Random items

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Random Starting Equipment

When starting with significantly more than 5000 copper, picking starting items can take too long. By randomizing players' starting equipment, the process can be significantly shortened, and players end up finding uses for items they would not normally consider purchasing.

This randomization process can also be used for DM-controlled forces.

The Process

1. Roll for a magic item.

2. Decide how many of this item you would like. If 1 or more, return to step 1. Otherwise, proceed to step 3.

3. Spend remaining copper on gems and mundane equipment.

Optionally, to enforce a specific gem culture, the player may declare in advance that they will ignore any roll that results in items that use certain specified color(s) of gems.

Charts

Primary Chart

Roll (d10) Subchart
1-3 Weapons
4 Armor
5-8 Devices (Cheap)
9-10 Devices (Expensive)

Weapons

Roll (d100) Item
1-4 Bonebiter spear
5-8 Blade of purification
9-12 Shadow dagger
13-16 Boneshooter
17-20 Puppeteer's gauntlet
21-24 Inferno blade
25-28 Gauntlet of chewing
29-32 Knife of spell devouring
33-36 Dentures of bloodsucking
37-40 Melter cannon
41-44 Skip cannon
45-48 Fire bomb
49-52 Spacehammer
53-56 Mindslicer
57-60 Extradimensional shovel
61-64 Warpbalest
65-68 Warp orb
69-72 Brain lock
73-76 Willcrusher
77-80 Soul jar
81-84 Gravity's bow
85-88 Soporific arrow
89-92 Fascinating trinket
93-100 Roll again

Armor

Roll (d100) Item
1-25 Nothingness armor
26-50 Illusory armor
51-75 Reactive armor
76-100 Kinetic armor

Devices (Cheap)

Roll (d100) Item
1-4 Common wand
5-8 Elite wand
9-12 Sack of bones
13-16 Tight clothing
17-20 Crown of fire control
21-24 Crown of the lich king
25-28 Crown of conviction
29-32 Crown of comprehension
33-36 Crown of synergy
37-40 Friendship bracelet
41-44 Enmity bracelet
45-48 Lantern
49-52 Projection sheet
53-56 Recording skull
57-60 Jetpack
61-64 Sympathetic fireplace
65-68 Skeleton key
69-72 Dark sun
73-76 Thermal lifting discs
77-80 Cold terror discs
81-84 Bone cocoon choker
85-88 Robes of timestone permeability
89-92 Earring of power
93-96 Beacon of aspatiality
97-100 Roll again

Devices (Expensive)

Roll (d100) Item
1-5 Paragon wand
6-10 Legend wand
11-15 Portable hole
16-20 Mansion door
21-25 Airboxing suit
26-30 Seven league boots
31-35 Crystal ball
36-40 Corpse mirror
41-45 Time keeper
46-50 Necromantic emanator
51-55 Mundanity shrine
56-60 Cataclysm staff
61-65 Euphio box
66-70 Dreamsharer
71-75 Unlimited furnace
76-80 Time beacon
81-85 Helm of Mana Collection
86-90 Tablet of Forgotten Realms
91-100 Roll again