Difference between revisions of "Monsters (Cybergems)"
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Latest revision as of 18:22, 19 December 2015
Monsters are a special type of creature that don't use the normal character building rules. If a monster lists a statistic, that replaces the normal value.
Monsters can be given additional Extras as desired.
Partially or fully organic monsters can be given up to 3 Augments or Genomorphs per tier, up to their tier, at the same price as for normal characters. This is in addition to the Advancements listed, unless the monster specifies that it can receive classes.
See also: Trap Monsters.
Contents
RC Car
An RC Car is a very small vehicle with four wheels. It only has one "hand", a grabbing claw projecting from its back.
With the Advanced AI technology, the RC Car is about as smart as a dog.
RC Car Common — 1 points
| |
AD 3 GD 3 Will 0 HP 1 Toughness 2 | |
Muscle -4 Accuracy 0 Save DC 4 Magic Power -2 | |
Stealth 0 Perception 0 Agility 0 | |
Descriptors [ Machine ] | |
Movement 12 meter land speed with 0.5 meter jump. 5 meter sink distance. | |
Size 0.25 meters Reach 0.25 meters | |
Carrying Capacity 0.625 kilograms Weight 1 Kilogram | |
Extras Small |
RC Cars can be controlled by a two-handed handheld radio controller with built-in two-way video and audio capacity, at a distance of up to 50 meters, or they can have an active wireless and be controlled directly that way.
Advancement
Turbocharged (2 points): The RC Car gets +12 meters to land speed and one Basic Specialty.
Combat Ready (2 points): The RC Car gets +1 Toughness and +1 AD. It gains one Basic Specialty.
Bug (0 points): Instead of wheels, the RC Car has legs. This reduces its land speed by 33% but quadruples its jump distance.
Boat (0 points): Instead of wheels, the RC Car is a submarine. This removes its land speed, but gives it a 12 meter swim speed with 0 meter sink distance.
Helicopter (6 points): The RC Car has a gyroscopically stabilized rotor. This gives it a fly speed of 10 meters, with a 0.5 meter aerobatics distance. It gains three Basic Specialties.
Self-Rearranging Furniture
Self-rearranging furniture is furniture with motorized legs.
Self-rearranging furniture requires the Advanced AI technology.
Self-Rearranging Furniture Common — 1 points
| |
AD 3 GD 3 Will 0 HP 2 Toughness 5 | |
Muscle 0 Accuracy -2 Save DC 3 Magic Power 0 | |
Stealth 0 Perception 0 Agility 1 | |
Descriptors [ Machine ] | |
Movement 6 meter land speed with 0.5 meter jump. 5 meter sink distance. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 10 kilograms Weight 10 Kilograms | |
Extras Quick |
Self-rearranging furniture has no hands, but it can make Heavy Unarmed attacks for 1d6+1 Physical damage. Self-rearranging furniture obeys voice commands given by any character whose voice it has been told to recognize.
Advancement
Extra Large (2 points + Extra): The furniture is something like a couch or refrigerator. It gets the Big Extra, for the normal price. It's bulky enough to serve as total cover for things immediately behind it. If it successfully hits with an unarmed attack, it may fall Prone to make the attack deal +2 damage.
Botnet and Hiveputer
Both the Botnet and the Hiveputer are Regiments of computers with a hacking bonus of +0 that do coordinated hacks by request. The difference between them is that a hiveputer is a bunch of personal computers wired up for this purpose, while the botnet is a much larger collection of computers used by other people that devote a very small amount of resources to this purpose.
A Hiveputer is destroyed by simply finding the collection of computers and blowing them up.
A Botnet is destroyed by people running virus checkers. 2d6% of the botnet is lost per week.
It costs 15 points for every 10 hacker's-worth of computers in a Hiveputer, or 25 points for every 10 hacker's-worth for a Botnet.
Nanobot Cloud
A Nanobot Cloud is an amorphous cloud of flying nanobots. It can functionally manifest up to 3 hands at a time.
Nanobot clouds require the Coordinated Nanotechnology technology.
Nanobot Cloud Elite — 35 points
| |
AD 4 GD 5 Will 1 HP 2 Toughness 5 | |
Muscle 0 Accuracy 2 Save DC 4 Magic Power 0 Hacking 3 | |
Stealth 2 Perception 0 Agility 1 | |
Descriptors [ Machine ] | |
Movement 25 meter fly speed with 1 meter aerobatics distance. | |
Size 0.25 to 5 meters Reach 1 meter | |
Carrying Capacity 10 kilograms Weight 50 Kilograms | |
Basic Specialties Physical Evasion, Stubborn, Offensive, Sturdy, Hacker | |
Advanced Specialties Aggressive, Stealthy, Sturdy, Hacker | |
Extras Quick |
The nanobot cloud has a wireless connection that cannot be turned off.
It has auditory and TEMPEST senses, but no visual one.
Its incredible amorphousness makes it immune to the Grappled condition, and it can change its size from anywhere between 0.25 to 5 meters whenever it takes a non-lesser action.
Nanobot clouds are moderately smart, and eat gasoline.
Advancement
Charged Cloud (5 points): The Nanobot Cloud gains 1 Power Regeneration and an Advanced Specialty.
Biosculpted Killbeast
Built out of ordinary cells of extinct species, these bioprinted creatures come fully formed with intelligent minds that have been designed to seek to serve their buyer. In order to mollify the environmental crowd and win subsidies, biosculpted killbeasts produce offspring to revive no longer extant species such as dodos, pandas, thylacines, and mosquitoes. Biosculpted killbeasts have some variety in appearance, although they are all lithe and quadrupedal, and their fur, scales, or bony plates are typically printed in the company colors of their purchaser, usually with the logo appearing at least once.
Biosculpted killbeasts are quite smart and can speak. They require the bioprinting technology.
Biosculpted Killbeast Paragon — 67 points
| |
AD 5 GD 4 Will 1 HP 2 Toughness 5 | |
Muscle 3 Accuracy 1 Save DC 5 Hacking 0 | |
Stealth 3 Perception 2 Agility 4 | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 70 meter land speed with 12 meter jump. 60 meter swim speed with 5 meter sink. | |
Size 2 meters Reach 1.5 meters | |
Carrying Capacity 80 kilograms Weight 500 Kilograms | |
Basic Specialties Slippery Wit, Physical Evasion, Offensive, Well-Rounded, Brutal | |
Advanced Specialties Avoider, Stealthy 2, Perceptive, Sturdy | |
Extras Big |
The biosculpted killbeast can use its two front paws as hands, except while jumping more than 3 meters or running.
The biosculpted killbeast's unarmed attacks deal 1d6+4 damage (Muscle included). Its Scent sense has a base range of 60 meters.
Advancement
Internal Bioprinter (20 points): The killbeast can heal 1 HP as a lesser action. Once it has used this ability, it can't use it again until it successfully wounds a [ Living ] creature or corpse with an unarmed attack. The biosculpted killbeast gets an Advanced Specialty.
Insidious Voice (20 points): The killbeast is trained to unnerve. Once per round as a lesser action, it can force one creature that can hear it to make a Will save or get -1 to Will for the next 15 minutes. The biosculpted killbeast gets an Advanced Specialty.
Meat-Mech
Meat-Mechs harness the impressive potential of muscle power for robotic use. This eight meter tall mostly humanoid robot has no non-organic motors.
Meat-Mechs are quite smart. They require the Advanced AI and Genetic Programming technologies.
Meat-Mech Paragon — 147 points
| |
AD 3 GD 8 Will 0 HP 3 Toughness 7 | |
Muscle 9 Accuracy 1 Save DC 4 Hacking 0 | |
Stealth 0 Perception 2 Agility -4 | |
Descriptors [ Blooded ], [ Machine ] | |
Movement 40 meter land speed with 20 meter jump. 30 meter swim speed with 5 meter sink. | |
Size 4 meters Reach 2.25 meters | |
Carrying Capacity 5120 kilograms Weight 4000 Kilograms | |
Power Storage 10 Power Regeneration 2 | |
Basic Specialties Ungrabbable, Defensive, Offensive, Sturdy, Brutal | |
Advanced Specialties Avoider, Ungrabbable 2, Aggressive 2, Perceptive, Sturdy 2 | |
Extras Big 2 |
The Meat-Mech cannot hear, but has a TEMPEST sense.
The pumps keeping the Meat-Mech's muscles running at peak capacity make a constant hum audible from 100 meters away. They can be turned on or off with 2 rounds of concentration, but when not on the Meat-Mech gets -5 to Muscle.
Advancement
Muscle Cannon (200 points): The Meat-Mech gains a Heavy Muscle-Damage muscle cannon down the center of its torso, which launches 150 kilogram shells with 128 kilogram warheads. It has a range of 100m/300m/2000m, deals 1d6+5 Physical damage (Muscle included), has 9 Demolition (Muscle included), and detonates on impact. The Meat-Mech gets an Advanced Specialty.