Difference between revisions of "Meat-mech"
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|descriptors=[ [[Blooded]] ], [ [[Machine]] ] | |descriptors=[ [[Blooded]] ], [ [[Machine]] ] | ||
|basicspecialties=Ungrabbable, Defensive, Offensive, Sturdy, Brutal | |basicspecialties=Ungrabbable, Defensive, Offensive, Sturdy, Brutal | ||
− | |advancedspecialties=Avoider, Ungrabbable 2 | + | |advancedspecialties=Avoider, Ungrabbable 2, Aggressive 2, Perceptive, Sturdy 2 |
|extras=Big 2 | |extras=Big 2 | ||
− | |ad= | + | |ad=3 |gd=8 |will=0 |
− | |accuracy=1 |agility=- | + | |accuracy=1 |agility=-4 |stealth=0 |perception=2 |
− | |movement= | + | |movement=40 meter [[land speed]] with 20 meter jump. 30 meter [[swim speed]] with 5 meter sink. |
|hp=3 |toughness=7 | |hp=3 |toughness=7 | ||
− | |savedc= | + | |savedc=4 |muscle=9 |hacking=0 |
|powerstorage=10 |powerregen=2 | |powerstorage=10 |powerregen=2 | ||
|size=4 meters |reach=2.25 meters |weight=4000 [[Kilograms]] | |size=4 meters |reach=2.25 meters |weight=4000 [[Kilograms]] | ||
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The Meat-Mech cannot hear, but has a [[TEMPEST]] sense. | The Meat-Mech cannot hear, but has a [[TEMPEST]] sense. | ||
− | The pumps keeping the Meat-Mech's muscles running at peak capacity make a constant hum audible from 100 meters away. They can be turned on or off with 2 rounds of [[concentration]], but when not on the Meat-Mech gets -5 to [[ | + | The pumps keeping the Meat-Mech's muscles running at peak capacity make a constant hum audible from 100 meters away. They can be turned on or off with 2 rounds of [[concentration]], but when not on the Meat-Mech gets -5 to [[Muscle]]. |
===== Advancement ===== | ===== Advancement ===== | ||
− | '''Muscle Cannon (200 points):''' The Meat-Mech gains a [[Heavy]] [[Muscle-Damage]] '''muscle cannon''' down the center of its torso, which launches 150 [[kilograms|kilogram]] shells with 128 [[kilograms|kilogram]] warheads. It has a range of 100m/300m/2000m, deals | + | '''Muscle Cannon (200 points):''' The Meat-Mech gains a [[Heavy]] [[Muscle-Damage]] '''muscle cannon''' down the center of its torso, which launches 150 [[kilograms|kilogram]] shells with 128 [[kilograms|kilogram]] warheads. It has a range of 100m/300m/2000m, deals 1d6+5 Physical damage ([[Muscle]] included), has 9 [[Demolition]] ([[Muscle]] included), and detonates on impact. The Meat-Mech gets an [[Advanced Specialty]]. |
Latest revision as of 07:33, 25 February 2018
Meat-Mech
Meat-Mechs harness the impressive potential of muscle power for robotic use. This eight meter tall mostly humanoid robot has no non-organic motors.
Meat-Mechs are quite smart. They require the Advanced AI and Genetic Programming technologies.
Meat-Mech Paragon — 147 points
| |
AD 3 GD 8 Will 0 HP 3 Toughness 7 | |
Muscle 9 Accuracy 1 Save DC 4 Hacking 0 | |
Stealth 0 Perception 2 Agility -4 | |
Descriptors [ Blooded ], [ Machine ] | |
Movement 40 meter land speed with 20 meter jump. 30 meter swim speed with 5 meter sink. | |
Size 4 meters Reach 2.25 meters | |
Carrying Capacity 5120 kilograms Weight 4000 Kilograms | |
Power Storage 10 Power Regeneration 2 | |
Basic Specialties Ungrabbable, Defensive, Offensive, Sturdy, Brutal | |
Advanced Specialties Avoider, Ungrabbable 2, Aggressive 2, Perceptive, Sturdy 2 | |
Extras Big 2 |
The Meat-Mech cannot hear, but has a TEMPEST sense.
The pumps keeping the Meat-Mech's muscles running at peak capacity make a constant hum audible from 100 meters away. They can be turned on or off with 2 rounds of concentration, but when not on the Meat-Mech gets -5 to Muscle.
Advancement
Muscle Cannon (200 points): The Meat-Mech gains a Heavy Muscle-Damage muscle cannon down the center of its torso, which launches 150 kilogram shells with 128 kilogram warheads. It has a range of 100m/300m/2000m, deals 1d6+5 Physical damage (Muscle included), has 9 Demolition (Muscle included), and detonates on impact. The Meat-Mech gets an Advanced Specialty.