Multiplicity golem
Multiplicity Golem
This humanoid is built of steel and cobalt, and has a tendency to be in many places at once.
Multiplicity Golem Elite — 31 points
| |
AD 7 GD 5 Will 1 HP 2 Toughness 6 | |
Muscle 0 Accuracy 1 Save DC 5 Magic Power 0 | |
Stealth 1 Perception 1 Agility 0 | |
Descriptors [ Machine ], [ Purple ] | |
Movement 25 meter land speed with 2 meter jump. 10 meter swim speed with 30 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 10 kilograms Weight 100 Kilograms | |
Race Multiplicity golem | |
Classes Special (Common) x4, Special (Elite) x4 | |
Basic Specialties Physical Evasion, Slippery Wit, Offensive, Sturdy | |
Advanced Specialties Avoider, Sturdy, Stealthy, Perceptive |
As a standard action, the Multiplicity Golem can, for each extant instance of itself, create another instance of itself within 2 meters of that instance. As a move action, the Multiplicity Golem can remove any number of instances of itself less than all of them. All instances share a single HP value, Will-based effects, spell effects, diseases and poisons, but anything which moves an instance moves only that instance. The Multiplicity Golem has only one set of actions with which to act from any of its instances, but if it takes an action that includes movement, all instances may move using the chosen movement speed up to the specified distance.
All of the Multiplicity Golem's instances have the same equipment. If any instance of the Multiplicity Golem drops or loses an item or expends a charge, all other instances lose that item or charge. If any instance of the Multiplicity Golem picks up an item or regains a charge, all other instances of the Multiplicity Golem also gain that item or charge.
Multiplicity Golems live on a Diet of Souls, are quite smart, and each instance can speak one language, chosen upon duplication.