Difference between revisions of "Monsters (Cybergems)"

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(wait, that was awfully similar to the Remote Stand)
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{{:JarBrain}}

Revision as of 03:34, 26 September 2013

Monsters are a special type of creature that don't use the normal character building rules. If a monster lists a statistic, that replaces the normal value.

The Abilities of monsters can be traded for other abilities, with one exception: certain abilities are named "Special (Some Category)". Those Abilities count as the named category, and cannot be removed.

RC Car

RC Car.jpg

An RC Car is a very small vehicle with four wheels. It only has one "hand", a grabbing claw projecting from its back.

With the Advanced AI technology, the RC Car is about as smart as a dog.

RC Car
Common   —   1 points
AD  3     GD 3     Will 0     HP  1     Toughness 2
Muscle -4     Accuracy  0     Save DC 4     Magic Power -2
Stealth 0     Perception 0     Agility 0
Descriptors  [ Machine ]
Movement  12 meter land speed with 0.5 meter jump. 5 meter sink distance.
Size  0.25 meters     Reach 0.25 meters
Carrying Capacity 0.625 kilograms      Weight 1 Kilogram
Extras  Small

RC Cars can be controlled by a two-handed handheld radio controller with built-in two-way video and audio capacity, at a distance of up to 50 meters, or they can have an active wireless and be controlled directly that way.

Advancement

Turbocharged (2 points): The RC Car gets +12 meters to land speed and one Basic Specialty.

Combat Ready (2 points): The RC Car gets +1 Toughness and +1 AD. It gains one Basic Specialty.

Bug (0 points): Instead of wheels, the RC Car has legs. This reduces its land speed by 33% but quadruples its jump distance.

Boat (0 points): Instead of wheels, the RC Car is a submarine. This removes its land speed, but gives it a 12 meter swim speed with 0 meter sink distance.

Helicopter (6 points): The RC Car has a gyroscopically stabilized rotor. This gives it a fly speed of 10 meters, with a 0.5 meter aerobatics distance. It gains three Basic Specialties.

JarBrain

JarBrain.jpg

A JarBrain is a human brain in a jar, grown that way in vitro.

JarBrains require the Advanced Neural Interfaces and Genetic Programming technologies.

Base Stats
JarBrain
Common   —   9 points
AD  3     GD 3     Will 2     HP  1     Toughness 4
Muscle -6     Accuracy  0     Save DC 4     Hacking 0
Stealth 0     Perception 0     Agility 0
Descriptors  [ Blooded ], [ Living ]
Movement  None, and it can't gain any. -3 meter sink distance.
Size  0.25 meters     Reach None
Carrying Capacity 0.15625 kilograms      Weight 2 Kilograms
Race  JarBrain
Classes  Bioport
Basic Specialties  Stubborn
Skills  Insight -2

The JarBrain has no hands, and communicates with the outside world only through a Bioport. Having grown up with muscle control and sensory processing brain centers connected directly to the internet and/or a vehicle, each JarBrain gets either +1 to Hacking, a +1 to the GD of any vehicle they drive, or +1 to Perception with a sense other than visual or auditory.

Forbidden Options

The JarBrain cannot gain augments or genomorphs other than radar vision, acid blood, water adaptation, thermophile, TEMPEST vision, reactor, neural regulator, acid spit, body electric, deathfrenzy spine, recoil compensator, integrated optics, bioelectric generator, and sonar adaptation.