Warp tiger

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Warp Tiger

Warp tiger with flexible bones.jpg

This tiger has purple and black stripes.

Warp tigers are not particularly smart, can speak, and know every language. Warp tigers frequently team together with thought parrots.

Warp Tiger
Elite   —   32 points
AD  5     GD 4     Will 1     HP  1     Toughness 5
Muscle 3     Accuracy  1     Save DC 5     Magic Power 0
Stealth 1     Perception 1     Agility 4
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Purple ]
Movement  49 meter land speed with 6 meter jump. 49 meter teleport speed. 49 meter swim speed with 5 meter sink.
Size  2 meters     Reach 1.5 meters
Carrying Capacity 80 kilograms      Weight 500 Kilograms
Basic Specialties  Physical Evasion, Slippery Wit, Offensive, Well-Rounded, Brutal
Advanced Specialties  Avoider
Extras  Big

The warp tiger's unarmed attacks deal 1d6+4 damage and an additional +1 damage when charging (Muscle included). Its acute sense of space lets it detect and pinpoint any extradimensional space with an entry point within 50 meters.

Advancement

Controlled Run (5 points): When running with its teleport speed, instead of randomly going to one of the three chosen places, it randomly determines one of the three places that it can't go, and teleports to one of the other two. When running with any other speed, it may turn once. The Warp Tiger gets an Advanced Specialty.

Rending Claws (5 points): When the Warp Tiger makes an unarmed attack as a heavy attack, and inflicts any wounds, the wounded creature gets a -1 penalty to Toughness for 1 minute. The Warp Tiger gets an Advanced Specialty.

Warpichore (10 points): The Warp Tiger gains a spiked tail, which serves as a Teleporting Tail weapon: it makes melee attacks through portals against targets up to 50 meters away, and deals 1d6+3 Physical damage (Muscle included). The Warp Tiger gets two Advanced Specialties.