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Revision as of 18:22, 19 December 2015
Meat-Mech
Meat-Mechs harness the impressive potential of muscle power for robotic use. This eight meter tall mostly humanoid robot has no non-organic motors.
Meat-Mechs are quite smart. They require the Advanced AI and Genetic Programming technologies.
Meat-Mech Paragon — 147 points
| |
AD 5 GD 10 Will 1 HP 3 Toughness 7 | |
Accuracy 1 Save DC 7 Hacking 1 | |
Stealth 0 Perception 2 Agility -2 | |
Descriptors [ Blooded ], [ Machine ] | |
Movement 52 meter land speed with 20 meter jump. 42 meter swim speed with 5 meter sink. | |
Size 4 meters Reach 2.25 meters | |
Weight 4000 Kilograms | |
Power Storage 10 Power Regeneration 2 | |
Basic Specialties Ungrabbable, Defensive, Offensive, Sturdy, Brutal | |
Advanced Specialties Avoider, Ungrabbable 2, Determined, Aggressive 2, Perceptive, Sturdy 2, Energetic 2, Hacker, Super-Aggressive 2 | |
Extras Big 2 |
The Meat-Mech cannot hear, but has a TEMPEST sense.
The pumps keeping the Meat-Mech's muscles running at peak capacity make a constant hum audible from 100 meters away. They can be turned on or off with 2 rounds of concentration, but when not on the Meat-Mech gets -5 to Strongman.
Advancement
Muscle Cannon (200 points): The Meat-Mech gains a Heavy Muscle-Damage muscle cannon down the center of its torso, which launches 150 kilogram shells with 128 kilogram warheads. It has a range of 100m/300m/2000m, deals 1d12+4 Physical damage (Strongman included), has 10 Demolition (Strongman included), and detonates on impact. The Meat-Mech gets two Advanced Specialties.