Pelican-billed platypus

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Pelican-Billed Platypus

Pelican-Billed Platypus.jpg

The pelican-billed platypus is a fast-moving, large predator with a toxic sac hanging from the bottom of its beak. Its front claws are also quite dangerous, functioning as hands.

Pelican-billed platypodes are moderately smart, but can only speak Bird languages.


Pelican-Billed Platypus
Paragon   —   128 points
AD  5     GD 5     Will 1     HP  3     Toughness 5
Muscle 4     Accuracy  4     Save DC 4     Magic Power 0
Stealth 2     Perception 1     Agility 2
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  95 meter land speed with 8 meter jump. 90 meter swim speed with 5 meter sink.
Size  4 meters     Reach 3 meters
Carrying Capacity 160 kilograms      Weight 4480 Kilograms
Basic Specialties  Physical Evasion, Slippery Wit, Offensive, Brutal, Sturdy
Advanced Specialties  Avoider 2, Ungrabbable, Aggressive 2, Stealthy, Perceptive
Extras  Big 2

Venomous spurs on the pelican-billed platypus's arms mean that unarmed attacks it makes that wound also inflict Platypoison.

Muscles in its toxic gullet allow it to shoot pinpoint streams of toxic waste. This functions as a Muscle-Damage Toxin Stream weapon, with 80m/240m range that deals 1d6+3 Acid damage (muscle included) and blinds for 1 round per wound.

It can attempt to catch creatures with a total sum of sizes of up to half the pelican-billed platypus's in order to dissolve them in its gullet. This is a Heavy Muscle-Damage melee Catch weapon that deals 1d6+6 Physical damage (Muscle included). On a successful wound, the target is Caught. While Caught, the creature is submerged in toxic waste, and, being inside the platypus, may have difficulty seeing or reaching other creatures. Caught creatures are also squeezed. When the platypus is wounded, it gags, releasing all Caught victims.

Advancement

Hexapodal (20 points): The Pelican-Billed Platypus grows two additional arms. It also gets +10 meters to its movement speeds. It gains an Advanced Specialty.

Swift Catcher (20 points): The Catch weapon may be used as non-Heavy. When doing so, it deals only 1d6+4 damage (Muscle included). It gains an Advanced Specialty.