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- 06:54, 24 February 2018 (diff | hist) . . (0) . . Cybergems (→Table of Contents)
- 06:53, 24 February 2018 (diff | hist) . . (+12) . . Characters (Cybergems)
- 06:51, 24 February 2018 (diff | hist) . . (+1) . . Bioelectric generator (current)
- 06:50, 24 February 2018 (diff | hist) . . (-69) . . Sonar adaptation (sprays don't go through walls) (current)
- 06:49, 24 February 2018 (diff | hist) . . (+2) . . Chameleon skin (current)
- 06:47, 24 February 2018 (diff | hist) . . (-30) . . Malleable exoskeleton
- 06:46, 24 February 2018 (diff | hist) . . (+16) . . Nanomorph arms
- 06:44, 24 February 2018 (diff | hist) . . (0) . . Covert operative (current)
- 06:44, 24 February 2018 (diff | hist) . . (-10) . . Covert operative
- 06:42, 24 February 2018 (diff | hist) . . (+15) . . Multitasking hacker (current)
- 06:41, 24 February 2018 (diff | hist) . . (0) . . Saboteur (current)
- 06:37, 24 February 2018 (diff | hist) . . (-23) . . Elastic flesh (current)
- 06:35, 24 February 2018 (diff | hist) . . (0) . . Pheromones (current)
- 06:35, 24 February 2018 (diff | hist) . . (+16) . . Neural regulator
- 06:33, 24 February 2018 (diff | hist) . . (-1) . . Reactor
- 06:31, 24 February 2018 (diff | hist) . . (-8) . . Burglar (current)
- 06:30, 24 February 2018 (diff | hist) . . (-70) . . Hacking
- 06:19, 24 February 2018 (diff | hist) . . (-36) . . Detective (current)
- 06:18, 24 February 2018 (diff | hist) . . (+1) . . Water adaptation (current)
- 06:17, 24 February 2018 (diff | hist) . . (+2) . . Radar vision
- 06:15, 24 February 2018 (diff | hist) . . (-11) . . Classes (Cybergems)
- 06:12, 24 February 2018 (diff | hist) . . (-36) . . Sapient wombat (→Sapient Wombat) (current)
- 06:10, 24 February 2018 (diff | hist) . . (+4) . . Rooman (→Rooman) (current)
- 06:09, 24 February 2018 (diff | hist) . . (-3) . . Mole person (→Mole Person) (current)
- 06:09, 24 February 2018 (diff | hist) . . (-3) . . Human (Cybergems) (→Humans) (current)
- 06:09, 24 February 2018 (diff | hist) . . (-3) . . JarBrain (→JarBrain) (current)
- 06:09, 24 February 2018 (diff | hist) . . (-6) . . Synthetic intelligence (→Synthetic Intelligence) (current)
- 06:06, 24 February 2018 (diff | hist) . . (-8) . . Cybergems (→Character Generation)
- 06:05, 24 February 2018 (diff | hist) . . (-25) . . Cybergems (→Table of Contents)
- 06:05, 24 February 2018 (diff | hist) . . (+5,207) . . N Characters (Cybergems) (Created page with "Each player other than the DM controls one or more creatures, thinking for them and roleplaying their personalities, with the overall aim of accomplishing goals with the o...")
- 23:08, 23 February 2018 (diff | hist) . . (-51) . . NPCs (finishing)
- 22:38, 23 February 2018 (diff | hist) . . (-528) . . NPCs (continuing)
- 21:50, 23 February 2018 (diff | hist) . . (+1) . . Blessing of consecration (they already get a chance to save, and you're paying sacrifice energy too. the bonus tiers are a bit gratuitous) (current)
- 21:42, 23 February 2018 (diff | hist) . . (+1) . . Sacrifice (it should generally be savable most of the time) (current)
- 10:13, 23 February 2018 (diff | hist) . . (-10) . . NPCs (whoops, forgot about the character who had the old Gem Enthusiast)
- 10:08, 23 February 2018 (diff | hist) . . (-157) . . NPCs (continuing)
- 10:00, 23 February 2018 (diff | hist) . . (+231) . . N Meditator (concentrate so well, you can do it while thinking about something completely different) (current)
- 10:00, 23 February 2018 (diff | hist) . . (-252) . . Gem enthusiast (too bad there isn't a minor bookishness stat one can add to as a secondary bonus, like movement speeds and agility for the physical elites of this world)
- 09:58, 23 February 2018 (diff | hist) . . (+62) . . Basic actions (realized that being invulnerable just because people can't wait for you to expose yourself to an arrow slit makes no sense in this economy)
- 09:53, 23 February 2018 (diff | hist) . . (-23) . . Classes (something for the full wizard types to grab at common without being forced to dip into physical competence) (current)
- 09:32, 23 February 2018 (diff | hist) . . (+224) . . Soul command (current)
- 09:28, 23 February 2018 (diff | hist) . . (0) . . Spell extender (slow lasts for 5 rounds now) (current)
- 08:58, 23 February 2018 (diff | hist) . . (+1) . . Swarm (current)
- 01:16, 23 February 2018 (diff | hist) . . (-597) . . NPCs (continuing)
- 01:13, 23 February 2018 (diff | hist) . . (+175) . . Soul command (well, people only notice mind control on a successful save, so it can be good for something)
- 01:00, 23 February 2018 (diff | hist) . . (0) . . Eruption of bliss (0 tiers I said) (current)
- 01:00, 23 February 2018 (diff | hist) . . (+164) . . Eruption of bliss
- 05:49, 22 February 2018 (diff | hist) . . (-256) . . NPCs (updating these guys takes a while)
- 05:17, 22 February 2018 (diff | hist) . . (+113) . . Skull grenade (current)
- 05:12, 22 February 2018 (diff | hist) . . (+370) . . Animate skeletons (current)
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