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- ...=Physical Evasion, Stubborn, Slippery Wit 2, Offensive 2, Sturdy 2, Brutal 2 ...ecialties=Avoider 2, Ungrabbable 2, Determined 2, Aggressive 2, Perceptive 2, Sturdy 3, Super-Sturdy 13 KB (380 words) - 08:34, 15 February 2018
- ...rabbable 2, Aggressive 3, Might & Magic 2, Perceptive, Sturdy 3, Energetic 2 |ad=0 |gd=7 |will=12 KB (333 words) - 19:18, 16 February 2018
- A bonewalker is a 2 meter tall quadruped, with long, slender, bony legs and a ribcage chassis. |ad=5 |gd=5 |will=22 KB (250 words) - 19:20, 16 February 2018
- |initial=The victim's bones become soft, reducing [[AD]], [[Muscle]], and [[Agility]] by 1. |repeat=Every day, the victim gets another -1 to [[AD]], [[GD]], and all skill checks. If [[GD]] is reduced to 0 (before armor or692 bytes (106 words) - 22:28, 15 February 2018
- ...em +2 [[Muscle]], multiplies their [[Weight]] by 8, and gives them -1 to [[AD]]. They cannot move except by running, but their movement speeds increase b805 bytes (112 words) - 08:23, 18 February 2018
- |ad=5 |gd=4 |will=1 |accuracy=1 |agility=-2 |stealth=2 |perception=02 KB (289 words) - 19:22, 16 February 2018
- |ad=3 |gd=5 |will=1 |accuracy=2 |agility=-2 |stealth=1 |perception=02 KB (355 words) - 19:07, 4 April 2018
- ...ng on its former tier: Legend heals 4 points, Paragon heals 3, Elite heals 2, Common heals 1, and harmless creatures heal 0.592 bytes (88 words) - 09:43, 20 February 2018
- |ad=4 |gd=4 |will=1 ...ness 4. If the Hydrogen Cells are destroyed, they explode, making a +4 1d6+2 Heat damage attack against everything in a 10 meter [[blast]], hitting the2 KB (269 words) - 23:55, 9 April 2018
- |ad=3 |gd=4 |will=0 |size=2 meters |reach=0 meters |carrying=* [[kilograms]] |weight=90 [[kilograms]]2 KB (290 words) - 22:41, 15 February 2018
- |ad=5 |gd=3 |will=1 |movement=10 meter [[land speed]] with 2 meter jump. 5 meter [[swim speed]] with 5 meter sink.1 KB (168 words) - 19:24, 16 February 2018
- |extras=Quick 2 |ad=5 |gd=4 |will=12 KB (264 words) - 19:26, 16 February 2018
- ...[[AD]] and [[GD]] becoming 2 while [[stationary]], you get a +1 bonus to [[AD]] while [[stationary]] and your [[GD]] is not reduced. If you already had t ...t again until your next turn. If you already had this ability, you may add 2 instead.750 bytes (132 words) - 23:01, 15 February 2018
- |stattrade=-1 [[Stealth]], -2 [[Agility]], -2 [[Legerdemain]] ...obstacle for firing through, or [[total cover]], attacker's choice. Its [[AD]] is the same as its wearer's, and it has 1 [[HP]] and 5 [[Toughness]].432 bytes (58 words) - 19:34, 11 May 2016
- |ad=3 |gd=3 |will=2 |size=0.25 meters |reach=None |weight=2 [[Kilograms]]1 KB (181 words) - 06:09, 24 February 2018
- |ad=4 |gd=3 |will=2 |hp=2 |toughness=31 KB (215 words) - 19:27, 16 February 2018
- |ad=5 |gd=5 |will=3 |accuracy=1 |agility=5 |stealth=0 |perception=24 KB (515 words) - 19:31, 16 February 2018
- |ad=4 |gd=5 |will=1 |accuracy=2 |agility=-2 |stealth=0 |perception=13 KB (382 words) - 19:34, 16 February 2018
- |ad=4 |gd=5 |will=1 |accuracy=2 |agility=1 |stealth=2 |perception=0 |hacking=31 KB (159 words) - 07:24, 25 February 2018
- |stattrade=-1 [[AD]], -1 [[Stealth]], -2 [[Agility]], -2 [[Legerdemain]] ...only for the behind-the-eyes area, and the hands and feet. This gives +2 [[AD]], and makes it so you can only be seen from a quarter of the normal distan1 KB (177 words) - 18:26, 19 December 2015