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A howdar is a thin torus, with seven cylinders extending from the torus to its center. The ring has seven feathery wings, extending from the tips of the cylinders, and seven expressive eyes between each wing.

Howdars are not particularly smart, and can speak.

Elite   —   22 points
AD  6     GD 4     Will 1     HP  2     Toughness 4
Muscle 1     Accuracy  1     Save DC 4     Magic Power -1
Stealth 2     Perception 1     Agility 3
Descriptors  [ Blooded ], [ Living ], [ Angel ], [ Black ]
Movement  40 meter swim speed with 5 meter sink. 40 meter fly speed with 10 meter aerobatics.
Size  0.5 meters     Reach 0.5 meters
Carrying Capacity 20 kilograms      Weight 15 Kilograms
Basic Specialties  Physical Evasion, Slippery Wit, Offensive, Brutal, Sturdy
Advanced Specialties  Aggressive, Stealthy, Perceptive, Sturdy
Extras  Small, Strong

A howdar's unarmed attacks deal 1d6+1 damage (Muscle included).

A creature can touch it and take a lesser action to give the howdar X Sacrifice Energy. This gives the howdar a +X divided by 2 bonus to Muscle and +X times 10 meters to its movement speeds for 4 rounds. Only the strongest currently active bonus applies.


Burning Wheel (5 points): The howdar gains Heat Resist 2 and a Magic-Damage Fire Spike weapon with 60m/180m range that deals 1d6-1 Heat damage (Magic Power included) and lights wounded targets on fire. The howdar gains an Advanced Specialty and becomes [ Orange ].

Pact of Transport (20 points): The howdar becomes Paragon tier, gains an Advanced Specialty, and can form a Pact of Transport, which grants the other creature the howdar's ability to be granted Sacrifice Energy for Muscle and speed, but requires them to carry at least one non-harmless creature at all times. The penalty for Breaking the Pact is a 6 energy Personal Sacrifice.