Difference between revisions of "Sukuya"

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==== Sukuya ====
 
==== Sukuya ====
A close relative of the [[flame imp]], the sukuya is a winged fireball that eats creatures' insides and inhabits their skins. While inside a creature's skin, it has as many hands as that creature did, and deals no bonus damage with [[unarmed]] attacks. When it abandons the skin to fly around as a fireball, however, it has one "hand", its mouth, and deals 1d6+1 Heat damage with [[unarmed]] attacks; if it successfully kills a creature using its [[unarmed]] attack, it consumes that creature's flesh and inhabits its skin or husk. In fireball form, it also has a Fiery Breath weapon, which deals 1d6 Heat damage, targeting all creatures and unattended objects in a 90 degree, 5 meter cone and lighting wounded targets [[on fire]]. The sukuya also deals +2 damage with other attacks.
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{{Jpeg|Sukuya|300px}}
 
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A close relative of the [[flame imp]], the sukuya is a winged fireball that eats creatures' insides and inhabits their skins.  
While wearing a creature's skin or husk, it seems very much like that creature, as a [[disguise]] with a Stealth equal to the Sukuya's +2 (typically 5). Aside from entering a creature's skin by attacking it, it can also return to a skin it has previously left, if that skin has not been destroyed or salted. It dies if it goes without inhabiting a creature's skin for at least 10 hours during a 2 day period. Leaving a skin takes a [[standard action|Standard]] AND [[move action|Move Action]].
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The sukuya is immune to Heat damage.  
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Sukuyae are quite smart, and can speak, but only while inhabiting a creature's skin.
 
Sukuyae are quite smart, and can speak, but only while inhabiting a creature's skin.
  
 
{{Creature
 
{{Creature
|name=Sukuya |points=70 |tier=Elite
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|name=Sukuya |points=25 |tier=Elite
|abilities=Violent x2
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|descriptors=[ [[Living]] ], [ [[Orange]] ]
|ad=8 (10 factor) |gd=8 (15 factor) |will=4 (20 factor)
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|basicspecialties=Physical Evasion, Slippery Wit, Offensive, Powerful, Sturdy
|attack=4 (20 factor) |initiative=0 |stealth=3 (10 factor) |perception=4 (6 factor)
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|advancedspecialties=Aggressive, Stealthy
|movement='''In Skin:''' As original creature or 10 meters, whichever is less for each movement mode '''Out of Skin:''' 20 meter [[fly speed]] with 10 meter aerobatics.
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|extras=Quick
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|ad=5 |gd=4 |will=1
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|accuracy=2 |agility=3 |stealth=2 |perception=0
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|movement='''In Skin:''' As original creature or 25 meters, whichever is less for each movement mode '''Out of Skin:''' 50 meter [[fly speed]] with 10 meter aerobatics.
 
|hp=2 |toughness=4
 
|hp=2 |toughness=4
|attacks=4
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|savedc=4 |muscle=0 |magic=1
|size='''In Skin:''' As original creature '''Out of Skin:''' 2 meters |reach='''In Skin:''' As original creature '''Out of Skin:''' 2 meters |carrying=16 [[Kilograms]] |weight=10 [[Kilograms]]
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|size='''In Skin:''' As original creature '''Out of Skin:''' 2 meters |reach='''In Skin:''' As original creature '''Out of Skin:''' 4 meters |weight=10 [[Kilograms]]
|skills=[[Strongman|Strongman +1]], [[Legerdemain|Legerdemain +2]], [[Bluff|Bluff +1]]
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}}
 
}}
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While inside a creature's skin, it has as many hands as that creature did, and deals normal damage with [[unarmed]] attacks.
  
===== Advancement =====
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When it abandons the skin to fly around as a fireball, however, it has one "hand", its mouth, and deals 1d6+2 Heat damage with [[unarmed]] attacks ([[Magic Power]] included, its fireball form [[Unarmed]] attacks are [[Magic-Damage]] rather than [[Muscle-Damage]]). If it successfully kills a creature using its fireball form [[unarmed]] attack, it consumes that creature's flesh and inhabits its skin or husk.
  
The Sukuya may be given up to four [[abilities]], with no more than two from any given category, for 6 points each.
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In fireball form, it also has a [[Magic-Damage]] [[Muscle-Area]] '''Fiery Breath''' weapon, which deals 1d6+1 Heat damage ([[Magic Power]] included), targeting all creatures and unattended objects in a 90 degree, 5 meter cone and lighting wounded targets [[on fire]].
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While wearing a creature's skin or husk, it seems very much like that creature, as a Decent [[disguise]]. Aside from entering a creature's skin by attacking it, it can also return to a skin it has previously left, if that skin has not been destroyed or salted. It dies if it goes without inhabiting a creature's skin for at least 10 hours during a 2 day period. Leaving a skin takes a [[standard action|Standard]] AND [[Move action]].
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The sukuya is immune to Heat damage.  
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===== Advancement =====
  
'''Counting Mastery (5 points):''' The Sukuya gets +4 to Perception factor and can count any quantity it can see clearly merely by looking at it.
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'''Counting Mastery (5 points):''' The Sukuya can instantly count any quantity it can see clearly merely by looking at it. It gains an [[Advanced Specialty]].
  
'''Instant Familiarity (10 points):''' When the Sukuya touches a creature while in a skin, that creature must make a DC 7 [[Will Save]] or become convinced that the Sukuya really is the creature whose skin it is wearing, no matter how badly the Sukuya fails to act like the skinned creature. This effect only ends if the Sukuya leaves the skin. No creature can be forced to make this save more than once for every skin.
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'''Instant Familiarity (10 points):''' When the Sukuya touches a creature while in a skin, that creature must make a [[Will Save]] or become convinced that the Sukuya really is the creature whose skin it is wearing, no matter how badly the Sukuya fails to act like the skinned creature. This effect only ends if the Sukuya leaves the skin. No creature can be forced to make this save more than once for every skin. The Sukuya gains two [[Advanced Specialties]] and becomes [ [[Pink]] ].

Latest revision as of 07:44, 17 February 2018

Sukuya

Sukuya.jpg

A close relative of the flame imp, the sukuya is a winged fireball that eats creatures' insides and inhabits their skins.

Sukuyae are quite smart, and can speak, but only while inhabiting a creature's skin.


Sukuya
Elite   —   25 points
AD  5     GD 4     Will 1     HP  2     Toughness 4
Muscle 0     Accuracy  2     Save DC 4     Magic Power 1
Stealth 2     Perception 0     Agility 3
Descriptors  [ Living ], [ Orange ]
Movement  In Skin: As original creature or 25 meters, whichever is less for each movement mode Out of Skin: 50 meter fly speed with 10 meter aerobatics.
Size  In Skin: As original creature Out of Skin: 2 meters     Reach In Skin: As original creature Out of Skin: 4 meters
Carrying Capacity 10 kilograms      Weight 10 Kilograms
Basic Specialties  Physical Evasion, Slippery Wit, Offensive, Powerful, Sturdy
Advanced Specialties  Aggressive, Stealthy
Extras  Quick

While inside a creature's skin, it has as many hands as that creature did, and deals normal damage with unarmed attacks.

When it abandons the skin to fly around as a fireball, however, it has one "hand", its mouth, and deals 1d6+2 Heat damage with unarmed attacks (Magic Power included, its fireball form Unarmed attacks are Magic-Damage rather than Muscle-Damage). If it successfully kills a creature using its fireball form unarmed attack, it consumes that creature's flesh and inhabits its skin or husk.

In fireball form, it also has a Magic-Damage Muscle-Area Fiery Breath weapon, which deals 1d6+1 Heat damage (Magic Power included), targeting all creatures and unattended objects in a 90 degree, 5 meter cone and lighting wounded targets on fire.

While wearing a creature's skin or husk, it seems very much like that creature, as a Decent disguise. Aside from entering a creature's skin by attacking it, it can also return to a skin it has previously left, if that skin has not been destroyed or salted. It dies if it goes without inhabiting a creature's skin for at least 10 hours during a 2 day period. Leaving a skin takes a Standard AND Move action.

The sukuya is immune to Heat damage.

Advancement

Counting Mastery (5 points): The Sukuya can instantly count any quantity it can see clearly merely by looking at it. It gains an Advanced Specialty.

Instant Familiarity (10 points): When the Sukuya touches a creature while in a skin, that creature must make a Will Save or become convinced that the Sukuya really is the creature whose skin it is wearing, no matter how badly the Sukuya fails to act like the skinned creature. This effect only ends if the Sukuya leaves the skin. No creature can be forced to make this save more than once for every skin. The Sukuya gains two Advanced Specialties and becomes [ Pink ].