Bellig

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Bellig

These hairy, bipedal reptilians are purely carnivorous, and naturally both territorial and violent. They reach adulthood at 2 years old, and are extremely weak with age to the point of death by 40. Unlike Humans, they are not typically pack animals, and would have great difficulty maintaining any sort of technological or linguistic developments if it were not for their genetic memories, and more limited ability to ingest the memories of other creatures by eating their brains.

Base Stats
Bellig.jpg


Bellig
Common   —   3 points
AD  3     GD 3     Will 0     HP  1     Toughness 4
Muscle 0     Accuracy  0     Save DC 4     Magic Power 0
Stealth 0     Perception 0     Agility 0
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Purple ]
Movement  10 meter land with 2 meter jump. 3 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Carrying Capacity 10 kilograms      Weight 60-90 Kilograms
Race  Bellig

By devouring the brain of a creature (this takes 3 Standard Actions), the Bellig can learn any one language that creature knew, or a one-hour period of that creature's memories.

Belligs are somewhat attuned with Purple energies to the point that a predominance of other colors can impair their thinking. If they have more non-Purple gems implanted than Purple ones, they must use one of their hands to clutch their head in agony.

Forbidden Options

Defender, doctor, warlord, diplomat: Belligs don't have the patience or empathy to appreciate protecting others to that extent.

Unique Options
Common Brain Eater
Common Tier Expertise
Prerequisites  Bellig.
Bonuses:
♦ When you eat a creature's brain, you may replace the bonuses from this class with the bonuses from a single Common class that creature had for which you meet the prerequisites, so long as you haven't already taken that class the maximum number of times. Specialties are not replaced. You may end this effect as a standard action; once you have done so you must eat a new brain to trigger this ability.
Special: This class may be taken up to three times.


Elite Brain Eater
Elite Tier Expertise
Prerequisites  Bellig.
Bonuses:
♦ When you eat a creature's brain, you may replace the bonuses from this class with the bonuses from a single Elite class that creature had for which you meet the prerequisites, so long as you haven't already taken that class the maximum number of times. Specialties are not replaced. You may end this effect as a standard action; once you have done so you must eat a new brain to trigger this ability.
Special: This class may be taken up to three times.


Ancestral Shaman
Paragon Tier Expertise
Prerequisites  Bellig.
Bonuses:
♦ When rolling to save against a frightening thing you already failed a save against, you get a +2 bonus to your Will Save.
♦ When you eat the brain of a creature you may teleport to any place it has been in the last hour.
♦ You can use a +5 in Supernatural Philosophy or History instead of your normal bonus.


Paragon Brain Eater
Paragon Tier Expertise
Prerequisites  Bellig.
Bonuses:
♦ When you eat a creature's brain, you may replace the bonuses from this class with the bonuses from a single Paragon class that creature had for which you meet the prerequisites, so long as you haven't already taken that class the maximum number of times. Specialties are not replaced. You may end this effect as a standard action; once you have done so you must eat a new brain to trigger this ability.
Special: This class may be taken up to three times.


Legend Brain Eater
Legend Tier Expertise
Prerequisites  Bellig.
Bonuses:
♦ When you eat a creature's brain, you may replace the bonuses from this class with the bonuses from a single Legend class that creature had for which you meet the prerequisites, so long as you haven't already taken that class the maximum number of times. Specialties are not replaced. You may end this effect as a standard action; once you have done so you must eat a new brain to trigger this ability.
Special: This class may be taken up to three times.