Difference between revisions of "NPCs"

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{{Creature
+
{{Jpeg|Bandits|350px}}{{Creature
 
|name=Bandit |points=5
 
|name=Bandit |points=5
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 +
|basicspecialties=Offensive
 +
|extras=Fast
 
|tier=Common
 
|tier=Common
 
|classes=[[Skirmisher|Skirmisher 1]]
 
|classes=[[Skirmisher|Skirmisher 1]]
|fearresponse=Run
+
|fearresponse=Flee
|ad=6 (2 factor) |gd=5 (1 factor) |will=0 (0 factor)
+
|ad=5 |gd=5 |will=0
|attack=0 (1 factor) |stealth=0 (1 factor) |perception=2 (0 factor) |initiative=0
+
|accuracy=1 |stealth=1 |perception=0 |agility=1
|hp=1 |toughness=4
+
|hp=1 |toughness=4 |savedc=6 |strongman=0 |magic=0
|size=1 meter |reach=1 meter |movement=8 meter [[land speed|land]] with 1 meter jump. 3 meter [[swim speed|swim]] with 2 meter sink.
+
|size=1 meter |reach=1 meter |movement=26 meter [[land speed|land]] with 1 meter jump. 14 meter [[swim speed|swim]] with 5 meter sink.
|carrying=9 [[Kilograms]] |attacks=2 |weight=70 [[Kilograms]]
+
|weight=70 [[Kilograms]]
 
}}
 
}}
  
 
{{Creature
 
{{Creature
|name=Bandit Leader |points=19
+
|name=Bandit Leader |points=14
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|tier=Common
 
|tier=Common
 +
|basicspecialties=Avoider, Defensive, Offensive, Brutal, Sturdy
 +
|extras=Strong
 
|classes=[[Skirmisher|Skirmisher 4]], [[Warrior|Warrior 1]]
 
|classes=[[Skirmisher|Skirmisher 4]], [[Warrior|Warrior 1]]
|abilities=Endurance, Brawn
+
|fearresponse=Flee, Hide
|fearresponse=Run, Hide
+
|ad=8 |gd=6 |will=0
|ad=8 (9 factor) |gd=7 (6 factor) |will=0 (0 factor)
+
|accuracy=1 |stealth=1 |perception=0 |agility=4
|attack=2 (6 factor) |stealth=2 (4 factor) |perception=2 (1 factor) |initiative=0
+
|hp=2 |toughness=4 |savedc=6 |strongman=2 |magic=0
|hp=1 |toughness=4
+
|size=1 meter |reach=1 meter |movement=38 meter [[land speed|land]] with 1 meter jump. 26 meter [[swim speed|swim]] with 5 meter sink.
|size=1 meter |reach=1 meter |movement=14 meter [[land speed|land]] with 3 meter jump. 9 meter [[swim speed|swim]] with 2 meter sink.
+
|weight=75 [[Kilograms]]
|carrying=25 [[Kilograms]] |attacks=2 |weight=75 [[Kilograms]]
+
}}
|skills=[[Nature|Nature +2]], [[Strongman|Strongman +2]]
+
 
 +
{{Jpeg|Bandit Mage|300px}}{{Creature
 +
|name=Bandit Mage |points=9
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 +
|basicspecialties=Offensive, Defensive, Sturdy
 +
|extras=Fast
 +
|tier=Common
 +
|classes=[[Skirmisher|Skirmisher 1]], [[Apprentice|Apprentice 1]], [[Acolyte|Acolyte 1]]
 +
|fearresponse=Flee
 +
|ad=6 |gd=5 |will=1
 +
|accuracy=1 |stealth=1 |perception=0 |agility=1
 +
|hp=1 |toughness=5 |savedc=6 |strongman=0 |magic=0
 +
|size=1 meter |reach=1 meter |movement=26 meter [[land speed|land]] with 1 meter jump. 14 meter [[swim speed|swim]] with 5 meter sink.
 +
|weight=70 [[Kilograms]]
 
}}
 
}}
  
 
{{Creature
 
{{Creature
|name=Imperial Soldier |points=13
+
|name=Imperial Soldier |points=8
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|tier=Common
 
|tier=Common
 +
|basicspecialties=Brutal, Sturdy
 +
|extras=Strong
 
|classes=[[Warrior|Warrior 1]], [[Defender|Defender 1]]
 
|classes=[[Warrior|Warrior 1]], [[Defender|Defender 1]]
|abilities=Endurance, Brawn
+
|fearresponse=Flee, Frenzy
|fearresponse=Run, Frenzy
+
|ad=5 |gd=5 |will=0
|ad=6 (2 factor) |gd=6 (3 factor) |will=1 (1 factor)
+
|accuracy=0 |stealth=0 |perception=0 |agility=0
|attack=1 (3 factor) |stealth=0 (0 factor) |perception=3 (2 factor) |initiative=0
+
|hp=2 |toughness=4 |savedc=6 |strongman=2 |magic=0
|hp=2 |toughness=4
+
|size=1 meter |reach=1 meter |movement=18 meter [[land speed|land]] with 1 meter jump. 6 meter [[swim speed|swim]] with 5 meter sink
|size=1 meter |reach=1 meter |movement=7 meter [[land speed|land]] with 3 meter jump. 2 meter [[swim speed|swim]] with 2 meter sink
+
|weight=75 [[Kilograms]]
|carrying=25 [[Kilograms]] |attacks=2 |weight=75 [[Kilograms]]
+
|skills=[[Strongman|Strongman +2]], [[Items|Items +1]], [[Nature|Nature +1]]
+
 
}}
 
}}
  
{{Creature
+
{{Jpeg|Imperials|350px}}{{Creature
|name=Imperial Keeneye |points=17
+
|name=Imperial Keeneye |points=12
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|tier=Common
 
|tier=Common
 +
|basicspecialties=Defensive, Offensive, Brutal, Sturdy
 +
|extras=Strong
 
|classes=[[Warrior|Warrior 3]], [[Defender|Defender 1]]
 
|classes=[[Warrior|Warrior 3]], [[Defender|Defender 1]]
|abilities=Endurance, Observant
+
|fearresponse=Flee, Frenzy, Hide, Freeze
|fearresponse=Run, Frenzy, Hide, Freeze
+
|ad=6 |gd=6 |will=0
|ad=7 (4 factor) |gd=7 (7 factor) |will=0 (1 factor)
+
|accuracy=1 |stealth=0 |perception=1 |agility=0
|attack=2 (7 factor) |stealth=0 (0 factor) |perception=5 (4 factor +1 Ability) |initiative=0
+
|hp=2 |toughness=4 |savedc=6 |strongman=2 |magic=0
|hp=2 |toughness=4
+
|size=1 meter |reach=1 meter |movement=24 meter [[land speed|land]] with 1 meter jump. 12 meter [[swim speed|swim]] with 5 meter sink
|size=1 meter |reach=1 meter |movement=9 meter [[land speed|land]] with 1 meter jump. 4 meter [[swim speed|swim]] with 2 meter sink
+
|weight=75 [[Kilograms]]
|carrying=16 [[Kilograms]] |attacks=2 |weight=75 [[Kilograms]]
+
|skills=[[Strongman|Strongman +1]], [[Items|Items +2]], [[Insight|Insight +1]]
+
 
}}
 
}}
  
 
{{Creature
 
{{Creature
|name=Imperial Commando |points=38
+
|name=Imperial Commando |points=14
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|tier=Elite
 
|tier=Elite
 +
|basicspecialties=Avoider, Defensive, Offensive
 +
|advancedspecialties=Aggressive, Stealthy
 +
|extras=Quick
 
|classes=[[Warrior|Warrior 1]], [[Skirmisher|Skirmisher 2]], [[Assassin|Assassin 1]]
 
|classes=[[Warrior|Warrior 1]], [[Skirmisher|Skirmisher 2]], [[Assassin|Assassin 1]]
|abilities=Stealthy, Accurate
+
|fearresponse=Flee, Hide
|fearresponse=Run, Hide
+
|ad=8 |gd=6 |will=0
|ad=8 (9 factor) |gd=7 (5 factor) |will=0 (1 factor)
+
|accuracy=2 |stealth=2 |perception=0 |agility=4
|attack=4 (8 factor +1 ability) |stealth=3 (4 factor +1 ability) |perception=2 (1 factor) |initiative=2
+
|hp=1 |toughness=4 |savedc=6 |strongman=0 |magic=0
|hp=2 |toughness=4
+
|size=1 meter |reach=1 meter |movement=28 meter [[land speed|land]] with 1 meter jump. 16 meter [[swim speed|swim]] with 5 meter sink
|size=1 meter |reach=1 meter |movement=11 meter [[land speed|land]] with 1 meter jump. 6 meter [[swim speed|swim]] with 2 meter sink
+
|weight=70 [[Kilograms]]
|carrying=9 [[Kilograms]] |attacks=2 |weight=70 [[Kilograms]]
+
|skills=[[Legerdemain|Legerdemain +2]], [[Disguise|Disguise +2]]
+
 
}}
 
}}
 
+
{{Jpeg|Royal and the Powaks|425px}}
 
{{Creature
 
{{Creature
|name=Royal Guard |points=59
+
|name=Royal Guard |points=24
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|tier=Elite
 
|tier=Elite
|classes=[[Warrior|Warrior 3]], [[Defender|Defender 1]], [[Medic|Medic 1]], [[Veteran|Veteran 1]], [[Healer|Healer 1]]
+
|basicspecialties=Avoider, Defensive, Offensive, Brutal, Sturdy
|abilities=Thick-skinned x2, Violent x2
+
|advancedspecialties=Avoider, Ungrabbable, Aggressive, Sturdy
 +
|extras=Strong
 +
|classes=[[Warrior|Warrior 3]], [[Defender|Defender 1]], [[Skirmisher|Skirmisher 1]], [[Veteran|Veteran 1]], [[Bodyguard|Bodyguard 1]]
 
|fearresponse=Frenzy, Hide, Flee, Freeze
 
|fearresponse=Frenzy, Hide, Flee, Freeze
|ad=8 (11 factor) |gd=8  (12 factor) |will=2  (4 factor)
+
|ad=8 |gd=7 |will=1
|attack=3 (12 factor) |stealth=0 (0 factor) |perception=4 (7 factor) |initiative=0
+
|accuracy=1 |stealth=0 |perception=1 |agility=2
|hp=2 |toughness=6
+
|hp=2 |toughness=5 |savedc=6 |strongman=3 |magic=0
|size=1 meter |reach=1 meter |movement=9 meter [[land speed|land]] with 1 meter jump. 4 meter [[swim speed|swim]] with 2 meter sink
+
|size=1 meter |reach=1 meter |movement=29 meter [[land speed|land]] with 1 meter jump. 17 meter [[swim speed|swim]] with 5 meter sink
|carrying=49 [[Kilograms]] |attacks=4 |weight=80 [[Kilograms]]
+
|weight=80 [[Kilograms]]
|skills=[[Strongman|Strongman +4]], [[Acrobatics|Acrobatics +2]], [[Insight|Insight +2]]
+
 
}}
 
}}
  
 
{{Creature
 
{{Creature
|name=Powak Officer |points=14
+
|name=Powak Officer |points=5
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 +
|basicspecialties=Sturdy
 +
|extras=Fast
 
|tier=Common
 
|tier=Common
|classes=[[Medic|Medic 1]]
+
|classes=[[Defender|Defender 1]]
|abilities=Thick-Skinned, Quick, Brawn
+
 
|fearresponse=Frenzy
 
|fearresponse=Frenzy
|ad=5 (1 factor) |gd=5 (0 factor) |will=0 (1 factor)
+
|ad=5 |gd=5 |will=0
|attack=0 (1 factor) |stealth=0 (0 factor) |perception=2 (0 factor) |initiative=4
+
|accuracy=0 |stealth=0 |perception=0 |agility=0
|hp=1 |toughness=5
+
|hp=1 |toughness=5 |savedc=6 |strongman=0 |magic=0
|size=1 meter |reach=1 meter |movement=10 meter [[land speed|land]] with 3 meter jump. 5 meter [[swim speed|swim]] with 2 meter sink
+
|size=1 meter |reach=1 meter |movement=21 meter [[land speed|land]] with 1 meter jump. 9 meter [[swim speed|swim]] with 5 meter sink
|carrying=25 [[Kilograms]] |attacks=2 |weight=70 [[Kilograms]]
+
|weight=70 [[Kilograms]]
|skills=[[Strongman|Strongman +2]], [[Acrobatics|Acrobatics +2]], [[Insight|Insight +1]], [[Legerdemain|Legerdemain +1]]
+
 
}}
 
}}
  
 
{{Creature
 
{{Creature
|name=Powak Middle-Manager |points=32
+
|name=Powak Middle-Manager |points=14
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|tier=Elite
 
|tier=Elite
 +
|basicspecialties=Stubborn, Offensive, Well-Rounded
 +
|advancedspecialties=Determined, Perceptive
 +
|extras=Fast
 
|classes=[[Apprentice|Apprentice 3]], [[Adept|Adept 1]]
 
|classes=[[Apprentice|Apprentice 3]], [[Adept|Adept 1]]
|abilities=Observant
+
|fearresponse=Flee
|fearresponse=Run
+
|ad=5 |gd=5 |will=3
|ad=7 (5 factor) |gd=5 (0 factor) |will=3 (10 factor)
+
|accuracy=1 |stealth=1 |perception=2 |agility=0
|attack=2 (5 factor) |stealth=0 (0 factor) |perception=3 (0 factor +1 ability) |initiative=0
+
|hp=1 |toughness=4 |savedc=8 |strongman=0 |magic=0
|hp=2 |toughness=4
+
|size=1 meter |reach=1 meter |movement=21 meter [[land speed|land]] with 1 meter jump. 9 meter [[swim speed|swim]] with 5 meter sink
|size=1 meter |reach=1 meter |movement=6 meter [[land speed|land]] with 1 meter jump. 1 meter [[swim speed|swim]] with 2 meter sink
+
|weight=60 [[Kilograms]]
|carrying=9 [[Kilograms]] |attacks=2 |weight=60 [[Kilograms]]
+
|skills=[[Scripts|Scripts +1]], [[Items|Items +1]]
+
 
}}
 
}}
  
Equipment: [[purple gem]]
+
Equipment: [[purple gem]] attuned to [[warp state]], [[purple gem]] attuned to [[spatial tunneling]]
  
Common Spells: [[warp state]], [[speak!]], [[shrink creature]]
+
Common Spells: [[warp state]], [[speak!]], [[resize creature]]
  
 
Elite Spells: [[spatial tunneling]]
 
Elite Spells: [[spatial tunneling]]
  
 +
<!--{{Creature
 +
|name=Powak Tunnel Tycoon |points=613
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 +
|tier=Legend
 +
|basicspecialties=Avoider, Stubborn, Defensive, Offensive, Magical
 +
|advancedspecialties=Avoider 3, Ungrabbable 3, Determined 3, Aggressive 3, TODO: SOMETHING 3, Stealthy 3, Perceptive 3, Sturdy 3, Energetic 3, Magical (Elite), Magical (Paragon), Magical (Legend)
 +
|extras=Fast 5, Strong 1, Quick 3
 +
|classes=[[Apprentice|Apprentice 5]], [[Adept|Adept 5]], [[Mage|Mage 5]], [[Archmage|Archmage 1]], [[Arcane master|Arcane Master 4]]
 +
|fearresponse=Flee
 +
|ad=11 |gd=8 |will=6
 +
|accuracy=3 |stealth=3 |perception=4 |agility=6
 +
|hp=3 |toughness=5 |savedc=10 |strongman=1 |magic=0
 +
|size=1 meter |reach=1 meter |movement=63 meter [[land speed|land]] with 1 meter jump. 51 meter [[swim speed|swim]] with 5 meter sink.
 +
|weight=90 [[Kilograms]]
 +
}}
 +
 +
Equipment: 9 [[Purple gem|purple gems]] and 8 [[white gem|white gems]]
 +
 +
Some of the following, with gems: [[Reactive armor]], [[time beacon]], a supply of [[recording skull|recording skulls]], [[crystal ball]], [[crown of comprehension]], [[crown of the lich king]].
 +
 +
Common Spells (8 Charges): [[Speak!]], [[warp state]], [[necromancer's touch]], [[bone armor]], [[glowing orb]]
 +
 +
Elite Spells (8 Charges): [[Silence]], [[word of beckoning]] (Pendulum), [[fossil walk]], [[trace bindings]] (Pendulum), [[animate skeletons]]
 +
 +
Paragon Spells (8 Charges): [[Word of recall]] (Triple Shot), [[instant message]] (Increased Area), [[regeneration]] (Triple Shot), [[invisibility]] (Triple Shot), [[energy destruction]] (Enhanced Range, Triple Shot)
 +
 +
[[Gate]] (8 Charges)
 +
-->
 +
{{Jpeg|Construction Worker|150px}}{{Creature
 +
|name=Dangerous Construction Worker |points=19
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 +
|basicspecialties=Avoider, Ungrabbable, Defensive, Offensive, Sturdy
 +
|advancedspecialties=Avoider, Sturdy
 +
|extras=Fast 2
 +
|tier=Common
 +
|classes=[[Explorer|Explorer 5]], [[Spelunker]]
 +
|fearresponse=Flee
 +
|ad=9 |gd=8 |will=0
 +
|accuracy=1 |stealth=0 |perception=1 |agility=5
 +
|hp=1 |toughness=6 |savedc=6 |strongman=0 |magic=0
 +
|size=1 meter |reach=1 meter |movement=27 meter [[land speed|land]] with 7 meter jump. 15 meter [[swim speed|swim]] with 5 meter sink.
 +
|weight=75 [[Kilograms]]
 +
}}
 +
 +
{{Jpeg|Flamespike Executioner|350px}}
 
{{Creature
 
{{Creature
|name=Flamespike Executioner |points=72
+
|name=Flamespike Executioner |points=37
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 +
|basicspecialties=Avoider, Stubborn, Offensive, Powerful
 +
|advancedspecialties=Avoider, Ungrabbable, Determined, Aggressive, Energetic, Stealthy, Sturdy, Magical, Super-Aggressive
 +
|extras=Destructive 2
 
|tier=Elite
 
|tier=Elite
|classes=[[Apprentice|Apprentice 2]], [[Skirmisher|Skirmisher 2]], [[Adept|Adept 2]], [[Warlock|Warlock (Fireball) 2]], [[Assassin|Assassin 1]]
+
|classes=[[Apprentice|Apprentice 2]], [[Skirmisher|Skirmisher 2]], [[Adept|Adept 3]], [[Warlock|Warlock 1]], [[Assassin|Assassin 1]]
|abilities=Accurate x2, Destructive x2
+
 
|fearresponse=Flee
 
|fearresponse=Flee
|ad=8 (14 factor) |gd=7 (7 factor) |will=4 (21 factor)
+
|ad=8 |gd=6 |will=3
|attack=6 (16 factor +2 Ability) |stealth=3 (8 factor) |perception=2 (0 factor) |initiative=2
+
|accuracy=3 |stealth=2 |perception=0 |agility=4
|hp=2 |toughness=4
+
|hp=2 |toughness=4 |savedc=7 |magic=1 |strongman=0
|size=1 meter |reach=1 meter |movement=10 meter [[land speed|land]] with 1 meter jump. 5 meter [[swim speed|swim]] with 2 meter sink.
+
|size=1 meter |reach=1 meter |movement=31 meter [[land speed|land]] with 1 meter jump. 19 meter [[swim speed|swim]] with 5 meter sink.
|carrying=9 [[Kilograms]] |attacks=2 |weight=70 [[Kilograms]]
+
|weight=70 [[Kilograms]]
|skills=[[Bluff|Bluff +4]], [[Items|Items +4]]
+
}}
 +
 
 +
Equipment: Two [[orange gem|orange gems]]
 +
 
 +
Common Spells (2 charges): [[cannibalism]] (Triple Shot), [[fire breath]] (Increased Area)
 +
 
 +
Elite Spells (7 charges): [[fireball]], [[firebolts]], [[fireswallowing]]
 +
 
 +
{{Jpeg|Heffo|300px}}{{Creature
 +
|name=Heffo the Fire Giant |points=87
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 +
|basicspecialties=Avoider, Stubborn, Defensive, Offensive, Magical
 +
|advancedspecialties=Avoider, Ungrabbable, Determined, Aggressive, Energetic, Perceptive, Sturdy, Magical, Super-Aggressive
 +
|extras=Big 2
 +
|tier=Elite
 +
|classes=[[Warrior|Warrior 2]], [[Skirmisher|Skirmisher 1]], [[Defender|Defender 1]], [[Apprentice|Apprentice 1]], [[Assassin|Assassin 1]], [[Bodyguard|Bodyguard 1]], [[Spelunker|Spelunker 1]], [[Adept|Adept 2]]
 +
|fearresponse=Frenzy, Flee, Freeze
 +
|ad=6 (after -1 Armor) |gd=7 |will=3
 +
|accuracy=3 |stealth=-1 (after -1 Armor) |perception=2 |agility=-1 -2 Armor
 +
|hp=2 |toughness=6 |savedc=7 |strongman=4 |magic=0
 +
|size=4 meters |reach=2.25 meters |movement=32 meter [[land speed|land]] with 10 meter jump. 20 meter [[swim speed|swim]] with 5 meter sink.
 +
|weight=4480 [[Kilograms]]
 +
|skills=Legerdemain -2 (-2 Armor), Items +6 (64 skill points), Supernatural Philosophy +4 (16 skill points), History +2 (6 skill points)
 
}}
 
}}
  
Equipment: [[orange gem]]
+
Equipment: [[Fullplate]], 3 [[orange gem|orange gems]], [[massive hammer]].
  
Common Spells (2 charges): [[cannibalism]], [[fire breath]]
+
Common Spells (4 charges): [[Fire breath]]
  
Elite Spells (2 charges): [[fireball]] (+4 Charges), [[firebolts]]
+
Elite Spells (5 charges): [[Fireball]], [[firebolts]]
  
 
{{Creature
 
{{Creature
|name=Ancient Master of the Orange Way |points=149
+
|name=Ancient Master of the Orange Way |points=92
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 +
|basicspecialties=Avoider, Stubborn, Offensive, Powerful, Sturdy
 +
|advancedspecialties=Avoider 2, Ungrabbable, Determined 2, Aggressive 2, Energetic, Stealthy, Perceptive, Sturdy 2, Super-Aggressive 2
 +
|extras=Destructive 2
 
|tier=Paragon
 
|tier=Paragon
 
|classes=[[Apprentice|Apprentice 3]], [[Skirmisher|Skirmisher 2]], [[Adept|Adept 3]], [[Nomad|Nomad 2]], [[Mage|Mage 2]], [[Quickfoot|Quickfoot 1]]
 
|classes=[[Apprentice|Apprentice 3]], [[Skirmisher|Skirmisher 2]], [[Adept|Adept 3]], [[Nomad|Nomad 2]], [[Mage|Mage 2]], [[Quickfoot|Quickfoot 1]]
|abilities=Thick-Skinned x2, Endurance x1, Destructive x2, Accurate x1
 
 
|fearresponse=Hide
 
|fearresponse=Hide
|ad=9 (27 factor) |gd=8 (13 factor) |will=5 (33 factor)
+
|ad=9 |gd=6 |will=4
|attack=4 (26 factor) |stealth=2 (4 factor) |perception=4 (5 factor) |initiative=2
+
|accuracy=4 |stealth=2 |perception=1 |agility=3
|hp=4 |toughness=6
+
|hp=4 |toughness=4 |savedc=8 |magic=2 |strongman=0
|size=1 meter |reach=1 meter |movement=17 meter [[land speed|land]] with 1 meter jump. 12 meter [[swim speed|swim]] with 2 meter sink.
+
|size=1 meter |reach=1 meter |movement=31 meter [[land speed|land]] with 1 meter jump. 19 meter [[swim speed|swim]] with 5 meter sink.
|carrying=9 [[Kilograms]] |attacks=2 |weight=60 [[Kilograms]]
+
|weight=60 [[Kilograms]]
|skills=[[Nature|Nature +3]], [[Items|Items +4]], [[Insight|Insight +2]], [[Arcana|Arcana +2]], [[Disguise|Disguise +1]]
+
 
}}
 
}}
  
Equipment: [[orange gem]]
+
Equipment: Six [[orange gem|orange gems]]
  
Common Spells: [[time skip]], [[flaming body]], [[slow]]
+
Common Spells (3 charges): [[time skip]], [[flaming body]], [[slow]]
  
Elite Spells: [[fireball]], [[fireswallowing]], [[wall of eternity]]
+
Elite Spells (3 charges): [[fireball]], [[fireswallowing]], [[wall of eternity]]
  
Paragon Spells: [[fire burst]], [[haste]]
+
Paragon Spells (2 charges): [[fire burst]], [[haste]]
  
 
{{Creature
 
{{Creature
|name=Exguth, Tomb King of Enthuria |points=76
+
|name=Flame Trapper |points=139
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 +
|basicspecialties=Avoider, Defensive, Sturdy, Offensive, Powerful
 +
|advancedspecialties=Avoider 2, Ungrabbable 2, Determined 2, Aggressive 2, Stealthy 2, Sturdy 2, Perceptive 2, Magical (Elite), Magical (Paragon), Super-Aggressive 2
 +
|extras=Destructive 3
 +
|tier=Paragon
 +
|classes=[[Apprentice|Apprentice 1]], [[Skirmisher|Skirmisher 4]], [[Assassin|Assassin 1]], [[Adept|Adept 4]], [[Mage|Mage 4]], [[Sorcerer|Sorcerer 1]]
 +
|ad=10 |gd=7 |will=3
 +
|accuracy=5 |stealth=3 |perception=2 |agility=5
 +
|hp=2 |toughness=6 |savedc=8 |magic=1 |strongman=0
 +
|size=1 meter |reach=1 meter |movement=35 meter [[land speed]] with 1 meter jump. 23 meter [[swim speed]] with 5 meter sink.
 +
|weight=90 [[Kilograms]]
 +
}}
 +
 
 +
Necessary Equipment: Seven [[orange gem|orange gems]]
 +
 
 +
Helpful Equipment: [[Seven league boots]] with [[purple gem]], [[crystal ball]] or [[corpse mirror]].
 +
 
 +
Common Spells (1 Charge): [[Time skip]]
 +
 
 +
Elite Spells (7 Charges): [[Delay spell]], [[fireball]] (Increased Area), [[wall of eternity]] (Enhanced Range), [[swallow whole]]
 +
 
 +
Paragon Spells (8 Charges): [[Haste]], [[fire burst]], [[temporal feast]], [[invasive surgery]]
 +
 
 +
{{Jpeg|Exguth plus Priest|425px}}{{Creature
 +
|name=Exguth, Tomb King of Enthuria |points=29
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Undead]] ]
 +
|basicspecialties=Avoider, Stubborn, Defensive, Offensive, Sturdy
 +
|advancedspecialties=Avoider, Ungrabbable, Determined, Aggressive, Perceptive, Sturdy
 +
|extras=Strong
 
|tier=Elite
 
|tier=Elite
|classes=[[Unliving]], [[Warrior|Warrior 4]], [[Medic|Medic 1]], [[Veteran|Veteran 1]], [[Spelunker|Spelunker 1]], [[Healer|Healer 1]]
+
|classes=[[Unliving]], [[Warrior|Warrior 4]], [[Explorer|Explorer 1]], [[Veteran|Veteran 1]], [[Spelunker|Spelunker 1]], [[Mountaineer|Mountaineer 1]]
|abilities=Thick Skinned x2, Stubborn x2, Observant x2
+
|fearresponse=Flee, Hide, Frenzy, Freeze
|fearresponse=Run, Hide, Frenzy, Freeze
+
|ad=8 (after -1 Armor) |gd=7 |will=3
|ad=9 (18+8 factor) |gd=9 (18 factor) |will=4 (5 factor +2 Ability)
+
|accuracy=1 |stealth=-1 (after -1 Armor) |perception=2 |agility=1 -2 Armor
|attack=4 (17 factor) |stealth=1 (2 factor) |perception=7 (11 factor +2 Ability) |initiative=-2
+
|hp=1 |toughness=6 |savedc=7 |strongman=1 |magic=0
|hp=2 |toughness=6
+
|size=1 meter |reach=2 meters |movement=27 meter [[land speed|land]] with 10 meter jump (after flexible bones). 15 meter [[swim speed|swim]] with 5 meter sink.
|size=1 meter |reach=2 meters |movement=10 meter [[land speed|land]] with 9 meter jump. 5 meter [[swim speed|swim]] with 2 meter sink. 10 meter [[burrow speed|burrow]].
+
|weight=80 [[Kilograms]]
|carrying=49 [[Kilograms]] |attacks=2 |weight=80 [[Kilograms]]
+
|skills=History +6 (64 skill poitns), Insight +6 (64 skill points), People +5 (32 skill points), Bluff +3 (8 skill points), Legerdemain -2
|skills=[[Strongman|Strongman +4]], [[Insight|Insight +6]], [[Items|Items +2]]
+
 
}}
 
}}
  
Exguth's High Priest grants him the benefits of [[shadow concealment]], [[bone armor]], [[flexible bones]], [[fossil walk]], [[regeneration]], and [[raise dead]]. The benefits of these spells have been included above, where possible.
+
Exguth's High Priest grants him the benefits of [[thoughtweft]], [[bone armor]], [[flexible bones]], [[unmortal vigor]], and [[raise dead]]. The benefits of these spells have been included above, where possible.
  
 
Equipment: [[Bonebiter spear]] with [[white gem]]. [[Crown of the lich king]] with [[white gem]].
 
Equipment: [[Bonebiter spear]] with [[white gem]]. [[Crown of the lich king]] with [[white gem]].
  
 
{{Creature
 
{{Creature
|name=Enthurian High Priest |points=281
+
|name=Enthurian High Priest |points=198
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 +
|basicspecialties=Avoider, Stubborn, Offensive, Powerful, Sturdy
 +
|advancedspecialties=Avoider 2, Ungrabbable, Determined 3, Aggressive 2, Might & Magic, Perceptive, Sturdy 3, Magical (Elite), Super-Determined 2
 +
|extras=Heightened Awareness 1, Destructive 4
 
|tier=Legend
 
|tier=Legend
 
|classes=[[Apprentice|Apprentice 5]], [[Adept|Adept 5]], [[Mage|Mage 3]], [[Archmage|Archmage 1]]
 
|classes=[[Apprentice|Apprentice 5]], [[Adept|Adept 5]], [[Mage|Mage 3]], [[Archmage|Archmage 1]]
|abilities=Endurance x2, Thick-Skinned x2, Destructive x4, Smooth x4
 
 
|fearresponse=Hide
 
|fearresponse=Hide
|ad=9 (27 factor) |gd=7 (4 factor) |will=5 (53 factor)
+
|ad=9 |gd=6 |will=7
|attack=4 (28 factor) |stealth=0 (0 factor) |perception=2 (0 factor) |initiative=0
+
|accuracy=1 |stealth=0 |perception=0 |agility=0
|hp=6 |toughness=6
+
|hp=4 |toughness=5 |savedc=12 |magic=4 |strongman=1
|size=1 meter |reach=1 meter |movement=6 meter [[land speed|land]] with 1 meter jump. 1 meter [[swim speed|swim]] with 2 meter sink.
+
|size=1 meter |reach=1 meter |movement=15 meter [[land speed|land]] with 1 meter jump. 3 meter [[swim speed|swim]] with 5 meter sink.
|carrying=25 [[Kilograms]] |attacks=2 |weight=90 [[Kilograms]]
+
|weight=90 [[Kilograms]]
|skills=[[Nature|Nature +4]], [[Items|Items +2]], [[Strongman|Strongman +2]], [[Arcana|Arcana +8]], [[Bluff|Bluff +8]]
+
 
}}
 
}}
  
Equipment: [[white gem]] and [[pink gem]].
+
Equipment: 9 [[white gem|white gems]] and 5 [[pink gem|pink gems]].
  
Common Spells (3/5 bound to Exguth): [[shadow concealment]], [[bone armor]], [[flexible bones]], [[soul command]], [[bone bolts]]
+
Common Spells (3/5 bound to Exguth): [[thoughtweft]], [[bone armor]], [[flexible bones]], [[soul command]], [[bone bolts]]
  
Elite Spells (1/5 bound to Exguth): [[fossil walk]], [[animate skeletons]], [[bone prison]], [[trace bindings]], [[transfer binding]]
+
Elite Spells (0/8 bound to Exguth): [[spine throw]], [[animate skeletons]], [[bone prison]], [[trace bindings]], [[transfer binding]]
  
Paragon Spells (1/3 bound to Exguth): [[regeneration]], [[panic]], [[x-ray vision]]
+
Paragon Spells (1/3 bound to Exguth): [[unmortal vigor]], [[panic]], [[x-ray vision]]
  
 
Legend Spells (1/1 bound to Exguth): [[raise dead]]
 
Legend Spells (1/1 bound to Exguth): [[raise dead]]
  
 +
{{Jpeg|Scion of Heretics|350px}}
 +
{{Creature
 +
|name=The Scion of Heretics |points=293
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Undead]] ]
 +
|basicspecialties=Avoider, Stubborn, Offensive, Powerful, Sturdy
 +
|advancedspecialties=Avoider 3, Ungrabbable 3, Determined 3, Aggressive 3, Perceptive 2, Magical (Elite), Sturdy 3, Super-Aggressive, Super-Determined
 +
|extras=Destructive 2, Heightened Awareness 1, Gem-Tolerant 2
 +
|tier=Legend
 +
|classes=[[Unliving]], [[Apprentice|Apprentice 5]], [[Adept|Adept 5]], [[Mage|Mage 4]], [[Archmage|Archmage 2]]
 +
|fearresponse=Freeze
 +
|ad=9 (after -1 Armor) |gd=8 |will=6
 +
|accuracy=2 |stealth=-1 (after -1 Armor) |perception=1 |agility=0
 +
|hp=3 |toughness=6 |savedc=11 |magic=5 |strongman=0
 +
|size=1 meter |reach=2 meters (after flexible bones) |movement=15 meter [[land speed|land]] with 4 meter jump (after flexible bones). 3 meter [[swim speed|swim]] with 5 meter sink.
 +
|weight=90 [[Kilograms]]
 +
|skills=[[Bluff]] +7 (128 skill points), Insight +5 (64 skill points), Supernatural Philosophy +5 (64 skill points), History +4 (32 skill points), [[Legerdemain]] -2 (-2 Armor)
 +
}}
 +
 +
The Scion of Heretics is under the effects of Bone Armor, Flexible Bones, Regeneration, and Raise Dead.
 +
 +
Once a high priestess of Enthuria named Louka, she got lost on an ill-fated journey to seek an alliance with Greb. Now, she returns many years later as The Scion, claiming to have spoken with the lord of the afterlife, and been reborn in its image. She brings hope of a Second Life to all the peasantry of Enthuria, claiming that the lord of the afterlife has given her knowledge of a beautiful future in which all can live like kings. Her teachings both explicitly and implicitly reject the current social order, declaring that the divine mandate of the Tomb-Kings is heresy before the true rulership of the lord of the afterlife.
 +
 +
Equipment: 7 [[white gem|white gems]], 5 [[pink gem|pink gems]], and 4 [[orange gem|orange gems]].
 +
 +
Common Spells (2/5 bound to Self): [[thoughtweft]], [[bone armor]], [[flexible bones]], [[soul command]], [[bone bolts]]
 +
 +
Elite Spells (0/8 bound to Self): [[spine throw]], [[animate skeletons]], [[bone prison]], [[trace bindings]], [[transfer binding]]
 +
 +
Paragon Spells (1/4 bound to Self): [[unmortal vigor]], [[panic]], [[x-ray vision]], [[perfect satiation]]
 +
 +
Legend Spells (1/2 bound to Self): [[raise dead]], [[time stop]]
 +
 +
<!--{{Creature
 +
|name=Baron He |points=25
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 +
|basicspecialties=Stubborn, Defensive, Offensive, Sturdy
 +
|advancedspecialties=Determined, Aggressive, Observant, Sturdy
 +
|extras=Strong 2
 +
|tier=Elite
 +
|classes=[[Apothecary|Apothecary 1]], [[Medic|Medic 3]], [[Poisoner|Poisoner 1]], [[Healer|Healer 1]]
 +
|fearresponse=Frenzy
 +
|ad=6 |gd=6 |will=3
 +
|accuracy=2 |stealth=1 |perception=1 |agility=0
 +
|hp=3 |toughness=4 |savedc=7 |damage=0
 +
|size=1 meter |reach=1 meter |movement=15 meter [[land speed|land]] with 1 meter jump. 3 meter [[swim speed|swim]] with 5 meter sink.
 +
|carrying=25 [[Kilograms]] |strongman=5 |attacks=2 |weight=90 [[Kilograms]]
 +
}}
 +
 +
He is a jealous Baron, not content with the relatively minor Barony He possesses. His ultimate goal is to become Baron of everything (which shows just how much He likes the title), subject to no other being. The Baron has a hideous incurable skin disease, so He has declared that no image of the Baron's visage may be displayed.
 +
 +
The Baron's holdings include an impressive cohort of [[salt golem|Salt Golems]].
 +
 +
Equipment: [[Legend wand]] of [[here comes the sun]] with [[white gem]].
 +
-->
 +
<!--
 
{{Creature
 
{{Creature
|name=Movarth the Bone-Lord |points=156
+
|name=Movarth the Bone-Lord |points=212
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|tier=Paragon
 
|tier=Paragon
 +
|basicspecialties=Avoider, Stubborn, Sturdy, Offensive, Violent
 +
|advancedspecialties=Avoider, Determined, Aggressive 2, Violent, Stealthy, Perceptive, Sturdy 2, Magical (Elite), Super-Sturdy
 +
|extras=Strong 3, Destructive 1
 
|classes=[[Apprentice|Apprentice 5]], [[Adept|Adept 5]], [[Mage|Mage 1]]
 
|classes=[[Apprentice|Apprentice 5]], [[Adept|Adept 5]], [[Mage|Mage 1]]
|abilities=Thick-Skinned x3, Violent x3, Destructive x3
 
 
|fearresponse=Frenzy
 
|fearresponse=Frenzy
|ad=9 (18 factor) |gd=5 (1 factor) |will=5 (35 factor)
+
|ad=8 |gd=5 |will=3
|attack=4 (30 factor) |stealth=0 (0 factor) |perception=2 (0 factor) |initiative=0
+
|accuracy=1 |stealth=2 |perception=1 |agility=0
|hp=3 |toughness=7
+
|hp=2 |toughness=7 |savedc=7 |damage=2
|size=1 meter |reach=1 meter |movement=6 meter [[land speed|land]] with 1 meter jump. 1 meter [[swim speed|swim]] with 2 meter sink.
+
|size=1 meter |reach=1 meter |movement=15 meter [[land speed|land]] with 1 meter jump. 3 meter [[swim speed|swim]] with 5 meter sink.
|carrying=144 [[Kilograms]] |attacks=5 |weight=80 [[Kilograms]]
+
|carrying=36 [[Kilograms]] |strongman=6 |attacks=4 |weight=80 [[Kilograms]]
|skills=[[Arcana|Arcana +3]], [[Legerdemain|Legerdemain +3]], [[Nature|Nature +3]], [[Strongman|Strongman +9]]
+
 
}}
 
}}
Necessary Equipment: [[White gem]].
+
Necessary Equipment: 8 [[white gem|white gems]].
  
Common Spells: [[shadow concealment]], [[bone armor]], [[glowing orb]], [[bone bolts]], [[flexible bones]]
+
Common Spells (5 charges): [[shadow concealment]], [[bone armor]], [[glowing orb]], [[bone bolts]], [[flexible bones]]
  
Elite Spells: [[animate skeletons]], [[bone prison]], [[trace bindings]], [[skull grenade]], [[fossil walk]]
+
Elite Spells (8 charges): [[animate skeletons]], [[bone prison]], [[trace bindings]], [[skull grenade]], [[fossil walk]]
 
+
Paragon Spell: [[regeneration]]
+
  
 +
Paragon Spell (1 charge): [[regeneration]]
 +
-->
 
{{Creature
 
{{Creature
|name=Deathmancer Skrax |points=331
+
|name=Deathmancer Skrax |points=594
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|tier=Legend
 
|tier=Legend
|classes=[[Medic|Medic 1]], [[Apprentice|Apprentice 3]], [[Acolyte|Acolyte (Necromancer's Touch) 1]], [[Healer|Healer 1]], [[Adept|Adept 3]], [[Warlock|Warlock (Skull Grenade) 1]], [[Doctor|Doctor 1]], [[Mage|Mage 3]], [[Sorcerer|Sorcerer (Soul Crush) 1]], [[Archmage|Archmage 1]], [[Arcane master|Arcane Master (Death Ward) 4]]
+
|basicspecialties=Stubborn, Defensive, Offensive, Powerful, Sturdy
|abilities=Thick-Skinned x4, Quick x2, Focus Chi x2
+
|advancedspecialties=Avoider 3, Ungrabbable 3, Determined 3, Aggressive 3, Perceptive 3, Stealthy 3, Sturdy 3, Magical (Elite), Magical (Paragon), Magical (Legend), Super-Magical (Elite), Super-Magical (Paragon), Super-Magical (Legend)
 +
|extras=Fast 4, Quick 3, Gem-Tolerant 3
 +
|classes=[[Apothecary|Apothecary 1]], [[Apprentice|Apprentice 4]], [[Poisoner|Poisoner 1]], [[Adept|Adept 3]], [[Warlock|Warlock 1]], [[Doctor|Doctor 1]], [[Mage|Mage 3]], [[Sorcerer|Sorcerer 1]], [[Archmage|Archmage 1]], [[Arcane master|Arcane Master 4]]
 
|fearresponse=Hide
 
|fearresponse=Hide
|ad=9 (25 factor) |gd=10 (35 factor) |will=8 (89 factor +2 Ability)
+
|ad=9 |gd=9 |will=5
|attack=5 (50 factor) |stealth=4 (17 factor) |perception=5 (14 factor) |initiative=8
+
|accuracy=3 |stealth=3 |perception=3 |agility=3
|hp=4 |toughness=8
+
|hp=2 |toughness=7 |savedc=10 |magic=2 |strongman=0
|size=1 meter |reach=1 meter |movement=14 meter [[land speed|land]] with 1 meter jump. 9 meter [[swim speed|swim]] with 2 meter sink.
+
|size=1 meter |reach=1 meter |movement=39 meter [[land speed|land]] with 1 meter jump. 27 meter [[swim speed|swim]] with 5 meter sink.
|carrying=9 [[Kilograms]] |attacks=2 |weight=60 [[Kilograms]]
+
|weight=60 [[Kilograms]]
|skills=[[Strongman|Strongman +4]], [[Insight|Insight +6]], [[Bluff|Bluff +4]], [[Legerdemain|Legerdemain +2]]
+
 
}}
 
}}
  
Necessary Equipment: [[White gem]], [[purple gem]], [[pink gem]].
+
Necessary Equipment: 7 [[white gem|white gems]], 3 [[purple gem|purple gems]], 3 [[pink gem|pink gems]].
  
 
Extra Equipment: 5 centimeter [[portable hole]] with [[purple gem]].
 
Extra Equipment: 5 centimeter [[portable hole]] with [[purple gem]].
  
Common Spells: [[necromancer's touch]], [[bone armor]], [[soul command]], [[warp state]]
+
Common Spells (4 charges): [[necromancer's touch]], [[bone armor]], [[soul command]] (Triple Shot, Increased Range, Pendulum), [[warp state]]
 +
 
 +
Elite Spells (10 charges): [[trace bindings]], [[skull grenade]] (Pendulum), [[enrage]] (Increased Range, Pendulum)
 +
 
 +
Paragon Spells (10 charges): [[necromantic aura]], [[unmortal vigor]] (Triple Shot), [[wall of bone]] (Enhanced Area, Increased Range), [[soul crush]] (Triple Shot, Increased Range), [[instant message]] (Enhanced Area), [[invisibility]] (Triple Shot)
 +
 
 +
Legend Spells (11 charges): [[death ward]]
 +
 
 +
{{Creature
 +
|name=Kran Cooper, Infernal Archaeologist |points=519
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 +
|basicspecialties=Avoider, Defensive, Offensive, Well-Rounded, Brutal
 +
|advancedspecialties=Avoider 3, Ungrabbable 3, Determined 3, Aggressive 3, Might & Magic 3, Perceptive 3, Stealthy 3, Sturdy 3, Super-Perceptive, Super-Aggressive
 +
|extras=Hopper 4, Strong 2, Heightened Awareness 1
 +
|tier=Legend
 +
|classes=[[Explorer|Explorer 3]], [[Apprentice|Apprentice 2]], [[Veteran|Veteran 1]], [[Nomad|Nomad 1]], [[Spelunker|Spelunker 1]], [[Adept|Adept 2]], [[Tracker|Tracker 1]], [[Duelist|Duelist 1]], [[Warlord|Warlord 1]], [[Mage|Mage 2]], [[Stalker|Stalker 1]], [[Speed racer|Speed Racer 1]], [[Archmage|Archmage 1]], [[Arcane master|Arcane Master 1]]
 +
|fearresponse=Flee
 +
|ad=10 |gd=10 (after +1 Armor) |will=4
 +
|accuracy=2 |stealth=3 (after -1 Armor) |perception=4 |agility=4-2 Armor
 +
|hp=3 |toughness=5 |savedc=10 |strongman=6 |magic=4
 +
|size=1 meter |reach=1 meter |movement=33 meter [[land speed|land]] with 21 meter jump. 21 meter [[swim speed|swim]] with 5 meter sink.
 +
|weight=70 [[Kilograms]]
 +
|skills=History +8 (256 skill points), Scripts +7 (128 skill points), Items +7 (128 skill points), Supernatural Philosophy +4 (16 skill points), Legerdemain -2 (-2 Armor)
 +
}}
 +
 
 +
Necessary Equipment: 5 [[orange gem|orange gems]], [[armor spikes]]
 +
 
 +
Equipment: [[Gauntlet of chewing]] with [[orange gem]], [[elite wand]] of [[trace bindings]] with [[white gem]], [[elite wand]] of [[spatial tunneling]] with [[purple gem]]
 +
 
 +
Common Spells (2 Charges): [[Cannibalism]], [[flaming body]]
 +
 
 +
Elite Spells (2 Charges): [[Wall of eternity]] (Pendulum), [[fireball]]
 +
 
 +
Paragon Spells (2 Charges): [[consumed by fire]], [[temporal feast]] (Increased Range)
 +
 
 +
Legend Spells (2 Charges): [[Time stop]]
 +
 
 +
{{Creature
 +
|name=Anila Reverbs, Lady of Destruction |points=427
 +
|race=[[Orc]]
 +
|basicspecialties=Avoider, Stubborn, Offensive, Powerful, Magical
 +
|advancedspecialties=Avoider 3, Ungrabbable 2, Determined 2, Aggressive 3, Might & Magic 3, Sturdy 2, Perceptive 2, Energetic 3, Super-Aggressive 3
 +
|extras=Gem-Tolerant, Destructive 4, Hopper 2, Fast 2
 +
|classes=[[Explorer|Explorer 2]], [[Apprentice|Apprentice 3]], [[Sniper|Sniper 1]], [[Sprinter|Sprinter 1]], [[Adept|Adept 2]], [[Warlock|Warlock 1]], [[Annihilator|Annihilator 2]], [[Sorcerer|Sorcerer 2]], [[Gem enthusiast|Gem Enthusiast 1]], [[Archmage|Archmage 2]], [[Arcane master|Arcane Master 1]]
 +
|fearresponse=Flee
 +
|descriptors=[ [[Blooded]] ], [ [[Living]] ]
 +
|tier=Legend
 +
|ad=10 |gd=7 |will=4
 +
|accuracy=4 |stealth=1 |perception=2 |agility=5
 +
|hp=2 |toughness=5 |savedc=8 |magic=4 |strongman=3
 +
|size=1 meter |reach=1 meter |movement=55 meter [[land speed|land]] with 5.5 meter jump. 48 meter [[swim speed|swim]] with -2 meter sink.
 +
|weight=55 [[Kilograms]]
 +
|skills=[[Supernatural Philosophy|Supernatural Philosophy +8 (256 skill points) (Subfields: Orange and Blue)]], [[Items|Items +7 (128 skill points) (Subfields: Orange and Blue items)]], [[People|People +3 (8 skill points) (Subfield: Mages)]], [[Insight|Insight +5 (32 skill points) (Subfield: Lies)]]
 +
}}
 +
 
 +
Necessary Equipment: [[White gem]], 5 [[blue gem|blue gems]], [[orange gem]], [[sword]]
 +
 
 +
Equipment: [[Crown of fire control]] and [[orange gem]], [[chainmail]]
 +
 
 +
Common Spells (6 charges): [[glowing orb]] (Increased Area), [[electrocute]], [[air dash]] (Pendulum)
  
Elite Spells: [[fossil walk]], [[skull grenade]], [[enrage]]
+
Elite Spells (3 charges): [[Fireball]] (Fire Column, Stormball, Increased Area, Magmatize, Charged), [[blood cloud]] (Fast Cloud)
  
Paragon Spells: [[necromantic aura]], [[regeneration]], [[wall of bone]], [[soul crush]], [[instant message]], [[invisibility]]
+
Paragon Spells (3 charges): none
  
Legend Spells: [[death ward]]
+
Legend Spells (3 charges): [[Air shield]], [[levitate]]
  
 
{{Creature
 
{{Creature
|name=Master Bounty Hunter |points=171
+
|name=Master Bounty Hunter |points=102
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|tier=Paragon
 
|tier=Paragon
|classes=[[Warrior|Warrior 1]], [[Skirmisher|Skirmisher 3]], [[Medic|Medic 1]], [[Sniper|Sniper 1]], [[Assassin|Assassin 1]], [[Combat whirlwind|Combat Whirlwind 1]], [[Spelunker|Spelunker 1]], [[Stunt shooter|Stunt Shooter 1]], [[Opportunist|Opportunist 1]], [[Quickfoot|Quickfoot 1]]
+
|basicspecialties=Avoider, Defensive, Offensive, Brutal, Sturdy
|abilities=Accurate x3, Brawn x3, Stealthy x3
+
|advancedspecialties=Avoider 2, Ungrabbable 2, Determined, Aggressive 2, Energetic, Stealthy 2, Perceptive 2, Sturdy 2
 +
|extras=Strong, Hopper 2
 +
|classes=[[Warrior|Warrior 1]], [[Skirmisher|Skirmisher 3]], [[Explorer|Explorer 1]], [[Sniper|Sniper 1]], [[Assassin|Assassin 1]], [[Combat whirlwind|Combat Whirlwind 1]], [[Spelunker|Spelunker 1]], [[Stunt shooter|Stunt Shooter 1]], [[Opportunist|Opportunist 1]], [[Quickfoot|Quickfoot 1]]
 
|fearresponse=Hide, Frenzy
 
|fearresponse=Hide, Frenzy
|ad=10 (34 factor) |gd=9 (22 factor) |will=3 (10 factor)
+
|ad=10 |gd=7 |will=2
|attack=7 (26 factor +3 ability) |stealth=3 (9 factor) |perception=5 (11 factor) |initiative=6
+
|accuracy=3 |stealth=3 |perception=2 |agility=8
|hp=3 |toughness=4
+
|hp=3 |toughness=5 |savedc=7 |strongman=2 |magic=0
|size=1 meter |reach=1 meter |movement=17 meter [[land speed|land]] with 14 meter jump. 12 meter [[swim speed|swim]] with 2 meter sink.
+
|size=1 meter |reach=1 meter |movement=49 meter [[land speed|land]] with 12 meter jump. 37 meter [[swim speed|swim]] with 5 meter sink.
|carrying=36 [[Kilograms]] |attacks=3 |weight=80 [[Kilograms]]
+
|weight=80 [[Kilograms]]
|skills=[[Disguise|Disguise +6]], [[Legerdemain|Legerdemain +6]], [[Nature|Nature +3]], [[Strongman|Strongman +3]]
+
 
}}
 
}}
  
Line 267: Line 540:
 
*[[Common wand]] of [[warp state]] and a [[purple gem]].
 
*[[Common wand]] of [[warp state]] and a [[purple gem]].
 
*[[Elite wand]] of [[fireball]] and an [[orange gem]].
 
*[[Elite wand]] of [[fireball]] and an [[orange gem]].
*[[Elite wand]] of [[fossil walk]] and a [[white gem]].
+
*[[Elite wand]] of [[earth travel]] and a [[green gem]].
 
*[[Seven league boots]] and a [[purple gem]].
 
*[[Seven league boots]] and a [[purple gem]].
 
*[[Jetpack]] and an [[orange gem]].
 
*[[Jetpack]] and an [[orange gem]].
Line 273: Line 546:
  
 
{{Creature
 
{{Creature
|name=Hidden Wanderer |points=159
+
|name=Hidden Wanderer |points=153
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|tier=Paragon
 
|tier=Paragon
 +
|basicspecialties=Avoider, Defensive, Offensive, Well-Rounded, Sturdy
 +
|advancedspecialties=Avoider 2, Ungrabbable 2, Determined, Aggressive 2, Energetic, Stealthy 2, Perceptive, Sturdy, Super-Stealthy 2
 +
|extras=Fast 6
 
|classes=[[Skirmisher|Skirmisher 5]], [[Sniper|Sniper 1]], [[Assassin|Assassin 1]], [[Sadist|Sadist 1]], [[Quickfoot|Quickfoot 5]]
 
|classes=[[Skirmisher|Skirmisher 5]], [[Sniper|Sniper 1]], [[Assassin|Assassin 1]], [[Sadist|Sadist 1]], [[Quickfoot|Quickfoot 5]]
|abilities=Stealthy x3, Quick x3
 
 
|fearresponse=Hide
 
|fearresponse=Hide
|ad=10 (37 factor) |gd=9 (24 factor) |will=4 (17 factor)
+
|ad=10 |gd=8 |will=1
|attack=4 (31 factor) |stealth=4 (20 factor) |perception=4 (6 factor) |initiative=24
+
|accuracy=3 |stealth=5 |perception=2 |agility=12
|hp=3 |toughness=4
+
|hp=2 |toughness=5 |savedc=8 |strongman=0 |magic=0
|size=1 meter |reach=1 meter |movement=43 meter [[land speed|land]] with 1 meter jump. 38 meter [[swim speed|swim]] with 2 meter sink. 41 meter [[burrow speed|burrow]]. 39 meter [[teleport speed|teleport]].
+
|size=1 meter |reach=1 meter |movement=122 meter [[land speed|land]] with 1 meter jump. 110 meter [[swim speed|swim]] with 5 meter sink. 117 meter [[burrow speed|burrow]]. 109 meter [[teleport speed|teleport]].
|carrying=9 [[Kilograms]] |attacks=3 |weight=60 [[Kilograms]]
+
|weight=60 [[Kilograms]]
|skills=[[Bluff|Bluff +6]], [[Legerdemain|Legerdemain +6]]
+
 
}}
 
}}
  
Equipment: [[Elite wand]] of [[fossil walk]], [[common wand]] of [[warp state]], [[paragon wand]] of [[invisibility]]. Two [[white gem|white gems]] and one [[purple gem]]. All spells cast on self. Assorted weapons ([[sword]], 3 [[throwing knife|throwing knives]]).
+
Equipment: [[Elite wand]] of [[earth travel]], [[common wand]] of [[warp state]], [[paragon wand]] of [[invisibility]]. One [[white gem|white gem]], one [[green gem]], and one [[purple gem]]. All spells cast on self. Assorted weapons ([[sword]], 3 [[throwing knife|throwing knives]]).
  
 
{{Creature
 
{{Creature
|name=Anithral, Devourer of Innocence |points=198
+
|name=Anithral, Devourer of Innocence |points=138
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|tier=Paragon
 
|tier=Paragon
 +
|basicspecialties=Stubborn, Defensive, Offensive, Sturdy, Magical
 +
|advancedspecialties=Avoider 2, Ungrabbable 2, Determined 2, Stealthy 2, Perceptive 2, Energetic 2, Sturdy 2, Magical (Elite), Magical (Paragon), Super-Determined, Super-Sturdy
 +
|extras=Gem-Tolerant
 
|classes=[[Apprentice|Apprentice 5]], [[Adept|Adept 5]], [[Mage|Mage 5]], [[Perfect|Perfect 1]]
 
|classes=[[Apprentice|Apprentice 5]], [[Adept|Adept 5]], [[Mage|Mage 5]], [[Perfect|Perfect 1]]
|abilities=Thick-Skinned x3, Observant x3, Educated x3
 
 
|fearresponse=N/A
 
|fearresponse=N/A
|ad=9 (30 factor +8 armor factor) |gd=7 (5 factor) |will=5 (57 factor)
+
|ad=7 (after -1 Armor) |gd=8 |will=5
|attack=4 (30 factor) |stealth=0 (1 factor) |perception=6 (1 factor +4 ability) |initiative=-2 (-2 armor)
+
|accuracy=0 |stealth=1 (after -1 Armor) |perception=3 |agility=-2 Armor
|hp=3 |toughness=7
+
|hp=3 |toughness=6 |savedc=10 |strongman=0 |magic=0
|size=1 meter |reach=1 meter |movement=6 meter [[land speed|land]] with 1 meter jump. 2 meter [[teleport speed]]. 2 meter [[swim speed]] with 2 meter sink.
+
|size=1 meter |reach=1 meter |movement=27 meter [[land speed|land]] with 1 meter jump. 14 meter [[teleport speed]]. 15 meter [[swim speed]] with 5 meter sink.
|carrying=36 [[Kilograms]] |attacks=2 |weight=70 [[Kilograms]]
+
|weight=70 [[Kilograms]]
|skills=[[Strongman|Strongman +3]], [[Insight|Insight +3]], [[Scripts|Scripts +6]], [[Items|Items +3]], [[Arcana|Arcana +3]], [[Legerdemain|Legerdemain +3]]
+
 
}}
 
}}
 
Anithral's creator, Kul, as he became old and his hopes of achieving personal enlightenment seemed impossible, determined that if he could not achieve enlightenment, he'd create someone who would. Kul instantiated five people with different ideals in the hope that one would succeed. Anithral was imbued with Ambition and Self-Sufficiency, which led him to quickly surpass even his creator's power. With great power comes great appetite, however, so Anithral ate the souls of his four Perfect siblings with such stealth that Kul did not realize his folly before a Transfer Bindings spell rendered Kul irrelevant.  
 
Anithral's creator, Kul, as he became old and his hopes of achieving personal enlightenment seemed impossible, determined that if he could not achieve enlightenment, he'd create someone who would. Kul instantiated five people with different ideals in the hope that one would succeed. Anithral was imbued with Ambition and Self-Sufficiency, which led him to quickly surpass even his creator's power. With great power comes great appetite, however, so Anithral ate the souls of his four Perfect siblings with such stealth that Kul did not realize his folly before a Transfer Bindings spell rendered Kul irrelevant.  
Line 305: Line 584:
 
Now, Anithral seeks secret magics, while he lives solely off of the souls of copies of himself.
 
Now, Anithral seeks secret magics, while he lives solely off of the souls of copies of himself.
  
Equipment: [[Pink gem]], [[purple gem]], [[white gem]]
+
Equipment: 6 [[Pink gem|pink gems]], 3 [[purple gem|purple gems]], 3 [[white gem|white gems]]
  
Common Spells (2/5 bound to self): [[Disconcerting song]], [[soul command]], [[warp state]] (1 bound to self), [[bone armor]] (1 bound to self), [[glowing orb]]
+
Common Spells (2/8 bound to self): [[Disconcerting song]], [[soul command]], [[warp state]] (1 bound to self), [[bone armor]] (1 bound to self), [[glowing orb]]
  
Elite Spells: [[Enrage]], [[transfer binding]], [[spatial tunneling]], [[word of beckoning]], [[skull grenade]], [[trace bindings]]
+
Elite Spells (8 charges): [[Enrage]], [[transfer binding]], [[spatial tunneling]], [[word of beckoning]], [[skull grenade]], [[trace bindings]]
  
Paragon Spells (2/5 bound to self): [[Soul crush]], [[panic]], [[instantiate perfect human]] (1 bound to self), [[soul swap]], [[regeneration]] (1 bound to self)
+
Paragon Spells (2/8 bound to self): [[Soul crush]], [[panic]], [[instantiate perfect human]] (1 bound to self), [[soul swap]], [[unmortal vigor]] (1 bound to self)
  
{{Creature
+
{{Jpeg|Sky Monk|350px}}{{Creature
|name=Sky Monk |points=176
+
|name=Sky Monk |points=109
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|tier=Paragon
 
|tier=Paragon
 +
|basicspecialties=Avoider, Ungrabbable, Offensive, Brutal, Sturdy
 +
|advancedspecialties=Avoider 2, Ungrabbable, Aggressive 2, Energetic, Perceptive 2, Sturdy 2, Super-Sturdy 2
 +
|extras=Hopper 2
 
|classes=[[Warrior|Warrior 4]], [[Skirmisher|Skirmisher 1]], [[Spelunker|Spelunker 2]], [[Combat whirlwind|Combat Whirlwind 1]], [[Duelist|Duelist 1]], [[Brute|Brute 3]]
 
|classes=[[Warrior|Warrior 4]], [[Skirmisher|Skirmisher 1]], [[Spelunker|Spelunker 2]], [[Combat whirlwind|Combat Whirlwind 1]], [[Duelist|Duelist 1]], [[Brute|Brute 3]]
|abilities=Thick-Skinned x3, Brawn x2, Violent x2, Flincher x2
 
 
|fearresponse=Frenzy, Flee
 
|fearresponse=Frenzy, Flee
|ad=12 (36 factor +2 Ability) |gd=9 (30 factor) |will=1 (3 factor)
+
|ad=9 |gd=8 |will=0
|attack=5 (35 factor) |stealth=0 (1 factor) |perception=5 (11 factor) |initiative=+4
+
|accuracy=2 |stealth=0 |perception=3 |agility=3
|hp=3 |toughness=7
+
|hp=3 |toughness=7 |savedc=6 |strongman=2 |magic=0
|size=1 meter |reach=1 meter |movement=13 meter [[land speed]] with 20 meter jump. 8 meter [[swim speed]] with 2 meter sink.
+
|size=1 meter |reach=1 meter |movement=52 meter [[land speed]] with 20 meter jump. 40 meter [[swim speed]] with 5 meter sink.
|carrying=49 [[Kilograms]] |attacks=4 |weight=70 [[Kilograms]]
+
|weight=70 [[Kilograms]]
|skills=[[Acrobatics|Acrobatics +6]], [[Strongman|Strongman +3]], [[Insight|Insight +3]], [[Legerdemain|Legerdemain +4]], [[Nature|Nature +2]]
+
 
}}
 
}}
  
Line 330: Line 612:
  
 
{{Creature
 
{{Creature
|name=Battle Demagogue |points=74
+
|name=Battle Demagogue |points=32
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|tier=Elite
 
|tier=Elite
|classes=[[Apprentice|Apprentice 3]], [[Acolyte|Acolyte (Soul Command) 2]], [[Adept|Adept 3]], [[Warlock|Warlock (Wall of Terror) 1, Warlock (Eruption of Bliss) 1]]
+
|basicspecialties=Avoider, Stubborn, Offensive, Sturdy
|abilities=Quick x2, Smooth x2
+
|advancedspecialties=Avoider, Ungrabbable, Determined, Aggressive, Stealthy, Perceptive, Super-Determined
 +
|extras=Fast 2
 +
|classes=[[Apprentice|Apprentice 4]], [[Adept|Adept 3]], [[Warlock|Warlock 1]]
 
|fearresponse=Flee
 
|fearresponse=Flee
|ad=6 (3 factor) |gd=6 (2 factor) |will=3 (10 factor)
+
|ad=8 |gd=6 |will=4
|attack=3 (15 factor) |stealth=2 (6 factor) |perception=2 (0 factor) |initiative=+8
+
|accuracy=2 |stealth=1 |perception=1 |agility=0
|hp=2 |toughness=4
+
|hp=2 |toughness=4 |savedc=9 |magic=0 |strongman=0
|size=1 meter |reach=1 meter |movement=14 meter [[land speed]] with 1 meter jump. 9 meter [[swim speed]] with 2 meter sink.
+
|size=1 meter |reach=1 meter |movement=27 meter [[land speed]] with 1 meter jump. 15 meter [[swim speed]] with 5 meter sink.
|carrying=9 [[Kilograms]] |attacks=2 |weight=80 [[Kilograms]]
+
|weight=80 [[Kilograms]]
|skills=[[Bluff|Bluff +4]], [[Legerdemain|Legerdemain +4]], [[Insight|Insight +2]]
+
 
}}
 
}}
  
Equipment: [[Pink gem]]
+
Equipment: Three [[Pink gem|pink gems]]
  
Common Spells (3 charges): [[Disconcerting song]], [[thoughtweft]], [[soul command]] (+4 charges)
+
Common Spells (4 charges): [[Disconcerting song]] (Increased Area), [[thoughtweft]], [[soul command]] (Enhanced Range), [[teleportation tagalong]]
  
Elite Spells (3 charges): [[Wall of terror]] (+2 charges), [[enrage]], [[eruption of bliss]] (+2 charges)
+
Elite Spells (4 charges): [[Wall of terror]], [[enrage]], [[eruption of bliss]]
  
{{Creature
+
{{Jpeg|Soulsinger|350px}}{{Creature
|name=Soulsinger |points=233
+
|name=Soulsinger |points=209
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 +
|basicspecialties=Avoider, Stubborn, Defensive, Offensive, Sturdy
 +
|advancedspecialties=Avoider 2, Ungrabbable 2, Determined 3, Aggressive 2, Energetic, Stealthy 2, Perceptive 2, Sturdy 2, Super-Determined 2
 +
|extras=Fast 5
 
|tier=Legend
 
|tier=Legend
|classes=[[Apprentice|Apprentice 3]], [[Acolyte|Acolyte (Soul Command) 2]], [[Adept|Adept 3]], [[Warlock|Warlock (Wall of Terror) 1, Warlock (Eruption of Bliss) 1]], [[Diplomat|Diplomat 1]], [[Mage|Mage 3]], [[Manipulator|Manipulator 1]]
+
|classes=[[Apprentice|Apprentice 5]], [[Adept|Adept 3]], [[Warlock|Warlock 2]], [[Diplomat|Diplomat 1]], [[Mage|Mage 3]], [[Manipulator|Manipulator 1]]
|abilities=Quick x4, Smooth x4
+
 
|fearresponse=Flee
 
|fearresponse=Flee
|ad=8 (15 factor) |gd=8 (10 factor) |will=5 (38 factor)
+
|ad=10 |gd=7 |will=8
|attack=4 (31 factor) |stealth=2 (6 factor) |perception=4 (7 factor) |initiative=+20
+
|accuracy=3 |stealth=2 |perception=2 |agility=3
|hp=4 |toughness=4
+
|hp=3 |toughness=5 |savedc=12 |magic=0 |strongman=0
|size=1 meter |reach=1 meter |movement=22 meter [[land speed]] with 1 meter jump. 17 meter [[swim speed]] with 2 meter sink.
+
|size=1 meter |reach=1 meter |movement=51 meter [[land speed]] with 1 meter jump. 39 meter [[swim speed]] with 5 meter sink.
|carrying=9 [[Kilograms]] |attacks=2 |weight=80 [[Kilograms]]
+
|weight=80 [[Kilograms]]
|skills=[[Bluff|Bluff +8]], [[Legerdemain|Legerdemain +8]], [[Insight|Insight +4]]
+
 
}}
 
}}
  
Equipment: [[Pink gem]]
+
Equipment: 11 [[Pink gem|pink gems]]
 
+
Common Spells (3 charges): [[Disconcerting song]], [[thoughtweft]], [[soul command]] (+4 charges)
+
  
Elite Spells (3 charges): [[Wall of terror]] (+2 charges), [[enrage]], [[eruption of bliss]] (+2 charges)
+
Common Spells (5 charges): [[Disconcerting song]] (Increased Area), [[thoughtweft]] (Enhanced Range), [[soul command]] (Triple Shot, Enhanced Range), [[teleportation tagalong]], [[freeze flame]]
  
Paragon Spells (3 charges): [[Soul crush]], [[calm emotions]], [[panic]]
+
Elite Spells (5 charges): [[Wall of terror]], [[enrage]], [[eruption of bliss]]
  
 +
Paragon Spells (4 charges): [[Soul crush]], [[calm emotions]], [[panic]]
 +
<!--
 
{{Creature
 
{{Creature
|name=The Populist ([[multiplicity golem|Multiplicity Golem]]) |points=186 |tier=Paragon
+
|name=The Populist |points=98 |tier=Paragon
 +
|race=[[multiplicity golem|Multiplicity Golem]]
 +
|descriptors=[ [[Machine]] ]
 +
|basicspecialties=Avoider, Ungrabbable, Defensive, Offensive, Sturdy '''Beast Mode:''' Avoider, Defensive, Offensive, Sturdy, Brutal
 +
|advancedspecialties=Avoider 2, Ungrabbable 2, Determined 2, Aggressive 2, Sturdy 2, Stealthy 2, Perceptive 2, Violent, Energetic '''Beast Mode:''' Avoider 2, Ungrabbable, Determined, Aggressive 2, Sturdy 2, Stealthy, Perceptive, Violent 2, Super-Aggressive 2
 +
|extras=Fast 4 '''Beast Mode:''' Strong 4
 
|classes=Special (Common) 4, [[Warrior|Warrior 1]], Special (Elite) 4, [[Combat whirlwind|Combat Whirlwind 1]], [[Brute|Brute 1]], [[Shapeshifter|Shapeshifter 1]], [[Squidward bound|Squidward Bound 1]]
 
|classes=Special (Common) 4, [[Warrior|Warrior 1]], Special (Elite) 4, [[Combat whirlwind|Combat Whirlwind 1]], [[Brute|Brute 1]], [[Shapeshifter|Shapeshifter 1]], [[Squidward bound|Squidward Bound 1]]
 
|fearresponse=Frenzy, Flee
 
|fearresponse=Frenzy, Flee
|ad=10 (27+5 factor) |gd=10 (31+6 factor) |will=4 (17 factor)
+
|ad=10 |gd=10 (after +1 Armor) '''Beast:''' 7 |will=3 '''Beast:''' 2
|attack=4 (29 factor) '''Beast Mode:''' 7 |initiative=12 '''Beast Mode:''' 0 |stealth=2 (4 factor) |perception=3 (3 factor)
+
|accuracy=3 |agility=-4 Armor |stealth=0 (after -2 Armor) '''Beast:''' -1 |perception=3 '''Beast:''' 2
|movement=24 meter [[land speed]] with 2 meter jump. 18 meter [[swim speed]] with 6 meter sink. '''Beast Mode:''' -12 meters
+
|movement=54 meter [[land speed]] with 2 meter jump. 39 meter [[swim speed]] with 30 meter sink. '''Beast Mode:''' -24 meters
|hp=3 |toughness=7
+
|hp=2 |toughness=6
|attacks=2
+
|attacks=3 '''Beast:''' 4 |savedc=8 '''Beast:''' 7 |damage=0 '''Beast:''' 3
|size=1 meter |reach=1 meter |carrying=36 [[Kilograms]] '''Beast Mode:''' 81 [[Kilograms]] |weight=100 [[Kilograms]]
+
|size=1 meter |reach=1 meter |carrying=25 [[Kilograms]] '''Beast Mode:''' 81 [[Kilograms]] |strongman=5 '''Beast Mode:''' 9 |weight=100 [[Kilograms]]
|abilities=Special (Survival) x2, Thick-Skinned x1, Quick x3, Stealthy x3 '''Beast Mode:''' Special (Survival) x2, Thick-Skinned x1, Brawn x3, Accurate x3
+
|skills=[[Strongman|Strongman +3]], [[Items|Items +2]], [[Insight|Insight +1]], [[Bluff|Bluff +6]], [[Acrobatics|Acrobatics +6]] '''Beast Mode:''' [[Strongman|Strongman +6]], [[Items|Items +5]], [[Insight|Insight +1]], [[Legerdemain|Legerdemain +3]], [[Acrobatics|Acrobatics +3]]
+
 
}}
 
}}
  
 
Equipment: [[Sickle]], [[massive hammer]], two [[longbow|longbows]] with 100 arrows, [[chainmail]], [[armor spikes]]
 
Equipment: [[Sickle]], [[massive hammer]], two [[longbow|longbows]] with 100 arrows, [[chainmail]], [[armor spikes]]
 
+
-->
 
{{Creature
 
{{Creature
|name=The Preventer ([[multiplicity golem|Multiplicity Golem]]|points=120 |tier=Paragon
+
|name=The Preventer |points=119 |tier=Elite
|classes=Special (Common) 4, [[Skirmisher|Skirmisher 1]], Special (Elite) 4, [[Nomad|Nomad 1]],
+
|race=[[multiplicity golem|Multiplicity Golem]]
|ad=9 (20 factor) |gd=8 (14 factor) |will=3 (11 factor)
+
|basicspecialties=Avoider, Defensive, Offensive, Sturdy, Brutal
|attack=4 (16 factor) |initiative=0 |stealth=0 (1 factor) |perception=3 (2 factor)
+
|advancedspecialties=Avoider, Ungrabbable, Determined, Aggressive, Sturdy, Stealthy, Perceptive, Energetic, Super-Sturdy
|movement=14 meter [[land speed]] with 4 meter jump. 8 meter [[swim speed]] with 6 meter sink.
+
|extras=Big 2, Strong 1
|hp=4 |toughness=6
+
|classes=Special (Common) 4, [[Skirmisher|Skirmisher 1]], Special (Elite) 4, [[Nomad|Nomad 1]]
|attacks=4
+
|descriptors=[ [[Machine]] ]
|size=4 meter |reach=3 meter |carrying=1024 [[Kilograms]] |weight=3200 [[Kilograms]]
+
|ad=7 |gd=6 |will=2
|abilities=Special (Survival) x2, Abnormally Huge, Violent x2
+
|accuracy=2 |agility=-3 |stealth=1 |perception=1
|skills=[[Strongman|Strongman +5]], [[Items|Items +2]], [[Acrobatics|Acrobatics +3]]
+
|movement=36 meter [[land speed]] with 4 meter jump. 21 meter [[swim speed]] with 30 meter sink.
 +
|hp=3 |toughness=7
 +
|savedc=8 |strongman=6 |magic=0
 +
|size=4 meters |reach=2.25 meters|weight=3200 [[Kilograms]]
 
}}
 
}}
  
Equipment: [[Mundanity shrine]] with [[orange gem]], [[common wand]] of [[enlarge creature]] with [[purple gem]] cast on self but not carried, [[mace]]
+
Equipment: [[Mundanity shrine]] with [[orange gem]], [[common wand]] of [[resize creature]] with [[purple gem]] cast on self (enlarge) but not carried, [[mace]]
 
+
<!--
 
{{Creature
 
{{Creature
|name=Barbarian Elder |points=287
+
|name=Barbarian Elder |points=412
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|tier=Legend
 
|tier=Legend
 +
|basicspecialties=Avoider, Defensive, Offensive, Brutal, Sturdy '''Beast:''' Avoider, Defensive, Offensive, Brutal, Violent
 +
|advancedspecialties=Avoider 3, Ungrabbable 2, Determined 2, Aggressive 2, Violent 2, Stealthy 3, Perceptive 3, Sturdy 3, Super-Sturdy 3 '''Beast:''' Avoider 3, Ungrabbable 2, Determined 2, Aggressive 3, Violent 3, Stealthy 3, Perceptive 2, Sturdy 2, Super-Aggressive 3
 +
|extras=Fast 7 '''Beast:''' Strong 4, Hopper 3
 
|classes=[[Warrior|Warrior 2]], [[Skirmisher|Skirmisher 3]], [[Assassin|Assassin 1]], [[Nomad|Nomad 2]], [[Spelunker|Spelunker 2]], [[Brute|Brute 1]], [[Quickfoot|Quickfoot 1]], [[Shapeshifter|Shapeshifter 1]], [[Capridomorph|Capridomorph 1]], [[Cryothrope|Cryothrope 1]], [[Evader|Evader 1]], [[Ultimate charger|Ultimate Charger 2]]
 
|classes=[[Warrior|Warrior 2]], [[Skirmisher|Skirmisher 3]], [[Assassin|Assassin 1]], [[Nomad|Nomad 2]], [[Spelunker|Spelunker 2]], [[Brute|Brute 1]], [[Quickfoot|Quickfoot 1]], [[Shapeshifter|Shapeshifter 1]], [[Capridomorph|Capridomorph 1]], [[Cryothrope|Cryothrope 1]], [[Evader|Evader 1]], [[Ultimate charger|Ultimate Charger 2]]
 
|abilities=Thick-Skinned x4, Quick x4  '''Beast:''' Accurate x4, Violent x4
 
|abilities=Thick-Skinned x4, Quick x4  '''Beast:''' Accurate x4, Violent x4
|fearresponse=Frenzy, Flee, Freeze
+
|fearresponse=Frenzy, Freeze, Flee
|ad=10 (51 factor) |gd=10 (58 factor) |will=4 (17 factor)
+
|ad=11 |gd=8 |will=2
|attack=6 (65 factor) '''Beast:''' 10 |stealth=4 (20 factor) |perception=6 (20 factor) |initiative=23 '''Beast:''' 7
+
|accuracy=3 '''Beast:''' 7 |stealth=3 |perception=4 '''Beast:''' 3 |agility=6
|hp=4 |toughness=8 '''Beast:''' 4
+
|hp=5 '''Beast:''' 3 |toughness=7 '''Beast:''' 4 |savedc=8 |damage=1
|size=1 meter |reach=1 meter |movement=40 meter [[land speed|land]] with 4 meter jump. 36 meter [[swim speed]] with 2 meter sink. '''Beast:''' -10 movement, +16 jump distance
+
|size=1 meter |reach=1 meter |movement=72 meter [[land speed|land]] with 4 meter jump. 60 meter [[swim speed]] with 5 meter sink. '''Beast:''' -24 movement, +40 jump distance
|carrying=49 [[Kilograms]] |attacks=2 '''Beast:''' 6 |weight=80 [[Kilograms]]
+
|carrying=100 [[Kilograms]] '''Beast Mode:''' 196 [[Kilograms]] |strongman=10 '''Beast Mode:''' 14 |attacks=4 '''Beast:''' 6 |weight=80 [[Kilograms]]
|skills=[[Nature|Nature +4]], [[Strongman|Strongman +4]], [[Bluff|Bluff +4]], [[Legerdemain|Legerdemain +4]] '''Beast:''' [[Legerdemain|Legerdemain +8]], [[Items|Items +4]], [[Strongman|Strongman +4]]
+
 
}}
 
}}
  
 
Equipment: [[Massive axe]], [[sword]], [[gauntlet of chewing]] with [[orange gem]], [[kinetic armor]] with [[pink gem]].
 
Equipment: [[Massive axe]], [[sword]], [[gauntlet of chewing]] with [[orange gem]], [[kinetic armor]] with [[pink gem]].
 +
-->
 +
<!--
 +
{{Creature
 +
|name=Spearfinger |points=209
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 +
|tier=Legend
 +
|basicspecialties=Avoider, Ungrabbable, Stubborn, Offensive, Sturdy'''Beast:''' Avoider, Ungrabbable, Offensive, Sturdy, Brutal
 +
|advancedspecialties=Avoider 2, Ungrabbable 2, Determined 2, Aggressive 2, Violent, Stealthy 3, Perceptive 3, Sturdy, Super-Stealthy, Super-Perceptive '''Beast:''' Avoider 2, Ungrabbable 2, Determined 2, Aggressive 3, Violent 2, Perceptive 2, Sturdy 3, Super-Aggressive, Super-Sturdy
 +
|extras=Quick 4 '''Beast:''' Strong 4
 +
|classes=[[Skirmisher|Skirmisher 5]], [[Combat whirlwind|Combat Whirlwind 1]], [[Berserker|Berserker 1]], [[Sadist|Sadist 1]], [[Nomad|Nomad 2]], [[Stunt shooter|Stunt Shooter 1]], [[Quickfoot|Quickfoot 1]], [[Master of disguise|Master of Disguise 1]], [[Shapeshifter|Shapeshifter 1]], [[Wereland|Wereland 1]]
 +
|fearresponse=Frenzy
 +
|ad=9 |gd=9 |will=4 '''Beast:''' 2
 +
|accuracy=2 '''Beast:''' 3 |stealth=4 (after -1 Armor) '''Beast:''' -1 |perception=5 '''Beast:''' 2 |agility=10-2 Armor '''Beast:''' 6-2 Armor
 +
|hp=3 |toughness=4 '''Beast:''' 7 |savedc=8 '''Beast:''' 9 |damage=0 '''Beast:''' 3
 +
|size=1 meter |reach=1 meter |movement=55 meter [[land speed|land]] with 1 meter jump. 43 meter [[swim speed]] with 5 meter sink.
 +
|carrying=36 [[Kilograms]] '''Beast Mode:''' 100 [[Kilograms]] |strongman=6 '''Beast Mode:''' 10 |attacks=3 '''Beast:''' 4 |weight=90 [[Kilograms]]
 +
}}
 +
 +
An old woman who developed an irresistible taste for human livers, Spearfinger roams the world in search of victims. She is so named for the extremely long nails she has grown on her right hand.
 +
 +
Equipment: [[Illusory armor]] with [[white gem]], two [[gauntlet of chewing|gauntlets of chewing]] with [[orange gem|orange gems]], [[bone cocoon choker]] with [[white gem]], [[robes of timestone permeability]] with [[orange gem]].
 +
-->
 +
{{Jpeg|Door-Fighter|350px}}
 +
{{Creature
 +
|name=Door-Fighter |points=60
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 +
|tier=Elite
 +
|basicspecialties=Avoider, Ungrabbable, Offensive, Brutal, Sturdy
 +
|advancedspecialties=Avoider, Ungrabbable, Aggressive, Stealthy, Perceptive, Sturdy, Super-Aggressive
 +
|extras=Big, Strong
 +
|classes=[[Warrior|Warrior 4]], [[Skirmisher|Skirmisher 1]], [[Combat whirlwind|Combat Whirlwind]], [[Rapid shooter|Rapid Shooter 2]], [[Sniper|Sniper 1]]
 +
|fearresponse=Flee, Frenzy, Hide, Freeze
 +
|ad=7 |gd=8 |will=0
 +
|accuracy=1 |stealth=1 |perception=2 |agility=-1
 +
|hp=3 |toughness=5 |savedc=6 |strongman=5 |magic=0
 +
|size=2 meters |reach=1.5 meters |movement=40 meter [[land speed|land]] with 1 meter jump. 28 meter [[swim speed]] with 5 meter sink.
 +
|weight=720 [[Kilograms]]
 +
}}
 +
 +
Goes around to abandoned or isolated buildings to hunt for rogue doors.  No door is safe from this elite warrior.
 +
 +
Equipment: Three [[throwing knife|throwing knives]], [[battering ram|battering ram]].
 +
 +
{{Jpeg|The Geat|300px}}
 +
{{Creature
 +
|name=The Geat |points=134
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 +
|tier=Paragon
 +
|basicspecialties=Avoider, Ungrabbable, Offensive, Sturdy, Brutal
 +
|advancedspecialties=Avoider 2, Ungrabbable 2, Determined 2, Aggressive 2, Energetic, Stealthy, Perceptive 2, Sturdy 2, Super-Sturdy, Super-Aggressive
 +
|extras=Strong, Hopper 3
 +
|classes=[[Warrior|Warrior 2]], [[Skirmisher|Skirmisher 3]], [[Assassin|Assassin 1]], [[Spelunker|Spelunker 1]], [[Mountaineer|Mountaineer 1]], [[Brawler|Brawler 1]], [[Berserker|Berserker 1]], [[Perfect goth|Perfect Goth 3]], [[Pneumatist|Pneumatist 1]]
 +
|fearresponse=Frenzy, Hide, Freeze
 +
|ad=9 |gd=9 |will=2
 +
|accuracy=1 |stealth=0 (after -1 Armor) |perception=3 |agility=6-2 Armor
 +
|hp=4 |toughness=5 |savedc=8 |strongman=5 |magic=0
 +
|size=1 meter |reach=1 meter |movement=60 meter [[land speed|land]] with 14 meter jump. 48 meter [[swim speed]] with 5 meter sink.
 +
|weight=130 [[Kilograms]]
 +
}}
 +
 +
Equipment: [[Chainmail]], [[shield]], [[sword]].
 +
 +
{{Jpeg|Nerva Enquiser|300px}}
 +
{{Creature
 +
|name=Nerva Enquiser |points=151
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 +
|tier=Paragon
 +
|basicspecialties=Stubborn, Defensive, Offensive, Sturdy, Brutal
 +
|advancedspecialties=Avoider 2, Ungrabbable 2, Determined 2, Aggressive 2, Might & Magic 2, Stealthy 2, Perceptive 2, Sturdy 2, Energetic 2, Magical (Elite), Magical (Paragon)
 +
|extras=Strong 2, Gem-Tolerant
 +
|classes=[[Defender|Defender 1]], [[Warrior|Warrior 2]], [[Scout|Scout 1]], [[Apprentice|Apprentice 1]], [[Ambusher|Ambusher 1]], [[Adept|Adept 4]], [[Diplomat|Diplomat 1]], [[Mage|Mage 2]], [[Sorcerer|Sorcerer 2]]
 +
|fearresponse=Freeze
 +
|ad=8 |gd=8 |will=4
 +
|accuracy=2 |stealth=2 |perception=2 |agility=4
 +
|hp=3 |toughness=5 |savedc=9 |strongman=4 |magic=2
 +
|size=1 meter |reach=1 meter |movement=33 meter [[land speed|land]] with 1 meter jump. 21 meter [[swim speed]] with 5 meter sink.
 +
|weight=60 [[Kilograms]]
 +
|skills=Nature +6 (64 skill points), People +6 (64 skill points), Insight +5 (32 skill points)
 +
}}
 +
 +
Nerva Enquiser, Friend of Woodland Creatures, usually has a plethora of wildlife attuned as familiars, with whom she speaks freely via her crown of comprehension. She tends to traipse through the forest, singing merrily, and is sometimes seen with a squadron of midgets.
 +
 +
Equipment: 4 [[Green gem|green gems]], 3 [[purple gem|purple gems]]. [[Crown of comprehension]] with [[purple gem]].
 +
 +
Common Spells (1 Charge): [[Resize creature]]
 +
 +
Elite Spells (7 Charges): [[Attune familiar]] (Meatspace, Triple Shot), [[earth travel]] (Triple Shot), [[extrude]] (Enhanced Range), [[word of beckoning]].
 +
 +
Paragon Spells (7 Charges): [[Word of recall]], [[carve]].
 +
 +
{{Jpeg|King of the Humans|350px}}
 +
{{Creature
 +
|name=King of the Humans |points=4
 +
|race=[[Human]]
 +
|extras=Strong 1
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 +
|tier=Common
 +
|ad=5 |gd=5 |will=0
 +
|accuracy=0 |stealth=0 |perception=0 |agility=0
 +
|hp=1 |toughness=4 |savedc=6 |strongman=1 |magic=0
 +
|size=1 meter |reach=1 meter |movement=15 meter [[land speed|land]] with 1 meter jump. 3 meter [[swim speed|swim]] with 5 meter sink.
 +
|weight=120 [[Kilograms]]
 +
}}
 +
 +
The King of the Humans claims this title because his relatively small and predominantly [[human]] kingdom is surrounded on most sides by non-[[human]] settlements and countries, aside from the side which is an ocean.
 +
 +
{{Creature
 +
|name=Black Guide |points=14
 +
|race=[[Human]]
 +
|classes=[[Apprentice|Apprentice 3]], [[Warlock|Warlock 1]]
 +
|specialties=Stubborn, Offensive, Sturdy
 +
|advancedspecialties=Magical (Elite), Sturdy
 +
|extras=Quick
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 +
|tier=Elite
 +
|ad=5 |gd=5 |will=2
 +
|accuracy=1 |stealth=0 |perception=0 |agility=1
 +
|hp=3 |toughness=4 |savedc=7 |magic=0 |strongman=0
 +
|size=1 meter |reach=1 meter |movement=15 meter [[land speed|land]] with 1 meter jump. 3 meter [[swim speed|swim]] with 5 meter sink.
 +
|weight=50 [[Kilograms]]
 +
}}
 +
 +
Equipment: [[Black gem]]
 +
 +
Common Spells (3 Charges): [[Astral journey]] (Astral Skin), [[blessing of consecration]] (Extreme Blessing), [[nullify momentum]]
 +
 +
Elite Spells (4 Charges): none
 +
 +
{{Creature
 +
|name=Messenger of the Angels |points=26
 +
|race=[[Human]]
 +
|classes=[[Apprentice|Apprentice 4]], [[Adept|Adept 2]], [[Warlock|Warlock 1]]
 +
|specialties=Avoider, Stubborn, Offensive, Sturdy
 +
|advancedspecialties=Aggressive, Determined, Magical (Elite), Sturdy, Super-Sturdy
 +
|extras=Quick
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 +
|tier=Elite
 +
|ad=7 |gd=5 |will=3
 +
|accuracy=2 |stealth=0 |perception=0 |agility=1
 +
|hp=3 |toughness=5 |savedc=8 |magic=0 |strongman=0
 +
|size=1 meter |reach=1 meter |movement=15 meter [[land speed|land]] with 1 meter jump. 3 meter [[swim speed|swim]] with 5 meter sink.
 +
|weight=50 [[Kilograms]]
 +
}}
 +
 +
Equipment: Two [[Black gem|black gems]]
 +
 +
Common Spells (4 Charges): [[Astral journey]] (Astral Skin), [[blessing of consecration]] (Extreme Blessing), [[summon angel]], [[nullify momentum]]
 +
 +
Elite Spells (6 Charges): [[Exorcism]], [[mass sacrifice]]
  
=== Sample 50 point characters ===
+
=== Sample 25 point characters ===
  
Following are a few 50 point, 5200 copper characters for quickly starting a low-level campaign. Keep in mind that you can use multiple cheaper characters instead of a single expensive one. Note that if you use one of these as your only character, you most certainly should give them the [[Hero]] class.
+
Following are a few 25 point, 4200 copper characters for quickly starting a low-level campaign, with 25 skill points distributed. Keep in mind that you can use multiple cheaper characters instead of a single expensive one. Note that these have given the [[Hero]] class, and you may wish to remove it.
  
 +
{{Jpeg|Barbarian Champion|275px}}
 
{{Creature
 
{{Creature
|name=Barbarian Champion |points=50
+
|name=Barbarian Champion |points=25
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 +
|basicspecialties=Offensive, Sturdy, Brutal
 +
|advancedspecialties=Avoider, Ungrabbable, Aggressive, Stealthy, Perceptive, Sturdy
 +
|extras=Hopper 2
 
|tier=Elite
 
|tier=Elite
|classes=[[Warrior|Warrior 2]], [[Skirmisher|Skirmisher 1]], [[Berserker|Berserker 1]], [[Nomad|Nomad 1]]
+
|classes=[[Hero]], [[Warrior|Warrior 2]], [[Skirmisher|Skirmisher 1]], [[Berserker|Berserker 1]], [[Spelunker|Spelunker 1]], [[Brawler|Brawler 1]]
|abilities=Endurance x1, Thick-Skinned x1, Violent x1, Brawn x1
+
|fearresponse=Flee, Hide, Frenzy
|fearresponse=Run, Hide, Frenzy
+
|ad=6 |gd=6 |will=0
|ad=8 (8 factor) |gd=8 (10 factor) |will=1 (3 factor)
+
|accuracy=2 |stealth=1 |perception=2 |agility=2
|attack=3 (12 factor) |stealth=0 (1 factor) |perception=4 (4 factor) |initiative=0
+
|hp=2 |toughness=5 |savedc=6 |strongman=1 |magic=0
|hp=3 |toughness=5
+
|size=1 meter |reach=1 meter |movement=32 meter [[land speed|land]] with 10 meter jump. 20 meter [[swim speed|swim]] with 5 meter sink.
|size=1 meter |reach=1 meter |movement=14 meter [[land speed|land]] with 3 meter jump. 9 meter [[swim speed|swim]] with 2 meter sink.
+
|weight=90 [[Kilograms]]
|carrying=64 [[Kilograms]] |attacks=3 |weight=90 [[Kilograms]]
+
|skills=[[Nature|Nature +4 (16 skill points)]], [[Bluff|Bluff +3 (9 skill points)]]
|skills=[[Nature|Nature +3]], [[Strongman|Strongman +4]], [[Acrobatics|Acrobatics +1]]
+
 
}}
 
}}
  
Equipment: [[massive axe]], [[spear]], [[sword]], 6 [[throwing knife|throwing knives]], [[shield]], 4897 [[copper]] worth of fine goods.
+
Equipment: [[massive axe]], [[spear]], [[sword]], 6 [[throwing knife|throwing knives]], [[shield]], [[willcrusher]] with [[pink gem]], [[fascinating trinket]], 897 [[copper]] worth of fine goods.
  
 +
{{Jpeg|Orange Wizard|350px}}
 
{{Creature
 
{{Creature
|name=Orange Wizard |points=50
+
|name=Captain Stirl |points=25
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|tier=Elite
 
|tier=Elite
|classes=[[Apprentice|Apprentice 4]], [[Adept|Adept 3]]
+
|basicspecialties=Avoider, Powerful, Magical
|abilities=Destructive x2
+
|advancedspecialties=Avoider, Determined, Aggressive, Stealthy, Sturdy, Magical (Elite)
 +
|extras=Heightened Awareness 1
 +
|classes=[[Hero]], [[Apprentice|Apprentice 3]], [[Adept|Adept 3]]
 
|fearresponse=Hide
 
|fearresponse=Hide
|ad=8 (10 factor) |gd=5 (0 factor) |will=4 (20 factor)
+
|ad=8 |gd=5 |will=1
|attack=3 (10 factor) |stealth=0 (0 factor) |perception=2 (0 factor) |initiative=0
+
|accuracy=0 |stealth=1 |perception=-1 |agility=0
|hp=2 |toughness=4
+
|hp=2 |toughness=4 |savedc=7 |magic=3 |strongman=0
|size=1 meter |reach=1 meter |movement=6 meter [[land speed|land]] with 1 meter jump. 1 meter [[swim speed|swim]] with 2 meter sink.
+
|size=1 meter |reach=1 meter |movement=15 meter [[land speed|land]] with 1 meter jump. 3 meter [[swim speed|swim]] with 5 meter sink.
|carrying=9 [[Kilograms]] |attacks=2 |weight=70 [[Kilograms]]
+
|weight=70 [[Kilograms]]
|skills=[[Arcana|Arcana +2]], [[Bluff|Bluff +2]]
+
|skills=[[Supernatural Philosophy|Supernatural Philosophy +4 (16 skill points)]], [[Bluff|Bluff +2 (4 skill points)]], [[Scripts|Scripts +2 (4 skill points)]], [[History|History +0 (1 skill point)]]
 
}}
 
}}
  
Equipment: [[orange gem]], [[arbalest]] with 10 bolts, [[sword]], 119 [[copper]].
+
The intrepid Captain Stirl was a shining example of the [[Power_empires#Hokern_Federation:_Industrialists|Hokern]] ideal until he chanced upon a particularly lurid scene of debauchery by a member of the ruling council and became disillusioned. Now he's a vigilante who strives to bring down the Hokern and replace it with a more honestly egalitarian society.
  
Common Spells: [[Fire breath]], [[Time skip]], [[Slow]], [[Flaming body]]
+
Equipment: 2 [[orange gem|orange gems]], [[arbalest]] with 10 bolts, [[sword]], 119 [[copper]].
  
Elite Spells: [[Fireball]], [[Swallow whole]], [[Wall of eternity]]
+
Common Spells (6 Charges): [[Fire breath]], [[Time skip]], [[Flaming body]]
  
 +
Elite Spells (6 Charges): [[Fireball]], [[Swallow whole]], [[Wall of eternity]]
 +
 +
{{Jpeg|Paladin of White|300px}}
 
{{Creature
 
{{Creature
|name=Paladin of White |points=49
+
|name=Aaron Mann |points=25
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|tier=Elite
 
|tier=Elite
|classes=[[Apprentice|Apprentice 1]], [[Medic|Medic 1]], [[Warrior|Warrior 1]], [[Healer|Healer 1]], [[Adept|Adept 1]]
+
|basicspecialties=Defensive, Stubborn, Offensive, Sturdy
|abilities=Thick-Skinned x2, Brawn x1
+
|advancedspecialties=Avoider, Determined, Aggressive, Sturdy
 +
|extras=Strong 1, Hopper 1
 +
|classes=[[Hero]], [[Apprentice|Apprentice 1]], [[Defender|Defender 1]], [[Warrior|Warrior 1]], [[Explorer|Explorer 1]], [[Bodyguard|Bodyguard 1]], [[Adept|Adept 1]]
 
|fearresponse=Hide
 
|fearresponse=Hide
|ad=7 (7 factor) |gd=7 (5 factor) |will=3 (9 factor)
+
|ad=7 |gd=6 |will=3
|attack=3 (8 factor) |stealth=0 (0 factor) |perception=3 (2 factor) |initiative=0
+
|accuracy=1 |stealth=0 |perception=0 |agility=1
|hp=2 |toughness=6
+
|hp=2 |toughness=5 |savedc=8 |strongman=1 |magic=1
|size=1 meter |reach=1 meter |movement=6 meter [[land speed|land]] with 3 meter jump. 1 meter [[swim speed|swim]] with 2 meter sink.
+
|size=1 meter |reach=1 meter |movement=18 meter [[land speed|land]] with 3.5 meter jump. 6 meter [[swim speed|swim]] with 5 meter sink.
|carrying=36 [[Kilograms]] |attacks=2 |weight=80 [[Kilograms]]
+
|weight=80 [[Kilograms]]
|skills=[[Strongman|Strongman +3]], [[Insight|Insight +2]], [[Acrobatics|Acrobatics +1]]
+
|skills=[[Insight|Insight +3 (9 skill points)]], [[Items|Items +3 (8 skill points)]], [[Scripts|Scripts +3 (8 skill points)]]
 
}}
 
}}
  
Equipment: [[White gem]], [[Sword]], [[Crossbow]] with 30 bolts, 147 [[copper]]
+
Aaron Mann is a north [[Power_empires#Enthuria:_Tomb-Kings|Enthurian]] paladin of order Matt. After certain events that got him out of favor with his immediate superior, he was commanded to hunt down and bring the infamous Deathmancer Skrax to justice. Few people really believe that he has a chance.
  
Common Spell: [[flexible bones]]
+
Equipment: 2 [[white gem|white gems]], [[Sword]], [[Crossbow]] with 30 bolts, 147 [[copper]]
  
Elite Spell: [[turn undead]]
+
Common Spell (1 Charge): [[flexible bones]]
  
 +
Elite Spell (1 Charge): [[turn undead]]
 +
 +
{{Jpeg|Ranger|250px}}
 
{{Creature
 
{{Creature
|name=Ranger |points=50
+
|name=Marianne Fletcher |points=25
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|tier=Elite
 
|tier=Elite
|classes=[[Warrior|Warrior 2]], [[Skirmisher|Skirmisher 2]], [[Combat whirlwind|Combat Whirlwind 1]], [[Veteran|Veteran 1]], [[Nomad|Nomad 1]]
+
|basicspecialties=Defensive, Offensive, Brutal
|abilities=Brawn x2
+
|advancedspecialties=Avoider, Ungrabbable, Aggressive, Perceptive, Stealthy, Sturdy
|fearresponse=Hide, Run, Frenzy
+
|extras=Strong
|ad=8 (15 factor) |gd=8 (14 factor) |will=0 (1 factor)
+
|classes=[[Hero]], [[Warrior|Warrior]], [[Skirmisher|Skirmisher 2]], [[Combat whirlwind|Combat Whirlwind 1]], [[Veteran|Veteran 1]], [[Nomad|Nomad 1]]
|attack=3 (13 factor) |stealth=1 (2 factor) |perception=5 (8 factor) |initiative=0
+
|fearresponse=Hide, Flee, Frenzy
|hp=2 |toughness=4
+
|ad=7 |gd=7 |will=0
|size=1 meter |reach=1 meter |movement=15 meter [[land speed|land]] with 5 meter jump. 10 meter [[swim speed|swim]] with 2 meter sink.
+
|accuracy=1 |stealth=2 |perception=1 |agility=2
|carrying=25 [[Kilograms]] |attacks=5 |weight=70 [[Kilograms]]
+
|hp=2 |toughness=4 |savedc=6 |strongman=3 |magic=0
|skills=[[Strongman|Strongman +2]], [[Acrobatics|Acrobatics +2]]
+
|size=1 meter |reach=1 meter |movement=30 meter [[land speed|land]] with 1 meter jump. 18 meter [[swim speed|swim]] with 5 meter sink.
 +
|weight=70 [[Kilograms]]
 +
|skills=[[Nature|Nature +4 (16 skill points)]], [[Bluff|Bluff +3 (8 skill points)]], [[Items|Items +0 (1 skill point)]]
 
}}
 
}}
  
Equipment: 2 [[Crossbow|crossbows]] with 210 bolts, [[Arbalest]] with 20 bolts, 2 [[Sword|swords]], [[Orange gem]], [[Fire bomb]], 89 [[copper]].
+
Ms. Fletcher lives on the outskirts of [[Power_empires#Hokern_Federation:_Industrialists|Hokern]], searching for possible locations to begin new mining operations, and defensive weaknesses in neighboring countries to begin new incursions.
  
 +
Equipment: 2 [[Crossbow|crossbows]] with 210 bolts, [[Arbalest]] with 20 bolts, 2 [[Sword|swords]], [[Orange gem]], [[Fire bomb]], 2089 [[copper]].
 +
 +
{{Jpeg|Purple Occultist|350px}}
 
{{Creature
 
{{Creature
|name=Purple Occultist |points=50
+
|name=Shara |points=25
 +
|race=[[Human]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|tier=Elite
 
|tier=Elite
|classes=[[Apprentice|Apprentice 3]], [[Acolyte|Acolyte (Soul Command) 1]], [[Adept|Adept 2]], [[Warlock|Warlock (Spatial Tunneling) 1]]
+
|basicspecialties=Offensive, Well-Rounded, Sturdy
|abilities=Destructive x2
+
|advancedspecialties=Avoider, Determined, Aggressive, Stealthy, Perceptive, Sturdy
|fearresponse=Run
+
|extras=Quick 2
|ad=7 (6 factor) |gd=6 (3 factor) |will=4 (18 factor)
+
|classes=[[Hero]], [[Apprentice|Apprentice 2]], [[Acolyte|Acolyte 1]], [[Adept|Adept 2]], [[Warlock|Warlock 1]]
|attack=3 (10 factor) |stealth=1 (3 factor) |perception=2 (0 factor) |initiative=0
+
|fearresponse=Flee
|hp=2 |toughness=4
+
|ad=6 |gd=5 |will=1
|size=1 meter |reach=1 meter |movement=6 meter [[land speed|land]] with 1 meter jump. 1 meter [[swim speed|swim]] with 2 meter sink.
+
|accuracy=2 |stealth=2 |perception=2 |agility=2
|carrying=9 [[Kilograms]] |attacks=5 |weight=60 [[Kilograms]]
+
|hp=3 |toughness=4 |savedc=8 |magic=0 |strongman=0
|skills=[[Arcana|Arcana +2]], [[Bluff|Bluff +2]]
+
|size=1 meter |reach=1 meter |movement=15 meter [[land speed|land]] with 1 meter jump. 3 meter [[swim speed|swim]] with 5 meter sink.
 +
|weight=60 [[Kilograms]]
 +
|skills=[[Supernatural Philosophy|Supernatural Philosophy +3 (8 skill points)]], [[Bluff|Bluff +3 (8 skill points)]], [[Scripts|Scripts +3 (8 skill points)]], [[History|History +0 (0 skill points)]]
 
}}
 
}}
  
Equipment: [[Purple gem]], [[arbalest]] with 10 bolts, [[sword]], 119 [[copper]]
+
Shara would have preferred to stay in [[Power_empires#Muil:_Nomads|Muil]] and continue studying the many exotic tomes her town has collected over the years, but the portal for her town's largest group of nomads closed without warning. Being the person most suited for adventuring remaining in her village, Shara was commanded to go and investigate this disappearance.
  
Common Spells: [[enlarge creature]], [[warp state]] (+2 Acolyte charges), [[speak!]]
+
Equipment: 2 [[purple gem|purple gems]], [[arbalest]] with 10 bolts, [[sword]], 119 [[copper]]
  
Elite Spells: [[spatial tunneling]] (+2 Warlock charges), [[wall of prodigal depth]]
+
Common Spells (3 charges): [[resize creature]] (Suppressible, Resize Object, Enhanced Range), [[warp state]] (Triple Shot)
  
<!--{{Creature
+
Elite Spells (3 charges): [[spatial tunneling]], [[wall of prodigal depth]]
|name=Doom Guy |points=50
+
 
 +
{{Jpeg|Marth|350px}}
 +
{{Creature
 +
|name=Marth Litigus |points=25
 +
|race=[[Deathtouched]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|tier=Elite
 
|tier=Elite
|classes=[[skirmisher|skirmisher 4]], [[rapid shooter|rapid shooter 3]]
+
|basicspecialties=Avoider, Defensive, Offensive
|abilities=Violent x2
+
|advancedspecialties=Avoider, Determined, Aggressive, Stealthy, Perceptive, Sturdy
|fearresponse=Run
+
|extras=Quick 2
|ad=9 (28 factor) |gd=9 (20 factor) |will=0 (0 factor) |fortitude=0 (0 factor)
+
|classes=[[Hero]], [[Warrior|Warrior 3]], [[Veteran|Veteran 1]], [[Sniper|Sniper 1]], [[Combat whirlwind|Combat Whirlwind 1]]
|attack=3 (10 factor) |stealth=2 (4 factor) |perception=3 (3 factor) |initiative=-2
+
|fearresponse=Flee, Frenzy, Freeze, Hide
|hp=2 |toughness=4
+
|ad=9 |gd=5 |will=2
|size=1 meter |reach=1 meter |movement=17 meter [[land speed|land]] with 1 meter jump. 12 meter [[swim speed|swim]] with 2 meter sink.
+
|accuracy=2 |stealth=2 |perception=1 |agility=2
|carrying=25 [[Kilograms]] |attacks=7 |weight=80 [[Kilograms]]
+
|hp=2 |toughness=4 |savedc=7 |strongman=0 |magic=0
|skills=[[Acrobatics|Acrobatics +2]], [[Strongman|Strongman +2]]
+
|size=1 meter |reach=1 meter |movement=26 meter [[land speed|land]] with 1 meter jump. 14 meter [[swim speed|swim]] with 5 meter sink.
 +
|weight=70 [[Kilograms]]
 +
|skills=[[People|People +4 (16 skill points)]], [[Supernatural Philosophy|Supernatural Philosophy +2 (5 skill points)]], [[Bluff|Bluff +2 (4 skill points)]]
 
}}
 
}}
  
Equipment: [[Longbow]] with 60 arrows, [[Fullplate]], 4667 [[copper]] which should probably not be carried into battle-->
+
Marth is a Deathtouched, raised by human [[Power_empires#Greb:_Demon_Hunters|Greb]] as one of their own, who likes to stand on cliff edges as the wind blows on his cloak. Ever since he donned the [[crown of conviction]], he has stopped doubting that he is the best warrior the world has ever known.
 +
 
 +
Equipment: 1 [[pink gem]], [[crown of conviction]], two [[sword|swords]], [[longbow]], 610 [[copper]].
 +
 
 +
{{Creature
 +
|name=Skyler Atrude |points=25
 +
|race=[[Bellig]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Purple]] ]
 +
|basicspecialties=Avoider, Offensive, Brutal
 +
|advancedspecialties=Avoider, Ungrabbable, Determined, Aggressive, Stealthy, Sturdy
 +
|extras=Fast 2
 +
|classes=[[Hero]], [[Common brain eater|Common Brain Eater 3]], [[Elite brain eater|Elite Brain Eater 3]]
 +
|fearresponse=Hide
 +
|tier=Elite
 +
|ad=8 |gd=6 |will=1
 +
|accuracy=1 |stealth=2 |perception=0 |agility=0
 +
|hp=2 |toughness=4 |savedc=7 |strongman=2 |magic=0
 +
|size=1 meter |reach=1 meter |movement=22 meter [[land speed|land]] with 2 meter jump. 15 meter [[swim speed|swim]] with 5 meter sink.
 +
|weight=75 [[Kilograms]]
 +
|skills=[[Items|Items +4 (16 skill points)]], [[People|People +3 (9 skill points)]]
 +
}}
 +
 
 +
Skyler is the last in a long lineage of Atrudes, Belligs who specialize more than usual in consuming the brains of their foes in order to gain their precious knowledge. Skyler aspires to be a great craftsman, adopting the best techniques of every culture.
 +
 
 +
Equipment: 1 [[purple gem]], [[brain lock]], [[warp orb]], [[spacehammer]], [[mindslicer]], [[explorer's top]], [[spear]], [[arbalest]] with 20 bolts, 728 [[copper]]
 +
 
 +
{{Creature
 +
|name=Valen Gorth |points=24
 +
|race=[[Arthropus]]
 +
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Green]] ], [ [[Psychic]] ]
 +
|basicspecialties=Psychic, Avoider, Ungrabbable, Defensive, Offensive
 +
|advancedspecialties=Avoider, Determined, Perceptive, Psychic Aura
 +
|extras=Small, Hopper
 +
|classes=[[Hero]], [[Scout|Scout 1]], [[Psychic initiate|Psychic Initiate 4]], [[Psychic exemplar|Psychic Exemplar 2]]
 +
|fearresponse=Flee
 +
|tier=Elite
 +
|ad=9 |gd=8 |will=1
 +
|accuracy=0 |stealth=0 |perception=2 |agility=-1
 +
|hp=1 |toughness=3 |savedc=8 |strongman=-3 |magic=-1
 +
|size=0.25 meters |reach=0.25 meters |movement=15 meter [[land speed|land]] with 3 meter jump. 3 meter [[swim speed|swim]] with 5 meter sink.
 +
|weight=1 [[Kilograms|Kilogram]]
 +
|skills=[[Supernatural Philosophy|Supernatural Philosophy +4 (17 skill points)]], [[Legerdemain|Legerdemain +3 (8 skill points)]]
 +
}}
 +
 
 +
Strong Aura: 12 meters
 +
 
 +
Faint Aura: 72 meters
 +
 
 +
Little Valen is a long way away from home. He was shipwrecked while on vacation, losing all of his immediate family members and becoming stranded in this strange land with only his prodigious telepathic abilities to protect himself.
 +
 
 +
Equipment: [[Crown of biohazards]] with [[green gem]], 700 [[copper]]
 +
 
 +
Bloodlines: Telepathy
 +
 
 +
Minor Techniques: Ping, Persuasion (Group Persuasion)
 +
 
 +
Minor Presences: Aura control (Hiding Aura / Shape Aura), Mental security

Revision as of 01:31, 27 December 2015

Bandits.jpg
Bandit
Common   —   5 points
AD  5     GD 5     Will 0     HP  1     Toughness 4
Accuracy  1     Save DC 6     Magic Power 0
Stealth 1     Perception 0     Agility 1
Fear Response  Flee
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  26 meter land with 1 meter jump. 14 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 70 Kilograms
Race  Human
Classes  Skirmisher 1
Basic Specialties  Offensive
Extras  Fast


Bandit Leader
Common   —   14 points
AD  8     GD 6     Will 0     HP  2     Toughness 4
Accuracy  1     Save DC 6     Magic Power 0
Stealth 1     Perception 0     Agility 4
Fear Response  Flee, Hide
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  38 meter land with 1 meter jump. 26 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 75 Kilograms
Race  Human
Classes  Skirmisher 4, Warrior 1
Basic Specialties  Avoider, Defensive, Offensive, Brutal, Sturdy
Extras  Strong
Bandit Mage.jpg
Bandit Mage
Common   —   9 points
AD  6     GD 5     Will 1     HP  1     Toughness 5
Accuracy  1     Save DC 6     Magic Power 0
Stealth 1     Perception 0     Agility 1
Fear Response  Flee
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  26 meter land with 1 meter jump. 14 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 70 Kilograms
Race  Human
Classes  Skirmisher 1, Apprentice 1, Acolyte 1
Basic Specialties  Offensive, Defensive, Sturdy
Extras  Fast


Imperial Soldier
Common   —   8 points
AD  5     GD 5     Will 0     HP  2     Toughness 4
Accuracy  0     Save DC 6     Magic Power 0
Stealth 0     Perception 0     Agility 0
Fear Response  Flee, Frenzy
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  18 meter land with 1 meter jump. 6 meter swim with 5 meter sink
Size  1 meter     Reach 1 meter
Weight 75 Kilograms
Race  Human
Classes  Warrior 1, Defender 1
Basic Specialties  Brutal, Sturdy
Extras  Strong
Imperials.jpg
Imperial Keeneye
Common   —   12 points
AD  6     GD 6     Will 0     HP  2     Toughness 4
Accuracy  1     Save DC 6     Magic Power 0
Stealth 0     Perception 1     Agility 0
Fear Response  Flee, Frenzy, Hide, Freeze
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  24 meter land with 1 meter jump. 12 meter swim with 5 meter sink
Size  1 meter     Reach 1 meter
Weight 75 Kilograms
Race  Human
Classes  Warrior 3, Defender 1
Basic Specialties  Defensive, Offensive, Brutal, Sturdy
Extras  Strong


Imperial Commando
Elite   —   14 points
AD  8     GD 6     Will 0     HP  1     Toughness 4
Accuracy  2     Save DC 6     Magic Power 0
Stealth 2     Perception 0     Agility 4
Fear Response  Flee, Hide
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  28 meter land with 1 meter jump. 16 meter swim with 5 meter sink
Size  1 meter     Reach 1 meter
Weight 70 Kilograms
Race  Human
Classes  Warrior 1, Skirmisher 2, Assassin 1
Basic Specialties  Avoider, Defensive, Offensive
Advanced Specialties  Aggressive, Stealthy
Extras  Quick
Royal and the Powaks.jpg


Royal Guard
Elite   —   24 points
AD  8     GD 7     Will 1     HP  2     Toughness 5
Accuracy  1     Save DC 6     Magic Power 0
Stealth 0     Perception 1     Agility 2
Fear Response  Frenzy, Hide, Flee, Freeze
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  29 meter land with 1 meter jump. 17 meter swim with 5 meter sink
Size  1 meter     Reach 1 meter
Weight 80 Kilograms
Race  Human
Classes  Warrior 3, Defender 1, Skirmisher 1, Veteran 1, Bodyguard 1
Basic Specialties  Avoider, Defensive, Offensive, Brutal, Sturdy
Advanced Specialties  Avoider, Ungrabbable, Aggressive, Sturdy
Extras  Strong


Powak Officer
Common   —   5 points
AD  5     GD 5     Will 0     HP  1     Toughness 5
Accuracy  0     Save DC 6     Magic Power 0
Stealth 0     Perception 0     Agility 0
Fear Response  Frenzy
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  21 meter land with 1 meter jump. 9 meter swim with 5 meter sink
Size  1 meter     Reach 1 meter
Weight 70 Kilograms
Race  Human
Classes  Defender 1
Basic Specialties  Sturdy
Extras  Fast


Powak Middle-Manager
Elite   —   14 points
AD  5     GD 5     Will 3     HP  1     Toughness 4
Accuracy  1     Save DC 8     Magic Power 0
Stealth 1     Perception 2     Agility 0
Fear Response  Flee
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  21 meter land with 1 meter jump. 9 meter swim with 5 meter sink
Size  1 meter     Reach 1 meter
Weight 60 Kilograms
Race  Human
Classes  Apprentice 3, Adept 1
Basic Specialties  Stubborn, Offensive, Well-Rounded
Advanced Specialties  Determined, Perceptive
Extras  Fast

Equipment: purple gem attuned to warp state, purple gem attuned to spatial tunneling

Common Spells: warp state, speak!, resize creature

Elite Spells: spatial tunneling

<!--

Powak Tunnel Tycoon
Legend   —   613 points
AD  11     GD 8     Will 6     HP  3     Toughness 5
Accuracy  3     Save DC 10     Magic Power 0
Stealth 3     Perception 4     Agility 6
Fear Response  Flee
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  63 meter land with 1 meter jump. 51 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 90 Kilograms
Race  Human
Classes  Apprentice 5, Adept 5, Mage 5, Archmage 1, Arcane Master 4
Basic Specialties  Avoider, Stubborn, Defensive, Offensive, Magical
Advanced Specialties  Avoider 3, Ungrabbable 3, Determined 3, Aggressive 3, TODO: SOMETHING 3, Stealthy 3, Perceptive 3, Sturdy 3, Energetic 3, Magical (Elite), Magical (Paragon), Magical (Legend)
Extras  Fast 5, Strong 1, Quick 3

Equipment: 9 purple gems and 8 white gems

Some of the following, with gems: Reactive armor, time beacon, a supply of recording skulls, crystal ball, crown of comprehension, crown of the lich king.

Common Spells (8 Charges): Speak!, warp state, necromancer's touch, bone armor, glowing orb

Elite Spells (8 Charges): Silence, word of beckoning (Pendulum), fossil walk, trace bindings (Pendulum), animate skeletons

Paragon Spells (8 Charges): Word of recall (Triple Shot), instant message (Increased Area), regeneration (Triple Shot), invisibility (Triple Shot), energy destruction (Enhanced Range, Triple Shot)

Gate (8 Charges) -->

Construction Worker.jpg
Dangerous Construction Worker
Common   —   19 points
AD  9     GD 8     Will 0     HP  1     Toughness 6
Accuracy  1     Save DC 6     Magic Power 0
Stealth 0     Perception 1     Agility 5
Fear Response  Flee
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  27 meter land with 7 meter jump. 15 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 75 Kilograms
Race  Human
Classes  Explorer 5, Spelunker
Basic Specialties  Avoider, Ungrabbable, Defensive, Offensive, Sturdy
Advanced Specialties  Avoider, Sturdy
Extras  Fast 2
Flamespike Executioner.jpg


Flamespike Executioner
Elite   —   37 points
AD  8     GD 6     Will 3     HP  2     Toughness 4
Accuracy  3     Save DC 7     Magic Power 1
Stealth 2     Perception 0     Agility 4
Fear Response  Flee
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  31 meter land with 1 meter jump. 19 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 70 Kilograms
Race  Human
Classes  Apprentice 2, Skirmisher 2, Adept 3, Warlock 1, Assassin 1
Basic Specialties  Avoider, Stubborn, Offensive, Powerful
Advanced Specialties  Avoider, Ungrabbable, Determined, Aggressive, Energetic, Stealthy, Sturdy, Magical, Super-Aggressive
Extras  Destructive 2

Equipment: Two orange gems

Common Spells (2 charges): cannibalism (Triple Shot), fire breath (Increased Area)

Elite Spells (7 charges): fireball, firebolts, fireswallowing

Heffo.jpg
Heffo the Fire Giant
Elite   —   87 points
AD  6 (after -1 Armor)     GD 7     Will 3     HP  2     Toughness 6
Accuracy  3     Save DC 7     Magic Power 0
Stealth -1 (after -1 Armor)     Perception 2     Agility -1 -2 Armor
Fear Response  Frenzy, Flee, Freeze
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  32 meter land with 10 meter jump. 20 meter swim with 5 meter sink.
Size  4 meters     Reach 2.25 meters
Weight 4480 Kilograms
Race  Human
Classes  Warrior 2, Skirmisher 1, Defender 1, Apprentice 1, Assassin 1, Bodyguard 1, Spelunker 1, Adept 2
Basic Specialties  Avoider, Stubborn, Defensive, Offensive, Magical
Advanced Specialties  Avoider, Ungrabbable, Determined, Aggressive, Energetic, Perceptive, Sturdy, Magical, Super-Aggressive
Extras  Big 2
Skills  Legerdemain -2 (-2 Armor), Items +6 (64 skill points), Supernatural Philosophy +4 (16 skill points), History +2 (6 skill points)

Equipment: Fullplate, 3 orange gems, massive hammer.

Common Spells (4 charges): Fire breath

Elite Spells (5 charges): Fireball, firebolts


Ancient Master of the Orange Way
Paragon   —   92 points
AD  9     GD 6     Will 4     HP  4     Toughness 4
Accuracy  4     Save DC 8     Magic Power 2
Stealth 2     Perception 1     Agility 3
Fear Response  Hide
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  31 meter land with 1 meter jump. 19 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 60 Kilograms
Race  Human
Classes  Apprentice 3, Skirmisher 2, Adept 3, Nomad 2, Mage 2, Quickfoot 1
Basic Specialties  Avoider, Stubborn, Offensive, Powerful, Sturdy
Advanced Specialties  Avoider 2, Ungrabbable, Determined 2, Aggressive 2, Energetic, Stealthy, Perceptive, Sturdy 2, Super-Aggressive 2
Extras  Destructive 2

Equipment: Six orange gems

Common Spells (3 charges): time skip, flaming body, slow

Elite Spells (3 charges): fireball, fireswallowing, wall of eternity

Paragon Spells (2 charges): fire burst, haste


Flame Trapper
Paragon   —   139 points
AD  10     GD 7     Will 3     HP  2     Toughness 6
Accuracy  5     Save DC 8     Magic Power 1
Stealth 3     Perception 2     Agility 5
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  35 meter land speed with 1 meter jump. 23 meter swim speed with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 90 Kilograms
Race  Human
Classes  Apprentice 1, Skirmisher 4, Assassin 1, Adept 4, Mage 4, Sorcerer 1
Basic Specialties  Avoider, Defensive, Sturdy, Offensive, Powerful
Advanced Specialties  Avoider 2, Ungrabbable 2, Determined 2, Aggressive 2, Stealthy 2, Sturdy 2, Perceptive 2, Magical (Elite), Magical (Paragon), Super-Aggressive 2
Extras  Destructive 3

Necessary Equipment: Seven orange gems

Helpful Equipment: Seven league boots with purple gem, crystal ball or corpse mirror.

Common Spells (1 Charge): Time skip

Elite Spells (7 Charges): Delay spell, fireball (Increased Area), wall of eternity (Enhanced Range), swallow whole

Paragon Spells (8 Charges): Haste, fire burst, temporal feast, invasive surgery

Exguth plus Priest.jpg
Exguth, Tomb King of Enthuria
Elite   —   29 points
AD  8 (after -1 Armor)     GD 7     Will 3     HP  1     Toughness 6
Accuracy  1     Save DC 7     Magic Power 0
Stealth -1 (after -1 Armor)     Perception 2     Agility 1 -2 Armor
Fear Response  Flee, Hide, Frenzy, Freeze
Descriptors  [ Blooded ], [ Bony ], [ Undead ]
Movement  27 meter land with 10 meter jump (after flexible bones). 15 meter swim with 5 meter sink.
Size  1 meter     Reach 2 meters
Weight 80 Kilograms
Race  Human
Classes  Unliving, Warrior 4, Explorer 1, Veteran 1, Spelunker 1, Mountaineer 1
Basic Specialties  Avoider, Stubborn, Defensive, Offensive, Sturdy
Advanced Specialties  Avoider, Ungrabbable, Determined, Aggressive, Perceptive, Sturdy
Extras  Strong
Skills  History +6 (64 skill poitns), Insight +6 (64 skill points), People +5 (32 skill points), Bluff +3 (8 skill points), Legerdemain -2

Exguth's High Priest grants him the benefits of thoughtweft, bone armor, flexible bones, unmortal vigor, and raise dead. The benefits of these spells have been included above, where possible.

Equipment: Bonebiter spear with white gem. Crown of the lich king with white gem.


Enthurian High Priest
Legend   —   198 points
AD  9     GD 6     Will 7     HP  4     Toughness 5
Accuracy  1     Save DC 12     Magic Power 4
Stealth 0     Perception 0     Agility 0
Fear Response  Hide
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  15 meter land with 1 meter jump. 3 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 90 Kilograms
Race  Human
Classes  Apprentice 5, Adept 5, Mage 3, Archmage 1
Basic Specialties  Avoider, Stubborn, Offensive, Powerful, Sturdy
Advanced Specialties  Avoider 2, Ungrabbable, Determined 3, Aggressive 2, Might & Magic, Perceptive, Sturdy 3, Magical (Elite), Super-Determined 2
Extras  Heightened Awareness 1, Destructive 4

Equipment: 9 white gems and 5 pink gems.

Common Spells (3/5 bound to Exguth): thoughtweft, bone armor, flexible bones, soul command, bone bolts

Elite Spells (0/8 bound to Exguth): spine throw, animate skeletons, bone prison, trace bindings, transfer binding

Paragon Spells (1/3 bound to Exguth): unmortal vigor, panic, x-ray vision

Legend Spells (1/1 bound to Exguth): raise dead

Scion of Heretics.jpg


The Scion of Heretics
Legend   —   293 points
AD  9 (after -1 Armor)     GD 8     Will 6     HP  3     Toughness 6
Accuracy  2     Save DC 11     Magic Power 5
Stealth -1 (after -1 Armor)     Perception 1     Agility 0
Fear Response  Freeze
Descriptors  [ Blooded ], [ Bony ], [ Undead ]
Movement  15 meter land with 4 meter jump (after flexible bones). 3 meter swim with 5 meter sink.
Size  1 meter     Reach 2 meters (after flexible bones)
Weight 90 Kilograms
Race  Human
Classes  Unliving, Apprentice 5, Adept 5, Mage 4, Archmage 2
Basic Specialties  Avoider, Stubborn, Offensive, Powerful, Sturdy
Advanced Specialties  Avoider 3, Ungrabbable 3, Determined 3, Aggressive 3, Perceptive 2, Magical (Elite), Sturdy 3, Super-Aggressive, Super-Determined
Extras  Destructive 2, Heightened Awareness 1, Gem-Tolerant 2
Skills  Bluff +7 (128 skill points), Insight +5 (64 skill points), Supernatural Philosophy +5 (64 skill points), History +4 (32 skill points), Legerdemain -2 (-2 Armor)

The Scion of Heretics is under the effects of Bone Armor, Flexible Bones, Regeneration, and Raise Dead.

Once a high priestess of Enthuria named Louka, she got lost on an ill-fated journey to seek an alliance with Greb. Now, she returns many years later as The Scion, claiming to have spoken with the lord of the afterlife, and been reborn in its image. She brings hope of a Second Life to all the peasantry of Enthuria, claiming that the lord of the afterlife has given her knowledge of a beautiful future in which all can live like kings. Her teachings both explicitly and implicitly reject the current social order, declaring that the divine mandate of the Tomb-Kings is heresy before the true rulership of the lord of the afterlife.

Equipment: 7 white gems, 5 pink gems, and 4 orange gems.

Common Spells (2/5 bound to Self): thoughtweft, bone armor, flexible bones, soul command, bone bolts

Elite Spells (0/8 bound to Self): spine throw, animate skeletons, bone prison, trace bindings, transfer binding

Paragon Spells (1/4 bound to Self): unmortal vigor, panic, x-ray vision, perfect satiation

Legend Spells (1/2 bound to Self): raise dead, time stop

<!--

Baron He
Elite   —   25 points
AD  6     GD 6     Will 3     HP  3     Toughness 4
Accuracy  2     Save DC 7
Stealth 1     Perception 1     Agility 0
Fear Response  Frenzy
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  15 meter land with 1 meter jump. 3 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 90 Kilograms
Race  Human
Classes  Apothecary 1, Medic 3, Poisoner 1, Healer 1
Basic Specialties  Stubborn, Defensive, Offensive, Sturdy
Advanced Specialties  Determined, Aggressive, Observant, Sturdy
Extras  Strong 2

He is a jealous Baron, not content with the relatively minor Barony He possesses. His ultimate goal is to become Baron of everything (which shows just how much He likes the title), subject to no other being. The Baron has a hideous incurable skin disease, so He has declared that no image of the Baron's visage may be displayed.

The Baron's holdings include an impressive cohort of Salt Golems.

Equipment: Legend wand of here comes the sun with white gem. --> <!--

Movarth the Bone-Lord
Paragon   —   212 points
AD  8     GD 5     Will 3     HP  2     Toughness 7
Accuracy  1     Save DC 7
Stealth 2     Perception 1     Agility 0
Fear Response  Frenzy
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  15 meter land with 1 meter jump. 3 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 80 Kilograms
Race  Human
Classes  Apprentice 5, Adept 5, Mage 1
Basic Specialties  Avoider, Stubborn, Sturdy, Offensive, Violent
Advanced Specialties  Avoider, Determined, Aggressive 2, Violent, Stealthy, Perceptive, Sturdy 2, Magical (Elite), Super-Sturdy
Extras  Strong 3, Destructive 1

Necessary Equipment: 8 white gems.

Common Spells (5 charges): shadow concealment, bone armor, glowing orb, bone bolts, flexible bones

Elite Spells (8 charges): animate skeletons, bone prison, trace bindings, skull grenade, fossil walk

Paragon Spell (1 charge): regeneration -->

Deathmancer Skrax
Legend   —   594 points
AD  9     GD 9     Will 5     HP  2     Toughness 7
Accuracy  3     Save DC 10     Magic Power 2
Stealth 3     Perception 3     Agility 3
Fear Response  Hide
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  39 meter land with 1 meter jump. 27 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 60 Kilograms
Race  Human
Classes  Apothecary 1, Apprentice 4, Poisoner 1, Adept 3, Warlock 1, Doctor 1, Mage 3, Sorcerer 1, Archmage 1, Arcane Master 4
Basic Specialties  Stubborn, Defensive, Offensive, Powerful, Sturdy
Advanced Specialties  Avoider 3, Ungrabbable 3, Determined 3, Aggressive 3, Perceptive 3, Stealthy 3, Sturdy 3, Magical (Elite), Magical (Paragon), Magical (Legend), Super-Magical (Elite), Super-Magical (Paragon), Super-Magical (Legend)
Extras  Fast 4, Quick 3, Gem-Tolerant 3

Necessary Equipment: 7 white gems, 3 purple gems, 3 pink gems.

Extra Equipment: 5 centimeter portable hole with purple gem.

Common Spells (4 charges): necromancer's touch, bone armor, soul command (Triple Shot, Increased Range, Pendulum), warp state

Elite Spells (10 charges): trace bindings, skull grenade (Pendulum), enrage (Increased Range, Pendulum)

Paragon Spells (10 charges): necromantic aura, unmortal vigor (Triple Shot), wall of bone (Enhanced Area, Increased Range), soul crush (Triple Shot, Increased Range), instant message (Enhanced Area), invisibility (Triple Shot)

Legend Spells (11 charges): death ward


Kran Cooper, Infernal Archaeologist
Legend   —   519 points
AD  10     GD 10 (after +1 Armor)     Will 4     HP  3     Toughness 5
Accuracy  2     Save DC 10     Magic Power 4
Stealth 3 (after -1 Armor)     Perception 4     Agility 4-2 Armor
Fear Response  Flee
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  33 meter land with 21 meter jump. 21 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 70 Kilograms
Race  Human
Classes  Explorer 3, Apprentice 2, Veteran 1, Nomad 1, Spelunker 1, Adept 2, Tracker 1, Duelist 1, Warlord 1, Mage 2, Stalker 1, Speed Racer 1, Archmage 1, Arcane Master 1
Basic Specialties  Avoider, Defensive, Offensive, Well-Rounded, Brutal
Advanced Specialties  Avoider 3, Ungrabbable 3, Determined 3, Aggressive 3, Might & Magic 3, Perceptive 3, Stealthy 3, Sturdy 3, Super-Perceptive, Super-Aggressive
Extras  Hopper 4, Strong 2, Heightened Awareness 1
Skills  History +8 (256 skill points), Scripts +7 (128 skill points), Items +7 (128 skill points), Supernatural Philosophy +4 (16 skill points), Legerdemain -2 (-2 Armor)

Necessary Equipment: 5 orange gems, armor spikes

Equipment: Gauntlet of chewing with orange gem, elite wand of trace bindings with white gem, elite wand of spatial tunneling with purple gem

Common Spells (2 Charges): Cannibalism, flaming body

Elite Spells (2 Charges): Wall of eternity (Pendulum), fireball

Paragon Spells (2 Charges): consumed by fire, temporal feast (Increased Range)

Legend Spells (2 Charges): Time stop


Anila Reverbs, Lady of Destruction
Legend   —   427 points
AD  10     GD 7     Will 4     HP  2     Toughness 5
Accuracy  4     Save DC 8     Magic Power 4
Stealth 1     Perception 2     Agility 5
Fear Response  Flee
Descriptors  [ Blooded ], [ Living ]
Movement  55 meter land with 5.5 meter jump. 48 meter swim with -2 meter sink.
Size  1 meter     Reach 1 meter
Weight 55 Kilograms
Race  Orc
Classes  Explorer 2, Apprentice 3, Sniper 1, Sprinter 1, Adept 2, Warlock 1, Annihilator 2, Sorcerer 2, Gem Enthusiast 1, Archmage 2, Arcane Master 1
Basic Specialties  Avoider, Stubborn, Offensive, Powerful, Magical
Advanced Specialties  Avoider 3, Ungrabbable 2, Determined 2, Aggressive 3, Might & Magic 3, Sturdy 2, Perceptive 2, Energetic 3, Super-Aggressive 3
Extras  Gem-Tolerant, Destructive 4, Hopper 2, Fast 2
Skills  Supernatural Philosophy +8 (256 skill points) (Subfields: Orange and Blue), Items +7 (128 skill points) (Subfields: Orange and Blue items), People +3 (8 skill points) (Subfield: Mages), Insight +5 (32 skill points) (Subfield: Lies)

Necessary Equipment: White gem, 5 blue gems, orange gem, sword

Equipment: Crown of fire control and orange gem, chainmail

Common Spells (6 charges): glowing orb (Increased Area), electrocute, air dash (Pendulum)

Elite Spells (3 charges): Fireball (Fire Column, Stormball, Increased Area, Magmatize, Charged), blood cloud (Fast Cloud)

Paragon Spells (3 charges): none

Legend Spells (3 charges): Air shield, levitate


Master Bounty Hunter
Paragon   —   102 points
AD  10     GD 7     Will 2     HP  3     Toughness 5
Accuracy  3     Save DC 7     Magic Power 0
Stealth 3     Perception 2     Agility 8
Fear Response  Hide, Frenzy
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  49 meter land with 12 meter jump. 37 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 80 Kilograms
Race  Human
Classes  Warrior 1, Skirmisher 3, Explorer 1, Sniper 1, Assassin 1, Combat Whirlwind 1, Spelunker 1, Stunt Shooter 1, Opportunist 1, Quickfoot 1
Basic Specialties  Avoider, Defensive, Offensive, Brutal, Sturdy
Advanced Specialties  Avoider 2, Ungrabbable 2, Determined, Aggressive 2, Energetic, Stealthy 2, Perceptive 2, Sturdy 2
Extras  Strong, Hopper 2

Equipment: Three of the following sets:


Hidden Wanderer
Paragon   —   153 points
AD  10     GD 8     Will 1     HP  2     Toughness 5
Accuracy  3     Save DC 8     Magic Power 0
Stealth 5     Perception 2     Agility 12
Fear Response  Hide
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  122 meter land with 1 meter jump. 110 meter swim with 5 meter sink. 117 meter burrow. 109 meter teleport.
Size  1 meter     Reach 1 meter
Weight 60 Kilograms
Race  Human
Classes  Skirmisher 5, Sniper 1, Assassin 1, Sadist 1, Quickfoot 5
Basic Specialties  Avoider, Defensive, Offensive, Well-Rounded, Sturdy
Advanced Specialties  Avoider 2, Ungrabbable 2, Determined, Aggressive 2, Energetic, Stealthy 2, Perceptive, Sturdy, Super-Stealthy 2
Extras  Fast 6

Equipment: Elite wand of earth travel, common wand of warp state, paragon wand of invisibility. One white gem, one green gem, and one purple gem. All spells cast on self. Assorted weapons (sword, 3 throwing knives).


Anithral, Devourer of Innocence
Paragon   —   138 points
AD  7 (after -1 Armor)     GD 8     Will 5     HP  3     Toughness 6
Accuracy  0     Save DC 10     Magic Power 0
Stealth 1 (after -1 Armor)     Perception 3     Agility -2 Armor
Fear Response  N/A
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  27 meter land with 1 meter jump. 14 meter teleport speed. 15 meter swim speed with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 70 Kilograms
Race  Human
Classes  Apprentice 5, Adept 5, Mage 5, Perfect 1
Basic Specialties  Stubborn, Defensive, Offensive, Sturdy, Magical
Advanced Specialties  Avoider 2, Ungrabbable 2, Determined 2, Stealthy 2, Perceptive 2, Energetic 2, Sturdy 2, Magical (Elite), Magical (Paragon), Super-Determined, Super-Sturdy
Extras  Gem-Tolerant

Anithral's creator, Kul, as he became old and his hopes of achieving personal enlightenment seemed impossible, determined that if he could not achieve enlightenment, he'd create someone who would. Kul instantiated five people with different ideals in the hope that one would succeed. Anithral was imbued with Ambition and Self-Sufficiency, which led him to quickly surpass even his creator's power. With great power comes great appetite, however, so Anithral ate the souls of his four Perfect siblings with such stealth that Kul did not realize his folly before a Transfer Bindings spell rendered Kul irrelevant.

Now, Anithral seeks secret magics, while he lives solely off of the souls of copies of himself.

Equipment: 6 pink gems, 3 purple gems, 3 white gems

Common Spells (2/8 bound to self): Disconcerting song, soul command, warp state (1 bound to self), bone armor (1 bound to self), glowing orb

Elite Spells (8 charges): Enrage, transfer binding, spatial tunneling, word of beckoning, skull grenade, trace bindings

Paragon Spells (2/8 bound to self): Soul crush, panic, instantiate perfect human (1 bound to self), soul swap, unmortal vigor (1 bound to self)

Sky Monk.jpg
Sky Monk
Paragon   —   109 points
AD  9     GD 8     Will 0     HP  3     Toughness 7
Accuracy  2     Save DC 6     Magic Power 0
Stealth 0     Perception 3     Agility 3
Fear Response  Frenzy, Flee
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  52 meter land speed with 20 meter jump. 40 meter swim speed with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 70 Kilograms
Race  Human
Classes  Warrior 4, Skirmisher 1, Spelunker 2, Combat Whirlwind 1, Duelist 1, Brute 3
Basic Specialties  Avoider, Ungrabbable, Offensive, Brutal, Sturdy
Advanced Specialties  Avoider 2, Ungrabbable, Aggressive 2, Energetic, Perceptive 2, Sturdy 2, Super-Sturdy 2
Extras  Hopper 2

Equipment: Crown of comprehension, purple gem


Battle Demagogue
Elite   —   32 points
AD  8     GD 6     Will 4     HP  2     Toughness 4
Accuracy  2     Save DC 9     Magic Power 0
Stealth 1     Perception 1     Agility 0
Fear Response  Flee
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  27 meter land speed with 1 meter jump. 15 meter swim speed with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 80 Kilograms
Race  Human
Classes  Apprentice 4, Adept 3, Warlock 1
Basic Specialties  Avoider, Stubborn, Offensive, Sturdy
Advanced Specialties  Avoider, Ungrabbable, Determined, Aggressive, Stealthy, Perceptive, Super-Determined
Extras  Fast 2

Equipment: Three pink gems

Common Spells (4 charges): Disconcerting song (Increased Area), thoughtweft, soul command (Enhanced Range), teleportation tagalong

Elite Spells (4 charges): Wall of terror, enrage, eruption of bliss

Soulsinger.jpg
Soulsinger
Legend   —   209 points
AD  10     GD 7     Will 8     HP  3     Toughness 5
Accuracy  3     Save DC 12     Magic Power 0
Stealth 2     Perception 2     Agility 3
Fear Response  Flee
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  51 meter land speed with 1 meter jump. 39 meter swim speed with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 80 Kilograms
Race  Human
Classes  Apprentice 5, Adept 3, Warlock 2, Diplomat 1, Mage 3, Manipulator 1
Basic Specialties  Avoider, Stubborn, Defensive, Offensive, Sturdy
Advanced Specialties  Avoider 2, Ungrabbable 2, Determined 3, Aggressive 2, Energetic, Stealthy 2, Perceptive 2, Sturdy 2, Super-Determined 2
Extras  Fast 5

Equipment: 11 pink gems

Common Spells (5 charges): Disconcerting song (Increased Area), thoughtweft (Enhanced Range), soul command (Triple Shot, Enhanced Range), teleportation tagalong, freeze flame

Elite Spells (5 charges): Wall of terror, enrage, eruption of bliss

Paragon Spells (4 charges): Soul crush, calm emotions, panic <!--

The Populist
Paragon   —   98 points
AD  10     GD 10 (after +1 Armor) Beast: 7     Will 3 Beast: 2     HP  2     Toughness 6
Accuracy  3     Save DC 8 Beast: 7
Stealth 0 (after -2 Armor) Beast: -1     Perception 3 Beast: 2     Agility -4 Armor
Fear Response  Frenzy, Flee
Descriptors  [ Machine ]
Movement  54 meter land speed with 2 meter jump. 39 meter swim speed with 30 meter sink. Beast Mode: -24 meters
Size  1 meter     Reach 1 meter
Weight 100 Kilograms
Race  Multiplicity Golem
Classes  Special (Common) 4, Warrior 1, Special (Elite) 4, Combat Whirlwind 1, Brute 1, Shapeshifter 1, Squidward Bound 1
Basic Specialties  Avoider, Ungrabbable, Defensive, Offensive, Sturdy Beast Mode: Avoider, Defensive, Offensive, Sturdy, Brutal
Advanced Specialties  Avoider 2, Ungrabbable 2, Determined 2, Aggressive 2, Sturdy 2, Stealthy 2, Perceptive 2, Violent, Energetic Beast Mode: Avoider 2, Ungrabbable, Determined, Aggressive 2, Sturdy 2, Stealthy, Perceptive, Violent 2, Super-Aggressive 2
Extras  Fast 4 Beast Mode: Strong 4

Equipment: Sickle, massive hammer, two longbows with 100 arrows, chainmail, armor spikes -->

The Preventer
Elite   —   119 points
AD  7     GD 6     Will 2     HP  3     Toughness 7
Accuracy  2     Save DC 8     Magic Power 0
Stealth 1     Perception 1     Agility -3
Descriptors  [ Machine ]
Movement  36 meter land speed with 4 meter jump. 21 meter swim speed with 30 meter sink.
Size  4 meters     Reach 2.25 meters
Weight 3200 Kilograms
Race  Multiplicity Golem
Classes  Special (Common) 4, Skirmisher 1, Special (Elite) 4, Nomad 1
Basic Specialties  Avoider, Defensive, Offensive, Sturdy, Brutal
Advanced Specialties  Avoider, Ungrabbable, Determined, Aggressive, Sturdy, Stealthy, Perceptive, Energetic, Super-Sturdy
Extras  Big 2, Strong 1

Equipment: Mundanity shrine with orange gem, common wand of resize creature with purple gem cast on self (enlarge) but not carried, mace <!--

Barbarian Elder
Legend   —   412 points
AD  11     GD 8     Will 2     HP  5 Beast: 3     Toughness 7 Beast: 4
Accuracy  3 Beast: 7     Save DC 8
Stealth 3     Perception 4 Beast: 3     Agility 6
Fear Response  Frenzy, Freeze, Flee
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  72 meter land with 4 meter jump. 60 meter swim speed with 5 meter sink. Beast: -24 movement, +40 jump distance
Size  1 meter     Reach 1 meter
Weight 80 Kilograms
Race  Human
Classes  Warrior 2, Skirmisher 3, Assassin 1, Nomad 2, Spelunker 2, Brute 1, Quickfoot 1, Shapeshifter 1, Capridomorph 1, Cryothrope 1, Evader 1, Ultimate Charger 2
Basic Specialties  Avoider, Defensive, Offensive, Brutal, Sturdy Beast: Avoider, Defensive, Offensive, Brutal, Violent
Advanced Specialties  Avoider 3, Ungrabbable 2, Determined 2, Aggressive 2, Violent 2, Stealthy 3, Perceptive 3, Sturdy 3, Super-Sturdy 3 Beast: Avoider 3, Ungrabbable 2, Determined 2, Aggressive 3, Violent 3, Stealthy 3, Perceptive 2, Sturdy 2, Super-Aggressive 3
Extras  Fast 7 Beast: Strong 4, Hopper 3

Equipment: Massive axe, sword, gauntlet of chewing with orange gem, kinetic armor with pink gem. --> <!--

Spearfinger
Legend   —   209 points
AD  9     GD 9     Will 4 Beast: 2     HP  3     Toughness 4 Beast: 7
Accuracy  2 Beast: 3     Save DC 8 Beast: 9
Stealth 4 (after -1 Armor) Beast: -1     Perception 5 Beast: 2     Agility 10-2 Armor Beast: 6-2 Armor
Fear Response  Frenzy
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  55 meter land with 1 meter jump. 43 meter swim speed with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 90 Kilograms
Race  Human
Classes  Skirmisher 5, Combat Whirlwind 1, Berserker 1, Sadist 1, Nomad 2, Stunt Shooter 1, Quickfoot 1, Master of Disguise 1, Shapeshifter 1, Wereland 1
Basic Specialties  Avoider, Ungrabbable, Stubborn, Offensive, SturdyBeast: Avoider, Ungrabbable, Offensive, Sturdy, Brutal
Advanced Specialties  Avoider 2, Ungrabbable 2, Determined 2, Aggressive 2, Violent, Stealthy 3, Perceptive 3, Sturdy, Super-Stealthy, Super-Perceptive Beast: Avoider 2, Ungrabbable 2, Determined 2, Aggressive 3, Violent 2, Perceptive 2, Sturdy 3, Super-Aggressive, Super-Sturdy
Extras  Quick 4 Beast: Strong 4

An old woman who developed an irresistible taste for human livers, Spearfinger roams the world in search of victims. She is so named for the extremely long nails she has grown on her right hand.

Equipment: Illusory armor with white gem, two gauntlets of chewing with orange gems, bone cocoon choker with white gem, robes of timestone permeability with orange gem. -->

Door-Fighter.jpg


Door-Fighter
Elite   —   60 points
AD  7     GD 8     Will 0     HP  3     Toughness 5
Accuracy  1     Save DC 6     Magic Power 0
Stealth 1     Perception 2     Agility -1
Fear Response  Flee, Frenzy, Hide, Freeze
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  40 meter land with 1 meter jump. 28 meter swim speed with 5 meter sink.
Size  2 meters     Reach 1.5 meters
Weight 720 Kilograms
Race  Human
Classes  Warrior 4, Skirmisher 1, Combat Whirlwind, Rapid Shooter 2, Sniper 1
Basic Specialties  Avoider, Ungrabbable, Offensive, Brutal, Sturdy
Advanced Specialties  Avoider, Ungrabbable, Aggressive, Stealthy, Perceptive, Sturdy, Super-Aggressive
Extras  Big, Strong

Goes around to abandoned or isolated buildings to hunt for rogue doors. No door is safe from this elite warrior.

Equipment: Three throwing knives, battering ram.

The Geat.jpg


The Geat
Paragon   —   134 points
AD  9     GD 9     Will 2     HP  4     Toughness 5
Accuracy  1     Save DC 8     Magic Power 0
Stealth 0 (after -1 Armor)     Perception 3     Agility 6-2 Armor
Fear Response  Frenzy, Hide, Freeze
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  60 meter land with 14 meter jump. 48 meter swim speed with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 130 Kilograms
Race  Human
Classes  Warrior 2, Skirmisher 3, Assassin 1, Spelunker 1, Mountaineer 1, Brawler 1, Berserker 1, Perfect Goth 3, Pneumatist 1
Basic Specialties  Avoider, Ungrabbable, Offensive, Sturdy, Brutal
Advanced Specialties  Avoider 2, Ungrabbable 2, Determined 2, Aggressive 2, Energetic, Stealthy, Perceptive 2, Sturdy 2, Super-Sturdy, Super-Aggressive
Extras  Strong, Hopper 3

Equipment: Chainmail, shield, sword.

Nerva Enquiser.jpg


Nerva Enquiser
Paragon   —   151 points
AD  8     GD 8     Will 4     HP  3     Toughness 5
Accuracy  2     Save DC 9     Magic Power 2
Stealth 2     Perception 2     Agility 4
Fear Response  Freeze
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  33 meter land with 1 meter jump. 21 meter swim speed with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 60 Kilograms
Race  Human
Classes  Defender 1, Warrior 2, Scout 1, Apprentice 1, Ambusher 1, Adept 4, Diplomat 1, Mage 2, Sorcerer 2
Basic Specialties  Stubborn, Defensive, Offensive, Sturdy, Brutal
Advanced Specialties  Avoider 2, Ungrabbable 2, Determined 2, Aggressive 2, Might & Magic 2, Stealthy 2, Perceptive 2, Sturdy 2, Energetic 2, Magical (Elite), Magical (Paragon)
Extras  Strong 2, Gem-Tolerant
Skills  Nature +6 (64 skill points), People +6 (64 skill points), Insight +5 (32 skill points)

Nerva Enquiser, Friend of Woodland Creatures, usually has a plethora of wildlife attuned as familiars, with whom she speaks freely via her crown of comprehension. She tends to traipse through the forest, singing merrily, and is sometimes seen with a squadron of midgets.

Equipment: 4 green gems, 3 purple gems. Crown of comprehension with purple gem.

Common Spells (1 Charge): Resize creature

Elite Spells (7 Charges): Attune familiar (Meatspace, Triple Shot), earth travel (Triple Shot), extrude (Enhanced Range), word of beckoning.

Paragon Spells (7 Charges): Word of recall, carve.

King of the Humans.jpg


King of the Humans
Common   —   4 points
AD  5     GD 5     Will 0     HP  1     Toughness 4
Accuracy  0     Save DC 6     Magic Power 0
Stealth 0     Perception 0     Agility 0
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  15 meter land with 1 meter jump. 3 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 120 Kilograms
Race  Human
Extras  Strong 1

The King of the Humans claims this title because his relatively small and predominantly human kingdom is surrounded on most sides by non-human settlements and countries, aside from the side which is an ocean.


Black Guide
Elite   —   14 points
AD  5     GD 5     Will 2     HP  3     Toughness 4
Accuracy  1     Save DC 7     Magic Power 0
Stealth 0     Perception 0     Agility 1
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  15 meter land with 1 meter jump. 3 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 50 Kilograms
Race  Human
Classes  Apprentice 3, Warlock 1
Advanced Specialties  Magical (Elite), Sturdy
Extras  Quick

Equipment: Black gem

Common Spells (3 Charges): Astral journey (Astral Skin), blessing of consecration (Extreme Blessing), nullify momentum

Elite Spells (4 Charges): none


Messenger of the Angels
Elite   —   26 points
AD  7     GD 5     Will 3     HP  3     Toughness 5
Accuracy  2     Save DC 8     Magic Power 0
Stealth 0     Perception 0     Agility 1
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  15 meter land with 1 meter jump. 3 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 50 Kilograms
Race  Human
Classes  Apprentice 4, Adept 2, Warlock 1
Advanced Specialties  Aggressive, Determined, Magical (Elite), Sturdy, Super-Sturdy
Extras  Quick

Equipment: Two black gems

Common Spells (4 Charges): Astral journey (Astral Skin), blessing of consecration (Extreme Blessing), summon angel, nullify momentum

Elite Spells (6 Charges): Exorcism, mass sacrifice

Sample 25 point characters

Following are a few 25 point, 4200 copper characters for quickly starting a low-level campaign, with 25 skill points distributed. Keep in mind that you can use multiple cheaper characters instead of a single expensive one. Note that these have given the Hero class, and you may wish to remove it.

Barbarian Champion.jpg


Barbarian Champion
Elite   —   25 points
AD  6     GD 6     Will 0     HP  2     Toughness 5
Accuracy  2     Save DC 6     Magic Power 0
Stealth 1     Perception 2     Agility 2
Fear Response  Flee, Hide, Frenzy
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  32 meter land with 10 meter jump. 20 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 90 Kilograms
Race  Human
Classes  Hero, Warrior 2, Skirmisher 1, Berserker 1, Spelunker 1, Brawler 1
Basic Specialties  Offensive, Sturdy, Brutal
Advanced Specialties  Avoider, Ungrabbable, Aggressive, Stealthy, Perceptive, Sturdy
Extras  Hopper 2
Skills  Nature +4 (16 skill points), Bluff +3 (9 skill points)

Equipment: massive axe, spear, sword, 6 throwing knives, shield, willcrusher with pink gem, fascinating trinket, 897 copper worth of fine goods.

Orange Wizard.jpg


Captain Stirl
Elite   —   25 points
AD  8     GD 5     Will 1     HP  2     Toughness 4
Accuracy  0     Save DC 7     Magic Power 3
Stealth 1     Perception -1     Agility 0
Fear Response  Hide
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  15 meter land with 1 meter jump. 3 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 70 Kilograms
Race  Human
Classes  Hero, Apprentice 3, Adept 3
Basic Specialties  Avoider, Powerful, Magical
Advanced Specialties  Avoider, Determined, Aggressive, Stealthy, Sturdy, Magical (Elite)
Extras  Heightened Awareness 1
Skills  Supernatural Philosophy +4 (16 skill points), Bluff +2 (4 skill points), Scripts +2 (4 skill points), History +0 (1 skill point)

The intrepid Captain Stirl was a shining example of the Hokern ideal until he chanced upon a particularly lurid scene of debauchery by a member of the ruling council and became disillusioned. Now he's a vigilante who strives to bring down the Hokern and replace it with a more honestly egalitarian society.

Equipment: 2 orange gems, arbalest with 10 bolts, sword, 119 copper.

Common Spells (6 Charges): Fire breath, Time skip, Flaming body

Elite Spells (6 Charges): Fireball, Swallow whole, Wall of eternity

Paladin of White.jpg


Aaron Mann
Elite   —   25 points
AD  7     GD 6     Will 3     HP  2     Toughness 5
Accuracy  1     Save DC 8     Magic Power 1
Stealth 0     Perception 0     Agility 1
Fear Response  Hide
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  18 meter land with 3.5 meter jump. 6 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 80 Kilograms
Race  Human
Classes  Hero, Apprentice 1, Defender 1, Warrior 1, Explorer 1, Bodyguard 1, Adept 1
Basic Specialties  Defensive, Stubborn, Offensive, Sturdy
Advanced Specialties  Avoider, Determined, Aggressive, Sturdy
Extras  Strong 1, Hopper 1
Skills  Insight +3 (9 skill points), Items +3 (8 skill points), Scripts +3 (8 skill points)

Aaron Mann is a north Enthurian paladin of order Matt. After certain events that got him out of favor with his immediate superior, he was commanded to hunt down and bring the infamous Deathmancer Skrax to justice. Few people really believe that he has a chance.

Equipment: 2 white gems, Sword, Crossbow with 30 bolts, 147 copper

Common Spell (1 Charge): flexible bones

Elite Spell (1 Charge): turn undead

Ranger.jpg


Marianne Fletcher
Elite   —   25 points
AD  7     GD 7     Will 0     HP  2     Toughness 4
Accuracy  1     Save DC 6     Magic Power 0
Stealth 2     Perception 1     Agility 2
Fear Response  Hide, Flee, Frenzy
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  30 meter land with 1 meter jump. 18 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 70 Kilograms
Race  Human
Classes  Hero, Warrior, Skirmisher 2, Combat Whirlwind 1, Veteran 1, Nomad 1
Basic Specialties  Defensive, Offensive, Brutal
Advanced Specialties  Avoider, Ungrabbable, Aggressive, Perceptive, Stealthy, Sturdy
Extras  Strong
Skills  Nature +4 (16 skill points), Bluff +3 (8 skill points), Items +0 (1 skill point)

Ms. Fletcher lives on the outskirts of Hokern, searching for possible locations to begin new mining operations, and defensive weaknesses in neighboring countries to begin new incursions.

Equipment: 2 crossbows with 210 bolts, Arbalest with 20 bolts, 2 swords, Orange gem, Fire bomb, 2089 copper.

Purple Occultist.jpg


Shara
Elite   —   25 points
AD  6     GD 5     Will 1     HP  3     Toughness 4
Accuracy  2     Save DC 8     Magic Power 0
Stealth 2     Perception 2     Agility 2
Fear Response  Flee
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  15 meter land with 1 meter jump. 3 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 60 Kilograms
Race  Human
Classes  Hero, Apprentice 2, Acolyte 1, Adept 2, Warlock 1
Basic Specialties  Offensive, Well-Rounded, Sturdy
Advanced Specialties  Avoider, Determined, Aggressive, Stealthy, Perceptive, Sturdy
Extras  Quick 2
Skills  Supernatural Philosophy +3 (8 skill points), Bluff +3 (8 skill points), Scripts +3 (8 skill points), History +0 (0 skill points)

Shara would have preferred to stay in Muil and continue studying the many exotic tomes her town has collected over the years, but the portal for her town's largest group of nomads closed without warning. Being the person most suited for adventuring remaining in her village, Shara was commanded to go and investigate this disappearance.

Equipment: 2 purple gems, arbalest with 10 bolts, sword, 119 copper

Common Spells (3 charges): resize creature (Suppressible, Resize Object, Enhanced Range), warp state (Triple Shot)

Elite Spells (3 charges): spatial tunneling, wall of prodigal depth

Marth.jpg


Marth Litigus
Elite   —   25 points
AD  9     GD 5     Will 2     HP  2     Toughness 4
Accuracy  2     Save DC 7     Magic Power 0
Stealth 2     Perception 1     Agility 2
Fear Response  Flee, Frenzy, Freeze, Hide
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  26 meter land with 1 meter jump. 14 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 70 Kilograms
Race  Deathtouched
Classes  Hero, Warrior 3, Veteran 1, Sniper 1, Combat Whirlwind 1
Basic Specialties  Avoider, Defensive, Offensive
Advanced Specialties  Avoider, Determined, Aggressive, Stealthy, Perceptive, Sturdy
Extras  Quick 2
Skills  People +4 (16 skill points), Supernatural Philosophy +2 (5 skill points), Bluff +2 (4 skill points)

Marth is a Deathtouched, raised by human Greb as one of their own, who likes to stand on cliff edges as the wind blows on his cloak. Ever since he donned the crown of conviction, he has stopped doubting that he is the best warrior the world has ever known.

Equipment: 1 pink gem, crown of conviction, two swords, longbow, 610 copper.


Skyler Atrude
Elite   —   25 points
AD  8     GD 6     Will 1     HP  2     Toughness 4
Accuracy  1     Save DC 7     Magic Power 0
Stealth 2     Perception 0     Agility 0
Fear Response  Hide
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Purple ]
Movement  22 meter land with 2 meter jump. 15 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 75 Kilograms
Race  Bellig
Classes  Hero, Common Brain Eater 3, Elite Brain Eater 3
Basic Specialties  Avoider, Offensive, Brutal
Advanced Specialties  Avoider, Ungrabbable, Determined, Aggressive, Stealthy, Sturdy
Extras  Fast 2
Skills  Items +4 (16 skill points), People +3 (9 skill points)

Skyler is the last in a long lineage of Atrudes, Belligs who specialize more than usual in consuming the brains of their foes in order to gain their precious knowledge. Skyler aspires to be a great craftsman, adopting the best techniques of every culture.

Equipment: 1 purple gem, brain lock, warp orb, spacehammer, mindslicer, explorer's top, spear, arbalest with 20 bolts, 728 copper


Valen Gorth
Elite   —   24 points
AD  9     GD 8     Will 1     HP  1     Toughness 3
Accuracy  0     Save DC 8     Magic Power -1
Stealth 0     Perception 2     Agility -1
Fear Response  Flee
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Green ], [ Psychic ]
Movement  15 meter land with 3 meter jump. 3 meter swim with 5 meter sink.
Size  0.25 meters     Reach 0.25 meters
Weight 1 Kilogram
Race  Arthropus
Classes  Hero, Scout 1, Psychic Initiate 4, Psychic Exemplar 2
Basic Specialties  Psychic, Avoider, Ungrabbable, Defensive, Offensive
Advanced Specialties  Avoider, Determined, Perceptive, Psychic Aura
Extras  Small, Hopper
Skills  Supernatural Philosophy +4 (17 skill points), Legerdemain +3 (8 skill points)

Strong Aura: 12 meters

Faint Aura: 72 meters

Little Valen is a long way away from home. He was shipwrecked while on vacation, losing all of his immediate family members and becoming stranded in this strange land with only his prodigious telepathic abilities to protect himself.

Equipment: Crown of biohazards with green gem, 700 copper

Bloodlines: Telepathy

Minor Techniques: Ping, Persuasion (Group Persuasion)

Minor Presences: Aura control (Hiding Aura / Shape Aura), Mental security