Difference between revisions of "Origins of magic"

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(Mundane Technologies)
(Way of the Dragon)
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==== Way of the Dragon ====
 
==== Way of the Dragon ====
  
Founded by monks in the mountains of the north,
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Founded by monks in the mountains of the north, the church of the way of the dragon has a special spire for dragon landings. When members or enemies offend the abbot, they are offered one chance to redeem their honor: remain calm and collected as a dragon eats them alive. The church accumulates new orange gems by trading live human food for eyes the local dragons collect from their rivals; needless to say, the local dragons are cruel and vicious reptiles.
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The members of the Way of the Dragon have discovered a small number of Orange spells, and have named them with poetic language:
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{| class="d20"
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|+ <div>{{Anchor|Table: Way of the Dragon Spell Names}}</div>
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|-
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! colspan="2" | Common Tier
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! colspan="2" | Elite Tier
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! colspan="2" | Paragon Tier
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! colspan="2" | Legend Tier
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|-
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! Spell || Name
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! Spell || Name
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! Spell || Name
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! Spell || Name
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|-
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| [[Time skip]] || Evade the Ages || [[Fireball]] || Blossom Falling on Still Water || [[Fire burst]] || Spring's First Bloom || [[Wurmfood]] || Embrace Destiny
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|-
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| [[Flaming body]] || Garb of Roses || [[Fireswallowing]] || Dragon Breathing In || [[Haste]] || Dragonfly Dodges Rain || [[Repeat]] || Infidel's Cycle of Savagery
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|-
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| [[Slow]] || The Dragon Sleeps || [[Wall of eternity]] || Dragon's Ideal Scale || [[Temporal feast]] || Cicada Awakens Prematurely || [[Fire beam]] || Gaze of the Dragon
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|- class="noalt"
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|}

Revision as of 20:18, 16 March 2014

A few decades ago it was discovered that implanting gems harvested from terrifying creatures could allow people to cast spells or power specially designed items. The discoverers were not particularly eager to give up their knowledge, and while the essential gem power is now easy enough to uncover for those who have time or money to investigate, the natures of particular spells or items are often jealously guarded secrets.

Technology

Being set further in the past than the default setting, there are significant limitations on the technologies available.

Mundane Technologies

Not all of the things in arms and armor have been invented yet. Existing weapons are: shortbows, slings, blowguns, throwing knives, spears, javelins, massive axes, massive hammers, longstaves, flails, maces, nunchucks, small objects, large objects, battering rams, and oil cauldrons. Thick hides and shields are the only invented armors. Magic forms of weapons that haven't been invented yet have also not been invented.

Ships and zeppelins haven't been invented yet either.

Spells and Magic Items

Advanced spell theory has not yet been developed, making it difficult to learn more spells by gaining levels in classes like apprentice. You cannot learn a spell using a class that you have never watched being cast before. It takes a DC 15 Items check to craft a magic item if you have not closely examined a specimen of that item, and failure means that you cannot try to craft that item again until you have examined such a specimen.

Civilizations

Desert Empire of the East

Population is heavily concentrated around its two major rivers, lake, and ocean.

Forest Hunters of the Northeast

Cults

Way of the Dragon

Founded by monks in the mountains of the north, the church of the way of the dragon has a special spire for dragon landings. When members or enemies offend the abbot, they are offered one chance to redeem their honor: remain calm and collected as a dragon eats them alive. The church accumulates new orange gems by trading live human food for eyes the local dragons collect from their rivals; needless to say, the local dragons are cruel and vicious reptiles.

The members of the Way of the Dragon have discovered a small number of Orange spells, and have named them with poetic language:

Table: Way of the Dragon Spell Names

Common Tier Elite Tier Paragon Tier Legend Tier
Spell Name Spell Name Spell Name Spell Name
Time skip Evade the Ages Fireball Blossom Falling on Still Water Fire burst Spring's First Bloom Wurmfood Embrace Destiny
Flaming body Garb of Roses Fireswallowing Dragon Breathing In Haste Dragonfly Dodges Rain Repeat Infidel's Cycle of Savagery
Slow The Dragon Sleeps Wall of eternity Dragon's Ideal Scale Temporal feast Cicada Awakens Prematurely Fire beam Gaze of the Dragon