Random items
Random Starting Equipment
When starting with significantly more than 5000 copper, picking starting items can take too long. By randomizing players' starting equipment, the process can be significantly shortened, and players end up finding uses for items they would not normally consider purchasing.
This randomization process can also be used for DM-controlled forces.
The Process
1. Roll for a magic item.
2. Decide how many of this item you would like. If 1 or more, return to step 1. Otherwise, proceed to step 3.
3. Spend remaining copper on gems and mundane equipment.
Optionally, to enforce a specific gem culture, the player may declare in advance that they will ignore any roll that results in items that use certain specified color(s) of gems.
Charts
Roll (d10) | Subchart |
---|---|
1-3 | Weapons |
4 | Armor |
5-8 | Devices (Cheap) |
9-10 | Devices (Expensive) |
Roll (d100) | Item |
---|---|
1-3 | Bonebiter spear |
4-6 | Blade of purification |
7-9 | Shadow dagger |
10-12 | Boneshooter |
13-15 | Puppeteer's gauntlet |
16-18 | Inferno blade |
19-21 | Gauntlet of chewing |
22-24 | Knife of spell devouring |
25-27 | Dentures of bloodsucking |
28-30 | Melter cannon |
31-33 | Skip cannon |
34-36 | Fire bomb |
37-39 | Spacehammer |
40-42 | Mindslicer |
43-45 | Extradimensional shovel |
46-48 | Warpbalest |
49-51 | Warp orb |
52-54 | Brain lock |
55-57 | Willcrusher |
58-60 | Soul jar |
61-63 | Gravity's bow |
64-66 | Soporific arrow |
67-69 | Fascinating trinket |
70-72 | Brightmouse |
73-75 | Firebelcher |
76-78 | Time boulder |
79-81 | Bonespray shell |
82-100 | Roll again |
Roll (d100) | Item |
---|---|
1-25 | Nothingness armor |
26-50 | Illusory armor |
51-75 | Reactive armor |
76-100 | Kinetic armor |
Roll (d100) | Item |
---|---|
1-3 | Common wand |
4-6 | Elite wand |
7-9 | Sack of bones |
10-12 | Tight clothing |
13-15 | Crown of fire control |
16-18 | Crown of the lich king |
19-21 | Crown of conviction |
22-24 | Crown of comprehension |
25-27 | Crown of synergy |
28-30 | Friendship bracelet |
31-33 | Enmity bracelet |
34-36 | Lantern |
37-39 | Projection sheet |
40-42 | Recording skull |
43-45 | Jetpack |
46-48 | Sympathetic fireplace |
49-51 | Skeleton key |
52-54 | Dark sun |
55-57 | Thermal lifting discs |
58-60 | Cold terror discs |
61-63 | Bone cocoon choker |
64-66 | Robes of timestone permeability |
67-69 | Decanter of timestone consecration |
70-72 | Frame of airsteel manufacture |
73-75 | Earring of power |
76-78 | Beacon of aspatiality |
79-100 | Roll again |
Roll (d100) | Item |
---|---|
1-5 | Paragon wand |
6-10 | Legend wand |
11-15 | Portable hole |
16-20 | Mansion door |
21-25 | Airboxing suit |
26-30 | Seven league boots |
31-35 | Crystal ball |
36-40 | Corpse mirror |
41-45 | Time keeper |
46-50 | Necromantic emanator |
51-55 | Mundanity shrine |
56-60 | Cataclysm staff |
61-65 | Euphio box |
66-70 | Dreamsharer |
71-75 | Unlimited furnace |
76-80 | Time beacon |
81-85 | Helm of Mana Collection |
86-90 | Tablet of Forgotten Realms |
91-100 | Roll again |
Roll
The following item has been randomly selected according to the above rules.
Fire Bomb Magic Weapon
| |
[ Heavy ], [ Grenade ] | |
Value 10 copper Weight 1/3 kilograms
| |
Range: 5m/10m | |
Handedness: Can only be used one-handed. | |
Effects: After it is thrown, the Fire Bomb waits until it has remained in the same place for 1 round, then it detonates, making a +2 Accuracy Demolition 3 attack against AD against all creatures and unattended objects in a 10 meter blast for 1d6+6 Heat damage. Wounded targets are lit on fire. The Fire Bomb is destroyed upon detonation, but the gem is unharmed. The detonation is audible from 1000 meters away. |