Difference between revisions of "Random items"

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(can't forget metempsychosis)
(I should get around to updating this)
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=== Charts ===
 
=== Charts ===
  
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Revision as of 08:12, 1 May 2014

Random Starting Equipment

When starting with significantly more than 5000 copper, picking starting items can take too long. By randomizing players' starting equipment, the process can be significantly shortened, and players end up finding uses for items they would not normally consider purchasing.

This randomization process can also be used for DM-controlled forces.

The Process

1. Roll for a magic item.

2. Decide how many of this item you would like. If 1 or more, return to step 1. Otherwise, proceed to step 3.

3. Spend remaining copper on gems and mundane equipment.

Optionally, to enforce a specific gem culture, the player may declare in advance that they will ignore any roll that results in items that use certain specified color(s) of gems.

Charts

Primary Chart

Roll (d10) Subchart
1-3 Weapons
4 Armor
5-8 Devices (Cheap)
9-10 Devices (Expensive)

Weapons

Roll (d100) Item
1-3 Bonebiter spear
4-6 Blade of purification
7-9 Shadow dagger
10-12 Boneshooter
13-15 Puppeteer's gauntlet
16-18 Inferno blade
19-21 Gauntlet of chewing
22-24 Knife of spell devouring
25-27 Dentures of bloodsucking
28-30 Melter cannon
31-33 Skip cannon
34-36 Fire bomb
37-39 Spacehammer
40-42 Mindslicer
43-45 Extradimensional shovel
46-48 Warpbalest
49-51 Warp orb
52-54 Brain lock
55-57 Willcrusher
58-60 Soul jar
61-63 Gravity's bow
64-66 Soporific arrow
67-69 Fascinating trinket
70-72 Brightmouse
73-75 Firebelcher
76-78 Time boulder
79-81 Bonespray shell
82-84 Metempsychotic sickle
85-100 Roll again

Armor

Roll (d100) Item
1-25 Nothingness armor
26-50 Illusory armor
51-75 Reactive armor
76-100 Kinetic armor

Devices (Cheap)

Roll (d100) Item
1-3 Common wand
4-6 Elite wand
7-9 Sack of bones
10-12 Tight clothing
13-15 Crown of fire control
16-18 Crown of the lich king
19-21 Crown of conviction
22-24 Crown of comprehension
25-27 Crown of synergy
28-30 Detonation boots
31-33 Enmity bracelet
34-36 Lantern
37-39 Projection sheet
40-42 Recording skull
43-45 Jetpack
46-48 Sympathetic fireplace
49-51 Skeleton key
52-54 Dark sun
55-57 Thermal lifting discs
58-60 Cold terror discs
61-63 Bone cocoon choker
64-66 Robes of timestone permeability
67-69 Decanter of timestone consecration
70-72 Frame of airsteel manufacture
73-75 Earring of power
76-78 Beacon of aspatiality
79-81 Hip flask of altered metabolism
82-100 Roll again

Devices (Expensive)

Roll (d100) Item
1-5 Paragon wand
6-10 Legend wand
11-15 Portable hole
16-20 Mansion door
21-25 Airboxing suit
26-30 Seven league boots
31-35 Crystal ball
36-40 Corpse mirror
41-45 Time keeper
46-50 Necromantic emanator
51-55 Mundanity shrine
56-60 Cataclysm staff
61-65 Euphio box
66-70 Dreamsharer
71-75 Unlimited furnace
76-80 Time beacon
81-85 Helm of Mana Collection
86-90 Tablet of Forgotten Realms
91-95 Friendship bracelet attunement device 96-100 Roll again

Roll

The following item has been randomly selected according to the above rules.

Melter Cannon.png
Melter Cannon
Magic Weapon
This golden device looks sort of like a crossbow, with an impressive golden tube.
[ Magic-Damage ]
Value 300 copper
Weight 5 kilograms
Damage: 1d6+1 Heat
Range: 20m/50m
Handedness: Aiming and firing requires two hands.
Effects: The Melter Cannon cannot fire while unpowered.
OrangeGem.png The immense boiling heat of this weapon is positively Frightening 5 to anyone it wounds. It also gets +3 Demolition.