Races (Cybergems)

From Gempunks
Revision as of 08:22, 2 March 2014 by Foxwarrior (Talk | contribs) (Created page with "=== Races === Some creatures derive the majority of their power from training. These are those creatures. {{:Human}} {{:Robot}} {{:Sapient wombat}} {{:Rooman}}")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Races

Some creatures derive the majority of their power from training. These are those creatures.

Humans

Human2.png


Humans are a diverse bunch of mammals, coming in a wide range of colors and facial structures. Many of them care strongly about their physical and cultural differences, and aspire to demonstrate that their breed of Humans is the best. The civilized, bureaucratic Gray Humans, with their imposing cities and disciplined militaries, are particularly arrogant about the superiority of their regimented way of life.

The theocratic Dark Humans, living in the subterranean realms of the Nethergrounds, are quite confident in the unparalleled excellence of their psychics.

The savage Wild Humans in their forest homes know that no other kind of Human observes its surroundings as keenly.

The confident, ambitious Blood Humans of the desert know that their practice of rewarding enterprise over empathy has led them to produce the greatest architectural wonders and finest developments in the field of Orange magic of any type of Human.

Other races are jealous of the Humans' exceptionally long lives: some Humans can live to be over a hundred years old.

Base Stats
Human
Common   —   3 points
AD  3     GD 3     Will 0     HP  1     Toughness 4
Muscle 0     Accuracy  0     Save DC 4     Magic Power 0
Stealth 0     Perception 0     Agility 0
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  15 meter land with 1 meter jump. 3 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Carrying Capacity 10 kilograms      Weight 50-150 Kilograms
Race  Human

Robot

Sapient Wombat

Sapient Wombat.png

This wombat has an enlarged cranium.

Sapient Wombats require the Genetic Programming Technology.

Base Stats
Sapient Wombat
Elite   —   24 points
AD  4     GD 4     Will 2     HP  1     Toughness 4
Muscle -2     Accuracy  0     Save DC 6     Hacking 3
Stealth 0     Perception 1     Agility 1
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  12 meter land speed with 1 meter jump. 8 meter swim speed with 5 meter sink.
Size  0.5 meters     Reach 0.5 meters
Carrying Capacity 2.5 kilograms      Weight 10 Kilograms
Race  Sapient wombat
Classes  Special (Common Genomorph) x3, Special (Elite Genomorph) x3
Basic Specialties  Stubborn, Offensive, Hacker
Advanced Specialties  Determined, Sturdy, Hacker
Extras  Small

The sapient wombat has a natural wireless connection which it can turn on or off as a lesser action, that lets them communicate directly with devices like a Bioport, giving them +1 to Hacking (this bonus does not stack with a Bioport). It also has a hypnotic voice that allows it to command dumb animals: as a standard action, it can force a living creature of less than human intelligence to make a Will Save or do as it indicates for 1 minute.

Sapient wombats are extremely smart and can speak.

Rooman

Rooman.jpg

Roomen were crafted by the Wombats as shock troops. Half human, half kangaroos, they were created as a cruel mockery of humanity to instill fear and loathing into the few human survivors of their initial nuclear conquest of Australia.

Base Stats
Rooman
Common   —   7 points
AD  4     GD 4     Will 0     HP  1     Toughness 4
Muscle 1     Accuracy  0     Save DC 4     Hacking 0
Stealth 0     Perception 0     Agility 0
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  17 meter land with 3 meter jump. 2 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Carrying Capacity 20 kilograms      Weight 60-90 Kilograms
Race  Rooman
Classes  Special (Common Genomorph) x2
Basic Specialties  Physical Evasion, Brutal

While Running, the Rooman can jump twice as far.