Flame imp
Flame Imp
A flame imp is a small, bouncy fire, which ignites the ground beneath it on fire, if that ground is flammable.
Flame imps are not particularly smart, and can only speak Infernal languages.
Flame Imp Common — 2 points
| |
AD 5 GD 4 Will 0 HP 1 Toughness 3 | |
Muscle -2 Accuracy 0 Save DC 4 Magic Power -1 | |
Stealth -1 Perception 0 Agility 1 | |
Descriptors [ Living ], [ Orange ] | |
Movement 10 meter land speed with 1 meter jump. -20 meter sink distance. | |
Size 0.5 meters Reach 0.5 meters | |
Carrying Capacity 2.5 kilograms Weight 0.1 kilogram | |
Extras Small |
Flame imps are immune to Heat damage.
They have a melee Magic-Damage Flame Touch weapon, which deals 1d6-1 Heat damage and lights creatures it would wound on fire instead.
Flame imps are so light that they can walk on liquids and other unstable surfaces. Flame imps brightly illuminate out to 10 meters.
Advancement
Leaping Flames (2 points): The flame imp gets +10 meters to its movement speeds, and +1 meter to its jump distance. It gains a Basic Specialty.
Scorching Flames (2 points): The flame imp's Flame Touch attack inflicts wounds as well as lighting creatures on fire. It gains a Basic Specialty.