Meat-mech
Meat-Mech
Meat-Mechs harness the impressive potential of muscle power for robotic use. This eight meter tall mostly humanoid robot has no non-organic motors.
Meat-Mechs are quite smart. They require the Advanced AI and Genetic Programming technologies.
Meat-Mech Paragon — 147 points
| |
AD 3 GD 8 Will 0 HP 3 Toughness 7 | |
Muscle 9 Accuracy 1 Save DC 4 Hacking 0 | |
Stealth 0 Perception 2 Agility -4 | |
Descriptors [ Blooded ], [ Machine ] | |
Movement 40 meter land speed with 20 meter jump. 30 meter swim speed with 5 meter sink. | |
Size 4 meters Reach 2.25 meters | |
Carrying Capacity 5120 kilograms Weight 4000 Kilograms | |
Power Storage 10 Power Regeneration 2 | |
Basic Specialties Ungrabbable, Defensive, Offensive, Sturdy, Brutal | |
Advanced Specialties Avoider, Ungrabbable 2, Aggressive 2, Perceptive, Sturdy 2 | |
Extras Big 2 |
The Meat-Mech cannot hear, but has a TEMPEST sense.
The pumps keeping the Meat-Mech's muscles running at peak capacity make a constant hum audible from 100 meters away. They can be turned on or off with 2 rounds of concentration, but when not on the Meat-Mech gets -5 to Muscle.
Advancement
Muscle Cannon (200 points): The Meat-Mech gains a Heavy Muscle-Damage muscle cannon down the center of its torso, which launches 150 kilogram shells with 128 kilogram warheads. It has a range of 100m/300m/2000m, deals 1d6+5 Physical damage (Muscle included), has 9 Demolition (Muscle included), and detonates on impact. The Meat-Mech gets an Advanced Specialty.