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  • |advancedspecialties=Determined, Aggressive 2, Sturdy, Super-Aggressive |ad=4 |gd=5 |will=3
    3 KB (411 words) - 21:37, 3 April 2018
  • |points=2 |weight=8 [[Kilograms]] |stattrade=-1 [[AD]]
    507 bytes (77 words) - 09:01, 24 February 2018
  • |ad=2 |gd=2 |will=-1 '''Pact of Wizendom (2 Points):''' The Agel gains one [[Basic Specialties|Basic Specialty]], and c
    1 KB (214 words) - 18:59, 16 February 2018
  • |damage=1d6+2 Physical |range=45m/150m ...ything in a 150 meter, 30 degree [[spray]] cone, making an attack versus [[AD]] against each creature and unattended object in the area.
    851 bytes (127 words) - 00:03, 7 October 2016
  • |ad=2 |gd=3 |will=0 |accuracy=0 |stealth=0 |perception=0 |agility=-2
    1 KB (193 words) - 18:46, 13 March 2018
  • ...[[Accuracy]] is equal to or greater than the target's appropriate Defense (AD or GD). The target's Defenses are common knowledge, as are the [[#Attack Mo ...Therefore, the bandits do 5 instances of 1d6-1 damage, 2 instances of 2d6-2 damage, and 1 instance of 3d6-3 damage to the creature.''
    15 KB (2,507 words) - 21:02, 14 August 2018
  • |ad=5 |gd=5 |will=2 |accuracy=2 |agility=3 |stealth=-1 |perception=1
    1 KB (151 words) - 19:01, 16 February 2018
  • |advancedspecialties=Avoider 2, Aggressive 2, Sturdy 2, Super-Aggressive |ad=6 |gd=5 |will=1
    2 KB (247 words) - 01:32, 9 April 2018
  • '''{{Anchor|Assault}}''': Make 2 non-[[heavy]] [[attack rules|attacks]], and an additional one for each weap ...ormal]] or [[sunder|sunder attack]], with a -1 penalty if it's melee or a -2 penalty if it's ranged. If the attack inflicts any wounds, you may specify
    8 KB (1,454 words) - 20:58, 13 June 2018
  • |advancedspecialties=Determined 2, Aggressive 2, Sturdy 2, Super-Determined |ad=4 |gd=5 |will=5
    2 KB (360 words) - 19:06, 16 February 2018
  • |ad=2 |gd=5 |will=3 ...''' The Battlecruiser gains four '''Rotors''' with HP 1, Toughness 10, and AD 5, targetable from all sides. So long as at least two of them are functiona
    2 KB (237 words) - 00:03, 10 April 2018
  • |ad=3 |gd=5 |will=2 ...imum Speed 75 meters, 0 meter Turning Radius, Climb 15 meters, Instability 2, aerial. The battlemech is worth 15 additional points.
    2 KB (280 words) - 23:58, 9 April 2018
  • |ad=3 |gd=5 |will=1 |accuracy=1 |agility=-2 |stealth=0 |perception=1
    1 KB (151 words) - 19:09, 16 February 2018
  • ...orous, and naturally both territorial and violent. They reach adulthood at 2 years old, and are extremely weak with age to the point of death by 40. Unl |ad=3 |gd=3 |will=0
    2 KB (238 words) - 09:42, 15 February 2018
  • |advancedspecialties=Avoider, Stealthy 2, Perceptive, Sturdy |ad=5 |gd=4 |will=1
    2 KB (303 words) - 07:30, 25 February 2018
  • |ad=2 |gd=5 |will=2 |stealth=-2
    1 KB (141 words) - 23:59, 9 April 2018
  • |advancedspecialties=Ungrabbable 2, Stealthy 2, Sturdy 2, Super-Sturdy |extras=Big 2
    2 KB (319 words) - 19:11, 16 February 2018
  • |extras=Small 2 |ad=6 |gd=5 |will=1
    2 KB (302 words) - 21:47, 3 April 2018
  • |ad=2 |gd=2 |will=0
    984 bytes (132 words) - 09:45, 15 February 2018
  • |ad=3 |gd=4 |will=0 Driver and 2 Deckhands. Everyone is on deck.
    1 KB (162 words) - 04:26, 22 February 2018
  • ...=Physical Evasion, Stubborn, Slippery Wit 2, Offensive 2, Sturdy 2, Brutal 2 ...ecialties=Avoider 2, Ungrabbable 2, Determined 2, Aggressive 2, Perceptive 2, Sturdy 3, Super-Sturdy 1
    3 KB (380 words) - 08:34, 15 February 2018
  • ...rabbable 2, Aggressive 3, Might & Magic 2, Perceptive, Sturdy 3, Energetic 2 |ad=0 |gd=7 |will=1
    2 KB (333 words) - 19:18, 16 February 2018
  • A bonewalker is a 2 meter tall quadruped, with long, slender, bony legs and a ribcage chassis. |ad=5 |gd=5 |will=2
    2 KB (250 words) - 19:20, 16 February 2018
  • |initial=The victim's bones become soft, reducing [[AD]], [[Muscle]], and [[Agility]] by 1. |repeat=Every day, the victim gets another -1 to [[AD]], [[GD]], and all skill checks. If [[GD]] is reduced to 0 (before armor or
    692 bytes (106 words) - 22:28, 15 February 2018
  • ...em +2 [[Muscle]], multiplies their [[Weight]] by 8, and gives them -1 to [[AD]]. They cannot move except by running, but their movement speeds increase b
    805 bytes (112 words) - 08:23, 18 February 2018
  • |ad=5 |gd=4 |will=1 |accuracy=1 |agility=-2 |stealth=2 |perception=0
    2 KB (289 words) - 19:22, 16 February 2018
  • |ad=3 |gd=5 |will=1 |accuracy=2 |agility=-2 |stealth=1 |perception=0
    2 KB (355 words) - 19:07, 4 April 2018
  • ...ng on its former tier: Legend heals 4 points, Paragon heals 3, Elite heals 2, Common heals 1, and harmless creatures heal 0.
    592 bytes (88 words) - 09:43, 20 February 2018
  • |ad=4 |gd=4 |will=1 ...ness 4. If the Hydrogen Cells are destroyed, they explode, making a +4 1d6+2 Heat damage attack against everything in a 10 meter [[blast]], hitting the
    2 KB (269 words) - 23:55, 9 April 2018
  • |ad=3 |gd=4 |will=0 |size=2 meters |reach=0 meters |carrying=* [[kilograms]] |weight=90 [[kilograms]]
    2 KB (290 words) - 22:41, 15 February 2018
  • |ad=5 |gd=3 |will=1 |movement=10 meter [[land speed]] with 2 meter jump. 5 meter [[swim speed]] with 5 meter sink.
    1 KB (168 words) - 19:24, 16 February 2018
  • |extras=Quick 2 |ad=5 |gd=4 |will=1
    2 KB (264 words) - 19:26, 16 February 2018
  • ...[[AD]] and [[GD]] becoming 2 while [[stationary]], you get a +1 bonus to [[AD]] while [[stationary]] and your [[GD]] is not reduced. If you already had t ...t again until your next turn. If you already had this ability, you may add 2 instead.
    750 bytes (132 words) - 23:01, 15 February 2018
  • |stattrade=-1 [[Stealth]], -2 [[Agility]], -2 [[Legerdemain]] ...obstacle for firing through, or [[total cover]], attacker's choice. Its [[AD]] is the same as its wearer's, and it has 1 [[HP]] and 5 [[Toughness]].
    432 bytes (58 words) - 19:34, 11 May 2016
  • |ad=3 |gd=3 |will=2 |size=0.25 meters |reach=None |weight=2 [[Kilograms]]
    1 KB (181 words) - 06:09, 24 February 2018
  • |ad=4 |gd=3 |will=2 |hp=2 |toughness=3
    1 KB (215 words) - 19:27, 16 February 2018
  • |ad=5 |gd=5 |will=3 |accuracy=1 |agility=5 |stealth=0 |perception=2
    4 KB (515 words) - 19:31, 16 February 2018
  • |ad=4 |gd=5 |will=1 |accuracy=2 |agility=-2 |stealth=0 |perception=1
    3 KB (382 words) - 19:34, 16 February 2018
  • |ad=4 |gd=5 |will=1 |accuracy=2 |agility=1 |stealth=2 |perception=0 |hacking=3
    1 KB (159 words) - 07:24, 25 February 2018
  • |stattrade=-1 [[AD]], -1 [[Stealth]], -2 [[Agility]], -2 [[Legerdemain]] ...only for the behind-the-eyes area, and the hands and feet. This gives +2 [[AD]], and makes it so you can only be seen from a quarter of the normal distan
    1 KB (177 words) - 18:26, 19 December 2015
  • |advancedspecialties=Ungrabbable 2, Determined 3, Sturdy 3, Super-Determined 2 |ad=5 |gd=7 |will=7
    2 KB (355 words) - 01:23, 17 February 2018
  • ...Whenever the character enters an [[extradimensional space]], they take 1d6+2 damage. '''Clumsy:''' The character gets -1 to [[AD]].
    15 KB (2,305 words) - 01:37, 22 May 2019
  • |ad=15 |gd=15 |will=12 |movement=136 meter [[land speed]] with 2 meter jump distance. 111 meter [[swim speed]] with 15 meter sink.
    2 KB (259 words) - 08:36, 15 February 2018
  • |ad=3 |gd=3 |will=0 ...[[land speed|land]] with 0.5 meter jump. 3 meter [[swim speed|swim]] with -2 meter sink.
    1 KB (167 words) - 10:08, 15 February 2018
  • |ad=4 |gd=4 |will=3 ...ept Left, one targetable from every side except Right): HP 2, Toughness 4, AD 5. Destroying a Wing makes the ornithopter lose its Slow movement mode.
    945 bytes (107 words) - 22:42, 15 February 2018
  • |ad=3 |gd=4 |will=0 |movement=37 meter [[land speed]] with 2 meter jump. 5 meter [[swim speed]] with 5 meter sink.
    1 KB (210 words) - 23:59, 5 April 2018
  • |stattrade=-1 [[Stealth]], -2 [[Agility]], -2 [[Legerdemain]] ...obstacle for firing through, or [[total cover]], attacker's choice. Its [[AD]] is the same as its wearer's, and it has 1 [[HP]] and 5 [[Toughness]].
    531 bytes (78 words) - 01:09, 18 August 2016
  • |advancedspecialties=Avoider 2, Ungrabbable, Aggressive 2, Stealthy, Perceptive |extras=Big 2
    2 KB (306 words) - 07:15, 17 February 2018
  • |effect=If you hit the targets with an attack against [[AD]], they no longer need to eat, drink, or breathe for so long as this spell |ritual=You fill a 2 meter by 2 meter by 2 meter cube with so much scintillating orange matter that anything which tou
    765 bytes (112 words) - 08:26, 18 February 2018
  • |stattrade=-1 [[AD]], -1 [[Stealth]], -2 [[Agility]], -2 [[Legerdemain]] ...r]], attacker's choice. Its [[AD]] is the same as its wearer's, and it has 2 [[HP]] and 8 [[Toughness]].
    689 bytes (100 words) - 19:34, 11 May 2016
  • ...ature's existing wound requires a hit with an [[unarmed]] attack against [[AD]]. Wound poisons or diseases may also be applied to a weapon that then appl ...y time you attempt to apply a dose of either poison or disease, you have a 2 in 6 chance of exposing yourself instead.
    2 KB (321 words) - 00:22, 21 March 2018
  • |stattrade=+1 [[GD]], -1 [[AD]], -2 [[Stealth]], -4 [[Agility]], -4 [[Legerdemain]] ...r]], attacker's choice. Its [[AD]] is the same as its wearer's, and it has 2 [[HP]] and 7 [[Toughness]].
    981 bytes (144 words) - 08:49, 24 February 2018
  • |ad=5 |gd=4 |will=1 * Instability: 2
    1 KB (167 words) - 23:59, 9 April 2018
  • |ad=4 |gd=5 |will=4 ...which are targetable from any side except Bottom. This metal henge has HP 2 and Toughness 10. While intact, it grants access to a psychic bloodline, an
    2 KB (351 words) - 03:49, 27 August 2023
  • |ad=3 |gd=3 |will=0 |movement=8 meter [[fly speed]] with 2 meter aerobatics distance.
    2 KB (376 words) - 21:42, 3 April 2018
  • ...e fired through this rift. The [[extradimensional space]] disappears after 2 rounds. |effect=The target must make a [[Will Save]] or take 1d6+2 Mind Damage. If you would wound the target, the most recent one minute of m
    55 KB (8,636 words) - 19:51, 2 September 2023
  • |handedness=Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty. ...ore targets than you have attacks, and requires a successful hit against [[AD]] or [[GD]] may use the spellrifle's range instead of its own.
    698 bytes (114 words) - 05:56, 22 April 2016
  • |ad=5 |gd=4 |will=1 |accuracy=1 |agility=2 |stealth=1 |perception=0
    2 KB (259 words) - 07:41, 17 February 2018
  • |points=2 |weight=2 [[kilograms]]
    613 bytes (85 words) - 01:18, 30 September 2016
  • ...merical values associated with each tier are 0 for Harmless, 1 for Common, 2 for Elite, 3 for Paragon, and 4 for Legend. '''{{Anchor|AD}}''': A character's Avoid Defense (AD) is their capacity to avoid attacks that primarily deal damage.
    5 KB (820 words) - 03:57, 9 August 2018
  • ''{{Anchor|Disoriented}}'': You get -2 to [[Perception]], [[Stealth]], and [[Agility]]. You cannot Run. ''{{Anchor|Injured}}'': You get -1 to [[perception]] and -2 to [[agility]]. Once you have been granted this condition, you cannot get r
    5 KB (846 words) - 22:09, 12 April 2018
  • |ad=3 |gd=5 |will=0 |stealth=-2
    1 KB (184 words) - 04:27, 22 February 2018
  • |ad=2 |gd=5 |will=2 '''Propeller''' (Targetable from Rear): HP 1, Toughness 7, AD 6. Destroying the engine makes it continue forwards, decelerating by one st
    1 KB (146 words) - 00:02, 10 April 2018
  • |ad=5 |gd=4 |will=1 |accuracy=2 |agility=3 |stealth=2 |perception=0
    3 KB (437 words) - 07:44, 17 February 2018
  • |extras=Destructive 2 |ad=4 |gd=4 |will=2
    2 KB (281 words) - 21:37, 3 April 2018
  • |ad=3 |gd=3 |will=0 |ad=3 |gd=3 |will=0 |fortitude=0
    2 KB (375 words) - 08:58, 23 February 2018
  • |ad=7 |gd=4 |will=1 |hp=1 |toughness=2 |muscle=-4 |magic=-2
    2 KB (245 words) - 21:37, 3 April 2018
  • ...ancedspecialties=Avoider 3, Aggressive 2, Stealthy 2, Perceptive 2, Sturdy 2 |ad=8 |gd=5 |will=2
    2 KB (328 words) - 07:51, 17 February 2018
  • ...e specified. Each boost has a Tier adjustment number (written as +1 Tier, +2 Tiers, etc.), which is how many tiers the spell gains when the boost is app :''Pendulum (+2 Tiers):'' Append "You may cast this spell with these boosts again on your n
    11 KB (1,669 words) - 04:56, 4 September 2023
  • ...r]], attacker's choice. Its [[AD]] is the same as its wearer's, and it has 2 [[HP]] and 5 [[Toughness]]. ...o 4 if it was lower, but the Thaumaturgic Enhancement Garment (TEG) drains 2 [[Power]] per round. Donning or removing the TEG is a [[move action]]. Whil
    1 KB (158 words) - 01:27, 11 April 2018
  • |stattrade=-1 [[AD]], -2 [[Agility]] ...obstacle for firing through, or [[total cover]], attacker's choice. Its [[AD]] is the same as its wearer's, and it has 1 [[HP]] and 4 [[Toughness]].
    411 bytes (59 words) - 00:32, 10 June 2016
  • |extras=Small 2 |ad=5 |gd=4 |will=1
    2 KB (297 words) - 03:23, 27 June 2018
  • ...pecialties=Ungrabbable 2, Determined 2, Aggressive 3, Perceptive 3, Sturdy 2 |ad=1 |gd=7 |will=4
    3 KB (367 words) - 07:56, 17 February 2018
  • ...=Physical Evasion 2, Stubborn 2, Slippery Wit, Offensive 2, Brutal, Sturdy 2 |advancedspecialties=Ungrabbable 2, Determined 3, Aggressive 4, Perceptive 4, Sturdy 3
    2 KB (288 words) - 09:19, 15 February 2018
  • |ad=4 |gd=4 |will=2 ...ave]]. If the creature fails, the time judge [[fling|flings]] the creature 2 meters in any direction from where it was one round ago, then the movements
    2 KB (230 words) - 07:59, 17 February 2018
  • |advancedspecialties=Determined, Aggressive, Stealthy 2, Perceptive 2, Sturdy 2 |ad=4 |gd=4 |will=2
    2 KB (347 words) - 07:59, 17 February 2018
  • |ad=2 |gd=4 |will=2 |powerstorage=2 |powerregeneration=2
    2 KB (221 words) - 23:57, 9 April 2018
  • |advancedspecialties=Avoider, Ungrabbable, Aggressive 3, Perceptive 2, Sturdy 3 |ad=2 |gd=6 |will=1
    2 KB (279 words) - 23:20, 23 May 2018
  • |ad=3 |gd=5 |will=2 ...vehicle. Disabling these safety protocols has a [[hacking]] difficulty of 2.
    2 KB (239 words) - 23:57, 9 April 2018
  • |ad=2 |gd=4 |will=1
    827 bytes (104 words) - 00:03, 10 April 2018
  • |advancedspecialties=Avoider 2, Determined 2, Aggressive 2, Perceptive, Sturdy |extras=Big, Destructive 2
    2 KB (353 words) - 21:47, 3 April 2018
  • ...=Physical Evasion 2, Slippery Wit, Stubborn, Sturdy 2, Brutal 2, Offensive 2 ...5, Ungrabbable 2, Determined 5, Aggressive 3, Stealthy, Perceptive, Sturdy 2
    3 KB (369 words) - 09:24, 15 February 2018
  • ...ancedspecialties=Ungrabbable, Determined, Aggressive 2, Perceptive, Sturdy 2 |extras=Big 2
    2 KB (291 words) - 20:44, 12 December 2018
  • ...nd, another +2 damage and +1 demolition if at least 100 meters/round, and +2 additional damage and +1 demolition for every doubling of velocity. The wei ...the attack is equal to the non-avoiding entity's [[AD]] minus 2 and the [[AD]] being targeted is that of the other entity. If neither entity is willing
    9 KB (1,509 words) - 22:39, 15 February 2018
  • ...nd, another +2 damage and +1 demolition if at least 100 meters/round, and +2 additional damage and +1 demolition for every doubling of velocity. The wei ...the attack is equal to the non-avoiding entity's [[AD]] minus 2 and the [[AD]] being targeted is that of the other entity. If neither entity is willing
    11 KB (1,833 words) - 23:47, 9 April 2018
  • |effect=If you hit the creature with an attack against [[AD]], they take 1d6+2 Disease damage. If wounded, they are tainted for 1 day. While tainted, ever
    626 bytes (89 words) - 04:47, 22 February 2018
  • |ad=3 |gd=5 |will=1 |movement=22 meter [[land speed]] with 1 meter jump. 2 meter [[burrow speed]]. 10 meter [[swim speed]] with -5 meter sink.
    2 KB (264 words) - 08:07, 17 February 2018
  • ...cspecialties=Stubborn 2, Physical Evasion 2, Offensive 2, Brutal 2, Sturdy 2 ...ecialties=Avoider 4, Ungrabbable 2, Determined 5, Aggressive 2, Perceptive 2, Sturdy 4
    2 KB (286 words) - 09:29, 15 February 2018
  • |advancedspecialties=Avoider 2, Determined, Aggressive 2, Perceptive 2, Sturdy 3 |ad=6 |gd=4 |will=2
    3 KB (425 words) - 08:10, 17 February 2018
  • |stattrade=-1 [[AD]], -1 [[Stealth]], -2 [[Agility]], -2 [[Legerdemain]] ...ect2={{Icon|Black}} {{Icon|Blue}} Your [[Unarmed]] base damage becomes 1d6+2 Void damage.
    1 KB (205 words) - 03:11, 16 February 2018
  • |stattrade=-1 [[AD]], -2 [[Stealth]], -4 [[Agility]], -4 [[Legerdemain]] ...arhamster's battle regalia counts as an obstacle for firing through. Its [[AD]] is the same as its wearer's, and it has 4 [[HP]] and 6 [[Toughness]].
    731 bytes (108 words) - 18:35, 19 December 2015
  • |ad=5 |gd=4 |will=1 |size=2 meters |reach=1.5 meters |weight=500 [[Kilograms]]
    2 KB (269 words) - 08:11, 17 February 2018
  • |ad=4 |gd=4 |will=0 |hp=2 |toughness=4
    2 KB (204 words) - 08:13, 17 February 2018
  • |advancedspecialties=Ungrabbable 2, Aggressive, Sturdy 2, Super-Sturdy |ad=1 |gd=7 |will=1
    772 bytes (91 words) - 08:14, 17 February 2018
  • ...a [[Attack_rules#Dual-Wielding|penalty to accuracy]] for a -2 penalty to [[AD]], [[GD]], and [[Will Saves]] until the beginning of your next turn instead
    507 bytes (82 words) - 18:35, 19 December 2015
  • |advancedspecialties=Determined 2, Aggressive 2, Stealthy 2, Perceptive 2 |ad=4 |gd=4 |will=4
    4 KB (593 words) - 05:03, 10 May 2018
  • |ad=6 |gd=4 |will=1 |hp=2 |toughness=5
    2 KB (291 words) - 08:16, 17 February 2018
  • ...ay and hide, with a [[land speed]] of 10 meters and a [[Stealth]] value of 2. The larvae can be slain: as a whole, they have 7 [[AD]], 7 [[GD]], 2 [[HP]], and 6 [[Toughness]].
    843 bytes (131 words) - 08:43, 18 February 2018
  • |ad=2 |gd=5 |will=0 |stealth=-2
    1 KB (139 words) - 04:26, 22 February 2018
  • |ad=3 |gd=3 |will=0 |ad=5 |gd=4 |will=1
    57 KB (6,722 words) - 19:22, 3 April 2018
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