NPCs

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Bandit
Common   —   8 points
AD  6 (2 factor)     GD 6 (2 factor)     Will 0 (0 factor)     HP  1     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 1 (1 factor)     Perception 2 (0 factor)     Agility {{{agility}}}
Fear Response  Run
Descriptors  {{{descriptors}}}
Movement  13 meter land with 2 meter jump. 5 meter swim.
Size  2 meters     Reach 2 meters
Weight {{{weight}}}
Classes  Skirmisher 1


Bandit Leader
Common   —   21 points
AD  8 (10 factor)     GD 8 (10 factor)     Will 0 (0 factor)     HP  1     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 2 (4 factor)     Perception 3 (1 factor)     Agility {{{agility}}}
Fear Response  Run, Hide
Descriptors  {{{descriptors}}}
Movement  24 meter land with 5 meter jump. 16 meter swim.
Size  2 meters     Reach 2 meters
Weight {{{weight}}}
Classes  Skirmisher 4, Warrior 1
Skills  Nature +2, Strongman +2


Imperial Soldier
Common   —   15 points
AD  6 (3 factor)     GD 6 (3 factor)     Will 1 (1 factor)     HP  2     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0 (0 factor)     Perception 3 (2 factor)     Agility {{{agility}}}
Fear Response  Run, Frenzy
Descriptors  {{{descriptors}}}
Movement  12 meter land with 2 meter jump. 4 meter swim
Size  2 meters     Reach 2 meters
Weight {{{weight}}}
Classes  Warrior 1, Defender 1
Skills  Strongman +2, Items +1, Diplomacy +1


Ancient Master of the Orange Way
Paragon   —   149 points
AD  10 (26 factor)     GD 9 (17 factor)     Will 5 (31 factor)     HP  4     Toughness 6
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 2 (4 factor)     Perception 4 (5 factor)     Agility {{{agility}}}
Fear Response  Hide
Descriptors  {{{descriptors}}}
Movement  26 meter land with 2 meter jump. 18 meter swim.
Size  2 meters     Reach 2 meters
Weight {{{weight}}}
Classes  Apprentice 3, Skirmisher 2, Adept 3, Nomad 2, Mage 2, Quickfoot 1
Skills  Nature +3, Items +1, Diplomacy +2, Scripts +3, History +3

Equipment: orange gem

Common Spells: time skip, flaming body, slow

Elite Spells: fireball, fireswallowing, wall of eternity

Paragon Spells: fire burst, haste


Exguth, Tomb King of Enthuria
Elite   —   76 points
AD  10 (22+8 factor)     GD 8 (13 factor)     Will 3 (3 factor)     HP  3     Toughness 6
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0 (0 factor)     Perception 7 (9 factor)     Agility {{{agility}}}
Fear Response  Run, Hide, Frenzy
Descriptors  {{{descriptors}}}
Movement  18 meter land with 10 meter jump. 10 meter swim. 12 meter teleport. 14 meter burrow.
Size  2 meters     Reach 4 meters
Weight {{{weight}}}
Classes  Unliving, Warrior 4, Medic 1, Veteran 1, Spelunker 1, Healer 1
Skills  Strongman +4, Diplomacy +2, Insight +4, Items +2

Exguth's High Priest grants him the benefits of shadow concealment, bone armor, flexible bones, warp state, fossil walk, regeneration, word of recall, and raise dead. The word of recall is bound by the High Priest, and is "Goodbye". The benefits of these spells have been included above, where possible.

Equipment: Bonebiter spear with white gem. Crown of the lich king with white gem.


Enthurian High Priest
Legend   —   281 points
AD  10 (27 factor)     GD 7 (4 factor)     Will 7 (53 factor)     HP  6     Toughness 6
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0 (0 factor)     Perception 2 (0 factor)     Agility {{{agility}}}
Fear Response  Hide
Descriptors  {{{descriptors}}}
Movement  10 meter land with 2 meter jump. 2 meter swim.
Size  2 meters     Reach 2 meters
Weight {{{weight}}}
Classes  Apprentice 5, Adept 5, Mage 3, Archmage 1
Skills  Nature +4, Items +2, Strongman +2, Arcana +8, Bluff +8

Equipment: white gem and purple gem.

Common Spells (4/5 bound to Exguth): shadow concealment, bone armor, flexible bones, warp state, bone bolts

Elite Spells (1/5 bound to Exguth): fossil walk, animate skeletons, bone prison, trace bindings, silence

Paragon Spells (2/3 bound to Exguth): regeneration, word of recall, expanding void

Legend Spells (1/1 bound to Exguth): raise dead


Movarth the Bone-Lord
Paragon   —   156 points
AD  9 (18 factor)     GD 6 (1 factor)     Will 5 (35 factor)     HP  3     Toughness 7
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0 (0 factor)     Perception 2 (0 factor)     Agility {{{agility}}}
Fear Response  Frenzy
Descriptors  {{{descriptors}}}
Movement  10 meter land with 2 meter jump. 2 meter swim.
Size  2 meters     Reach 2 meters
Weight {{{weight}}}
Classes  Apprentice 5, Adept 5, Mage 1
Skills  Arcana +3, Legerdemain +3, Nature +3, Strongman +9

Necessary Equipment: White gem.

Common Spells: shadow concealment, bone armor, glowing orb, bone bolts, flexible bones

Elite Spells: animate skeletons, bone prison, trace bindings, skull grenade, fossil walk

Paragon Spell: regeneration

Sample 50 point characters

Following are a few 50 point, 5200 copper characters for quickly starting a low-level campaign. Keep in mind that you can use multiple cheaper characters instead of a single expensive one. Note that if you use one of these as your only character, you most certainly should give them the Hero class.


Barbarian Champion
Elite   —   50 points
AD  8 (9 factor)     GD 8 (11 factor)     Will 1 (3 factor)     HP  3     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 1 (1 factor)     Perception 4 (4 factor)     Agility {{{agility}}}
Fear Response  Run, Hide, Frenzy
Descriptors  {{{descriptors}}}
Movement  23 meter land with 8 meter jump. 15 meter swim.
Size  2 meters     Reach 2 meters
Weight {{{weight}}}
Classes  Warrior 2, Skirmisher 1, Berserker 1, Nomad 1
Skills  Nature +3, Strongman +4, Acrobatics +1

Equipment: massive axe, spear, sword, 6 throwing knives, shield, 4897 copper worth of fine goods.


Orange Wizard
Elite   —   50 points
AD  8 (10 factor)     GD 5 (0 factor)     Will 4 (20 factor)     HP  2     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0 (0 factor)     Perception 2 (0 factor)     Agility {{{agility}}}
Fear Response  Hide
Descriptors  {{{descriptors}}}
Movement  10 meter land with 2 meter jump. 2 meter swim.
Size  2 meters     Reach 2 meters
Weight {{{weight}}}
Classes  Apprentice 4, Adept 3
Skills  Arcana +2, Bluff +2

Equipment: orange gem, arbalest with 10 bolts, sword, 119 copper.

Common Spells: Fire breath, Time skip, Slow, Flaming body

Elite Spells: Fireball, Swallow whole, Wall of eternity


Paladin of White
Elite   —   49 points
AD  7 (8 factor)     GD 6 (3 factor)     Will 3 (9 factor)     HP  2     Toughness 6
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0 (0 factor)     Perception 3 (2 factor)     Agility {{{agility}}}
Fear Response  Hide
Descriptors  {{{descriptors}}}
Movement  10 meter land with 5 meter jump. 2 meter swim.
Size  2 meters     Reach 2 meters
Weight {{{weight}}}
Classes  Apprentice 1, Medic 1, Warrior 1, Healer 1, Adept 1
Skills  Strongman +3, Diplomacy +2, Acrobatics +1

Equipment: White gem, Sword, Crossbow with 30 bolts, 147 copper

Common Spell: flexible bones

Elite Spell: turn undead


Ranger
Elite   —   50 points
AD  9 (20 factor)     GD 9 (20 factor)     Will 0 (0 factor)     HP  2     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 1 (2 factor)     Perception 4 (5 factor)     Agility {{{agility}}}
Fear Response  Hide, Run, Frenzy
Descriptors  {{{descriptors}}}
Movement  26 meter land with 8 meter jump. 18 meter swim.
Size  2 meters     Reach 2 meters
Weight {{{weight}}}
Classes  Warrior 2, Skirmisher 2, Rapid Shooter 3
Skills  Strongman +2, Acrobatics +2

Equipment: Crossbow with 210 bolts, Arbalest with 20 bolts, Spear, Orange gem, Fire bomb, 89 copper.


Purple Occultist
Elite   —   50 points
AD  7 (7 factor)     GD 6 (3 factor)     Will 4 (17 factor)     HP  2     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 1 (3 factor)     Perception 2 (0 factor)     Agility {{{agility}}}
Fear Response  Run
Descriptors  {{{descriptors}}}
Movement  10 meter land with 2 meter jump. 2 meter swim.
Size  2 meters     Reach 2 meters
Weight {{{weight}}}
Classes  Apprentice 3, Acolyte (Soul Command) 1, Adept 2, Warlock (Spatial Tunneling) 1
Skills  Arcana +2, Bluff +2

Equipment: Purple gem, arbalest with 10 bolts, sword, 119 copper

Common Spells: soul command (+2 Acolyte charges), warp state, speak!

Elite Spells: spatial tunneling (+2 Warlock charges), wall of prodigal depth


Doom Guy
Elite   —   50 points
AD  10 (28 factor)     GD 9 (20 factor)     Will 0 (0 factor)     HP  2     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 2 (4 factor)     Perception 3 (3 factor)     Agility {{{agility}}}
Fear Response  Run
Descriptors  {{{descriptors}}}
Movement  28 meter land with 2 meter jump. 20 meter swim.
Size  2 meters     Reach 2 meters
Weight {{{weight}}}
Classes  skirmisher 4, rapid shooter 3
Skills  Acrobatics +2, Strongman +2

Equipment: Longbow with 60 arrows, Fullplate, 4667 copper which should probably not be carried into battle