NPCs

From Gempunks
Revision as of 18:48, 11 May 2013 by Foxwarrior (Talk | contribs)

Jump to: navigation, search
Bandit
Common   —   6 points
AD  6 (2 factor)     GD 6 (1 factor)     Will 0 (0 factor)     HP  1     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 1 (1 factor)     Perception 2 (0 factor)     Agility {{{agility}}}
Fear Response  Run
Descriptors  {{{descriptors}}}
Movement  8 meter land with 1 meter jump. 3 meter swim.
Size  1 meter     Reach 1 meter
Weight 70 Kilograms
Classes  Skirmisher 1


Bandit Leader
Common   —   19 points
AD  8 (9 factor)     GD 7 (6 factor)     Will 0 (0 factor)     HP  1     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 2 (4 factor)     Perception 3 (1 factor)     Agility {{{agility}}}
Fear Response  Run, Hide
Descriptors  {{{descriptors}}}
Movement  14 meter land with 3 meter jump. 9 meter swim.
Size  1 meter     Reach 1 meter
Weight 75 Kilograms
Classes  Skirmisher 4, Warrior 1
Skills  Nature +2, Strongman +2


Imperial Soldier
Common   —   13 points
AD  6 (2 factor)     GD 6 (3 factor)     Will 1 (1 factor)     HP  2     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0 (0 factor)     Perception 3 (2 factor)     Agility {{{agility}}}
Fear Response  Run, Frenzy
Descriptors  {{{descriptors}}}
Movement  7 meter land with 3 meter jump. 2 meter swim
Size  1 meter     Reach 1 meter
Weight 75 Kilograms
Classes  Warrior 1, Defender 1
Skills  Strongman +2, Items +1, Nature +1


Imperial Commando
Elite   —   38 points
AD  8 (9 factor)     GD 7 (5 factor)     Will 1 (1 factor)     HP  2     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 3 (4 factor +1 ability)     Perception 3 (1 factor)     Agility {{{agility}}}
Fear Response  Run, Hide
Descriptors  {{{descriptors}}}
Movement  11 meter land with 1 meter jump. 6 meter swim
Size  1 meter     Reach 1 meter
Weight 70 Kilograms
Classes  Warrior 1, Skirmisher 2, Assassin 1
Skills  Legerdemain +2, Disguise +2


Powak Officer
Common   —   14 points
AD  6 (1 factor)     GD 5 (0 factor)     Will 1 (1 factor)     HP  1     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0 (0 factor)     Perception 2 (0 factor)     Agility {{{agility}}}
Fear Response  Frenzy
Descriptors  {{{descriptors}}}
Movement  10 meter land with 3 meter jump. 5 meter swim
Size  1 meter     Reach 1 meter
Weight 70 Kilograms
Classes  Medic 1
Skills  Strongman +2, Acrobatics +2, Diplomacy +1, Legerdemain +1


Powak Middle-Manager
Elite   —   32 points
AD  7 (5 factor)     GD 5 (0 factor)     Will 3 (10 factor)     HP  2     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0 (0 factor)     Perception 3 (0 factor +1 ability)     Agility {{{agility}}}
Fear Response  Run
Descriptors  {{{descriptors}}}
Movement  6 meter land with 1 meter jump. 1 meter swim
Size  1 meter     Reach 1 meter
Weight 60 Kilograms
Classes  Apprentice 3, Adept 1
Skills  Scripts +1, Items +1

Equipment: purple gem

Common Spells: warp state, speak!, shrink creature

Elite Spells: spatial tunneling


Ancient Master of the Orange Way
Paragon   —   149 points
AD  10 (27 factor)     GD 8 (13 factor)     Will 5 (33 factor)     HP  4     Toughness 6
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 2 (4 factor)     Perception 4 (5 factor)     Agility {{{agility}}}
Fear Response  Hide
Descriptors  {{{descriptors}}}
Movement  17 meter land with 1 meter jump. 12 meter swim.
Size  1 meter     Reach 1 meter
Weight 60 Kilograms
Classes  Apprentice 3, Skirmisher 2, Adept 3, Nomad 2, Mage 2, Quickfoot 1
Skills  Nature +3, Items +4, Diplomacy +2, Arcana +2, Disguise +1

Equipment: orange gem

Common Spells: time skip, flaming body, slow

Elite Spells: fireball, fireswallowing, wall of eternity

Paragon Spells: fire burst, haste


Exguth, Tomb King of Enthuria
Elite   —   76 points
AD  10 (18+8 factor)     GD 9 (18 factor)     Will 4 (5 factor)     HP  3     Toughness 6
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 1 (2 factor)     Perception 7 (11 factor)     Agility {{{agility}}}
Fear Response  Run, Hide, Frenzy
Descriptors  {{{descriptors}}}
Movement  10 meter land with 9 meter jump. 5 meter swim. 10 meter burrow.
Size  1 meter     Reach 2 meters
Weight 80 Kilograms
Classes  Unliving, Warrior 4, Medic 1, Veteran 1, Spelunker 1, Healer 1
Skills  Strongman +4, Diplomacy +2, Insight +4, Items +2

Exguth's High Priest grants him the benefits of shadow concealment, bone armor, flexible bones, fossil walk, regeneration, and raise dead. The benefits of these spells have been included above, where possible.

Equipment: Bonebiter spear with white gem. Crown of the lich king with white gem.


Enthurian High Priest
Legend   —   281 points
AD  10 (27 factor)     GD 7 (4 factor)     Will 7 (53 factor)     HP  6     Toughness 6
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0 (0 factor)     Perception 2 (0 factor)     Agility {{{agility}}}
Fear Response  Hide
Descriptors  {{{descriptors}}}
Movement  6 meter land with 1 meter jump. 1 meter swim.
Size  1 meter     Reach 1 meter
Weight 90 Kilograms
Classes  Apprentice 5, Adept 5, Mage 3, Archmage 1
Skills  Nature +4, Items +2, Strongman +2, Arcana +8, Bluff +8

Equipment: white gem and pink gem.

Common Spells (3/5 bound to Exguth): shadow concealment, bone armor, flexible bones, soul command, bone bolts

Elite Spells (1/5 bound to Exguth): fossil walk, animate skeletons, bone prison, trace bindings, transfer binding

Paragon Spells (2/3 bound to Exguth): regeneration, panic, x-ray vision

Legend Spells (1/1 bound to Exguth): raise dead


Movarth the Bone-Lord
Paragon   —   156 points
AD  9 (18 factor)     GD 6 (1 factor)     Will 5 (35 factor)     HP  3     Toughness 7
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0 (0 factor)     Perception 2 (0 factor)     Agility {{{agility}}}
Fear Response  Frenzy
Descriptors  {{{descriptors}}}
Movement  6 meter land with 1 meter jump. 1 meter swim.
Size  1 meter     Reach 1 meter
Weight 80 Kilograms
Classes  Apprentice 5, Adept 5, Mage 1
Skills  Arcana +3, Legerdemain +3, Nature +3, Strongman +9

Necessary Equipment: White gem.

Common Spells: shadow concealment, bone armor, glowing orb, bone bolts, flexible bones

Elite Spells: animate skeletons, bone prison, trace bindings, skull grenade, fossil walk

Paragon Spell: regeneration


Master Bounty Hunter
Paragon   —   171 points
AD  10 (34 factor)     GD 9 (22 factor)     Will 3 (10 factor)     HP  3     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 3 (9 factor)     Perception 5 (11 factor)     Agility {{{agility}}}
Fear Response  Hide, Frenzy
Descriptors  {{{descriptors}}}
Movement  17 meter land with 14 meter jump. 12 meter swim.
Size  1 meter     Reach 1 meter
Weight 80 Kilograms
Classes  Warrior 1, Skirmisher 3, Medic 1, Sniper 1, Assassin 1, Combat Whirlwind 1, Spelunker 1, Stunt Shooter 1, Opportunist 1, Quickfoot 1
Skills  Disguise +6, Legerdemain +6, Nature +3, Strongman +3

Equipment: Three of the following sets:


Hidden Wanderer
Paragon   —   159 points
AD  11 (37 factor)     GD 9 (24 factor)     Will 4 (17 factor)     HP  3     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 4 (20 factor)     Perception 4 (6 factor)     Agility {{{agility}}}
Fear Response  Hide
Descriptors  {{{descriptors}}}
Movement  43 meter land with 1 meter jump. 38 meter swim. 41 meter burrow. 39 meter teleport.
Size  1 meter     Reach 1 meter
Weight 60 Kilograms
Classes  Skirmisher 5, Sniper 1, Assassin 1, Sadist 1, Quickfoot 5
Skills  Bluff +6, Legerdemain +6

Equipment: Elite wand of fossil walk, common wand of warp state, paragon wand of invisibility. Two white gems and one purple gem. All spells cast on self. Assorted weapons (sword, 3 throwing knives).


Anithral, Devourer of Innocence
Paragon   —   198 points
AD  11 (30 factor +8 armor factor)     GD 7 (5 factor)     Will 7 (57 factor)     HP  3     Toughness 7
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 1 (1 factor)     Perception 7 (1 factor +4 ability)     Agility {{{agility}}}
Fear Response  N/A
Descriptors  {{{descriptors}}}
Movement  6 meter land with 1 meter jump. 2 meter teleport speed. 2 meter swim speed.
Size  1 meter     Reach 1 meter
Weight 70 Kilograms
Classes  Apprentice 5, Adept 5, Mage 5, Perfect 1
Skills  Strongman +3, Diplomacy +3, Scripts +6, Items +3, Arcana +3, Legerdemain +3

Anithral's creator, Kul, as he became old and his hopes of achieving personal enlightenment seemed impossible, determined that if he could not achieve enlightenment, he'd create someone who would. Kul instantiated five people with different ideals in the hope that one would succeed. Anithral was imbued with Ambition and Self-Sufficiency, which led him to quickly surpass even his creator's power. With great power comes great appetite, however, so Anithral ate the souls of his four Perfect siblings with such stealth that Kul did not realize his folly before a Transfer Bindings spell rendered Kul irrelevant.

Now, Anithral seeks secret magics, while he lives solely off of the souls of copies of himself.

Equipment: Pink gem, purple gem, white gem

Common Spells (2/5 bound to self): Disconcerting song, soul command, warp state (1 bound to self), bone armor (1 bound to self), glowing orb

Elite Spells: Enrage, transfer binding, spatial tunneling, word of beckoning, skull grenade, trace bindings

Paragon Spells (2/5 bound to self): Soul crush, panic, instantiate perfect human (1 bound to self), soul swap, regeneration (1 bound to self)


Barbarian Elder
Legend   —   287 points
AD  12 (51 factor)     GD 12 (58 factor)     Will 4 (17 factor)     HP  4     Toughness 8 Beast: 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 4 (20 factor)     Perception 6 (20 factor)     Agility {{{agility}}}
Fear Response  Frenzy
Descriptors  {{{descriptors}}}
Movement  40 meter land with 4 meter jump. 36 meter swim speed. Beast: -10 movement, +16 jump distance
Size  1 meter     Reach 1 meter
Weight 80 Kilograms
Classes  Warrior 2, Skirmisher 3 Assassin 1, Nomad 2, Spelunker 2, Brute 1, Quickfoot 1, Shapeshifter 1, Capridomorph 1, Cryothrope 1, Evader 1, Ultimate Charger 2
Skills  Nature +4, Strongman +4, Bluff +4, Legerdemain +4 Beast: Legerdemain +8, Items +4, Strongman +4

Equipment: Massive axe, sword, gauntlet of chewing with orange gem, kinetic armor with pink gem.

Sample 50 point characters

Following are a few 50 point, 5200 copper characters for quickly starting a low-level campaign. Keep in mind that you can use multiple cheaper characters instead of a single expensive one. Note that if you use one of these as your only character, you most certainly should give them the Hero class.


Barbarian Champion
Elite   —   50 points
AD  7 (8 factor)     GD 8 (10 factor)     Will 1 (3 factor)     HP  3     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 1 (1 factor)     Perception 4 (4 factor)     Agility {{{agility}}}
Fear Response  Run, Hide, Frenzy
Descriptors  {{{descriptors}}}
Movement  14 meter land with 3 meter jump. 9 meter swim.
Size  1 meter     Reach 1 meter
Weight 90 Kilograms
Classes  Warrior 2, Skirmisher 1, Berserker 1, Nomad 1
Skills  Nature +3, Strongman +4, Acrobatics +1

Equipment: massive axe, spear, sword, 6 throwing knives, shield, 4897 copper worth of fine goods.


Orange Wizard
Elite   —   50 points
AD  8 (10 factor)     GD 5 (0 factor)     Will 4 (20 factor)     HP  2     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0 (0 factor)     Perception 2 (0 factor)     Agility {{{agility}}}
Fear Response  Hide
Descriptors  {{{descriptors}}}
Movement  6 meter land with 1 meter jump. 1 meter swim.
Size  1 meter     Reach 1 meter
Weight 70 Kilograms
Classes  Apprentice 4, Adept 3
Skills  Arcana +2, Bluff +2

Equipment: orange gem, arbalest with 10 bolts, sword, 119 copper.

Common Spells: Fire breath, Time skip, Slow, Flaming body

Elite Spells: Fireball, Swallow whole, Wall of eternity


Paladin of White
Elite   —   49 points
AD  7 (7 factor)     GD 7 (5 factor)     Will 3 (9 factor)     HP  2     Toughness 6
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0 (0 factor)     Perception 3 (2 factor)     Agility {{{agility}}}
Fear Response  Hide
Descriptors  {{{descriptors}}}
Movement  6 meter land with 3 meter jump. 1 meter swim.
Size  1 meter     Reach 1 meter
Weight 80 Kilograms
Classes  Apprentice 1, Medic 1, Warrior 1, Healer 1, Adept 1
Skills  Strongman +3, Diplomacy +2, Acrobatics +1

Equipment: White gem, Sword, Crossbow with 30 bolts, 147 copper

Common Spell: flexible bones

Elite Spell: turn undead


Ranger
Elite   —   50 points
AD  8 (15 factor)     GD 8 (14 factor)     Will 1 (1 factor)     HP  2     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 1 (2 factor)     Perception 4 (8 factor)     Agility {{{agility}}}
Fear Response  Hide, Run, Frenzy
Descriptors  {{{descriptors}}}
Movement  15 meter land with 5 meter jump. 10 meter swim.
Size  1 meter     Reach 1 meter
Weight 70 Kilograms
Classes  Warrior 2, Skirmisher 2, Combat Whirlwind 1, Veteran 1, Nomad 1
Skills  Strongman +2, Acrobatics +2

Equipment: 2 crossbows with 210 bolts, Arbalest with 20 bolts, 2 swords, Orange gem, Fire bomb, 89 copper.


Purple Occultist
Elite   —   50 points
AD  7 (6 factor)     GD 6 (3 factor)     Will 4 (18 factor)     HP  2     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 1 (3 factor)     Perception 2 (0 factor)     Agility {{{agility}}}
Fear Response  Run
Descriptors  {{{descriptors}}}
Movement  6 meter land with 1 meter jump. 1 meter swim.
Size  1 meter     Reach 1 meter
Weight 60 Kilograms
Classes  Apprentice 3, Acolyte (Soul Command) 1, Adept 2, Warlock (Spatial Tunneling) 1
Skills  Arcana +2, Bluff +2

Equipment: Purple gem, arbalest with 10 bolts, sword, 119 copper

Common Spells: enlarge creature, warp state (+2 Acolyte charges), speak!

Elite Spells: spatial tunneling (+2 Warlock charges), wall of prodigal depth