Difference between revisions of "Meat-mech"

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(Meat-Mech)
 
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|descriptors=[ [[Blooded]] ], [ [[Machine]] ]
 
|descriptors=[ [[Blooded]] ], [ [[Machine]] ]
 
|basicspecialties=Ungrabbable, Defensive, Offensive, Sturdy, Brutal
 
|basicspecialties=Ungrabbable, Defensive, Offensive, Sturdy, Brutal
|advancedspecialties=Avoider, Ungrabbable 2, Determined, Aggressive 2, Perceptive, Sturdy 2, Energetic 2, Hacker, Super-Aggressive 2
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|advancedspecialties=Avoider, Ungrabbable 2, Aggressive 2, Perceptive, Sturdy 2
 
|extras=Big 2
 
|extras=Big 2
|ad=5 |gd=10 |will=1
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|ad=3 |gd=8 |will=0
|accuracy=1 |agility=-2 |stealth=0 |perception=2
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|accuracy=1 |agility=-4 |stealth=0 |perception=2
|movement=52 meter [[land speed]] with 20 meter jump. 42 meter [[swim speed]] with 5 meter sink.
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|movement=40 meter [[land speed]] with 20 meter jump. 30 meter [[swim speed]] with 5 meter sink.
 
|hp=3 |toughness=7
 
|hp=3 |toughness=7
|savedc=7 |strongman=11 |hacking=1
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|savedc=4 |muscle=9 |hacking=0
 
|powerstorage=10 |powerregen=2
 
|powerstorage=10 |powerregen=2
 
|size=4 meters |reach=2.25 meters |weight=4000 [[Kilograms]]
 
|size=4 meters |reach=2.25 meters |weight=4000 [[Kilograms]]
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The Meat-Mech cannot hear, but has a [[TEMPEST]] sense.  
 
The Meat-Mech cannot hear, but has a [[TEMPEST]] sense.  
  
The pumps keeping the Meat-Mech's muscles running at peak capacity make a constant hum audible from 100 meters away. They can be turned on or off with 2 rounds of [[concentration]], but when not on the Meat-Mech gets -5 to [[Strongman]].
+
The pumps keeping the Meat-Mech's muscles running at peak capacity make a constant hum audible from 100 meters away. They can be turned on or off with 2 rounds of [[concentration]], but when not on the Meat-Mech gets -5 to [[Muscle]].
  
 
===== Advancement =====
 
===== Advancement =====
  
'''Muscle Cannon (200 points):''' The Meat-Mech gains a [[Heavy]] [[Muscle-Damage]] '''muscle cannon''' down the center of its torso, which launches 150 [[kilograms|kilogram]] shells with 128 [[kilograms|kilogram]] warheads. It has a range of 100m/300m/2000m, deals 1d12+4 Physical damage ([[Strongman]] included), has 10 [[Demolition]] ([[Strongman]] included), and detonates on impact. The Meat-Mech gets two [[Advanced Specialties]].
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'''Muscle Cannon (200 points):''' The Meat-Mech gains a [[Heavy]] [[Muscle-Damage]] '''muscle cannon''' down the center of its torso, which launches 150 [[kilograms|kilogram]] shells with 128 [[kilograms|kilogram]] warheads. It has a range of 100m/300m/2000m, deals 1d6+5 Physical damage ([[Muscle]] included), has 9 [[Demolition]] ([[Muscle]] included), and detonates on impact. The Meat-Mech gets an [[Advanced Specialty]].

Latest revision as of 07:33, 25 February 2018

Meat-Mech

Meat-Mech.jpg

Meat-Mechs harness the impressive potential of muscle power for robotic use. This eight meter tall mostly humanoid robot has no non-organic motors.

Meat-Mechs are quite smart. They require the Advanced AI and Genetic Programming technologies.

Meat-Mech
Paragon   —   147 points
AD  3     GD 8     Will 0     HP  3     Toughness 7
Muscle 9     Accuracy  1     Save DC 4     Hacking 0
Stealth 0     Perception 2     Agility -4
Descriptors  [ Blooded ], [ Machine ]
Movement  40 meter land speed with 20 meter jump. 30 meter swim speed with 5 meter sink.
Size  4 meters     Reach 2.25 meters
Carrying Capacity 5120 kilograms      Weight 4000 Kilograms
Power Storage  10     Power Regeneration 2
Basic Specialties  Ungrabbable, Defensive, Offensive, Sturdy, Brutal
Advanced Specialties  Avoider, Ungrabbable 2, Aggressive 2, Perceptive, Sturdy 2
Extras  Big 2

The Meat-Mech cannot hear, but has a TEMPEST sense.

The pumps keeping the Meat-Mech's muscles running at peak capacity make a constant hum audible from 100 meters away. They can be turned on or off with 2 rounds of concentration, but when not on the Meat-Mech gets -5 to Muscle.

Advancement

Muscle Cannon (200 points): The Meat-Mech gains a Heavy Muscle-Damage muscle cannon down the center of its torso, which launches 150 kilogram shells with 128 kilogram warheads. It has a range of 100m/300m/2000m, deals 1d6+5 Physical damage (Muscle included), has 9 Demolition (Muscle included), and detonates on impact. The Meat-Mech gets an Advanced Specialty.