NPCs
Bandit Common — 5 points
| |
AD 4 GD 4 Will 0 HP 1 Toughness 4 | |
Muscle 0 Accuracy 1 Save DC 4 Magic Power 0 | |
Stealth 1 Perception 0 Agility 1 | |
Fear Response Flee | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 21 meter land with 1 meter jump. 9 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 10 kilograms Weight 70 Kilograms | |
Race Human | |
Classes Scout 1 | |
Basic Specialties Offensive | |
Extras Fast |
Bandit Leader Common — 14 points
| |
AD 6 GD 5 Will 1 HP 1 Toughness 5 | |
Muscle 2 Accuracy 1 Save DC 4 Magic Power 0 | |
Stealth 1 Perception 0 Agility 4 | |
Fear Response Flee, Hide | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 18 meter land with 1 meter jump. 6 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 40 kilograms Weight 75 Kilograms | |
Race Human | |
Classes Scout 4, Warrior 1 | |
Basic Specialties Physical Evasion, Slippery Wit, Offensive, Brutal, Sturdy | |
Extras Strong |
Bandit Mage Elite — 14 points
| |
AD 5 GD 4 Will 1 HP 2 Toughness 5 | |
Muscle 0 Accuracy 1 Save DC 4 Magic Power 0 | |
Stealth 1 Perception 0 Agility 1 | |
Fear Response Flee | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 26 meter land with 1 meter jump. 14 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 10 kilograms Weight 70 Kilograms | |
Race Human | |
Classes Scout 3, Adept 1 | |
Basic Specialties Offensive, Slippery Wit, Sturdy | |
Advanced Specialties Magical (Elite) | |
Extras Fast |
Gnoblin Bandit Common — 6 points
| |
AD 7 GD 5 Will 0 HP 1 Toughness 3 | |
Muscle -2 Accuracy 0 Save DC 4 Magic Power -1 | |
Stealth 0 Perception 0 Agility 3 | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 16 meter land with 3 meter jump. 6 meter swim with 5 meter sink. | |
Size 0.5 meters Reach 0.5 meters | |
Carrying Capacity 2.5 kilograms Weight 16 Kilograms | |
Race Gnoblin | |
Classes Explorer 2 | |
Basic Specialties Physical Evasion, Slippery Wit | |
Extras Small |
Imperial Soldier Common — 8 points
| |
AD 4 GD 4 Will 0 HP 1 Toughness 5 | |
Muscle 2 Accuracy 0 Save DC 4 Magic Power 0 | |
Stealth 0 Perception 0 Agility 0 | |
Fear Response Flee, Frenzy | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 18 meter land with 1 meter jump. 6 meter swim with 5 meter sink | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 40 kilograms Weight 75 Kilograms | |
Race Human | |
Classes Warrior 1, Defender 1 | |
Basic Specialties Brutal, Sturdy | |
Extras Strong |
Imperial Keeneye Common — 12 points
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AD 5 GD 5 Will 0 HP 1 Toughness 5 | |
Muscle 2 Accuracy 1 Save DC 4 Magic Power 0 | |
Stealth 0 Perception 1 Agility 0 | |
Fear Response Flee, Frenzy, Hide, Freeze | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 24 meter land with 1 meter jump. 12 meter swim with 5 meter sink | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 40 kilograms Weight 75 Kilograms | |
Race Human | |
Classes Warrior 3, Defender 1 | |
Basic Specialties Physical Evasion, Offensive, Brutal, Sturdy | |
Extras Strong |
Imperial Commando Elite — 14 points
| |
AD 6 GD 5 Will 1 HP 2 Toughness 4 | |
Muscle 0 Accuracy 1 Save DC 4 Magic Power 0 | |
Stealth 2 Perception 0 Agility 4 | |
Fear Response Flee, Hide | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 18 meter land with 1 meter jump. 6 meter swim with 5 meter sink | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 10 kilograms Weight 70 Kilograms | |
Race Human | |
Classes Warrior 1, Scout 2, Assassin 1 | |
Basic Specialties Physical Evasion, Slippery Wit, Offensive | |
Advanced Specialties Stealthy | |
Extras Quick |
Royal Guard Elite — 24 points
| |
AD 6 GD 6 Will 1 HP 3 Toughness 5 | |
Muscle 2 Accuracy 1 Save DC 4 Magic Power 0 | |
Stealth 0 Perception 1 Agility 2 | |
Fear Response Frenzy, Hide, Flee, Freeze | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 24 meter land with 1 meter jump. 12 meter swim with 5 meter sink | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 40 kilograms Weight 80 Kilograms | |
Race Human | |
Classes Warrior 3, Defender 1, Scout 1, Veteran 1, Bodyguard 1 | |
Basic Specialties Physical Evasion, Stubborn, Offensive, Brutal, Sturdy | |
Advanced Specialties Avoider, Sturdy | |
Extras Strong |
Powak Officer Common — 5 points
| |
AD 4 GD 4 Will 0 HP 1 Toughness 5 | |
Muscle 0 Accuracy 0 Save DC 4 Magic Power 0 | |
Stealth 0 Perception 0 Agility 0 | |
Fear Response Frenzy | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 21 meter land with 1 meter jump. 9 meter swim with 5 meter sink | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 10 kilograms Weight 70 Kilograms | |
Race Human | |
Classes Defender 1 | |
Basic Specialties Sturdy | |
Extras Fast |
Powak Middle-Manager Elite — 19 points
| |
AD 4 GD 5 Will 2 HP 2 Toughness 4 | |
Muscle 0 Accuracy 1 Save DC 6 Magic Power 0 | |
Stealth 1 Perception 2 Agility 0 | |
Fear Response Flee | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 21 meter land with 1 meter jump. 9 meter swim with 5 meter sink | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 10 kilograms Weight 60 Kilograms | |
Race Human | |
Classes Gem Enthusiast 2, Apothecary 1, Adept 2 | |
Basic Specialties Stubborn, Offensive, Well-Rounded | |
Advanced Specialties Determined, Perceptive | |
Extras Fast |
Equipment: purple gem attuned to warp state, purple gem attuned to spatial tunneling
Elite Spells: warp state, spatial tunneling
Powak Tunnel Tycoon Legend — 613 points
| |
AD 8 GD 7 Will 5 HP 6 Toughness 5 | |
Muscle 1 Accuracy 1 Save DC 8 Magic Power 0 | |
Stealth 2 Perception 3 Agility 3 | |
Fear Response Flee | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 51 meter land with 2 meter jump. 39 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 20 kilograms Weight 90 Kilograms | |
Race Human | |
Classes Explorer 2, Gem Enthusiast 2, Apothecary 1, Adept 5, Mage 5, Archmage 1, Arcane Master 4 | |
Basic Specialties Physical Evasion, Stubborn, Slippery Wit, Offensive, Well-Rounded | |
Advanced Specialties Avoider 2, Ungrabbable 1, Determined 3, Stealthy 1, Perceptive 2, Sturdy 3, Magical (Elite), Magical (Paragon), Magical (Legend) | |
Extras Fast 6, Strong 1, Quick 2, Gem-Tolerant 1 |
Equipment: 9 purple gems and 8 white gems
Some of the following, with gems: Reactive armor, time beacon, a supply of recording skulls, crystal ball, crown of comprehension, crown of the lich king.
Elite Spells (8 Charges): Speak!, warp state, flexible bones (Redundant), silence, trace bindings (Pendulum)
Paragon Spells (8 Charges): necromancer's touch, word of beckoning (Patsy, Scroll), word of recall (Repeated Recall), instant message (Increased Area, Scroll), invisibility
Legend Spell (8 Charges): Gate (Fastgate)
Dangerous Construction Worker Elite — 19 points
| |
AD 6 GD 6 Will 2 HP 2 Toughness 6 | |
Muscle 0 Accuracy 1 Save DC 4 Magic Power 0 | |
Stealth 0 Perception 1 Agility 5 | |
Fear Response Flee | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 27 meter land with 7 meter jump. 15 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 10 kilograms Weight 75 Kilograms | |
Race Human | |
Classes Explorer 5, Spelunker | |
Basic Specialties Slippery Wit, Stubborn, Physical Evasion, Offensive, Sturdy | |
Advanced Specialties Sturdy | |
Extras Fast 2 |
Flamespike Executioner Elite — 37 points
| |
AD 7 GD 5 Will 2 HP 2 Toughness 4 | |
Muscle 0 Accuracy 2 Save DC 5 Magic Power 1 | |
Stealth 2 Perception 0 Agility 3 | |
Fear Response Flee | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 15 meter land with 1 meter jump. 3 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 10 kilograms Weight 70 Kilograms | |
Race Human | |
Classes Scout 2, Meditator 2, Adept 3, Warlock 1, Assassin 1 | |
Basic Specialties Physical Evasion, Slippery Wit, Offensive, Powerful | |
Advanced Specialties Avoider, Determined, Aggressive, Stealthy, Magical | |
Extras Destructive 2 |
Equipment: Two orange gems
Elite Spells (7 charges): fireball (fire column), cannibalism (don't touch), fire breath
Heffo the Fire Giant Elite — 87 points
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AD 4 (after -1 Armor) GD 7 Will 2 HP 3 Toughness 7 | |
Muscle 4 Accuracy 1 Save DC 4 Magic Power 0 | |
Stealth -1 (after -1 Armor) Perception 2 Agility -4 (after -2 Armor) | |
Fear Response Frenzy, Flee, Freeze, Hide | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 24 meter land with 10 meter jump. 12 meter swim with 5 meter sink. | |
Size 4 meters Reach 2.25 meters | |
Carrying Capacity 160 kilograms Weight 4480 Kilograms | |
Race Human | |
Classes Warrior 3, Scout 1, Defender 1, Assassin 1, Bodyguard 1, Spelunker 1, Adept 2 | |
Basic Specialties Slippery Wit, Stubborn, Physical Evasion, Offensive, Sturdy | |
Advanced Specialties Avoider, Ungrabbable, Perceptive, Sturdy, Magical | |
Extras Big 2 | |
Skills Legerdemain -2 (after -2 Armor), Items +6 (64 skill points), Supernatural Philosophy +4 (16 skill points), History +2 (6 skill points) |
Equipment: Fullplate, 2 orange gems, massive hammer.
Elite Spells (5 charges): Fireball, fire breath
Ancient Master of the Orange Way Paragon — 100 points
| |
AD 8 GD 6 Will 1 HP 6 Toughness 4 | |
Muscle 0 Accuracy 2 Save DC 4 Magic Power 2 | |
Stealth 1 Perception 1 Agility 2 | |
Fear Response Hide | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 27 meter land with 14 meter jump. 15 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 10 kilograms Weight 60 Kilograms | |
Race Human | |
Classes Explorer 5, Adept 3, Spelunker 2, Mage 2, Quickfoot 1 | |
Basic Specialties Physical Evasion, Slippery Wit, Offensive, Powerful, Sturdy | |
Advanced Specialties Avoider 2, Ungrabbable, Aggressive 2, Perceptive, Sturdy 2 | |
Extras Destructive 2, Fast 2 |
Equipment: Five orange gems
Elite Spells (3 charges): fireball, time skip, wall of eternity
Paragon Spells (2 charges): fire burst, haste
Flame Trapper Paragon — 139 points
| |
AD 7 GD 6 Will 1 HP 3 Toughness 5 | |
Muscle 0 Accuracy 3 Save DC 4 Magic Power 1 | |
Stealth 3 Perception 2 Agility 5 | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 15 meter land speed with 2 meter jump. 3 meter swim speed with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 10 kilograms Weight 90 Kilograms | |
Race Human | |
Classes Scout 3, Explorer 2, Assassin 1, Adept 4, Mage 4, Sorcerer 1 | |
Basic Specialties Physical Evasion, Slippery Wit, Sturdy, Offensive, Powerful | |
Advanced Specialties Avoider, Ungrabbable, Aggressive 2, Stealthy 2, Perceptive 2, Magical (Elite), Magical (Paragon) | |
Extras Destructive 3 |
Necessary Equipment: Seven orange gems
Helpful Equipment: Seven league boots with purple gem, crystal ball or corpse mirror.
Elite Spells (7 Charges): Delay spell, fireball (Increased Area), wall of eternity (Enhanced Range), swallow whole
Paragon Spells (8 Charges): Haste, fire burst, temporal feast, invasive surgery
Exguth, Tomb King of Enthuria Elite — 29 points
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AD 6 (after -1 Armor) GD 6 Will 2 HP 2 Toughness 5 | |
Muscle 1 Accuracy 1 Save DC 4 Magic Power 0 | |
Stealth -1 (after -1 Armor) Perception 2 Agility -1 (after -2 Armor) | |
Fear Response Flee, Hide, Frenzy, Freeze | |
Descriptors [ Blooded ], [ Bony ], [ Undead ] | |
Movement 27 meter land with 14 meter jump (after flexible bones). 15 meter swim with 5 meter sink. | |
Size 1 meter Reach 3 meters | |
Carrying Capacity 20 kilograms Weight 80 Kilograms | |
Race Human | |
Classes Unliving, Warrior 4, Explorer 1, Veteran 1, Spelunker 1, Mountaineer 1 | |
Basic Specialties Slippery Wit, Stubborn, Physical Evasion, Offensive, Sturdy | |
Advanced Specialties Avoider, Aggressive, Perceptive | |
Extras Strong | |
Skills History +6 (64 skill points), Insight +6 (64 skill points), People +5 (32 skill points), Bluff +3 (8 skill points), Legerdemain -2 (after -2 Armor) |
Exguth's High Priest grants him the benefits of thoughtweft, bone armor, flexible bones, unmortal vigor, and raise dead. The benefits of these spells have been included above, where possible.
Equipment: Bonebiter spear with white gem. Crown of the lich king with white gem.
Enthurian High Priest Legend — 222 points
| |
AD 5 GD 6 Will 5 HP 6 Toughness 5 | |
Muscle 1 Accuracy 1 Save DC 8 Magic Power 4 | |
Stealth 0 Perception 1 Agility 0 | |
Fear Response Flee, Frenzy | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 18 meter land with 1 meter jump. 6 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 20 kilograms Weight 90 Kilograms | |
Race Human | |
Classes Warrior 1, Defender 1, Meditator 2, Apothecary 1, Adept 5, Mage 3, Archmage 1 | |
Basic Specialties Stubborn, Slippery Wit, Offensive, Powerful, Sturdy | |
Advanced Specialties Ungrabbable, Determined 3, Aggressive 2, Perceptive, Sturdy 2 | |
Extras Heightened Awareness 1, Destructive 4, Might & Magic 1, Gem-Tolerant 1 |
Equipment: 9 white gems and 5 pink gems.
Elite Spells (3/5 bound to Exguth): soul command, thoughtweft, bone armor, flexible bones, trace bindings
Paragon Spells (1/3 bound to Exguth): unmortal vigor, panic, x-ray vision
Legend Spells (1/1 bound to Exguth): raise dead
The Scion of Heretics Legend — 293 points
| |
AD 8 (after -1 Armor) GD 7 Will 4 HP 5 Toughness 5 | |
Muscle 0 Accuracy 2 Save DC 8 Magic Power 3 | |
Stealth -1 (after -1 Armor) Perception 0 Agility 0 | |
Fear Response Freeze | |
Descriptors [ Blooded ], [ Bony ], [ Undead ] | |
Movement 15 meter land with 7 meter jump (after flexible bones). 3 meter swim with 5 meter sink. | |
Size 1 meter Reach 3 meters (after flexible bones) | |
Carrying Capacity 10 kilograms Weight 90 Kilograms | |
Race Human | |
Classes Unliving, Defender 1, Explorer 2, Meditator 2, Adept 5, Mage 4, Archmage 2 | |
Basic Specialties Physical Evasion, Slippery Wit, Offensive, Powerful, Sturdy | |
Advanced Specialties Avoider 3, Ungrabbable 2, Determined 3, Aggressive 2, Sturdy | |
Extras Destructive 2, Heightened Awareness 1, Gem-Tolerant 2 | |
Skills Bluff +7 (128 skill points), Insight +5 (64 skill points), Supernatural Philosophy +5 (64 skill points), History +4 (32 skill points), Legerdemain -2 (after -2 Armor) |
The Scion of Heretics is under the effects of Bone Armor, Flexible Bones, Unmortal Vigor, and Raise Dead.
Once a high priestess of Enthuria named Louka, she got lost on an ill-fated journey to seek an alliance with Greb. Now, she returns many years later as The Scion, claiming to have spoken with the lord of the afterlife, and been reborn in its image. She brings hope of a Second Life to all the peasantry of Enthuria, claiming that the lord of the afterlife has given her knowledge of a beautiful future in which all can live like kings. Her teachings both explicitly and implicitly reject the current social order, declaring that the divine mandate of the Tomb-Kings is heresy before the true rulership of the lord of the afterlife.
Equipment: 7 white gems, 2 pink gems, and 2 orange gems.
Elite Spells (2/5 bound to Self): bone armor, flexible bones, soul command, bone bolts, animate skeletons
Paragon Spells (1/4 bound to Self): spine throw, unmortal vigor, x-ray vision, perfect satiation
Legend Spells (1/2 bound to Self): raise dead, time stop
Deathmancer Skrax Legend — 594 points
| |
AD 8 GD 8 Will 3 HP 5 Toughness 7 | |
Muscle 0 Accuracy 2 Save DC 7 Magic Power 3 | |
Stealth 0 Perception 2 Agility 3 | |
Fear Response Hide, Flee, Frenzy | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 45 meter land with 1 meter jump. 33 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 10 kilograms Weight 60 Kilograms | |
Race Human | |
Classes Apothecary 1, Warrior 2, Meditator 2, Poisoner 1, Adept 3, Warlock 1, Doctor 1, Mage 3, Sorcerer 1, Archmage 1, Arcane Master 4 | |
Basic Specialties Stubborn, Physical Evasion, Offensive, Powerful, Sturdy | |
Advanced Specialties Avoider 3, Ungrabbable 2, Determined 2, Aggressive 3, Perceptive 3, Sturdy 2 | |
Extras Fast 4, Quick 3, Gem-Tolerant 3 |
Necessary Equipment: 7 white gems, 1 purple gems, 1 pink gems.
Extra Equipment: 5 centimeter portable hole with purple gem.
Elite Spells (4 charges): animate skeletons (Craft Bonewalker, Craft Reaper), trace bindings (Quicktrace, Pendulum), skull grenade (Don't Touch, Redundant, Undead-Turning Grenade)
Paragon Spells (4 charges): necromancer's touch (Give Life), necromantic aura (Scroll, Increased Area), wall of bone (Increased Area, Enhanced Range, Scroll)
Legend Spells (5 charges): death ward
Kran Cooper, Infernal Archaeologist Legend — 534 points
| |
AD 8 GD 7 (after +1 Armor) Will 3 HP 4 Toughness 4 | |
Muscle 6 Accuracy 2 Save DC 7 Magic Power 3 | |
Stealth 3 (after -1 Armor) Perception 3 Agility 2 (after -2 Armor) | |
Fear Response Flee | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 33 meter land with 13 meter jump. 21 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 640 kilograms Weight 70 Kilograms | |
Race Human | |
Classes Explorer 3, Scout 2, Veteran 1, Mountaineer 1, Spelunker 1, Adept 2, Tracker 1, Duelist 1, Warlord 1, Mage 2, Stalker 1, Speed Racer 1, Archmage 1, Arcane Master 1 | |
Basic Specialties Physical Evasion, Stubborn, Offensive, Well-Rounded, Brutal | |
Advanced Specialties Avoider 3, Determined 2, Aggressive 3, Perceptive 3, Stealthy 3 | |
Extras Hopper 2, Strong 2, Heightened Awareness 1, Might & Magic 3 | |
Skills History +8 (256 skill points), Scripts +7 (128 skill points), Items +7 (128 skill points), Supernatural Philosophy +4 (16 skill points), Legerdemain -2 (after -2 Armor) |
Necessary Equipment: 5 orange gems, armor spikes
Equipment: Gauntlet of chewing with orange gem, elite wand of trace bindings with white gem, elite wand of spatial tunneling with purple gem
Elite Spells (2 Charges): Wall of eternity (Pendulum), fireball
Paragon Spells (2 Charges): consumed by fire, temporal feast (Increased Range)
Legend Spells (2 Charges): Time stop
Necessary Equipment: White gem, 3 blue gems, orange gem, sword
Equipment: Crown of fire control and orange gem, chainmail
Elite Spells (3 charges): Fireball (Fire Column, Stormball, Increased Area, Magmatize, Charged, Deathpowered), air dash (Careful, Vector Field)
Paragon Spells (3 charges): Curse food
Legend Spells (3 charges): Air shield, levitate
Master Bounty Hunter Paragon — 102 points
| |
AD 8 GD 5 Will 1 HP 3 Toughness 5 | |
Muscle 2 Accuracy 2 Save DC 4 Magic Power 0 | |
Stealth 3 Perception 2 Agility 4 | |
Fear Response Hide, Frenzy | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 28 meter land with 12 meter jump. 16 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 40 kilograms Weight 80 Kilograms | |
Race Human | |
Classes Warrior 1, Scout 3, Explorer 1, Sniper 1, Assassin 1, Combat Whirlwind 1, Spelunker 1, Stunt Shooter 1, Opportunist 1, Quickfoot 1 | |
Basic Specialties Physical Evasion, Slippery Wit, Offensive, Brutal, Sturdy | |
Advanced Specialties Avoider 2, Aggressive, Stealthy 2, Perceptive 2 | |
Extras Strong, Hopper 2 |
Equipment: Three of the following sets:
- Warpbalest with purple gem and 30 bolts.
- Gravity's bow, longbow, soporific arrow, fascinating trinket, pink gem, and 60 arrows.
- Skip cannon, melter cannon, fire bomb, and an orange gem.
- Blade of purification, shadow dagger, boneshooter, and a white gem.
- Common wand of warp state and a purple gem.
- Elite wand of fireball and an orange gem.
- Paragon wand of earth travel and a green gem.
- Seven league boots and a purple gem.
- Jetpack and an orange gem.
- Illusory armor and a white gem.
Hidden Wanderer Paragon — 153 points
| |
AD 6 GD 5 Will 1 HP 4 Toughness 5 | |
Muscle 0 Accuracy 1 Save DC 5 Magic Power 0 | |
Stealth 5 Perception 2 Agility 11 | |
Fear Response Hide | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 91 meter land with 1 meter jump. 79 meter swim with 5 meter sink. 96 meter burrow. 91 meter teleport. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 10 kilograms Weight 60 Kilograms | |
Race Human | |
Classes Scout 5, Sniper 1, Assassin 1, Sadist 1, Quickfoot 5 | |
Basic Specialties Slippery Wit, Physical Evasion, Offensive, Well-Rounded, Sturdy | |
Advanced Specialties Stealthy 2, Perceptive, Sturdy, Super-Stealthy 2 | |
Extras Fast 6 |
Equipment: Paragon wand of earth travel, elite wand of warp state, paragon wand of invisibility. One white gem, one green gem, and one purple gem. All spells cast on self. Assorted weapons (sword, 3 throwing knives).
Anithral, Devourer of Innocence Paragon — 142 points
| |
AD 7 (after -1 Armor) GD 6 Will 4 HP 4 Toughness 6 | |
Muscle 0 Accuracy 0 Save DC 7 Magic Power 0 | |
Stealth -1 (after -1 Armor) Perception 3 Agility 0 (after -2 Armor) | |
Fear Response N/A | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 21 meter land with 2 meter jump. 21 meter teleport speed. 9 meter swim speed with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 10 kilograms Weight 140 Kilograms | |
Race Human | |
Classes Explorer 2, Meditator 1, Gem Enthusiast 2, Adept 5, Mage 5, Perfect 1 | |
Basic Specialties Slippery Wit, Physical Evasion, Stubborn, Offensive, Sturdy | |
Advanced Specialties Avoider 2, Determined 2, Perceptive 2, Sturdy 2, Magical (Elite), Magical (Paragon) | |
Extras Gem-Tolerant 2, Fast |
Anithral's creator, Kul, as he became old and his hopes of achieving personal enlightenment seemed impossible, determined that if he could not achieve enlightenment, he'd create someone who would. Kul instantiated five people with different ideals in the hope that one would succeed. Anithral was imbued with Ambition and Self-Sufficiency, which led him to quickly surpass even his creator's power. With great power comes great appetite, however, so Anithral ate the souls of his four Perfect siblings with such stealth that Kul did not realize his folly before it was too late.
Now, Anithral seeks secret magics, while he lives solely off of the souls of (less skilled) copies of himself that the imprisoned Kul is forced to create for him.
Equipment: 4 pink gems, 3 purple gems, 3 white gems
Elite Spells (2/8 bound to self): Bone armor (1 bound to self), warp state (1 bound to self), soul command, spatial tunneling, trace bindings
Paragon Spells (1/8 bound to self): Enrage, soul crush, panic, inculcate, unmortal vigor (1 bound to self)
Sky Monk Paragon — 117 points
| |
AD 7 GD 6 Will 1 HP 4 Toughness 6 | |
Muscle 2 Accuracy 2 Save DC 4 Magic Power 0 | |
Stealth 0 Perception 3 Agility 2 | |
Fear Response Frenzy, Flee | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 41 meter land speed with 20 meter jump. 29 meter swim speed with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 40 kilograms Weight 70 Kilograms | |
Race Human | |
Classes Warrior 4, Scout 1, Spelunker 2, Combat Whirlwind 1, Duelist 1, Brute 3 | |
Basic Specialties Physical Evasion, Slippery Wit, Offensive, Brutal, Sturdy | |
Advanced Specialties Avoider, Ungrabbable, Aggressive, Perceptive 2, Sturdy 2 | |
Extras Strong, Hopper 2 |
Equipment: Crown of comprehension, purple gem
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Battle Demagogue Elite — 32 points
| |
AD 6 GD 5 Will 3 HP 2 Toughness 5 | |
Muscle 0 Accuracy 1 Save DC 7 Magic Power 0 | |
Stealth 0 Perception 1 Agility 0 | |
Fear Response Flee, Freeze | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 30 meter land speed with 1 meter jump. 18 meter swim speed with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 10 kilograms Weight 80 Kilograms | |
Race Human | |
Classes Warrior 1, Scout 2, Meditator 1, Adept 3, Warlock 1 | |
Basic Specialties Physical Evasion, Slippery Wit, Offensive, Sturdy | |
Advanced Specialties Determined, Perceptive, Super-Determined | |
Extras Fast 2 |
Equipment: Three pink gems
Elite Spells (4 charges): Thoughtweft, soul command (Delayed Command), eruption of bliss (Bliss Artillery)
Soulsinger Legend — 209 points
| |
AD 7 GD 5 Will 7 HP 6 Toughness 5 | |
Muscle 0 Accuracy 1 Save DC 10 Magic Power 0 | |
Stealth 0 Perception 1 Agility 2 | |
Fear Response Flee, Freeze, Frenzy | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 51 meter land speed with 1 meter jump. 39 meter swim speed with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 10 kilograms Weight 80 Kilograms | |
Race Human | |
Classes Warrior 2, Scout 2, Meditator 1, Adept 4, Warlock 1, Diplomat 1, Mage 3, Manipulator 1 | |
Basic Specialties Physical Evasion, Stubborn, Slippery Wit, Offensive, Sturdy | |
Advanced Specialties Determined 3, Perceptive, Sturdy 2, Super-Determined 2 | |
Extras Fast 5 |
Equipment: 7 pink gems
Elite Spells (5 charges): Thoughtweft, soul command (Delayed Command), eruption of bliss (Bliss Artillery), sign language
Paragon Spells (4 charges): Soul crush, calm emotions, disconcerting song
Bzoz (Creature Form) Legend — 538 points
| |
AD 5 GD 6 Will 4 HP 5 Toughness 6 | |
Muscle 0 Accuracy 0 Save DC 8 Magic Power 4 | |
Stealth 0 Perception 4 Agility 0 | |
Descriptors [ Blooded ], [ Bony ], [ Living ], [ Pink ] | |
Movement 40 meter land with 4 meter jump. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 10 kilograms Weight 40 Kilograms | |
Race Swarm | |
Classes Gem Enthusiast 3, Meditator 2, Adept 3, Warlock 2, Mage 3, Sorcerer 2, Archmage 1, Arcane Master 4 | |
Basic Specialties Physical Evasion, Stubborn, Offensive, Sturdy, Powerful | |
Advanced Specialties Determined 3, Aggressive 3, Perceptive 3, Sturdy 3, Magical (Elite), Magical (Paragon), Magical (Legend) | |
Extras Gem-Tolerant, Fast 5 | |
Skills Supernatural Philosophy +8 (Pink and Purple magic) (256 skill points), Items +7 (Pink and Purple items) (128 skill points), Insight +7 (Identifying what people appreciate or protect) (128 skill points), Bluff +4 (Falsely expressing emotions) (26 skill points) |
Bzoz (Cloud Form) Legend — 538 points
| |
AD 5 GD 6 Will 4 HP 5 Toughness 6 | |
Muscle 0 Accuracy 0 Save DC 8 Magic Power 4 | |
Stealth 0 Perception 4 Agility 0 | |
Descriptors [ Blooded ], [ Bony ], [ Living ], [ Pink ] | |
Movement 40 meter fly with 4 meter aerobatics. | |
Size 2 meters Reach 1 meter | |
Carrying Capacity 10 kilograms Weight 40 Kilograms | |
Race Swarm | |
Classes Gem Enthusiast 3, Meditator 2, Adept 3, Warlock 2, Mage 3, Sorcerer 2, Archmage 1, Arcane Master 4 | |
Basic Specialties Physical Evasion, Stubborn, Offensive, Sturdy, Powerful | |
Advanced Specialties Determined 3, Aggressive 3, Perceptive 3, Sturdy 3, Magical (Elite), Magical (Paragon), Magical (Legend) | |
Extras Gem-Tolerant, Fast 5 | |
Skills Supernatural Philosophy +8 (Pink and Purple magic) (256 skill points), Items +7 (Pink and Purple items) (128 skill points), Insight +7 (Identifying what people appreciate or protect) (128 skill points), Bluff +4 (Falsely expressing emotions) (26 skill points) |
An eccentric Swarm magus named Bzoz devoted its life to instantiate perfect human. Since then, it has spent most of its time creating about three thousand new perfect humans a year (dismissing them from its party so they can do as they will). These perfect humans seek to build the greatest hive the world has ever known, with a Swarm on its throne. For now, Bzoz is on that throne. The initial Servant of the Swarm stat block is immediately below this one.
Equipment: 6 pink gems, 5 purple gems
Elite Spells (8 charges): Resize creature (Suppressible, Resize Object, Enhanced Range), soul command (Enhanced Range, Scroll, Mass, Pendulum, Renewed), opposite reaction (Alternate Direction, Overreaction, Pendulum, Periscope)
Paragon Spells (8 charges): Panic (Controlled Panic, Increased Area), word of recall (Repeated Recall), instant message (Scroll)
Legend Spells (8 charges): instantiate perfect human
Servant of the Swarm Common — 14 points
| |
AD 5 GD 4 Will 1 HP 1 Toughness 5 | |
Muscle 2 Accuracy 0 Save DC 4 Magic Power 0 | |
Stealth 1 Perception 1 Agility 1 | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 27 meter land with 1 meter jump. 15 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 40 kilograms Weight 80 Kilograms | |
Race Human | |
Classes Scout 4, Defender 1, Perfect | |
Basic Specialties Slippery Wit, Offensive, Sturdy, Energetic, Brutal | |
Extras Strong |
The Servants of the Swarm, with their bald heads and striped robes with deep hoods, mostly work on improving the hive. A few can be seen wandering far and wide in search of treasures and construction tools or techniques to use for improving the construction of this hive, or souls to feed on. The Servants of the Swarm would never harm a Swarm, or fail to rescue one from death, have an enduring love of architecture, and love keeping secrets. As free-willed individuals, some Servants of the Swarm who wander long enough may choose to start up their own hives for other Swarms they find.
Some Servants of the Swarm have gained levels in their adventures beyond those shown here.
The Preventer Elite — 119 points
| |
AD 5 GD 5 Will 1 HP 2 Toughness 8 | |
Muscle 7 Accuracy 1 Save DC 5 Magic Power 0 | |
Stealth 1 Perception 1 Agility -4 | |
Descriptors [ Machine ] | |
Movement 31 meter land speed with 4 meter jump. 16 meter swim speed with 30 meter sink. | |
Size 4 meters Reach 2.25 meters | |
Carrying Capacity 1280 kilograms Weight 3200 Kilograms | |
Race Multiplicity Golem | |
Classes Special (Common) 4, Scout 1, Special (Elite) 4, Mountaineer 1 | |
Basic Specialties Physical Evasion, Slippery Wit, Offensive, Sturdy, Brutal | |
Advanced Specialties Avoider, Sturdy, Stealthy, Perceptive, Aggressive | |
Extras Big 2, Strong 1 |
Equipment: Mundanity shrine with orange gem, elite wand of resize creature with purple gem cast on self (enlarge) but not carried, mace
Door-Fighter Elite — 60 points
| |
AD 5 GD 5 Will 1 HP 4 Toughness 5 | |
Muscle 5 Accuracy 1 Save DC 4 Magic Power 0 | |
Stealth 0 Perception 1 Agility -1 | |
Fear Response Flee, Frenzy, Hide, Freeze | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 40 meter land with 1 meter jump. 28 meter swim speed with 5 meter sink. | |
Size 2 meters Reach 1.5 meters | |
Carrying Capacity 320 kilograms Weight 720 Kilograms | |
Race Human | |
Classes Warrior 4, Scout 1, Combat Whirlwind, Rapid Shooter 2, Sniper 1 | |
Basic Specialties Physical Evasion, Slippery Wit, Offensive, Brutal, Sturdy | |
Advanced Specialties Aggressive, Sturdy, Super-Aggressive | |
Extras Big, Strong |
Goes around to abandoned or isolated buildings to hunt for rogue doors. No door is safe from this elite warrior.
Equipment: Three throwing knives, battering ram.
Gnoth Glatpic Elite — 42 points
| |
AD 6 GD 5 Will 2 HP 2 Toughness 4 | |
Muscle 2 Accuracy 1 Save DC 6 Magic Power 2 | |
Stealth 1 Perception 0 Agility -1 | |
Descriptors [ Blooded ], [ Bony ], [ Living ], [ Green ] | |
Movement 32 meter land with 1 meter jump. 20 meter swim with 5 meter sink. | |
Size 0.75 meters Reach 0.75 meters | |
Carrying Capacity 40 kilograms Weight 33 Kilograms | |
Race Arthropus | |
Classes Acid Blood 1, Meditator 2, Scout 2, Adept 2, Lengthened Form 1, Inquisitor 2 | |
Basic Specialties Physical Evasion, Slippery Wit, Offensive, Powerful, Energetic | |
Advanced Specialties Avoider, Determined, Aggressive, Stealthy, Magical | |
Extras Gem-Tolerant, Might & Magic 2 | |
Skills Insight +4 (sub: wants to protect), Bluff +4 (sub: frightening (extra +2 from Inquisitor)) |
Melee claw attacks do 1d6+4 damage (one point is acid)
Equipment: Green gem with Sprout claws (bound to self), Purple gem with Caustic remark (4/5 common charges)
The Geat Paragon — 134 points
| |
AD 7 GD 8 Will 1 HP 5 Toughness 5 | |
Muscle 4 Accuracy 1 Save DC 4 Magic Power 0 | |
Stealth -1 (after -1 Armor) Perception 2 Agility 5 (after -2 Armor) | |
Fear Response Frenzy, Hide, Freeze | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 39 meter land with 16 meter jump. 27 meter swim speed with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 160 kilograms Weight 130 Kilograms | |
Race Human | |
Classes Warrior 2, Explorer 2, Scout 1, Assassin 1, Spelunker 1, Mountaineer 1, Brawler 1, Berserker 1, Perfect Goth 3, Pneumatist 1 | |
Basic Specialties Physical Evasion, Stubborn, Offensive, Sturdy, Brutal | |
Advanced Specialties Avoider 2, Ungrabbable 2, Aggressive 2, Perceptive, Sturdy 2 | |
Extras Strong, Hopper 3 |
Equipment: Chainmail, shield, sword.
Nerva Enquiser Paragon — 171 points
| |
AD 7 GD 6 Will 3 HP 5 Toughness 5 | |
Muscle 4 Accuracy 2 Save DC 7 Magic Power 2 | |
Stealth 0 Perception 0 Agility 1 | |
Fear Response Freeze | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 21 meter land with 1 meter jump. 9 meter swim speed with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 160 kilograms Weight 60 Kilograms | |
Race Human | |
Classes Defender 1, Warrior 2, Scout 1, Meditator 1, Ambusher 1, Adept 4, Diplomat 1, Mage 2, Sorcerer 2 | |
Basic Specialties Slippery Wit, Physical Evasion, Offensive, Sturdy, Brutal | |
Advanced Specialties Avoider, Ungrabbable, Determined 2, Aggressive 2, Sturdy 2, Magical (Elite), Magical (Paragon) | |
Extras Strong 2, Gem-Tolerant, Might & Magic 2 | |
Skills Nature +6 (64 skill points), People +6 (64 skill points), Insight +5 (32 skill points) |
Nerva Enquiser, Friend of Woodland Creatures, usually has a plethora of wildlife attuned as familiars, with whom she speaks freely via her crown of comprehension. She tends to traipse through the forest, singing merrily, and is sometimes seen with a squadron of midgets.
Equipment: 4 green gems, 2 purple gems. Crown of comprehension with purple gem.
Elite Spells (7 Charges): Resize creature (Multishot), attune familiar (Meatspace, Multishot), extrude (Enhanced Range), pothole.
Paragon Spells (7 Charges): earth travel, word of beckoning.
King of the Humans Common — 4 points
| |
AD 4 GD 4 Will 0 HP 1 Toughness 4 | |
Muscle 1 Accuracy 0 Save DC 4 Magic Power 0 | |
Stealth 0 Perception 0 Agility 0 | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 15 meter land with 1 meter jump. 3 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 20 kilograms Weight 120 Kilograms | |
Race Human | |
Extras Strong 1 |
The King of the Humans claims this title because his relatively small and predominantly human kingdom is surrounded on most sides by non-human settlements and countries, aside from the side which is an ocean.
Black Guide Elite — 24 points
| |
AD 5 GD 4 Will 2 HP 4 Toughness 4 | |
Muscle 0 Accuracy 1 Save DC 6 Magic Power 0 | |
Stealth 0 Perception 0 Agility 1 | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 15 meter land with 1 meter jump. 3 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 10 kilograms Weight 50 Kilograms | |
Race Human | |
Classes Meditator 2, Gem Enthusiast 1, Adept 2, Warlock 1 | |
Basic Specialties Slippery Wit, Offensive, Sturdy | |
Advanced Specialties Determined, Magical (Elite), Sturdy | |
Extras Quick |
Equipment: Black gem
Elite Spells (6 Charges): Astral journey (Astral Skin), blessing of consecration (Extreme Blessing)
Messenger of the Angels Elite — 26 points
| |
AD 6 GD 6 Will 3 HP 4 Toughness 5 | |
Muscle 0 Accuracy 1 Save DC 6 Magic Power 0 | |
Stealth 0 Perception 0 Agility 1 | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 15 meter land with 1 meter jump. 3 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 10 kilograms Weight 50 Kilograms | |
Race Human | |
Classes Meditator 2, Gem Enthusiast 3, Adept 4, Warlock 1 | |
Basic Specialties Physical Evasion, Slippery Wit, Stubborn, Offensive, Sturdy | |
Advanced Specialties Determined, Magical (Elite), Sturdy, Super-Sturdy | |
Extras Quick |
Equipment: Two black gems
Common Spells (4 Charges):
Elite Spells (6 Charges): Astral journey (Astral Skin), blessing of consecration (Extreme Blessing), summon angel, exorcism
Double-Goer Paragon — 52 points
| |
AD 4 GD 5 Will 1 HP 3 Toughness 4 | |
Muscle 1 Accuracy 2 Save DC 4 Magic Power 0 | |
Stealth 2 Perception 2 Agility 3 | |
Descriptors [ Blooded ], [ Bony ], [ Living ], [ Pink ] | |
Movement 28 meter land with 5.5 meter jump. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 20 kilograms Weight 40 Kilograms | |
Race Swarm | |
Classes Explorer 3, Psychic Initiate 2, Psychic Exemplar 3, Psychic Ascendant 1 | |
Basic Specialties Psychic, Sturdy, Brutal, Offensive, Stubborn | |
Advanced Specialties Stealthy, Perceptive, Aggressive 2 | |
Extras Fast 3 | |
Skills Items +4, Bluff +5, History +2 |
Psychic Powers: Item Form (Solid Form), Wereshark (Magic Hound, Odorless//Sharkskin, Swim Bladder), Assimilate
Miltrax the Mad Elite — 34 points
| |
AD 5 GD 6 Will 1 HP 3 Toughness 4 | |
Muscle 0 Accuracy 0 Save DC 6 Magic Power 2 | |
Stealth -1 Perception 1 Agility -4 | |
Descriptors [ Blooded ], [ Living ], [ Psychic ] | |
Movement -1 meter sink distance. 5 meter fly speed with 0 meter aerobatics. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 10 kilograms Weight 50-80 Kilograms | |
Classes Psychic Initiate 3, Scout 1, Special (Common), Special (Elite), Psychic Exemplar 3 | |
Basic Specialties Stubborn, Sturdy, Psychic, Offensive, Powerful | |
Advanced Specialties Sturdy, Aggressive, Determined, Avoider | |
Extras Bloodline Access |
Strong Aura: 11 meters. Faint Aura: 60 meters
Psychic Powers: Hostile Mind, Thought Extraction (Brain Pain, Brain Blank), Interdiction (Far Repulsor/Far Captor)
Sample 25 point characters
Following are a few 25 point, 4200 copper characters for quickly starting a low-level campaign, with 25 skill points distributed. Keep in mind that you can use multiple cheaper characters instead of a single expensive one. Note that these have been given the Hero class, and you may wish to remove it.
Barbarian Champion Elite — 25 points
| |
AD 4 GD 4 Will 0 HP 3 Toughness 5 | |
Muscle 1 Accuracy 2 Save DC 4 Magic Power 0 | |
Stealth 1 Perception 1 Agility 3 | |
Fear Response Flee, Hide, Frenzy | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 27 meter land with 11 meter jump. 15 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 20 kilograms Weight 90 Kilograms | |
Race Human | |
Classes Warrior 2, Explorer 1, Berserker 1, Spelunker 1, Brawler 1 | |
Basic Specialties Offensive, Sturdy, Brutal | |
Advanced Specialties Aggressive, Stealthy, Sturdy | |
Extras Hopper 2 | |
Skills Nature +4 (16 skill points), Bluff +3 (9 skill points) |
Equipment: massive axe, spear, sword, 6 throwing knives, shield, willcrusher with pink gem, fascinating trinket, 897 copper worth of fine goods.
Captain Stirl Elite — 25 points
| |
AD 6 GD 5 Will 0 HP 2 Toughness 4 | |
Muscle 0 Accuracy 1 Save DC 4 Magic Power 3 | |
Stealth 1 Perception -1 Agility 0 | |
Fear Response Hide | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 15 meter land with 1 meter jump. 3 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 10 kilograms Weight 70 Kilograms | |
Race Human | |
Classes Gem Enthusiast 1, Meditator 2, Adept 3 | |
Basic Specialties Physical Evasion, Powerful, Offensive | |
Advanced Specialties Avoider, Aggressive, Magical (Elite) | |
Extras Heightened Awareness 1 | |
Skills Supernatural Philosophy +4 (16 skill points), Bluff +2 (4 skill points), Scripts +2 (4 skill points), History +0 (1 skill point) |
The intrepid Captain Stirl was a shining example of the Hokern ideal until he chanced upon a particularly lurid scene of debauchery by a member of the ruling council and became disillusioned. Now he's a vigilante who strives to bring down the Hokern and replace it with a more honestly egalitarian society.
Equipment: 2 orange gems, arbalest with 10 bolts, sword, 119 copper.
Elite Spells (6 Charges): Fireball, time skip, wall of eternity
Aaron Mann Elite — 25 points
| |
AD 5 (after -1 armor) GD 5 Will 2 HP 2 Toughness 5 | |
Muscle 2 Accuracy 1 Save DC 6 Magic Power 1 | |
Stealth -1 (after -1 armor) Perception 0 Agility -1 (after -2 armor) | |
Fear Response Flee, Frenzy, Hide | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 21 meter land with 1.5 meter jump. 9 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 40 kilograms Weight 80 Kilograms | |
Race Human | |
Classes Defender 1, Warrior 2, Explorer 1, Bodyguard 1, Adept 1 | |
Basic Specialties Physical Evasion, Slippery Wit, Offensive, Sturdy | |
Advanced Specialties Determined, Aggressive | |
Extras Strong 1, Might & Magic 1 | |
Skills Insight +3 (9 skill points), Items +3 (8 skill points), Scripts +3 (8 skill points), Legerdemain -2 (after -2 armor) |
Aaron Mann is a north Enthurian paladin of order Matt. After certain events that got him out of favor with his immediate superior, he was commanded to hunt down and bring the infamous Deathmancer Skrax to justice. Few people really believe that he has a chance.
Equipment: 1 white gem, Sword, Crossbow with 30 bolts, Fullplate, 1647 copper
Elite Spell (1 Charge): turn undead
Marianne Fletcher Elite — 25 points
| |
AD 5 GD 5 Will 0 HP 2 Toughness 4 | |
Muscle 3 Accuracy 1 Save DC 4 Magic Power 0 | |
Stealth 2 Perception 1 Agility 2 | |
Fear Response Hide, Flee | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 20 meter land with 1 meter jump. 8 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 80 kilograms Weight 70 Kilograms | |
Race Human | |
Classes Warrior, Scout 2, Combat Whirlwind 1, Veteran 1, Nomad 1 | |
Basic Specialties Physical Evasion, Offensive, Brutal | |
Advanced Specialties Aggressive, Perceptive, Stealthy | |
Extras Strong | |
Skills Nature +4 (16 skill points), Bluff +3 (8 skill points), Items +0 (1 skill point) |
Ms. Fletcher lives on the outskirts of Hokern, searching for possible locations to begin new mining operations, and defensive weaknesses in neighboring countries to begin new incursions.
Equipment: 2 crossbows with 210 bolts, Arbalest with 20 bolts, 2 swords, Orange gem, Fire bomb, 2089 copper.
Shara Elite — 25 points
| |
AD 4 GD 4 Will 1 HP 2 Toughness 5 | |
Muscle 0 Accuracy 2 Save DC 6 Magic Power 0 | |
Stealth 2 Perception 1 Agility 2 | |
Fear Response Flee | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 15 meter land with 1 meter jump. 3 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 10 kilograms Weight 60 Kilograms | |
Race Human | |
Classes Meditator 2, Scout 1, Adept 2, Warlock 1 | |
Basic Specialties Offensive, Well-Rounded, Sturdy | |
Advanced Specialties Determined, Aggressive, Stealthy | |
Extras Quick 2 | |
Skills Supernatural Philosophy +3 (8 skill points), Bluff +3 (8 skill points), Scripts +3 (8 skill points), History +0 (0 skill points) |
Shara would have preferred to stay in Muil and continue studying the many exotic tomes her town has collected over the years, but the portal for her town's largest group of nomads closed without warning. Being the person most suited for adventuring remaining in her village, Shara was commanded to go and investigate this disappearance.
Equipment: 2 purple gems, arbalest with 10 bolts, sword, 119 copper
Elite Spells (3 charges): resize creature (Suppressible, Resize Object), silence
Marth Litigus Elite — 25 points
| |
AD 7 GD 5 Will 1 HP 3 Toughness 4 | |
Muscle 0 Accuracy 2 Save DC 4 Magic Power 0 | |
Stealth 1 Perception 0 Agility 2 | |
Fear Response Flee, Frenzy, Freeze, Hide | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 26 meter land with 1 meter jump. 14 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 10 kilograms Weight 70 Kilograms | |
Race Deathtouched | |
Classes Warrior 3, Veteran 1, Sniper 1, Combat Whirlwind 1 | |
Basic Specialties Physical Evasion, Slippery Wit, Offensive | |
Advanced Specialties Avoider, Aggressive, Sturdy | |
Extras Quick 2 | |
Skills People +4 (16 skill points), Supernatural Philosophy +2 (5 skill points), Bluff +2 (4 skill points) |
Marth is a Deathtouched, raised by human Greb as one of their own, who likes to stand on cliff edges as the wind blows on his cloak. Ever since he donned the crown of conviction, he has stopped doubting that he is the best warrior the world has ever known.
Equipment: 1 pink gem, crown of conviction, two swords, longbow, 610 copper.
Skyler Atrude Elite — 25 points
| |
AD 6 GD 5 Will 0 HP 2 Toughness 4 | |
Muscle 2 Accuracy 1 Save DC 4 Magic Power 0 | |
Stealth 2 Perception 0 Agility 0 | |
Fear Response Hide | |
Descriptors [ Blooded ], [ Bony ], [ Living ], [ Purple ] | |
Movement 22 meter land with 2 meter jump. 15 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 40 kilograms Weight 75 Kilograms | |
Race Bellig | |
Classes Common Brain Eater 3, Elite Brain Eater 3 | |
Basic Specialties Physical Evasion, Offensive, Brutal | |
Advanced Specialties Avoider, Aggressive, Stealthy | |
Extras Fast 2 | |
Skills Items +4 (16 skill points), People +3 (9 skill points) |
Skyler is the last in a long lineage of Atrudes, Belligs who specialize more than usual in consuming the brains of their foes in order to gain their precious knowledge. Skyler aspires to be a great craftsman, adopting the best techniques of every culture.
Equipment: 1 purple gem, brain lock, warp orb, spacehammer, mindslicer, explorer's top, spear, arbalest with 20 bolts, 728 copper
Valen Gorth Elite — 24 points
| |
AD 5 GD 6 Will 3 HP 2 Toughness 3 | |
Muscle -3 Accuracy 0 Save DC 6 Magic Power -1 | |
Stealth 0 Perception 1 Agility -1 | |
Fear Response Flee | |
Descriptors [ Blooded ], [ Bony ], [ Living ], [ Green ], [ Psychic ] | |
Movement 15 meter land with 3 meter jump. 3 meter swim with 5 meter sink. | |
Size 0.25 meters Reach 0.25 meters | |
Carrying Capacity 1.25 kilograms Weight 1 Kilogram | |
Race Arthropus | |
Classes Scout 1, Psychic Initiate 4, Psychic Exemplar 2 | |
Basic Specialties Psychic, Slippery Wit, Stubborn, Physical Evasion, Offensive | |
Advanced Specialties Determined, Psychic Aura | |
Extras Small, Hopper | |
Skills Supernatural Philosophy +4 (17 skill points), Legerdemain +3 (8 skill points) |
Strong Aura: 12 meters
Faint Aura: 72 meters
Little Valen is a long way away from home. He was shipwrecked while on vacation, losing all of his immediate family members and becoming stranded in this strange land with only his prodigious telepathic abilities to protect himself.
Equipment: Crown of biohazards with green gem, 700 copper
Bloodlines: Telepathy
Minor Techniques: Ping, Thought Extraction (Eradicate)
Minor Presences: Aura control (Hiding Aura / Shape Aura), Mental security