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  • ...Whenever the character enters an [[extradimensional space]], they take 1d6+2 damage. '''Oblivious:''' The character gets -2 to [[Perception]].
    15 KB (2,305 words) - 01:37, 22 May 2019
  • |descriptors=[ [[Blooded]] ], [ [[Living]] ] ...[[land speed|land]] with 0.5 meter jump. 3 meter [[swim speed|swim]] with -2 meter sink.
    1 KB (167 words) - 10:08, 15 February 2018
  • ...weasel|Fireweasels]] and [[bellig|belligs]] stalk the mountainous forests, living on the delicious beasts within. Since most other races are delicious to one ...shlands where the majority of the [[arthropus|arthropi]] make their homes, living off the tough meat of the land. The vast tunnel networks of the arthropi fl
    20 KB (3,318 words) - 10:27, 15 February 2018
  • |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ] |movement=37 meter [[land speed]] with 2 meter jump. 5 meter [[swim speed]] with 5 meter sink.
    1 KB (210 words) - 23:59, 5 April 2018
  • |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ] |advancedspecialties=Avoider 2, Ungrabbable, Aggressive 2, Stealthy, Perceptive
    2 KB (306 words) - 07:15, 17 February 2018
  • ...ducted into the ranks by being taken from their families before the age of 2, and raised by their adoptive father's servants and divine counselors. ...were few dissenters: being able to grow crops with 24 hour sunlight while living downtown was too much to pass up. Now, all important offices and businesses
    25 KB (4,078 words) - 10:21, 15 February 2018
  • ...[[soul]] moves on to the afterlife, some of it remains in the world of the living and after a few days condenses into a sort of afterglow. |movement=8 meter [[fly speed]] with 2 meter aerobatics distance.
    2 KB (376 words) - 21:42, 3 April 2018
  • ...e fired through this rift. The [[extradimensional space]] disappears after 2 rounds. |effect=The target must make a [[Will Save]] or take 1d6+2 Mind Damage. If you would wound the target, the most recent one minute of m
    55 KB (8,636 words) - 19:51, 2 September 2023
  • |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Purple]] ] |accuracy=1 |agility=2 |stealth=1 |perception=0
    2 KB (259 words) - 07:41, 17 February 2018
  • |descriptors=[ [[Living]] ], [ [[Orange]] ] |accuracy=2 |agility=3 |stealth=2 |perception=0
    3 KB (437 words) - 07:44, 17 February 2018
  • ...f an intelligent creature per month<sup>1</sup> || 1 kilogram of bones and 2 grams of fossils Only [ [[Living]] ] creatures need to breathe.
    4 KB (690 words) - 05:33, 13 August 2018
  • |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Pink]] ] |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Pink]] ]
    2 KB (375 words) - 08:58, 23 February 2018
  • |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ] ...ancedspecialties=Avoider 3, Aggressive 2, Stealthy 2, Perceptive 2, Sturdy 2
    2 KB (328 words) - 07:51, 17 February 2018
  • ...e specified. Each boost has a Tier adjustment number (written as +1 Tier, +2 Tiers, etc.), which is how many tiers the spell gains when the boost is app :''Pendulum (+2 Tiers):'' Append "You may cast this spell with these boosts again on your n
    11 KB (1,669 words) - 04:56, 4 September 2023
  • |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Purple]] ] |extras=Small 2
    2 KB (297 words) - 03:23, 27 June 2018
  • |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Blue]] ] ...pecialties=Ungrabbable 2, Determined 2, Aggressive 3, Perceptive 3, Sturdy 2
    3 KB (367 words) - 07:56, 17 February 2018
  • |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Blue]] ] ...=Physical Evasion 2, Stubborn 2, Slippery Wit, Offensive 2, Brutal, Sturdy 2
    2 KB (288 words) - 09:19, 15 February 2018
  • |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Angel]] ], [ [[Black]] ] |ad=4 |gd=4 |will=2
    2 KB (230 words) - 07:59, 17 February 2018
  • |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Orange]] ] |advancedspecialties=Determined, Aggressive, Stealthy 2, Perceptive 2, Sturdy 2
    2 KB (347 words) - 07:59, 17 February 2018
  • ...e price and making a DC 9 [[Legerdemain]] check, you can give the trigger +2 Stealth or improve it from poorly-hidden to decently-hidden. ...3 rounds of [[concentrate|concentration]]. +2 to the DC brings it down to 2 rounds, or +4 to the DC brings it down to 1 round. +3 to the DC disables th
    7 KB (1,050 words) - 22:12, 15 February 2018
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