Difference between revisions of "Random items"
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=== Random Starting Equipment === | === Random Starting Equipment === | ||
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When starting with significantly more than 5000 [[copper]], picking starting items can take too long. By randomizing players' starting equipment, the process can be significantly shortened, and players end up finding uses for items they would not normally consider purchasing. | When starting with significantly more than 5000 [[copper]], picking starting items can take too long. By randomizing players' starting equipment, the process can be significantly shortened, and players end up finding uses for items they would not normally consider purchasing. | ||
Latest revision as of 07:31, 23 April 2016
Random Starting Equipment
When starting with significantly more than 5000 copper, picking starting items can take too long. By randomizing players' starting equipment, the process can be significantly shortened, and players end up finding uses for items they would not normally consider purchasing.
This randomization process can also be used for DM-controlled forces.
The Process
1. Roll for a magic item.
2. Decide how many of this item you would like. If 1 or more, return to step 1. Otherwise, proceed to step 3.
3. Spend remaining copper on gems and mundane equipment.
Optionally, to enforce a specific gem culture, the player may declare in advance that they will ignore any roll that results in items that use certain specified color(s) of gems.
Charts
Roll (d10) | Subchart |
---|---|
1-4 | Weapons |
5 | Armor |
6-9 | Devices (Cheap) |
10 | Devices (Expensive) |
Roll (d10) | Item |
---|---|
1 | Nothingness armor |
2 | Mind barrier |
3 | Illusory armor |
4 | Reactive armor |
5 | Kinetic armor |
6 | Quill amulet |
7 | Thessian armor |
8 | Warhamster's battle regalia |
9 | Immovable shield |
10 | Void plate |
Roll (d100) | Item |
---|---|
1-2 | Blitz boots |
3-4 | Bone cocoon choker |
5-6 | Brain extractor |
7-8 | Bridge of belief |
9-10 | Cauldron of devotions |
11-12 | Common wand |
13-14 | Crown of biohazards |
15-16 | Crown of champions |
17-18 | Crown of comprehension |
19-20 | Crown of conviction |
21-22 | Crown of electric attraction |
23-24 | Crown of fire control |
25-26 | Crown of synergy |
27-28 | Crown of the lich king |
29-30 | Dark sun |
31-32 | Decanter of timestone consecration |
33-34 | Detonation boots |
35-36 | Earring of power |
37-38 | Enmity bracelet |
39-40 | Explorer's top |
41-42 | Frame of airsteel manufacture |
43-44 | Gravedirt coffin |
45-46 | Hip flask of altered metabolism |
47-48 | Hydraulic power generator |
49-50 | Lantern |
51-52 | Projection sheet |
53-54 | Recording skull |
55-56 | Reflection boots |
57-58 | Robes of timestone permeability |
59-60 | Sack of bones |
61-62 | Shadeless cape |
63-64 | Skeleton key |
65-66 | Spectation screen |
67-68 | Stonefoot ring |
69-70 | Sympathetic fireplace |
71-72 | Tight clothing |
73-74 | Water pack |
75-76 | Whistle |
77-100 | Roll again |
Roll (d100) | Item |
---|---|
1-3 | Airboxing suit |
4-6 | Beacon of aspatiality |
7-9 | Castle heart |
10-12 | Cataclysm staff |
13-15 | Cold terror discs |
16-18 | Corpse mirror |
19-21 | Crystal ball |
22-24 | Delayed door |
25-27 | Discworm |
28-30 | Dreamsharer |
31-33 | Elite wand |
34-36 | Euphio box |
37-39 | Friendship bracelet attunement device |
40-42 | Helm of Mana Collection |
43-45 | Helm of Overchanneling |
46-48 | History drill |
49-51 | Jetpack |
52-54 | Legend wand |
55-57 | Mansion door |
58-60 | Mundanity shrine |
61-63 | Necromantic emanator |
64-66 | Paragon wand |
67-69 | Portable hole |
70-72 | Seven league boots |
73-75 | Tablet of Forgotten Realms |
76-78 | Thermal lifting discs |
79-81 | Time beacon |
82-84 | Time keeper |
85-87 | Unlimited furnace |
88-100 | Roll again |
Roll
The following item has been randomly selected according to the above rules.
Ugly Stick Magic Weapon
| |
This is the most hideous staff you've ever seen. Somehow, it looks even worse with a gem in it. | |
[ Muscle-Damage ] | |
Value 700 copper Weight 3 kilograms
| |
Damage: 1d6 Physical | |
Handedness: Ugly Sticks are too awkward to be used effectively in one hand. | |
Effects: Whenever the Ugly Stick is successfully used to disarm a creature, that creature loses the use of one of its hands. | |
Whenever the Ugly Stick is successfully used to trip a creature, that creature gets a -15 meter penalty to all movement speeds. | |
When the Ugly Stick is used to wound with a Heavy Normal Attack, the target loses the abilities to eat, drink, and speak. | |
A single successful Cut Out attempt made on a creature affected by the Ugly Stick cures all of the above problems, as does 8 hours of rest. | |
Special: Your reach with an ugly stick is 1 meter farther than it would normally be. It's so poorly made, it gives a -1 penalty to accuracy. |