Difference between revisions of "NPCs"

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(fossil walk is White)
Line 197: Line 197:
 
*[[Jetpack]] and an [[orange gem]].
 
*[[Jetpack]] and an [[orange gem]].
 
*[[Illusory armor]] and a [[white gem]].
 
*[[Illusory armor]] and a [[white gem]].
 +
 +
{{Creature
 +
|name=Hidden Wanderer |points=
 +
|tier=Paragon
 +
|classes=[[Skirmisher|Skirmisher 5]], [[Sniper|Sniper 1]], [[Assassin|Assassin 1]], [[Sadist|Sadist 1]], [[Quickfoot|Quickfoot 5]]
 +
|abilities=Stealthy x3, Quick x3
 +
|fearresponse=Hide
 +
|ad=11 (44 factor) |gd=11 (43 factor) |will=3 (12 factor) |fortitude=2 (5 factor)
 +
|attack=5 (31 factor) |stealth=4 (20 factor) |perception=4 (6 factor) |initiative=24
 +
|hp=3 |toughness=4
 +
|size=1 meter |reach=1 meter |movement=43 meter [[land speed|land]] with 1 meter jump. 38 meter [[swim speed|swim]]. 41 meter [[burrow speed|burrow]]. 39 meter [[teleport speed|teleport]].
 +
|carrying=9 [[Kilograms]] |attacks=3
 +
|skills=[[Bluff|Bluff +6]], [[Legerdemain|Legerdemain +6]]
 +
}}
 +
 +
Equipment: [[Elite wand]] of [[fossil walk]], [[common wand]] of [[warp state]], [[paragon wand]] of [[invisibility]]. Two [[white gem|white gems]] and one [[purple gem]]. All spells cast on self. Assorted weapons ([[sword]], 3 [[throwing knife|throwing knives]]).
  
 
=== Sample 50 point characters ===
 
=== Sample 50 point characters ===

Revision as of 21:14, 3 March 2013

Bandit
Common   —   6 points
AD  6 (2 factor)     GD 6 (2 factor)     Will 0 (0 factor)     HP  1     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 1 (1 factor)     Perception 2 (0 factor)     Agility {{{agility}}}
Fear Response  Run
Descriptors  {{{descriptors}}}
Movement  8 meter land with 1 meter jump. 3 meter swim.
Size  1 meter     Reach 1 meter
Weight {{{weight}}}
Classes  Skirmisher 1


Bandit Leader
Common   —   19 points
AD  8 (10 factor)     GD 8 (10 factor)     Will 0 (0 factor)     HP  1     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 2 (4 factor)     Perception 3 (1 factor)     Agility {{{agility}}}
Fear Response  Run, Hide
Descriptors  {{{descriptors}}}
Movement  14 meter land with 3 meter jump. 9 meter swim.
Size  1 meter     Reach 1 meter
Weight {{{weight}}}
Classes  Skirmisher 4, Warrior 1
Skills  Nature +2, Strongman +2


Imperial Soldier
Common   —   13 points
AD  6 (3 factor)     GD 6 (3 factor)     Will 1 (1 factor)     HP  2     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0 (0 factor)     Perception 3 (2 factor)     Agility {{{agility}}}
Fear Response  Run, Frenzy
Descriptors  {{{descriptors}}}
Movement  7 meter land with 3 meter jump. 2 meter swim
Size  1 meter     Reach 1 meter
Weight {{{weight}}}
Classes  Warrior 1, Defender 1
Skills  Strongman +2, Items +1, Nature +1


Imperial Commando
Elite   —   38 points
AD  8 (10 factor)     GD 8 (9 factor)     Will 1 (1 factor)     HP  2     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 3 (4 factor +1 ability)     Perception 3 (1 factor)     Agility {{{agility}}}
Fear Response  Run, Hide
Descriptors  {{{descriptors}}}
Movement  11 meter land with 1 meter jump. 6 meter swim
Size  1 meter     Reach 1 meter
Weight {{{weight}}}
Classes  Warrior 1, Skirmisher 2, Assassin 1
Skills  Legerdemain +2, Disguise +2


Powak Officer
Common   —   14 points
AD  6 (1 factor)     GD 5 (0 factor)     Will 1 (1 factor)     HP  1     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0 (0 factor)     Perception 2 (0 factor)     Agility {{{agility}}}
Fear Response  Frenzy
Descriptors  {{{descriptors}}}
Movement  10 meter land with 3 meter jump. 5 meter swim
Size  1 meter     Reach 1 meter
Weight {{{weight}}}
Classes  Medic 1
Skills  Strongman +2, Acrobatics +2, Diplomacy +1, Legerdemain +1


Powak Middle-Manager
Elite   —   32 points
AD  7 (5 factor)     GD 5 (0 factor)     Will 3 (10 factor)     HP  2     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0 (0 factor)     Perception 3 (0 factor +1 ability)     Agility {{{agility}}}
Fear Response  Run
Descriptors  {{{descriptors}}}
Movement  6 meter land with 1 meter jump. 1 meter swim
Size  1 meter     Reach 1 meter
Weight {{{weight}}}
Classes  Apprentice 3, Adept 1
Skills  Scripts +1, Items +1

Equipment: purple gem

Common Spells: warp state, speak!, shrink creature

Elite Spells: spatial tunneling


Ancient Master of the Orange Way
Paragon   —   149 points
AD  10 (26 factor)     GD 9 (17 factor)     Will 5 (31 factor)     HP  4     Toughness 6
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 2 (4 factor)     Perception 4 (5 factor)     Agility {{{agility}}}
Fear Response  Hide
Descriptors  {{{descriptors}}}
Movement  17 meter land with 1 meter jump. 12 meter swim.
Size  1 meter     Reach 1 meter
Weight {{{weight}}}
Classes  Apprentice 3, Skirmisher 2, Adept 3, Nomad 2, Mage 2, Quickfoot 1
Skills  Nature +3, Items +4, Diplomacy +2, Arcana +2, Disguise +1

Equipment: orange gem

Common Spells: time skip, flaming body, slow

Elite Spells: fireball, fireswallowing, wall of eternity

Paragon Spells: fire burst, haste


Exguth, Tomb King of Enthuria
Elite   —   76 points
AD  10 (22+8 factor)     GD 8 (13 factor)     Will 3 (3 factor)     HP  3     Toughness 6
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 1 (2 factor)     Perception 7 (11 factor)     Agility {{{agility}}}
Fear Response  Run, Hide, Frenzy
Descriptors  {{{descriptors}}}
Movement  10 meter land with 9 meter jump. 5 meter swim. 10 meter burrow.
Size  1 meter     Reach 2 meters
Weight {{{weight}}}
Classes  Unliving, Warrior 4, Medic 1, Veteran 1, Spelunker 1, Healer 1
Skills  Strongman +4, Diplomacy +2, Insight +4, Items +2

Exguth's High Priest grants him the benefits of shadow concealment, bone armor, flexible bones, fossil walk, regeneration, and raise dead. The word of recall is bound by the High Priest, and is "Goodbye". The benefits of these spells have been included above, where possible.

Equipment: Bonebiter spear with white gem. Crown of the lich king with white gem.


Enthurian High Priest
Legend   —   281 points
AD  10 (27 factor)     GD 7 (4 factor)     Will 7 (53 factor)     HP  6     Toughness 6
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0 (0 factor)     Perception 2 (0 factor)     Agility {{{agility}}}
Fear Response  Hide
Descriptors  {{{descriptors}}}
Movement  6 meter land with 1 meter jump. 1 meter swim.
Size  1 meter     Reach 1 meter
Weight {{{weight}}}
Classes  Apprentice 5, Adept 5, Mage 3, Archmage 1
Skills  Nature +4, Items +2, Strongman +2, Arcana +8, Bluff +8

Equipment: white gem and pink gem.

Common Spells (3/5 bound to Exguth): shadow concealment, bone armor, flexible bones, soul command, bone bolts

Elite Spells (1/5 bound to Exguth): fossil walk, animate skeletons, bone prison, trace bindings, transfer binding

Paragon Spells (2/3 bound to Exguth): regeneration, panic, x-ray vision

Legend Spells (1/1 bound to Exguth): raise dead


Movarth the Bone-Lord
Paragon   —   156 points
AD  9 (18 factor)     GD 6 (1 factor)     Will 5 (35 factor)     HP  3     Toughness 7
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0 (0 factor)     Perception 2 (0 factor)     Agility {{{agility}}}
Fear Response  Frenzy
Descriptors  {{{descriptors}}}
Movement  6 meter land with 1 meter jump. 1 meter swim.
Size  1 meter     Reach 1 meter
Weight {{{weight}}}
Classes  Apprentice 5, Adept 5, Mage 1
Skills  Arcana +3, Legerdemain +3, Nature +3, Strongman +9

Necessary Equipment: White gem.

Common Spells: shadow concealment, bone armor, glowing orb, bone bolts, flexible bones

Elite Spells: animate skeletons, bone prison, trace bindings, skull grenade, fossil walk

Paragon Spell: regeneration


Master Bounty Hunter
Paragon   —   171 points
AD  11 (36 factor)     GD 10 (29 factor)     Will 3 (12 factor)     HP  3     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 3 (9 factor)     Perception 5 (10 factor)     Agility {{{agility}}}
Fear Response  Hide, Frenzy
Descriptors  {{{descriptors}}}
Movement  17 meter land with 14 meter jump. 12 meter swim.
Size  1 meter     Reach 1 meter
Weight {{{weight}}}
Classes  Warrior 1, Skirmisher 3, Medic 1, Sniper 1, Assassin 1, Rapid Shooter 1, Spelunker 1, Stunt Shooter 1, Opportunist 1, Quickfoot 1
Skills  Disguise +6, Legerdemain +6, Nature +3, Strongman +3

Equipment: Three of the following sets:


Hidden Wanderer
Paragon   —    points
AD  11 (44 factor)     GD 11 (43 factor)     Will 3 (12 factor)     HP  3     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 4 (20 factor)     Perception 4 (6 factor)     Agility {{{agility}}}
Fear Response  Hide
Descriptors  {{{descriptors}}}
Movement  43 meter land with 1 meter jump. 38 meter swim. 41 meter burrow. 39 meter teleport.
Size  1 meter     Reach 1 meter
Weight {{{weight}}}
Classes  Skirmisher 5, Sniper 1, Assassin 1, Sadist 1, Quickfoot 5
Skills  Bluff +6, Legerdemain +6

Equipment: Elite wand of fossil walk, common wand of warp state, paragon wand of invisibility. Two white gems and one purple gem. All spells cast on self. Assorted weapons (sword, 3 throwing knives).

Sample 50 point characters

Following are a few 50 point, 5200 copper characters for quickly starting a low-level campaign. Keep in mind that you can use multiple cheaper characters instead of a single expensive one. Note that if you use one of these as your only character, you most certainly should give them the Hero class.


Barbarian Champion
Elite   —   50 points
AD  8 (9 factor)     GD 8 (11 factor)     Will 1 (3 factor)     HP  3     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 1 (1 factor)     Perception 4 (4 factor)     Agility {{{agility}}}
Fear Response  Run, Hide, Frenzy
Descriptors  {{{descriptors}}}
Movement  14 meter land with 3 meter jump. 9 meter swim.
Size  1 meter     Reach 1 meter
Weight {{{weight}}}
Classes  Warrior 2, Skirmisher 1, Berserker 1, Nomad 1
Skills  Nature +3, Strongman +4, Acrobatics +1

Equipment: massive axe, spear, sword, 6 throwing knives, shield, 4897 copper worth of fine goods.


Orange Wizard
Elite   —   50 points
AD  8 (10 factor)     GD 5 (0 factor)     Will 4 (20 factor)     HP  2     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0 (0 factor)     Perception 2 (0 factor)     Agility {{{agility}}}
Fear Response  Hide
Descriptors  {{{descriptors}}}
Movement  6 meter land with 1 meter jump. 1 meter swim.
Size  1 meter     Reach 1 meter
Weight {{{weight}}}
Classes  Apprentice 4, Adept 3
Skills  Arcana +2, Bluff +2

Equipment: orange gem, arbalest with 10 bolts, sword, 119 copper.

Common Spells: Fire breath, Time skip, Slow, Flaming body

Elite Spells: Fireball, Swallow whole, Wall of eternity


Paladin of White
Elite   —   49 points
AD  7 (8 factor)     GD 6 (3 factor)     Will 3 (9 factor)     HP  2     Toughness 6
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0 (0 factor)     Perception 3 (2 factor)     Agility {{{agility}}}
Fear Response  Hide
Descriptors  {{{descriptors}}}
Movement  6 meter land with 3 meter jump. 1 meter swim.
Size  1 meter     Reach 1 meter
Weight {{{weight}}}
Classes  Apprentice 1, Medic 1, Warrior 1, Healer 1, Adept 1
Skills  Strongman +3, Diplomacy +2, Acrobatics +1

Equipment: White gem, Sword, Crossbow with 30 bolts, 147 copper

Common Spell: flexible bones

Elite Spell: turn undead


Ranger
Elite   —   50 points
AD  9 (20 factor)     GD 9 (20 factor)     Will 0 (0 factor)     HP  2     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 1 (2 factor)     Perception 4 (5 factor)     Agility {{{agility}}}
Fear Response  Hide, Run, Frenzy
Descriptors  {{{descriptors}}}
Movement  15 meter land with 5 meter jump. 10 meter swim.
Size  1 meter     Reach 1 meter
Weight {{{weight}}}
Classes  Warrior 2, Skirmisher 2, Rapid Shooter 3
Skills  Strongman +2, Acrobatics +2

Equipment: Crossbow with 210 bolts, Arbalest with 20 bolts, Spear, Orange gem, Fire bomb, 89 copper.


Purple Occultist
Elite   —   50 points
AD  7 (7 factor)     GD 6 (3 factor)     Will 4 (17 factor)     HP  2     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 1 (3 factor)     Perception 2 (0 factor)     Agility {{{agility}}}
Fear Response  Run
Descriptors  {{{descriptors}}}
Movement  6 meter land with 1 meter jump. 1 meter swim.
Size  1 meter     Reach 1 meter
Weight {{{weight}}}
Classes  Apprentice 3, Acolyte (Soul Command) 1, Adept 2, Warlock (Spatial Tunneling) 1
Skills  Arcana +2, Bluff +2

Equipment: Purple gem, arbalest with 10 bolts, sword, 119 copper

Common Spells: enlarge creature, warp state (+2 Acolyte charges), speak!

Elite Spells: spatial tunneling (+2 Warlock charges), wall of prodigal depth


Doom Guy
Elite   —   50 points
AD  10 (28 factor)     GD 9 (20 factor)     Will 0 (0 factor)     HP  2     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 2 (4 factor)     Perception 3 (3 factor)     Agility {{{agility}}}
Fear Response  Run
Descriptors  {{{descriptors}}}
Movement  17 meter land with 1 meter jump. 12 meter swim.
Size  1 meter     Reach 1 meter
Weight {{{weight}}}
Classes  skirmisher 4, rapid shooter 3
Skills  Acrobatics +2, Strongman +2

Equipment: Longbow with 60 arrows, Fullplate, 4667 copper which should probably not be carried into battle