Salt golem

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Salt Golem

Salt Golem.png

A salt golem is a cube of salt, with salt legs protruding out of the center of each side.

Salt golems are not particularly smart, and can only speak Machine languages.

Salt Golem
Elite   —   35 points
AD  7     GD 7     Will 2     HP  3     Toughness 4
Accuracy  2     Save DC 8     Magic Power 0
Stealth 1     Perception -1     Agility 0
Descriptors  [ Machine ], [ Angel ], [ Black ]
Movement  45 meter land speed with 2 meter jump. 10 meter swim speed with 10 meter sink.
Size  2 meters     Reach 1.5 meters
Weight 2200 Kilograms
Basic Specialties  Avoider, Defensive, Offensive, Brutal
Advanced Specialties  Avoider, Ungrabbable, Determined, Aggressive, Sturdy, Stealthy
Extras  Big

The salt golem's unarmed attacks deal 1d6+4 damage (Strongman included) and cause wounded targets to become shriveled until they recover from this by drinking plenty of fluids and waiting for a minute.

It can attack unattended bodies of water with its unarmed attacks, drying 2 cubic meters up with every successful hit.

When reduced to 0 or less HP, a salt golem explodes in a cloud of salt, which fills a 4 meter radius blast for 3 rounds and cannot be seen through: this destroys the salt golem.

Advancement

Salt Shot (10 points): The Salt Golem gains a Salt Shot weapon, which deals 1d6+3 Physical damage (Strongman included) and has a range of 30m/60m. Creatures it wounds become shriveled as per its unarmed attacks. The Salt Golem's jump distance increases by 2 meters. The Salt Golem gains four Advanced Specialties.

Preservative (2 points): If the Salt Golem would wound a creature from -1 HP or above to -2 HP or below, the creature is only reduced to -1 HP. The Salt Golem gains one Basic Specialty.

Pact of Persistence (20 points): The Salt Golem becomes Paragon tier, gains two Advanced Specialties, and can form a Pact of Persistence, which grants the other creature the Salt Golem's ability to shrivel creature and dry up water with its unarmed attacks, but requires them to never kill another creature. The penalty for Breaking the Pact is a 4 energy Personal Sacrifice.