Difference between revisions of "NPCs"
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Foxwarrior (Talk | contribs) |
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{{Creature | {{Creature | ||
− | |name=Bandit |points= | + | |name=Bandit |points=6 |
|tier=Common | |tier=Common | ||
|classes=[[Skirmisher|Skirmisher 1]] | |classes=[[Skirmisher|Skirmisher 1]] | ||
Line 12: | Line 12: | ||
{{Creature | {{Creature | ||
− | |name=Bandit Leader |points= | + | |name=Bandit Leader |points=19 |
|tier=Common | |tier=Common | ||
|classes=[[Skirmisher|Skirmisher 4]], [[Warrior|Warrior 1]] | |classes=[[Skirmisher|Skirmisher 4]], [[Warrior|Warrior 1]] | ||
Line 26: | Line 26: | ||
{{Creature | {{Creature | ||
− | |name=Imperial Soldier |points= | + | |name=Imperial Soldier |points=13 |
|tier=Common | |tier=Common | ||
|classes=[[Warrior|Warrior 1]], [[Defender|Defender 1]] | |classes=[[Warrior|Warrior 1]], [[Defender|Defender 1]] |
Revision as of 14:44, 3 January 2013
Bandit Common — 6 points
| |
AD 6 (2 factor) GD 6 (2 factor) Will 0 (0 factor) HP 1 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 1 (1 factor) Perception 2 (0 factor) Agility {{{agility}}} | |
Fear Response Run | |
Descriptors {{{descriptors}}} | |
Movement 8 meter land with 1 meter jump. 3 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes Skirmisher 1 |
Bandit Leader Common — 19 points
| |
AD 8 (10 factor) GD 8 (10 factor) Will 0 (0 factor) HP 1 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 2 (4 factor) Perception 3 (1 factor) Agility {{{agility}}} | |
Fear Response Run, Hide | |
Descriptors {{{descriptors}}} | |
Movement 14 meter land with 3 meter jump. 9 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes Skirmisher 4, Warrior 1 | |
Skills Nature +2, Strongman +2 |
Imperial Soldier Common — 13 points
| |
AD 6 (3 factor) GD 6 (3 factor) Will 1 (1 factor) HP 2 Toughness 5 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 (0 factor) Perception 3 (2 factor) Agility {{{agility}}} | |
Fear Response Run, Frenzy | |
Descriptors {{{descriptors}}} | |
Movement 7 meter land with 1 meter jump. 2 meter swim | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes Warrior 1, Defender 1 | |
Skills Strongman +2, Items +1, Diplomacy +1 |
Ancient Master of the Orange Way Paragon — 149 points
| |
AD 10 (26 factor) GD 9 (17 factor) Will 5 (31 factor) HP 4 Toughness 6 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 2 (4 factor) Perception 4 (5 factor) Agility {{{agility}}} | |
Fear Response Hide | |
Descriptors {{{descriptors}}} | |
Movement 17 meter land with 1 meter jump. 12 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes Apprentice 3, Skirmisher 2, Adept 3, Nomad 2, Mage 2, Quickfoot 1 | |
Skills Nature +3, Items +1, Diplomacy +2, Scripts +3, History +3 |
Equipment: orange gem
Common Spells: time skip, flaming body, slow
Elite Spells: fireball, fireswallowing, wall of eternity
Paragon Spells: fire burst, haste
Exguth, Tomb King of Enthuria Elite — 76 points
| |
AD 10 (22+8 factor) GD 8 (13 factor) Will 3 (3 factor) HP 3 Toughness 6 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 (0 factor) Perception 7 (9 factor) Agility {{{agility}}} | |
Fear Response Run, Hide, Frenzy | |
Descriptors {{{descriptors}}} | |
Movement 10 meter land with 9 meter jump. 5 meter swim. 8 meter teleport. 10 meter burrow. | |
Size 1 meter Reach 2 meters | |
Weight {{{weight}}} | |
Classes Unliving, Warrior 4, Medic 1, Veteran 1, Spelunker 1, Healer 1 | |
Skills Strongman +4, Diplomacy +2, Insight +4, Items +2 |
Exguth's High Priest grants him the benefits of shadow concealment, bone armor, flexible bones, warp state, fossil walk, regeneration, word of recall, and raise dead. The word of recall is bound by the High Priest, and is "Goodbye". The benefits of these spells have been included above, where possible.
Equipment: Bonebiter spear with white gem. Crown of the lich king with white gem.
Enthurian High Priest Legend — 281 points
| |
AD 10 (27 factor) GD 7 (4 factor) Will 7 (53 factor) HP 6 Toughness 6 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 (0 factor) Perception 2 (0 factor) Agility {{{agility}}} | |
Fear Response Hide | |
Descriptors {{{descriptors}}} | |
Movement 6 meter land with 1 meter jump. 1 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes Apprentice 5, Adept 5, Mage 3, Archmage 1 | |
Skills Nature +4, Items +2, Strongman +2, Arcana +8, Bluff +8 |
Equipment: white gem and purple gem.
Common Spells (4/5 bound to Exguth): shadow concealment, bone armor, flexible bones, warp state, bone bolts
Elite Spells (1/5 bound to Exguth): fossil walk, animate skeletons, bone prison, trace bindings, silence
Paragon Spells (2/3 bound to Exguth): regeneration, word of recall, expanding void
Legend Spells (1/1 bound to Exguth): raise dead
Movarth the Bone-Lord Paragon — 156 points
| |
AD 9 (18 factor) GD 6 (1 factor) Will 5 (35 factor) HP 3 Toughness 7 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 (0 factor) Perception 2 (0 factor) Agility {{{agility}}} | |
Fear Response Frenzy | |
Descriptors {{{descriptors}}} | |
Movement 6 meter land with 1 meter jump. 1 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes Apprentice 5, Adept 5, Mage 1 | |
Skills Arcana +3, Legerdemain +3, Nature +3, Strongman +9 |
Necessary Equipment: White gem.
Common Spells: shadow concealment, bone armor, glowing orb, bone bolts, flexible bones
Elite Spells: animate skeletons, bone prison, trace bindings, skull grenade, fossil walk
Paragon Spell: regeneration
Sample 50 point characters
Following are a few 50 point, 5200 copper characters for quickly starting a low-level campaign. Keep in mind that you can use multiple cheaper characters instead of a single expensive one. Note that if you use one of these as your only character, you most certainly should give them the Hero class.
Barbarian Champion Elite — 50 points
| |
AD 8 (9 factor) GD 8 (11 factor) Will 1 (3 factor) HP 3 Toughness 5 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 1 (1 factor) Perception 4 (4 factor) Agility {{{agility}}} | |
Fear Response Run, Hide, Frenzy | |
Descriptors {{{descriptors}}} | |
Movement 14 meter land with 3 meter jump. 9 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes Warrior 2, Skirmisher 1, Berserker 1, Nomad 1 | |
Skills Nature +3, Strongman +4, Acrobatics +1 |
Equipment: massive axe, spear, sword, 6 throwing knives, shield, 4897 copper worth of fine goods.
Orange Wizard Elite — 50 points
| |
AD 8 (10 factor) GD 5 (0 factor) Will 4 (20 factor) HP 2 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 (0 factor) Perception 2 (0 factor) Agility {{{agility}}} | |
Fear Response Hide | |
Descriptors {{{descriptors}}} | |
Movement 6 meter land with 1 meter jump. 1 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes Apprentice 4, Adept 3 | |
Skills Arcana +2, Bluff +2 |
Equipment: orange gem, arbalest with 10 bolts, sword, 119 copper.
Common Spells: Fire breath, Time skip, Slow, Flaming body
Elite Spells: Fireball, Swallow whole, Wall of eternity
Paladin of White Elite — 49 points
| |
AD 7 (8 factor) GD 6 (3 factor) Will 3 (9 factor) HP 2 Toughness 6 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 (0 factor) Perception 3 (2 factor) Agility {{{agility}}} | |
Fear Response Hide | |
Descriptors {{{descriptors}}} | |
Movement 6 meter land with 3 meter jump. 1 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes Apprentice 1, Medic 1, Warrior 1, Healer 1, Adept 1 | |
Skills Strongman +3, Diplomacy +2, Acrobatics +1 |
Equipment: White gem, Sword, Crossbow with 30 bolts, 147 copper
Common Spell: flexible bones
Elite Spell: turn undead
Ranger Elite — 50 points
| |
AD 9 (20 factor) GD 9 (20 factor) Will 0 (0 factor) HP 2 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 1 (2 factor) Perception 4 (5 factor) Agility {{{agility}}} | |
Fear Response Hide, Run, Frenzy | |
Descriptors {{{descriptors}}} | |
Movement 15 meter land with 5 meter jump. 10 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes Warrior 2, Skirmisher 2, Rapid Shooter 3 | |
Skills Strongman +2, Acrobatics +2 |
Equipment: Crossbow with 210 bolts, Arbalest with 20 bolts, Spear, Orange gem, Fire bomb, 89 copper.
Purple Occultist Elite — 50 points
| |
AD 7 (7 factor) GD 6 (3 factor) Will 4 (17 factor) HP 2 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 1 (3 factor) Perception 2 (0 factor) Agility {{{agility}}} | |
Fear Response Run | |
Descriptors {{{descriptors}}} | |
Movement 6 meter land with 1 meter jump. 1 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes Apprentice 3, Acolyte (Soul Command) 1, Adept 2, Warlock (Spatial Tunneling) 1 | |
Skills Arcana +2, Bluff +2 |
Equipment: Purple gem, arbalest with 10 bolts, sword, 119 copper
Common Spells: soul command (+2 Acolyte charges), warp state, speak!
Elite Spells: spatial tunneling (+2 Warlock charges), wall of prodigal depth
Doom Guy Elite — 50 points
| |
AD 10 (28 factor) GD 9 (20 factor) Will 0 (0 factor) HP 2 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 2 (4 factor) Perception 3 (3 factor) Agility {{{agility}}} | |
Fear Response Run | |
Descriptors {{{descriptors}}} | |
Movement 17 meter land with 1 meter jump. 12 meter swim. | |
Size 1 meter Reach 1 meter | |
Weight {{{weight}}} | |
Classes skirmisher 4, rapid shooter 3 | |
Skills Acrobatics +2, Strongman +2 |
Equipment: Longbow with 60 arrows, Fullplate, 4667 copper which should probably not be carried into battle