Meat-mech

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Meat-Mech

Meat-Mechs harness the impressive potential of muscle power for robotic use. This eight meter tall mostly humanoid robot has no non-organic motors.

Meat-Mechs are quite smart. They require the Advanced AI and Genetic Programming technologies.

Meat-Mech
Paragon   —   147 points
AD  5     GD 10     Will 1     HP  3     Toughness 7
Accuracy  1     Save DC 7     Hacking 1
Stealth 0     Perception 2     Agility -2
Descriptors  [ Blooded ], [ Machine ]
Movement  52 meter land speed with 20 meter jump. 42 meter swim speed with 5 meter sink.
Size  4 meters     Reach 2.25 meters
Weight 4000 Kilograms
Power Storage  10     Power Regeneration 2
Basic Specialties  Ungrabbable, Defensive, Offensive, Sturdy, Brutal
Advanced Specialties  Avoider, Ungrabbable 2, Determined, Aggressive 2, Perceptive, Sturdy 2, Energetic 2, Hacker, Super-Aggressive 2
Extras  Big 2

The Meat-Mech cannot hear, but has a TEMPEST sense.

The pumps keeping the Meat-Mech's muscles running at peak capacity make a constant hum audible from 100 meters away. They can be turned on or off with 2 rounds of concentration, but when not on the Meat-Mech gets -5 to Strongman.

Advancement

Muscle Cannon (200 points): The Meat-Mech gains a Heavy Muscle-Damage muscle cannon down the center of its torso, which launches 150 kilogram shells with 128 kilogram warheads. It has a range of 100m/300m/2000m, deals 1d12+4 Physical damage (Strongman included), has 10 Demolition (Strongman included), and detonates on impact. The Meat-Mech gets two Advanced Specialties.