Difference between revisions of "NPCs"
Foxwarrior (Talk | contribs) (not purple no more) |
Foxwarrior (Talk | contribs) (That's like, about 24000 copper, but successful Bounty Hunters shouldn't be very poor in terms of work equipment.) |
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Paragon Spell: [[regeneration]] | Paragon Spell: [[regeneration]] | ||
+ | |||
+ | {{Creature | ||
+ | |name=Master Bounty Hunter |points=171 | ||
+ | |tier=Paragon | ||
+ | |classes=[[Warrior|Warrior 1]], [[Skirmisher|Skirmisher 3]], [[Medic|Medic 1]], [[Sniper|Sniper 1]], [[Assassin|Assassin 1]], [[Rapid shooter|Rapid Shooter 1]], [[Spelunker|Spelunker 1]], [[Stunt shooter|Stunt Shooter 1]], [[Opportunist|Opportunist 1]], [[Quickfoot|Quickfoot 1]] | ||
+ | |abilities=Accurate x3, Brawn x3, Stealthy x3 | ||
+ | |fearresponse=Hide, Frenzy | ||
+ | |ad=11 (36 factor) |gd=10 (29 factor) |will=3 (12 factor) |fortitude=2 (7 factor) | ||
+ | |attack=8 (26 factor +3 ability) |stealth=3 (9 factor) |perception=5 (10 factor) |initiative=6 | ||
+ | |hp=3 |toughness=4 | ||
+ | |size=1 meter |reach=1 meter |movement=17 meter [[land speed|land]] with 14 meter jump. 12 meter [[swim speed|swim]]. | ||
+ | |carrying=36 [[Kilograms]] |attacks=3 | ||
+ | |skills=[[Disguise|Disguise +6]], [[Legerdemain|Legerdemain +6]], [[Nature|Nature +3]], [[Strongman|Strongman +3]] | ||
+ | }} | ||
+ | |||
+ | Equipment: Three of the following sets: | ||
+ | *[[Warpbalest]] with [[purple gem]] and 30 bolts. | ||
+ | *[[Gravity's bow]], [[longbow]], [[soporific arrow]], [[fascinating trinket]], [[pink gem]], and 60 arrows. | ||
+ | *[[Skip cannon]], [[melter cannon]], [[fire bomb]], and an [[orange gem]]. | ||
+ | *[[Blade of purification]], [[shadow dagger]], [[boneshooter]], and a [[white gem]]. | ||
+ | *[[Common wand]] of [[warp state]] and a [[purple gem]]. | ||
+ | *[[Elite wand]] of [[fireball]] and an [[orange gem]]. | ||
+ | *[[Elite wand]] of [[fossil walk]] and a [[purple gem]]. | ||
+ | *[[Seven league boots]] and a [[purple gem]]. | ||
+ | *[[Jetpack]] and an [[orange gem]]. | ||
+ | *[[Illusory armor]] and a [[white gem]]. | ||
=== Sample 50 point characters === | === Sample 50 point characters === |
Revision as of 20:35, 3 March 2013
Bandit Common — 6 points
| |
AD 6 (2 factor) GD 6 (2 factor) Will 0 (0 factor) HP 1 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 1 (1 factor) Perception 2 (0 factor) Agility {{{agility}}} | |
Fear Response Run | |
Descriptors {{{descriptors}}} | |
Movement 8 meter land with 1 meter jump. 3 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes Skirmisher 1 |
Bandit Leader Common — 19 points
| |
AD 8 (10 factor) GD 8 (10 factor) Will 0 (0 factor) HP 1 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 2 (4 factor) Perception 3 (1 factor) Agility {{{agility}}} | |
Fear Response Run, Hide | |
Descriptors {{{descriptors}}} | |
Movement 14 meter land with 3 meter jump. 9 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes Skirmisher 4, Warrior 1 | |
Skills Nature +2, Strongman +2 |
Imperial Soldier Common — 13 points
| |
AD 6 (3 factor) GD 6 (3 factor) Will 1 (1 factor) HP 2 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 (0 factor) Perception 3 (2 factor) Agility {{{agility}}} | |
Fear Response Run, Frenzy | |
Descriptors {{{descriptors}}} | |
Movement 7 meter land with 3 meter jump. 2 meter swim | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes Warrior 1, Defender 1 | |
Skills Strongman +2, Items +1, Nature +1 |
Imperial Commando Elite — 38 points
| |
AD 8 (10 factor) GD 8 (9 factor) Will 1 (1 factor) HP 2 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 3 (4 factor +1 ability) Perception 3 (1 factor) Agility {{{agility}}} | |
Fear Response Run, Hide | |
Descriptors {{{descriptors}}} | |
Movement 11 meter land with 1 meter jump. 6 meter swim | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes Warrior 1, Skirmisher 2, Assassin 1 | |
Skills Legerdemain +2, Disguise +2 |
Powak Officer Common — 14 points
| |
AD 6 (1 factor) GD 5 (0 factor) Will 1 (1 factor) HP 1 Toughness 5 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 (0 factor) Perception 2 (0 factor) Agility {{{agility}}} | |
Fear Response Frenzy | |
Descriptors {{{descriptors}}} | |
Movement 10 meter land with 3 meter jump. 5 meter swim | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes Medic 1 | |
Skills Strongman +2, Acrobatics +2, Diplomacy +1, Legerdemain +1 |
Powak Middle-Manager Elite — 32 points
| |
AD 7 (5 factor) GD 5 (0 factor) Will 3 (10 factor) HP 2 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 (0 factor) Perception 3 (0 factor +1 ability) Agility {{{agility}}} | |
Fear Response Run | |
Descriptors {{{descriptors}}} | |
Movement 6 meter land with 1 meter jump. 1 meter swim | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes Apprentice 3, Adept 1 | |
Skills Scripts +1, Items +1 |
Equipment: purple gem
Common Spells: warp state, speak!, shrink creature
Elite Spells: spatial tunneling
Ancient Master of the Orange Way Paragon — 149 points
| |
AD 10 (26 factor) GD 9 (17 factor) Will 5 (31 factor) HP 4 Toughness 6 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 2 (4 factor) Perception 4 (5 factor) Agility {{{agility}}} | |
Fear Response Hide | |
Descriptors {{{descriptors}}} | |
Movement 17 meter land with 1 meter jump. 12 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes Apprentice 3, Skirmisher 2, Adept 3, Nomad 2, Mage 2, Quickfoot 1 | |
Skills Nature +3, Items +4, Diplomacy +2, Arcana +2, Disguise +1 |
Equipment: orange gem
Common Spells: time skip, flaming body, slow
Elite Spells: fireball, fireswallowing, wall of eternity
Paragon Spells: fire burst, haste
Exguth, Tomb King of Enthuria Elite — 76 points
| |
AD 10 (22+8 factor) GD 8 (13 factor) Will 3 (3 factor) HP 3 Toughness 6 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 1 (2 factor) Perception 7 (11 factor) Agility {{{agility}}} | |
Fear Response Run, Hide, Frenzy | |
Descriptors {{{descriptors}}} | |
Movement 10 meter land with 9 meter jump. 5 meter swim. 10 meter burrow. | |
Size 1 meter Reach 2 meters | |
Weight {{{weight}}} | |
Classes Unliving, Warrior 4, Medic 1, Veteran 1, Spelunker 1, Healer 1 | |
Skills Strongman +4, Diplomacy +2, Insight +4, Items +2 |
Exguth's High Priest grants him the benefits of shadow concealment, bone armor, flexible bones, fossil walk, regeneration, and raise dead. The word of recall is bound by the High Priest, and is "Goodbye". The benefits of these spells have been included above, where possible.
Equipment: Bonebiter spear with white gem. Crown of the lich king with white gem.
Enthurian High Priest Legend — 281 points
| |
AD 10 (27 factor) GD 7 (4 factor) Will 7 (53 factor) HP 6 Toughness 6 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 (0 factor) Perception 2 (0 factor) Agility {{{agility}}} | |
Fear Response Hide | |
Descriptors {{{descriptors}}} | |
Movement 6 meter land with 1 meter jump. 1 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes Apprentice 5, Adept 5, Mage 3, Archmage 1 | |
Skills Nature +4, Items +2, Strongman +2, Arcana +8, Bluff +8 |
Equipment: white gem and pink gem.
Common Spells (3/5 bound to Exguth): shadow concealment, bone armor, flexible bones, soul command, bone bolts
Elite Spells (1/5 bound to Exguth): fossil walk, animate skeletons, bone prison, trace bindings, transfer binding
Paragon Spells (2/3 bound to Exguth): regeneration, panic, x-ray vision
Legend Spells (1/1 bound to Exguth): raise dead
Movarth the Bone-Lord Paragon — 156 points
| |
AD 9 (18 factor) GD 6 (1 factor) Will 5 (35 factor) HP 3 Toughness 7 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 (0 factor) Perception 2 (0 factor) Agility {{{agility}}} | |
Fear Response Frenzy | |
Descriptors {{{descriptors}}} | |
Movement 6 meter land with 1 meter jump. 1 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes Apprentice 5, Adept 5, Mage 1 | |
Skills Arcana +3, Legerdemain +3, Nature +3, Strongman +9 |
Necessary Equipment: White gem.
Common Spells: shadow concealment, bone armor, glowing orb, bone bolts, flexible bones
Elite Spells: animate skeletons, bone prison, trace bindings, skull grenade, fossil walk
Paragon Spell: regeneration
Master Bounty Hunter Paragon — 171 points
| |
AD 11 (36 factor) GD 10 (29 factor) Will 3 (12 factor) HP 3 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 3 (9 factor) Perception 5 (10 factor) Agility {{{agility}}} | |
Fear Response Hide, Frenzy | |
Descriptors {{{descriptors}}} | |
Movement 17 meter land with 14 meter jump. 12 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes Warrior 1, Skirmisher 3, Medic 1, Sniper 1, Assassin 1, Rapid Shooter 1, Spelunker 1, Stunt Shooter 1, Opportunist 1, Quickfoot 1 | |
Skills Disguise +6, Legerdemain +6, Nature +3, Strongman +3 |
Equipment: Three of the following sets:
- Warpbalest with purple gem and 30 bolts.
- Gravity's bow, longbow, soporific arrow, fascinating trinket, pink gem, and 60 arrows.
- Skip cannon, melter cannon, fire bomb, and an orange gem.
- Blade of purification, shadow dagger, boneshooter, and a white gem.
- Common wand of warp state and a purple gem.
- Elite wand of fireball and an orange gem.
- Elite wand of fossil walk and a purple gem.
- Seven league boots and a purple gem.
- Jetpack and an orange gem.
- Illusory armor and a white gem.
Sample 50 point characters
Following are a few 50 point, 5200 copper characters for quickly starting a low-level campaign. Keep in mind that you can use multiple cheaper characters instead of a single expensive one. Note that if you use one of these as your only character, you most certainly should give them the Hero class.
Barbarian Champion Elite — 50 points
| |
AD 8 (9 factor) GD 8 (11 factor) Will 1 (3 factor) HP 3 Toughness 5 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 1 (1 factor) Perception 4 (4 factor) Agility {{{agility}}} | |
Fear Response Run, Hide, Frenzy | |
Descriptors {{{descriptors}}} | |
Movement 14 meter land with 3 meter jump. 9 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes Warrior 2, Skirmisher 1, Berserker 1, Nomad 1 | |
Skills Nature +3, Strongman +4, Acrobatics +1 |
Equipment: massive axe, spear, sword, 6 throwing knives, shield, 4897 copper worth of fine goods.
Orange Wizard Elite — 50 points
| |
AD 8 (10 factor) GD 5 (0 factor) Will 4 (20 factor) HP 2 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 (0 factor) Perception 2 (0 factor) Agility {{{agility}}} | |
Fear Response Hide | |
Descriptors {{{descriptors}}} | |
Movement 6 meter land with 1 meter jump. 1 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes Apprentice 4, Adept 3 | |
Skills Arcana +2, Bluff +2 |
Equipment: orange gem, arbalest with 10 bolts, sword, 119 copper.
Common Spells: Fire breath, Time skip, Slow, Flaming body
Elite Spells: Fireball, Swallow whole, Wall of eternity
Paladin of White Elite — 49 points
| |
AD 7 (8 factor) GD 6 (3 factor) Will 3 (9 factor) HP 2 Toughness 6 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 (0 factor) Perception 3 (2 factor) Agility {{{agility}}} | |
Fear Response Hide | |
Descriptors {{{descriptors}}} | |
Movement 6 meter land with 3 meter jump. 1 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes Apprentice 1, Medic 1, Warrior 1, Healer 1, Adept 1 | |
Skills Strongman +3, Diplomacy +2, Acrobatics +1 |
Equipment: White gem, Sword, Crossbow with 30 bolts, 147 copper
Common Spell: flexible bones
Elite Spell: turn undead
Ranger Elite — 50 points
| |
AD 9 (20 factor) GD 9 (20 factor) Will 0 (0 factor) HP 2 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 1 (2 factor) Perception 4 (5 factor) Agility {{{agility}}} | |
Fear Response Hide, Run, Frenzy | |
Descriptors {{{descriptors}}} | |
Movement 15 meter land with 5 meter jump. 10 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes Warrior 2, Skirmisher 2, Rapid Shooter 3 | |
Skills Strongman +2, Acrobatics +2 |
Equipment: Crossbow with 210 bolts, Arbalest with 20 bolts, Spear, Orange gem, Fire bomb, 89 copper.
Purple Occultist Elite — 50 points
| |
AD 7 (7 factor) GD 6 (3 factor) Will 4 (17 factor) HP 2 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 1 (3 factor) Perception 2 (0 factor) Agility {{{agility}}} | |
Fear Response Run | |
Descriptors {{{descriptors}}} | |
Movement 6 meter land with 1 meter jump. 1 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes Apprentice 3, Acolyte (Soul Command) 1, Adept 2, Warlock (Spatial Tunneling) 1 | |
Skills Arcana +2, Bluff +2 |
Equipment: Purple gem, arbalest with 10 bolts, sword, 119 copper
Common Spells: enlarge creature, warp state (+2 Acolyte charges), speak!
Elite Spells: spatial tunneling (+2 Warlock charges), wall of prodigal depth
Doom Guy Elite — 50 points
| |
AD 10 (28 factor) GD 9 (20 factor) Will 0 (0 factor) HP 2 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 2 (4 factor) Perception 3 (3 factor) Agility {{{agility}}} | |
Fear Response Run | |
Descriptors {{{descriptors}}} | |
Movement 17 meter land with 1 meter jump. 12 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes skirmisher 4, rapid shooter 3 | |
Skills Acrobatics +2, Strongman +2 |
Equipment: Longbow with 60 arrows, Fullplate, 4667 copper which should probably not be carried into battle