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Magic Weapon
The orb on the end of this weapon's unusually long chain, when powered, looks oddly like shapeless darkness.
[ Muscle-Damage ], [ Heavy ]
Value 500 copper
Weight 6 kilograms
Damage: 1d6+3 Physical
Handedness: The Shadestar is too awkward to be used effectively in one hand.
Effects: WhiteGem.png The shadestar passes effortlessly through unattended objects, allowing it to attack through walls with ease. This makes it immune to Physical damage from projectile weapons, and means it tends to be irretrievably lost when dropped.

WhiteGem.png The shadestar deals Cold damage instead of its normal kind, and chills for 1 round on a successful wound.

Special: The Shadestar is so awkward that it gets a -3 penalty to attack if not aimed. Your reach with a shadestar is 2 meters farther than it would normally be, but you cannot attack targets within 2 meters with it.