Difference between revisions of "NPCs"
Foxwarrior (Talk | contribs) (has beens, all of them) |
Foxwarrior (Talk | contribs) (For the Swarm!) |
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|weight=140 [[Kilograms]] | |weight=140 [[Kilograms]] | ||
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− | Anithral's creator, Kul, as he became old and his hopes of achieving personal enlightenment seemed impossible, determined that if he could not achieve enlightenment, he'd create someone who would. Kul instantiated five people with different ideals in the hope that one would succeed. Anithral was imbued with Ambition and Self-Sufficiency, which led him to quickly surpass even his creator's power. With great power comes great appetite, however, so Anithral ate the souls of his four Perfect siblings with such stealth that Kul did not realize his folly before | + | Anithral's creator, Kul, as he became old and his hopes of achieving personal enlightenment seemed impossible, determined that if he could not achieve enlightenment, he'd create someone who would. Kul instantiated five people with different ideals in the hope that one would succeed. Anithral was imbued with Ambition and Self-Sufficiency, which led him to quickly surpass even his creator's power. With great power comes great appetite, however, so Anithral ate the souls of his four Perfect siblings with such stealth that Kul did not realize his folly before it was too late. |
− | Now, Anithral seeks secret magics, while he lives solely off of the souls of copies of himself. | + | Now, Anithral seeks secret magics, while he lives solely off of the souls of copies of himself that the imprisoned Kul is forced to create for him. |
Equipment: 6 [[Pink gem|pink gems]], 3 [[purple gem|purple gems]], 3 [[white gem|white gems]] | Equipment: 6 [[Pink gem|pink gems]], 3 [[purple gem|purple gems]], 3 [[white gem|white gems]] | ||
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Elite Spells (8 charges): [[Enrage]], [[transfer binding]], [[spatial tunneling]], [[word of beckoning]], [[skull grenade]], [[trace bindings]] | Elite Spells (8 charges): [[Enrage]], [[transfer binding]], [[spatial tunneling]], [[word of beckoning]], [[skull grenade]], [[trace bindings]] | ||
− | Paragon Spells ( | + | Paragon Spells (1/8 bound to self): [[Soul crush]], [[panic]], [[inculcate]], [[soul swap]], [[unmortal vigor]] (1 bound to self) |
{{Jpeg|Sky Monk|350px}}{{Creature | {{Jpeg|Sky Monk|350px}}{{Creature | ||
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Paragon Spells (4 charges): [[Soul crush]], [[calm emotions]], [[panic]] | Paragon Spells (4 charges): [[Soul crush]], [[calm emotions]], [[panic]] | ||
+ | |||
+ | {{Creature | ||
+ | |name=Bzoz (Creature Form) |points=538 | ||
+ | |race=[[Swarm]] | ||
+ | |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Pink]] ] | ||
+ | |classes=[[Apprentice|Apprentice 3]], [[Acolyte|Acolyte 2]], [[Adept|Adept 3]], [[Warlock|Warlock 2]], [[Mage|Mage 3]], [[Sorcerer|Sorcerer 2]], [[Archmage|Archmage 1]], [[Arcane Master|Arcane Master 4]] | ||
+ | |basicspecialties=Avoider, Defensive, Offensive, Sturdy, Powerful | ||
+ | |advancedspecialties=Avoider 3, Ungrabbable 3, Determined 3, Aggressive 3, Stealthy 3, Perceptive 3, Sturdy 3, Magical (Elite), Magical (Paragon), Magical (Legend), Super-Magical (Elite), Super-Magical (Paragon), Super-Magical (Legend) | ||
+ | |extras=Gem-Tolerant, Fast 5 | ||
+ | |tier=Legend | ||
+ | |ad=10 |gd=9 |will=4 | ||
+ | |accuracy=0 |stealth=3 |perception=4 |agility=0 | ||
+ | |hp=2 |toughness=6 |savedc=10 |strongman=0 |magic=4 | ||
+ | |size=1 meter |reach=1 meter |movement=40 meter [[land speed|land]] with 4 meter jump. | ||
+ | |weight=40 [[Kilograms]] | ||
+ | |skills=[[Supernatural Philosophy|Supernatural Philosophy +8 (Pink and Purple magic)]] (256 skill points), [[Items|Items +7 (Pink and Purple items)]] (128 skill points), [[Insight|Insight +7 (Identifying what people appreciate or protect)]] (128 skill points), [[Bluff|Bluff +4 (Falsely expressing emotions)]] (26 skill points) | ||
+ | }} | ||
+ | |||
+ | {{Creature | ||
+ | |name=Bzoz (Cloud Form) |points=538 | ||
+ | |race=[[Swarm]] | ||
+ | |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Pink]] ] | ||
+ | |classes=[[Apprentice|Apprentice 4]], [[Acolyte|Acolyte 1]], [[Adept|Adept 3]], [[Warlock|Warlock 2]], [[Mage|Mage 3]], [[Sorcerer|Sorcerer 2]], [[Archmage|Archmage 1]], [[Arcane Master|Arcane Master 4]] | ||
+ | |basicspecialties=Avoider, Defensive, Offensive, Sturdy, Powerful | ||
+ | |advancedspecialties=Avoider 3, Ungrabbable 3, Determined 3, Aggressive 3, Stealthy 3, Perceptive 3, Sturdy 3, Magical (Elite), Magical (Paragon), Magical (Legend), Super-Magical (Elite), Super-Magical (Paragon), Super-Magical (Legend) | ||
+ | |extras=Gem-Tolerant, Fast 5 | ||
+ | |tier=Legend | ||
+ | |ad=10 |gd=9 |will=4 | ||
+ | |accuracy=0 |stealth=3 |perception=4 |agility=0 | ||
+ | |hp=2 |toughness=6 |savedc=10 |strongman=0 |magic=4 | ||
+ | |size=2 meters |reach=1 meter |movement=40 meter [[fly speed|fly]] with 4 meter aerobatics. | ||
+ | |weight=40 [[Kilograms]] | ||
+ | |skills=[[Supernatural Philosophy|Supernatural Philosophy +8 (Pink and Purple magic)]] (256 skill points), [[Items|Items +7 (Pink and Purple items)]] (128 skill points), [[Insight|Insight +7 (Identifying what people appreciate or protect)]] (128 skill points), [[Bluff|Bluff +4 (Falsely expressing emotions)]] (26 skill points) | ||
+ | }} | ||
+ | |||
+ | An eccentric [[Swarm]] magus named Bzoz devoted its life to [[instantiate perfect human]]. Since then, it has spent most of its time creating about four thousand new perfect humans a year (dismissing them from its party so they can do as they will). These perfect humans seek to build the greatest hive the world has ever known, with a Swarm on its throne. For now, Bzoz is on that throne. The initial Servant of the Swarm stat block is immediately below this one. | ||
+ | |||
+ | Equipment: 6 [[Pink gem|pink gems]], 5 [[purple gem|purple gems]] | ||
+ | |||
+ | Common Spells (5 charges): [[Soul command]] (Enhanced Range, Scroll, Mass, Pendulum), [[thoughtweft]], [[warp state]], [[resize creature]] (Suppressible, Resize Object, Enhanced Range, Redundant) | ||
+ | |||
+ | Elite Spells (11 charges): [[Wall of terror]] (Increased Area), [[opposite reaction]] (Alternate Reaction, Overreaction, Pendulum), [[wall of prodigal depth]] (Giant Hole) | ||
+ | |||
+ | Paragon Spells (11 charges): [[Panic]] (Controlled Panic, Increased Area), [[word of recall]] (Repeated Recall), [[instant message]] (Increased Area, Scroll) | ||
+ | |||
+ | Legend Spells (11 charges): [[instantiate perfect human]] | ||
+ | |||
+ | {{Creature | ||
+ | |name=Servant of the Swarm |points=14 | ||
+ | |race=[[Human]] | ||
+ | |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ] | ||
+ | |classes=[[Skirmisher|Skirmisher 4]], [[Defender|Defender 1]], [[Perfect]] | ||
+ | |basicspecialties=Defensive, Offensive, Sturdy, Energetic | ||
+ | |extras=Strong | ||
+ | |tier=Common | ||
+ | |ad=6 |gd=5 |will=1 | ||
+ | |accuracy=0 |stealth=1 |perception=1 |agility=4 | ||
+ | |hp=1 |toughness=5 |savedc=6 |strongman=1 |magic=0 | ||
+ | |size=1 meter |reach=1 meter |movement=35 meter [[land speed|land]] with 1 meter jump. 23 meter [[swim speed|swim]] with 5 meter sink. | ||
+ | |weight=80 [[Kilograms]] | ||
+ | }} | ||
+ | |||
+ | The Servants of the Swarm, with their bald heads and striped robes with deep hoods, mostly work on improving the hive. A few can be seen wandering far and wide in search of treasures and construction tools or techniques to use for improving the construction of this hive, or souls to feed on. The Servants of the Swarm would never harm a Swarm, or fail to rescue one from death, have an enduring love of architecture, and love keeping secrets. As free-willed individuals, some Servants of the Swarm who wander long enough may choose to start up their own hives for other Swarms they find. | ||
+ | |||
+ | Some Servants of the Swarm have gained levels in their adventures beyond those shown here. | ||
+ | |||
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{{Creature | {{Creature |
Revision as of 23:30, 16 December 2016
Bandit Common — 5 points
| |
AD 5 GD 5 Will 0 HP 1 Toughness 4 | |
Accuracy 1 Save DC 6 Magic Power 0 | |
Stealth 1 Perception 0 Agility 1 | |
Fear Response Flee | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 26 meter land with 1 meter jump. 14 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 70 Kilograms | |
Race Human | |
Classes Skirmisher 1 | |
Basic Specialties Offensive | |
Extras Fast |
Bandit Leader Common — 14 points
| |
AD 8 GD 6 Will 0 HP 2 Toughness 4 | |
Accuracy 1 Save DC 6 Magic Power 0 | |
Stealth 1 Perception 0 Agility 4 | |
Fear Response Flee, Hide | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 38 meter land with 1 meter jump. 26 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 75 Kilograms | |
Race Human | |
Classes Skirmisher 4, Warrior 1 | |
Basic Specialties Avoider, Defensive, Offensive, Brutal, Sturdy | |
Extras Strong |
Bandit Mage Common — 9 points
| |
AD 6 GD 5 Will 1 HP 1 Toughness 5 | |
Accuracy 1 Save DC 6 Magic Power 0 | |
Stealth 1 Perception 0 Agility 1 | |
Fear Response Flee | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 26 meter land with 1 meter jump. 14 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 70 Kilograms | |
Race Human | |
Classes Skirmisher 1, Apprentice 1, Acolyte 1 | |
Basic Specialties Offensive, Defensive, Sturdy | |
Extras Fast |
Imperial Soldier Common — 8 points
| |
AD 5 GD 5 Will 0 HP 2 Toughness 4 | |
Accuracy 0 Save DC 6 Magic Power 0 | |
Stealth 0 Perception 0 Agility 0 | |
Fear Response Flee, Frenzy | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 18 meter land with 1 meter jump. 6 meter swim with 5 meter sink | |
Size 1 meter Reach 1 meter | |
Weight 75 Kilograms | |
Race Human | |
Classes Warrior 1, Defender 1 | |
Basic Specialties Brutal, Sturdy | |
Extras Strong |
Imperial Keeneye Common — 12 points
| |
AD 6 GD 6 Will 0 HP 2 Toughness 4 | |
Accuracy 1 Save DC 6 Magic Power 0 | |
Stealth 0 Perception 1 Agility 0 | |
Fear Response Flee, Frenzy, Hide, Freeze | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 24 meter land with 1 meter jump. 12 meter swim with 5 meter sink | |
Size 1 meter Reach 1 meter | |
Weight 75 Kilograms | |
Race Human | |
Classes Warrior 3, Defender 1 | |
Basic Specialties Defensive, Offensive, Brutal, Sturdy | |
Extras Strong |
Imperial Commando Elite — 14 points
| |
AD 8 GD 6 Will 0 HP 1 Toughness 4 | |
Accuracy 2 Save DC 6 Magic Power 0 | |
Stealth 2 Perception 0 Agility 4 | |
Fear Response Flee, Hide | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 28 meter land with 1 meter jump. 16 meter swim with 5 meter sink | |
Size 1 meter Reach 1 meter | |
Weight 70 Kilograms | |
Race Human | |
Classes Warrior 1, Skirmisher 2, Assassin 1 | |
Basic Specialties Avoider, Defensive, Offensive | |
Advanced Specialties Aggressive, Stealthy | |
Extras Quick |
Royal Guard Elite — 24 points
| |
AD 8 GD 7 Will 1 HP 2 Toughness 5 | |
Accuracy 1 Save DC 6 Magic Power 0 | |
Stealth 0 Perception 1 Agility 2 | |
Fear Response Frenzy, Hide, Flee, Freeze | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 29 meter land with 1 meter jump. 17 meter swim with 5 meter sink | |
Size 1 meter Reach 1 meter | |
Weight 80 Kilograms | |
Race Human | |
Classes Warrior 3, Defender 1, Skirmisher 1, Veteran 1, Bodyguard 1 | |
Basic Specialties Avoider, Defensive, Offensive, Brutal, Sturdy | |
Advanced Specialties Avoider, Ungrabbable, Aggressive, Sturdy | |
Extras Strong |
Powak Officer Common — 5 points
| |
AD 5 GD 5 Will 0 HP 1 Toughness 5 | |
Accuracy 0 Save DC 6 Magic Power 0 | |
Stealth 0 Perception 0 Agility 0 | |
Fear Response Frenzy | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 21 meter land with 1 meter jump. 9 meter swim with 5 meter sink | |
Size 1 meter Reach 1 meter | |
Weight 70 Kilograms | |
Race Human | |
Classes Defender 1 | |
Basic Specialties Sturdy | |
Extras Fast |
Powak Middle-Manager Elite — 14 points
| |
AD 5 GD 5 Will 3 HP 1 Toughness 4 | |
Accuracy 1 Save DC 8 Magic Power 0 | |
Stealth 1 Perception 2 Agility 0 | |
Fear Response Flee | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 21 meter land with 1 meter jump. 9 meter swim with 5 meter sink | |
Size 1 meter Reach 1 meter | |
Weight 60 Kilograms | |
Race Human | |
Classes Apprentice 3, Adept 1 | |
Basic Specialties Stubborn, Offensive, Well-Rounded | |
Advanced Specialties Determined, Perceptive | |
Extras Fast |
Equipment: purple gem attuned to warp state, purple gem attuned to spatial tunneling
Common Spells: warp state, speak!, resize creature
Elite Spells: spatial tunneling
Dangerous Construction Worker Common — 19 points
| |
AD 9 GD 8 Will 0 HP 1 Toughness 6 | |
Accuracy 1 Save DC 6 Magic Power 0 | |
Stealth 0 Perception 1 Agility 5 | |
Fear Response Flee | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 27 meter land with 7 meter jump. 15 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 75 Kilograms | |
Race Human | |
Classes Explorer 5, Spelunker | |
Basic Specialties Avoider, Ungrabbable, Defensive, Offensive, Sturdy | |
Advanced Specialties Avoider, Sturdy | |
Extras Fast 2 |
Flamespike Executioner Elite — 37 points
| |
AD 8 GD 6 Will 3 HP 2 Toughness 4 | |
Accuracy 3 Save DC 7 Magic Power 1 | |
Stealth 2 Perception 0 Agility 4 | |
Fear Response Flee | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 31 meter land with 1 meter jump. 19 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 70 Kilograms | |
Race Human | |
Classes Apprentice 2, Skirmisher 2, Adept 3, Warlock 1, Assassin 1 | |
Basic Specialties Avoider, Stubborn, Offensive, Powerful | |
Advanced Specialties Avoider, Ungrabbable, Determined, Aggressive, Energetic, Stealthy, Sturdy, Magical, Super-Aggressive | |
Extras Destructive 2 |
Equipment: Two orange gems
Common Spells (2 charges): cannibalism (Triple Shot), fire breath (Increased Area)
Elite Spells (7 charges): fireball, firebolts, fireswallowing
Heffo the Fire Giant Elite — 87 points
| |
AD 6 (after -1 Armor) GD 7 Will 3 HP 2 Toughness 6 | |
Accuracy 3 Save DC 7 Magic Power 0 | |
Stealth -1 (after -1 Armor) Perception 2 Agility -3 (after -2 Armor) | |
Fear Response Frenzy, Flee, Freeze | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 32 meter land with 10 meter jump. 20 meter swim with 5 meter sink. | |
Size 4 meters Reach 2.25 meters | |
Weight 4480 Kilograms | |
Race Human | |
Classes Warrior 2, Skirmisher 1, Defender 1, Apprentice 1, Assassin 1, Bodyguard 1, Spelunker 1, Adept 2 | |
Basic Specialties Avoider, Stubborn, Defensive, Offensive, Magical | |
Advanced Specialties Avoider, Ungrabbable, Determined, Aggressive, Energetic, Perceptive, Sturdy, Magical, Super-Aggressive | |
Extras Big 2 | |
Skills Legerdemain -2 (after -2 Armor), Items +6 (64 skill points), Supernatural Philosophy +4 (16 skill points), History +2 (6 skill points) |
Equipment: Fullplate, 3 orange gems, massive hammer.
Common Spells (4 charges): Fire breath
Elite Spells (5 charges): Fireball, firebolts
Ancient Master of the Orange Way Paragon — 92 points
| |
AD 9 GD 6 Will 4 HP 4 Toughness 4 | |
Accuracy 4 Save DC 8 Magic Power 2 | |
Stealth 2 Perception 1 Agility 3 | |
Fear Response Hide | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 31 meter land with 1 meter jump. 19 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 60 Kilograms | |
Race Human | |
Classes Apprentice 3, Skirmisher 2, Adept 3, Nomad 2, Mage 2, Quickfoot 1 | |
Basic Specialties Avoider, Stubborn, Offensive, Powerful, Sturdy | |
Advanced Specialties Avoider 2, Ungrabbable, Determined 2, Aggressive 2, Energetic, Stealthy, Perceptive, Sturdy 2, Super-Aggressive 2 | |
Extras Destructive 2 |
Equipment: Six orange gems
Common Spells (3 charges): time skip, flaming body, slow
Elite Spells (3 charges): fireball, fireswallowing, wall of eternity
Paragon Spells (2 charges): fire burst, haste
Flame Trapper Paragon — 139 points
| |
AD 10 GD 7 Will 3 HP 2 Toughness 6 | |
Accuracy 5 Save DC 8 Magic Power 1 | |
Stealth 3 Perception 2 Agility 5 | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 35 meter land speed with 1 meter jump. 23 meter swim speed with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 90 Kilograms | |
Race Human | |
Classes Apprentice 1, Skirmisher 4, Assassin 1, Adept 4, Mage 4, Sorcerer 1 | |
Basic Specialties Avoider, Defensive, Sturdy, Offensive, Powerful | |
Advanced Specialties Avoider 2, Ungrabbable 2, Determined 2, Aggressive 2, Stealthy 2, Sturdy 2, Perceptive 2, Magical (Elite), Magical (Paragon), Super-Aggressive 2 | |
Extras Destructive 3 |
Necessary Equipment: Seven orange gems
Helpful Equipment: Seven league boots with purple gem, crystal ball or corpse mirror.
Common Spells (1 Charge): Time skip
Elite Spells (7 Charges): Delay spell, fireball (Increased Area), wall of eternity (Enhanced Range), swallow whole
Paragon Spells (8 Charges): Haste, fire burst, temporal feast, invasive surgery
Exguth, Tomb King of Enthuria Elite — 29 points
| |
AD 8 (after -1 Armor) GD 7 Will 3 HP 1 Toughness 6 | |
Accuracy 1 Save DC 7 Magic Power 0 | |
Stealth -1 (after -1 Armor) Perception 2 Agility -1 (after -2 Armor) | |
Fear Response Flee, Hide, Frenzy, Freeze | |
Descriptors [ Blooded ], [ Bony ], [ Undead ] | |
Movement 27 meter land with 10 meter jump (after flexible bones). 15 meter swim with 5 meter sink. | |
Size 1 meter Reach 2 meters | |
Weight 80 Kilograms | |
Race Human | |
Classes Unliving, Warrior 4, Explorer 1, Veteran 1, Spelunker 1, Mountaineer 1 | |
Basic Specialties Avoider, Stubborn, Defensive, Offensive, Sturdy | |
Advanced Specialties Avoider, Ungrabbable, Determined, Aggressive, Perceptive, Sturdy | |
Extras Strong | |
Skills History +6 (64 skill poitns), Insight +6 (64 skill points), People +5 (32 skill points), Bluff +3 (8 skill points), Legerdemain -2 (after -2 Armor) |
Exguth's High Priest grants him the benefits of thoughtweft, bone armor, flexible bones, unmortal vigor, and raise dead. The benefits of these spells have been included above, where possible.
Equipment: Bonebiter spear with white gem. Crown of the lich king with white gem.
Enthurian High Priest Legend — 198 points
| |
AD 9 GD 6 Will 7 HP 4 Toughness 5 | |
Accuracy 1 Save DC 12 Magic Power 4 | |
Stealth 0 Perception 0 Agility 0 | |
Fear Response Hide | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 15 meter land with 1 meter jump. 3 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 90 Kilograms | |
Race Human | |
Classes Apprentice 5, Adept 5, Mage 3, Archmage 1 | |
Basic Specialties Avoider, Stubborn, Offensive, Powerful, Sturdy | |
Advanced Specialties Avoider 2, Ungrabbable, Determined 3, Aggressive 2, Might & Magic, Perceptive, Sturdy 3, Magical (Elite), Super-Determined 2 | |
Extras Heightened Awareness 1, Destructive 4 |
Equipment: 9 white gems and 5 pink gems.
Common Spells (3/5 bound to Exguth): thoughtweft, bone armor, flexible bones, soul command, bone bolts
Elite Spells (0/8 bound to Exguth): spine throw, animate skeletons, bone prison, trace bindings, transfer binding
Paragon Spells (1/3 bound to Exguth): unmortal vigor, panic, x-ray vision
Legend Spells (1/1 bound to Exguth): raise dead
The Scion of Heretics Legend — 293 points
| |
AD 9 (after -1 Armor) GD 8 Will 6 HP 3 Toughness 6 | |
Accuracy 2 Save DC 11 Magic Power 5 | |
Stealth -1 (after -1 Armor) Perception 1 Agility 0 | |
Fear Response Freeze | |
Descriptors [ Blooded ], [ Bony ], [ Undead ] | |
Movement 15 meter land with 4 meter jump (after flexible bones). 3 meter swim with 5 meter sink. | |
Size 1 meter Reach 2 meters (after flexible bones) | |
Weight 90 Kilograms | |
Race Human | |
Classes Unliving, Apprentice 5, Adept 5, Mage 4, Archmage 2 | |
Basic Specialties Avoider, Stubborn, Offensive, Powerful, Sturdy | |
Advanced Specialties Avoider 3, Ungrabbable 3, Determined 3, Aggressive 3, Perceptive 2, Magical (Elite), Sturdy 3, Super-Aggressive, Super-Determined | |
Extras Destructive 2, Heightened Awareness 1, Gem-Tolerant 2 | |
Skills Bluff +7 (128 skill points), Insight +5 (64 skill points), Supernatural Philosophy +5 (64 skill points), History +4 (32 skill points), Legerdemain -2 (after -2 Armor) |
The Scion of Heretics is under the effects of Bone Armor, Flexible Bones, Regeneration, and Raise Dead.
Once a high priestess of Enthuria named Louka, she got lost on an ill-fated journey to seek an alliance with Greb. Now, she returns many years later as The Scion, claiming to have spoken with the lord of the afterlife, and been reborn in its image. She brings hope of a Second Life to all the peasantry of Enthuria, claiming that the lord of the afterlife has given her knowledge of a beautiful future in which all can live like kings. Her teachings both explicitly and implicitly reject the current social order, declaring that the divine mandate of the Tomb-Kings is heresy before the true rulership of the lord of the afterlife.
Equipment: 7 white gems, 5 pink gems, and 4 orange gems.
Common Spells (2/5 bound to Self): thoughtweft, bone armor, flexible bones, soul command, bone bolts
Elite Spells (0/8 bound to Self): spine throw, animate skeletons, bone prison, trace bindings, transfer binding
Paragon Spells (1/4 bound to Self): unmortal vigor, panic, x-ray vision, perfect satiation
Legend Spells (1/2 bound to Self): raise dead, time stop
Deathmancer Skrax Legend — 594 points
| |
AD 9 GD 9 Will 5 HP 2 Toughness 7 | |
Accuracy 3 Save DC 10 Magic Power 2 | |
Stealth 3 Perception 3 Agility 3 | |
Fear Response Hide | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 39 meter land with 1 meter jump. 27 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 60 Kilograms | |
Race Human | |
Classes Apothecary 1, Apprentice 4, Poisoner 1, Adept 3, Warlock 1, Doctor 1, Mage 3, Sorcerer 1, Archmage 1, Arcane Master 4 | |
Basic Specialties Stubborn, Defensive, Offensive, Powerful, Sturdy | |
Advanced Specialties Avoider 3, Ungrabbable 3, Determined 3, Aggressive 3, Perceptive 3, Stealthy 3, Sturdy 3, Magical (Elite), Magical (Paragon), Magical (Legend), Super-Magical (Elite), Super-Magical (Paragon), Super-Magical (Legend) | |
Extras Fast 4, Quick 3, Gem-Tolerant 3 |
Necessary Equipment: 7 white gems, 3 purple gems, 3 pink gems.
Extra Equipment: 5 centimeter portable hole with purple gem.
Common Spells (4 charges): necromancer's touch, bone armor, soul command (Triple Shot, Increased Range, Pendulum), warp state
Elite Spells (10 charges): trace bindings, skull grenade (Pendulum), enrage (Increased Range, Pendulum)
Paragon Spells (10 charges): necromantic aura, unmortal vigor (Triple Shot), wall of bone (Enhanced Area, Increased Range), soul crush (Triple Shot, Increased Range), instant message (Enhanced Area), invisibility (Triple Shot)
Legend Spells (11 charges): death ward
Kran Cooper, Infernal Archaeologist Legend — 519 points
| |
AD 10 GD 10 (after +1 Armor) Will 4 HP 3 Toughness 5 | |
Accuracy 2 Save DC 10 Magic Power 4 | |
Stealth 3 (after -1 Armor) Perception 4 Agility 2 (after -2 Armor) | |
Fear Response Flee | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 33 meter land with 21 meter jump. 21 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 70 Kilograms | |
Race Human | |
Classes Explorer 3, Apprentice 2, Veteran 1, Nomad 1, Spelunker 1, Adept 2, Tracker 1, Duelist 1, Warlord 1, Mage 2, Stalker 1, Speed Racer 1, Archmage 1, Arcane Master 1 | |
Basic Specialties Avoider, Defensive, Offensive, Well-Rounded, Brutal | |
Advanced Specialties Avoider 3, Ungrabbable 3, Determined 3, Aggressive 3, Might & Magic 3, Perceptive 3, Stealthy 3, Sturdy 3, Super-Perceptive, Super-Aggressive | |
Extras Hopper 4, Strong 2, Heightened Awareness 1 | |
Skills History +8 (256 skill points), Scripts +7 (128 skill points), Items +7 (128 skill points), Supernatural Philosophy +4 (16 skill points), Legerdemain -2 (after -2 Armor) |
Necessary Equipment: 5 orange gems, armor spikes
Equipment: Gauntlet of chewing with orange gem, elite wand of trace bindings with white gem, elite wand of spatial tunneling with purple gem
Common Spells (2 Charges): Cannibalism, flaming body
Elite Spells (2 Charges): Wall of eternity (Pendulum), fireball
Paragon Spells (2 Charges): consumed by fire, temporal feast (Increased Range)
Legend Spells (2 Charges): Time stop
Necessary Equipment: White gem, 5 blue gems, orange gem, sword
Equipment: Crown of fire control and orange gem, chainmail
Common Spells (6 charges): glowing orb (Increased Area), electrocute, air dash (Pendulum)
Elite Spells (3 charges): Fireball (Fire Column, Stormball, Increased Area, Magmatize, Charged), blood cloud (Fast Cloud)
Paragon Spells (3 charges): none
Legend Spells (3 charges): Air shield, levitate
Master Bounty Hunter Paragon — 102 points
| |
AD 10 GD 7 Will 2 HP 3 Toughness 5 | |
Accuracy 3 Save DC 7 Magic Power 0 | |
Stealth 3 Perception 2 Agility 8 | |
Fear Response Hide, Frenzy | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 49 meter land with 12 meter jump. 37 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 80 Kilograms | |
Race Human | |
Classes Warrior 1, Skirmisher 3, Explorer 1, Sniper 1, Assassin 1, Combat Whirlwind 1, Spelunker 1, Stunt Shooter 1, Opportunist 1, Quickfoot 1 | |
Basic Specialties Avoider, Defensive, Offensive, Brutal, Sturdy | |
Advanced Specialties Avoider 2, Ungrabbable 2, Determined, Aggressive 2, Energetic, Stealthy 2, Perceptive 2, Sturdy 2 | |
Extras Strong, Hopper 2 |
Equipment: Three of the following sets:
- Warpbalest with purple gem and 30 bolts.
- Gravity's bow, longbow, soporific arrow, fascinating trinket, pink gem, and 60 arrows.
- Skip cannon, melter cannon, fire bomb, and an orange gem.
- Blade of purification, shadow dagger, boneshooter, and a white gem.
- Common wand of warp state and a purple gem.
- Elite wand of fireball and an orange gem.
- Elite wand of earth travel and a green gem.
- Seven league boots and a purple gem.
- Jetpack and an orange gem.
- Illusory armor and a white gem.
Hidden Wanderer Paragon — 153 points
| |
AD 10 GD 8 Will 1 HP 2 Toughness 5 | |
Accuracy 3 Save DC 8 Magic Power 0 | |
Stealth 5 Perception 2 Agility 12 | |
Fear Response Hide | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 122 meter land with 1 meter jump. 110 meter swim with 5 meter sink. 117 meter burrow. 109 meter teleport. | |
Size 1 meter Reach 1 meter | |
Weight 60 Kilograms | |
Race Human | |
Classes Skirmisher 5, Sniper 1, Assassin 1, Sadist 1, Quickfoot 5 | |
Basic Specialties Avoider, Defensive, Offensive, Well-Rounded, Sturdy | |
Advanced Specialties Avoider 2, Ungrabbable 2, Determined, Aggressive 2, Energetic, Stealthy 2, Perceptive, Sturdy, Super-Stealthy 2 | |
Extras Fast 6 |
Equipment: Elite wand of earth travel, common wand of warp state, paragon wand of invisibility. One white gem, one green gem, and one purple gem. All spells cast on self. Assorted weapons (sword, 3 throwing knives).
Anithral, Devourer of Innocence Paragon — 138 points
| |
AD 7 (after -1 Armor) GD 8 Will 5 HP 3 Toughness 6 | |
Accuracy 0 Save DC 10 Magic Power 0 | |
Stealth 1 (after -1 Armor) Perception 3 Agility -2 (after -2 Armor) | |
Fear Response N/A | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 27 meter land with 1 meter jump. 14 meter teleport speed. 15 meter swim speed with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 140 Kilograms | |
Race Human | |
Classes Apprentice 5, Adept 5, Mage 5, Perfect 1 | |
Basic Specialties Stubborn, Defensive, Offensive, Sturdy, Magical | |
Advanced Specialties Avoider 2, Ungrabbable 2, Determined 2, Stealthy 2, Perceptive 2, Energetic 2, Sturdy 2, Magical (Elite), Magical (Paragon), Super-Determined, Super-Sturdy | |
Extras Gem-Tolerant |
Anithral's creator, Kul, as he became old and his hopes of achieving personal enlightenment seemed impossible, determined that if he could not achieve enlightenment, he'd create someone who would. Kul instantiated five people with different ideals in the hope that one would succeed. Anithral was imbued with Ambition and Self-Sufficiency, which led him to quickly surpass even his creator's power. With great power comes great appetite, however, so Anithral ate the souls of his four Perfect siblings with such stealth that Kul did not realize his folly before it was too late.
Now, Anithral seeks secret magics, while he lives solely off of the souls of copies of himself that the imprisoned Kul is forced to create for him.
Equipment: 6 pink gems, 3 purple gems, 3 white gems
Common Spells (2/8 bound to self): Disconcerting song, soul command, warp state (1 bound to self), bone armor (1 bound to self), glowing orb
Elite Spells (8 charges): Enrage, transfer binding, spatial tunneling, word of beckoning, skull grenade, trace bindings
Paragon Spells (1/8 bound to self): Soul crush, panic, inculcate, soul swap, unmortal vigor (1 bound to self)
Sky Monk Paragon — 109 points
| |
AD 9 GD 8 Will 0 HP 3 Toughness 7 | |
Accuracy 2 Save DC 6 Magic Power 0 | |
Stealth 0 Perception 3 Agility 3 | |
Fear Response Frenzy, Flee | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 52 meter land speed with 20 meter jump. 40 meter swim speed with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 70 Kilograms | |
Race Human | |
Classes Warrior 4, Skirmisher 1, Spelunker 2, Combat Whirlwind 1, Duelist 1, Brute 3 | |
Basic Specialties Avoider, Ungrabbable, Offensive, Brutal, Sturdy | |
Advanced Specialties Avoider 2, Ungrabbable, Aggressive 2, Energetic, Perceptive 2, Sturdy 2, Super-Sturdy 2 | |
Extras Hopper 2 |
Equipment: Crown of comprehension, purple gem
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Battle Demagogue Elite — 32 points
| |
AD 8 GD 6 Will 4 HP 2 Toughness 4 | |
Accuracy 2 Save DC 9 Magic Power 0 | |
Stealth 1 Perception 1 Agility 0 | |
Fear Response Flee | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 27 meter land speed with 1 meter jump. 15 meter swim speed with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 80 Kilograms | |
Race Human | |
Classes Apprentice 4, Adept 3, Warlock 1 | |
Basic Specialties Avoider, Stubborn, Offensive, Sturdy | |
Advanced Specialties Avoider, Ungrabbable, Determined, Aggressive, Stealthy, Perceptive, Super-Determined | |
Extras Fast 2 |
Equipment: Three pink gems
Common Spells (4 charges): Disconcerting song (Increased Area), thoughtweft, soul command (Enhanced Range), teleportation tagalong
Elite Spells (4 charges): Wall of terror, enrage, eruption of bliss
Soulsinger Legend — 209 points
| |
AD 10 GD 7 Will 8 HP 3 Toughness 5 | |
Accuracy 3 Save DC 12 Magic Power 0 | |
Stealth 2 Perception 2 Agility 3 | |
Fear Response Flee | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 51 meter land speed with 1 meter jump. 39 meter swim speed with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 80 Kilograms | |
Race Human | |
Classes Apprentice 5, Adept 3, Warlock 2, Diplomat 1, Mage 3, Manipulator 1 | |
Basic Specialties Avoider, Stubborn, Defensive, Offensive, Sturdy | |
Advanced Specialties Avoider 2, Ungrabbable 2, Determined 3, Aggressive 2, Energetic, Stealthy 2, Perceptive 2, Sturdy 2, Super-Determined 2 | |
Extras Fast 5 |
Equipment: 11 pink gems
Common Spells (5 charges): Disconcerting song (Increased Area), thoughtweft (Enhanced Range), soul command (Triple Shot, Enhanced Range), teleportation tagalong, freeze flame
Elite Spells (5 charges): Wall of terror, enrage, eruption of bliss
Paragon Spells (4 charges): Soul crush, calm emotions, panic
Bzoz (Creature Form) Legend — 538 points
| |
AD 10 GD 9 Will 4 HP 2 Toughness 6 | |
Accuracy 0 Save DC 10 Magic Power 4 | |
Stealth 3 Perception 4 Agility 0 | |
Descriptors [ Blooded ], [ Bony ], [ Living ], [ Pink ] | |
Movement 40 meter land with 4 meter jump. | |
Size 1 meter Reach 1 meter | |
Weight 40 Kilograms | |
Race Swarm | |
Classes Apprentice 3, Acolyte 2, Adept 3, Warlock 2, Mage 3, Sorcerer 2, Archmage 1, Arcane Master 4 | |
Basic Specialties Avoider, Defensive, Offensive, Sturdy, Powerful | |
Advanced Specialties Avoider 3, Ungrabbable 3, Determined 3, Aggressive 3, Stealthy 3, Perceptive 3, Sturdy 3, Magical (Elite), Magical (Paragon), Magical (Legend), Super-Magical (Elite), Super-Magical (Paragon), Super-Magical (Legend) | |
Extras Gem-Tolerant, Fast 5 | |
Skills Supernatural Philosophy +8 (Pink and Purple magic) (256 skill points), Items +7 (Pink and Purple items) (128 skill points), Insight +7 (Identifying what people appreciate or protect) (128 skill points), Bluff +4 (Falsely expressing emotions) (26 skill points) |
Bzoz (Cloud Form) Legend — 538 points
| |
AD 10 GD 9 Will 4 HP 2 Toughness 6 | |
Accuracy 0 Save DC 10 Magic Power 4 | |
Stealth 3 Perception 4 Agility 0 | |
Descriptors [ Blooded ], [ Bony ], [ Living ], [ Pink ] | |
Movement 40 meter fly with 4 meter aerobatics. | |
Size 2 meters Reach 1 meter | |
Weight 40 Kilograms | |
Race Swarm | |
Classes Apprentice 4, Acolyte 1, Adept 3, Warlock 2, Mage 3, Sorcerer 2, Archmage 1, Arcane Master 4 | |
Basic Specialties Avoider, Defensive, Offensive, Sturdy, Powerful | |
Advanced Specialties Avoider 3, Ungrabbable 3, Determined 3, Aggressive 3, Stealthy 3, Perceptive 3, Sturdy 3, Magical (Elite), Magical (Paragon), Magical (Legend), Super-Magical (Elite), Super-Magical (Paragon), Super-Magical (Legend) | |
Extras Gem-Tolerant, Fast 5 | |
Skills Supernatural Philosophy +8 (Pink and Purple magic) (256 skill points), Items +7 (Pink and Purple items) (128 skill points), Insight +7 (Identifying what people appreciate or protect) (128 skill points), Bluff +4 (Falsely expressing emotions) (26 skill points) |
An eccentric Swarm magus named Bzoz devoted its life to instantiate perfect human. Since then, it has spent most of its time creating about four thousand new perfect humans a year (dismissing them from its party so they can do as they will). These perfect humans seek to build the greatest hive the world has ever known, with a Swarm on its throne. For now, Bzoz is on that throne. The initial Servant of the Swarm stat block is immediately below this one.
Equipment: 6 pink gems, 5 purple gems
Common Spells (5 charges): Soul command (Enhanced Range, Scroll, Mass, Pendulum), thoughtweft, warp state, resize creature (Suppressible, Resize Object, Enhanced Range, Redundant)
Elite Spells (11 charges): Wall of terror (Increased Area), opposite reaction (Alternate Reaction, Overreaction, Pendulum), wall of prodigal depth (Giant Hole)
Paragon Spells (11 charges): Panic (Controlled Panic, Increased Area), word of recall (Repeated Recall), instant message (Increased Area, Scroll)
Legend Spells (11 charges): instantiate perfect human
Servant of the Swarm Common — 14 points
| |
AD 6 GD 5 Will 1 HP 1 Toughness 5 | |
Accuracy 0 Save DC 6 Magic Power 0 | |
Stealth 1 Perception 1 Agility 4 | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 35 meter land with 1 meter jump. 23 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 80 Kilograms | |
Race Human | |
Classes Skirmisher 4, Defender 1, Perfect | |
Basic Specialties Defensive, Offensive, Sturdy, Energetic | |
Extras Strong |
The Servants of the Swarm, with their bald heads and striped robes with deep hoods, mostly work on improving the hive. A few can be seen wandering far and wide in search of treasures and construction tools or techniques to use for improving the construction of this hive, or souls to feed on. The Servants of the Swarm would never harm a Swarm, or fail to rescue one from death, have an enduring love of architecture, and love keeping secrets. As free-willed individuals, some Servants of the Swarm who wander long enough may choose to start up their own hives for other Swarms they find.
Some Servants of the Swarm have gained levels in their adventures beyond those shown here.
The Preventer Elite — 119 points
| |
AD 7 GD 6 Will 2 HP 3 Toughness 7 | |
Accuracy 2 Save DC 8 Magic Power 0 | |
Stealth 1 Perception 1 Agility -3 | |
Descriptors [ Machine ] | |
Movement 36 meter land speed with 4 meter jump. 21 meter swim speed with 30 meter sink. | |
Size 4 meters Reach 2.25 meters | |
Weight 3200 Kilograms | |
Race Multiplicity Golem | |
Classes Special (Common) 4, Skirmisher 1, Special (Elite) 4, Nomad 1 | |
Basic Specialties Avoider, Defensive, Offensive, Sturdy, Brutal | |
Advanced Specialties Avoider, Ungrabbable, Determined, Aggressive, Sturdy, Stealthy, Perceptive, Energetic, Super-Sturdy | |
Extras Big 2, Strong 1 |
Equipment: Mundanity shrine with orange gem, common wand of resize creature with purple gem cast on self (enlarge) but not carried, mace
Door-Fighter Elite — 60 points
| |
AD 7 GD 8 Will 0 HP 3 Toughness 5 | |
Accuracy 1 Save DC 6 Magic Power 0 | |
Stealth 1 Perception 2 Agility -1 | |
Fear Response Flee, Frenzy, Hide, Freeze | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 40 meter land with 1 meter jump. 28 meter swim speed with 5 meter sink. | |
Size 2 meters Reach 1.5 meters | |
Weight 720 Kilograms | |
Race Human | |
Classes Warrior 4, Skirmisher 1, Combat Whirlwind, Rapid Shooter 2, Sniper 1 | |
Basic Specialties Avoider, Ungrabbable, Offensive, Brutal, Sturdy | |
Advanced Specialties Avoider, Ungrabbable, Aggressive, Stealthy, Perceptive, Sturdy, Super-Aggressive | |
Extras Big, Strong |
Goes around to abandoned or isolated buildings to hunt for rogue doors. No door is safe from this elite warrior.
Equipment: Three throwing knives, battering ram.
The Geat Paragon — 134 points
| |
AD 9 GD 9 Will 2 HP 4 Toughness 5 | |
Accuracy 1 Save DC 8 Magic Power 0 | |
Stealth 0 (after -1 Armor) Perception 3 Agility 4 (after -2 Armor) | |
Fear Response Frenzy, Hide, Freeze | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 60 meter land with 14 meter jump. 48 meter swim speed with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 130 Kilograms | |
Race Human | |
Classes Warrior 2, Skirmisher 3, Assassin 1, Spelunker 1, Mountaineer 1, Brawler 1, Berserker 1, Perfect Goth 3, Pneumatist 1 | |
Basic Specialties Avoider, Ungrabbable, Offensive, Sturdy, Brutal | |
Advanced Specialties Avoider 2, Ungrabbable 2, Determined 2, Aggressive 2, Energetic, Stealthy, Perceptive 2, Sturdy 2, Super-Sturdy, Super-Aggressive | |
Extras Strong, Hopper 3 |
Equipment: Chainmail, shield, sword.
Nerva Enquiser Paragon — 151 points
| |
AD 8 GD 8 Will 4 HP 3 Toughness 5 | |
Accuracy 2 Save DC 9 Magic Power 2 | |
Stealth 2 Perception 2 Agility 4 | |
Fear Response Freeze | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 33 meter land with 1 meter jump. 21 meter swim speed with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 60 Kilograms | |
Race Human | |
Classes Defender 1, Warrior 2, Scout 1, Apprentice 1, Ambusher 1, Adept 4, Diplomat 1, Mage 2, Sorcerer 2 | |
Basic Specialties Stubborn, Defensive, Offensive, Sturdy, Brutal | |
Advanced Specialties Avoider 2, Ungrabbable 2, Determined 2, Aggressive 2, Might & Magic 2, Stealthy 2, Perceptive 2, Sturdy 2, Energetic 2, Magical (Elite), Magical (Paragon) | |
Extras Strong 2, Gem-Tolerant | |
Skills Nature +6 (64 skill points), People +6 (64 skill points), Insight +5 (32 skill points) |
Nerva Enquiser, Friend of Woodland Creatures, usually has a plethora of wildlife attuned as familiars, with whom she speaks freely via her crown of comprehension. She tends to traipse through the forest, singing merrily, and is sometimes seen with a squadron of midgets.
Equipment: 4 green gems, 3 purple gems. Crown of comprehension with purple gem.
Common Spells (1 Charge): Resize creature
Elite Spells (7 Charges): Attune familiar (Meatspace, Triple Shot), earth travel (Triple Shot), extrude (Enhanced Range), word of beckoning.
Paragon Spells (7 Charges): Word of recall, carve.
King of the Humans Common — 4 points
| |
AD 5 GD 5 Will 0 HP 1 Toughness 4 | |
Accuracy 0 Save DC 6 Magic Power 0 | |
Stealth 0 Perception 0 Agility 0 | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 15 meter land with 1 meter jump. 3 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 120 Kilograms | |
Race Human | |
Extras Strong 1 |
The King of the Humans claims this title because his relatively small and predominantly human kingdom is surrounded on most sides by non-human settlements and countries, aside from the side which is an ocean.
Black Guide Elite — 14 points
| |
AD 5 GD 5 Will 2 HP 3 Toughness 4 | |
Accuracy 1 Save DC 7 Magic Power 0 | |
Stealth 0 Perception 0 Agility 1 | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 15 meter land with 1 meter jump. 3 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 50 Kilograms | |
Race Human | |
Classes Apprentice 3, Warlock 1 | |
Advanced Specialties Magical (Elite), Sturdy | |
Extras Quick |
Equipment: Black gem
Common Spells (3 Charges): Astral journey (Astral Skin), blessing of consecration (Extreme Blessing), nullify momentum
Elite Spells (4 Charges): none
Messenger of the Angels Elite — 26 points
| |
AD 7 GD 5 Will 3 HP 3 Toughness 5 | |
Accuracy 2 Save DC 8 Magic Power 0 | |
Stealth 0 Perception 0 Agility 1 | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 15 meter land with 1 meter jump. 3 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 50 Kilograms | |
Race Human | |
Classes Apprentice 4, Adept 2, Warlock 1 | |
Advanced Specialties Aggressive, Determined, Magical (Elite), Sturdy, Super-Sturdy | |
Extras Quick |
Equipment: Two black gems
Common Spells (4 Charges): Astral journey (Astral Skin), blessing of consecration (Extreme Blessing), summon angel, nullify momentum
Elite Spells (6 Charges): Exorcism, mass sacrifice
Sample 25 point characters
Following are a few 25 point, 4200 copper characters for quickly starting a low-level campaign, with 25 skill points distributed. Keep in mind that you can use multiple cheaper characters instead of a single expensive one. Note that these have been given the Hero class, and you may wish to remove it.
Barbarian Champion Elite — 25 points
| |
AD 6 GD 6 Will 0 HP 2 Toughness 5 | |
Accuracy 2 Save DC 6 Magic Power 0 | |
Stealth 1 Perception 2 Agility 2 | |
Fear Response Flee, Hide, Frenzy | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 32 meter land with 10 meter jump. 20 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 90 Kilograms | |
Race Human | |
Classes Hero, Warrior 2, Skirmisher 1, Berserker 1, Spelunker 1, Brawler 1 | |
Basic Specialties Offensive, Sturdy, Brutal | |
Advanced Specialties Avoider, Ungrabbable, Aggressive, Stealthy, Perceptive, Sturdy | |
Extras Hopper 2 | |
Skills Nature +4 (16 skill points), Bluff +3 (9 skill points) |
Equipment: massive axe, spear, sword, 6 throwing knives, shield, willcrusher with pink gem, fascinating trinket, 897 copper worth of fine goods.
Captain Stirl Elite — 25 points
| |
AD 8 GD 5 Will 1 HP 2 Toughness 4 | |
Accuracy 0 Save DC 7 Magic Power 3 | |
Stealth 1 Perception -1 Agility 0 | |
Fear Response Hide | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 15 meter land with 1 meter jump. 3 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 70 Kilograms | |
Race Human | |
Classes Hero, Apprentice 3, Adept 3 | |
Basic Specialties Avoider, Powerful, Magical | |
Advanced Specialties Avoider, Determined, Aggressive, Stealthy, Sturdy, Magical (Elite) | |
Extras Heightened Awareness 1 | |
Skills Supernatural Philosophy +4 (16 skill points), Bluff +2 (4 skill points), Scripts +2 (4 skill points), History +0 (1 skill point) |
The intrepid Captain Stirl was a shining example of the Hokern ideal until he chanced upon a particularly lurid scene of debauchery by a member of the ruling council and became disillusioned. Now he's a vigilante who strives to bring down the Hokern and replace it with a more honestly egalitarian society.
Equipment: 2 orange gems, arbalest with 10 bolts, sword, 119 copper.
Common Spells (6 Charges): Fire breath, Time skip, Flaming body
Elite Spells (6 Charges): Fireball, Swallow whole, Wall of eternity
Aaron Mann Elite — 25 points
| |
AD 7 GD 6 Will 3 HP 2 Toughness 5 | |
Accuracy 1 Save DC 8 Magic Power 1 | |
Stealth 0 Perception 0 Agility 1 | |
Fear Response Hide | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 18 meter land with 3.5 meter jump. 6 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 80 Kilograms | |
Race Human | |
Classes Hero, Apprentice 1, Defender 1, Warrior 1, Explorer 1, Bodyguard 1, Adept 1 | |
Basic Specialties Defensive, Stubborn, Offensive, Sturdy | |
Advanced Specialties Avoider, Determined, Aggressive, Sturdy | |
Extras Strong 1, Hopper 1 | |
Skills Insight +3 (9 skill points), Items +3 (8 skill points), Scripts +3 (8 skill points) |
Aaron Mann is a north Enthurian paladin of order Matt. After certain events that got him out of favor with his immediate superior, he was commanded to hunt down and bring the infamous Deathmancer Skrax to justice. Few people really believe that he has a chance.
Equipment: 2 white gems, Sword, Crossbow with 30 bolts, 147 copper
Common Spell (1 Charge): flexible bones
Elite Spell (1 Charge): turn undead
Marianne Fletcher Elite — 25 points
| |
AD 7 GD 7 Will 0 HP 2 Toughness 4 | |
Accuracy 1 Save DC 6 Magic Power 0 | |
Stealth 2 Perception 1 Agility 2 | |
Fear Response Hide, Flee, Frenzy | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 30 meter land with 1 meter jump. 18 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 70 Kilograms | |
Race Human | |
Classes Hero, Warrior, Skirmisher 2, Combat Whirlwind 1, Veteran 1, Nomad 1 | |
Basic Specialties Defensive, Offensive, Brutal | |
Advanced Specialties Avoider, Ungrabbable, Aggressive, Perceptive, Stealthy, Sturdy | |
Extras Strong | |
Skills Nature +4 (16 skill points), Bluff +3 (8 skill points), Items +0 (1 skill point) |
Ms. Fletcher lives on the outskirts of Hokern, searching for possible locations to begin new mining operations, and defensive weaknesses in neighboring countries to begin new incursions.
Equipment: 2 crossbows with 210 bolts, Arbalest with 20 bolts, 2 swords, Orange gem, Fire bomb, 2089 copper.
Shara Elite — 25 points
| |
AD 6 GD 5 Will 1 HP 3 Toughness 4 | |
Accuracy 2 Save DC 8 Magic Power 0 | |
Stealth 2 Perception 2 Agility 2 | |
Fear Response Flee | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 15 meter land with 1 meter jump. 3 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 60 Kilograms | |
Race Human | |
Classes Hero, Apprentice 2, Acolyte 1, Adept 2, Warlock 1 | |
Basic Specialties Offensive, Well-Rounded, Sturdy | |
Advanced Specialties Avoider, Determined, Aggressive, Stealthy, Perceptive, Sturdy | |
Extras Quick 2 | |
Skills Supernatural Philosophy +3 (8 skill points), Bluff +3 (8 skill points), Scripts +3 (8 skill points), History +0 (0 skill points) |
Shara would have preferred to stay in Muil and continue studying the many exotic tomes her town has collected over the years, but the portal for her town's largest group of nomads closed without warning. Being the person most suited for adventuring remaining in her village, Shara was commanded to go and investigate this disappearance.
Equipment: 2 purple gems, arbalest with 10 bolts, sword, 119 copper
Common Spells (3 charges): resize creature (Suppressible, Resize Object, Enhanced Range), warp state (Triple Shot)
Elite Spells (3 charges): spatial tunneling, wall of prodigal depth
Marth Litigus Elite — 25 points
| |
AD 9 GD 5 Will 2 HP 2 Toughness 4 | |
Accuracy 2 Save DC 7 Magic Power 0 | |
Stealth 2 Perception 1 Agility 2 | |
Fear Response Flee, Frenzy, Freeze, Hide | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 26 meter land with 1 meter jump. 14 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 70 Kilograms | |
Race Deathtouched | |
Classes Hero, Warrior 3, Veteran 1, Sniper 1, Combat Whirlwind 1 | |
Basic Specialties Avoider, Defensive, Offensive | |
Advanced Specialties Avoider, Determined, Aggressive, Stealthy, Perceptive, Sturdy | |
Extras Quick 2 | |
Skills People +4 (16 skill points), Supernatural Philosophy +2 (5 skill points), Bluff +2 (4 skill points) |
Marth is a Deathtouched, raised by human Greb as one of their own, who likes to stand on cliff edges as the wind blows on his cloak. Ever since he donned the crown of conviction, he has stopped doubting that he is the best warrior the world has ever known.
Equipment: 1 pink gem, crown of conviction, two swords, longbow, 610 copper.
Skyler Atrude Elite — 25 points
| |
AD 8 GD 6 Will 1 HP 2 Toughness 4 | |
Accuracy 1 Save DC 7 Magic Power 0 | |
Stealth 2 Perception 0 Agility 0 | |
Fear Response Hide | |
Descriptors [ Blooded ], [ Bony ], [ Living ], [ Purple ] | |
Movement 22 meter land with 2 meter jump. 15 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 75 Kilograms | |
Race Bellig | |
Classes Hero, Common Brain Eater 3, Elite Brain Eater 3 | |
Basic Specialties Avoider, Offensive, Brutal | |
Advanced Specialties Avoider, Ungrabbable, Determined, Aggressive, Stealthy, Sturdy | |
Extras Fast 2 | |
Skills Items +4 (16 skill points), People +3 (9 skill points) |
Skyler is the last in a long lineage of Atrudes, Belligs who specialize more than usual in consuming the brains of their foes in order to gain their precious knowledge. Skyler aspires to be a great craftsman, adopting the best techniques of every culture.
Equipment: 1 purple gem, brain lock, warp orb, spacehammer, mindslicer, explorer's top, spear, arbalest with 20 bolts, 728 copper
Valen Gorth Elite — 24 points
| |
AD 9 GD 8 Will 1 HP 1 Toughness 3 | |
Accuracy 0 Save DC 8 Magic Power -1 | |
Stealth 0 Perception 2 Agility -1 | |
Fear Response Flee | |
Descriptors [ Blooded ], [ Bony ], [ Living ], [ Green ], [ Psychic ] | |
Movement 15 meter land with 3 meter jump. 3 meter swim with 5 meter sink. | |
Size 0.25 meters Reach 0.25 meters | |
Weight 1 Kilogram | |
Race Arthropus | |
Classes Hero, Scout 1, Psychic Initiate 4, Psychic Exemplar 2 | |
Basic Specialties Psychic, Avoider, Ungrabbable, Defensive, Offensive | |
Advanced Specialties Avoider, Determined, Perceptive, Psychic Aura | |
Extras Small, Hopper | |
Skills Supernatural Philosophy +4 (17 skill points), Legerdemain +3 (8 skill points) |
Strong Aura: 12 meters
Faint Aura: 72 meters
Little Valen is a long way away from home. He was shipwrecked while on vacation, losing all of his immediate family members and becoming stranded in this strange land with only his prodigious telepathic abilities to protect himself.
Equipment: Crown of biohazards with green gem, 700 copper
Bloodlines: Telepathy
Minor Techniques: Ping, Persuasion (Group Persuasion)
Minor Presences: Aura control (Hiding Aura / Shape Aura), Mental security