NPCs (Cybergems)

From Gempunks
Jump to: navigation, search
Police.jpg


Police
Common   —   8 points
AD  3 (after -1 Armor)     GD 4     Will 0     HP  1     Toughness 5
Muscle 1     Accuracy  0     Save DC 4     Hacking 0
Stealth 0     Perception 0     Agility 0
Fear Response  Flee, Hide
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  17 meter land with 1 meter jump. 5 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Carrying Capacity 20 kilograms      Weight 70 Kilograms
Race  Human
Classes  Script Samurai 1, Defender 1
Basic Specialties  Physical Evasion, Sturdy
Extras  Strong 1

Equipment (36 Coins): Pistol, fibrous vest, spinejammer, personal computer (wrist or helmet-mounted)

Punk.jpg


Punk
Common   —   7 points
AD  4     GD 3     Will 1     HP  1     Toughness 4
Muscle 0     Accuracy  0     Save DC 4     Hacking 2
Stealth 0     Perception 0     Agility 2
Fear Response  Flee
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  15 meter land with 1 meter jump. 3 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Carrying Capacity 10 kilograms      Weight 70 Kilograms
Race  Human
Classes  Scout 2
Basic Specialties  Slippery Wit, Hacker
Extras  Quick

Equipment (0 Coins): Baseball bat

Augments (20 Coins): Bioport

Mobster.jpg


Mobster
Common   —   10 points
AD  2 (after -1 Armor)     GD 3     Will 0     HP  1     Toughness 5
Muscle 1     Accuracy  1     Save DC 4     Hacking 2
Stealth 0     Perception 1     Agility 1
Fear Response  Flee, Hide, Freeze
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  19 meter land with 1 meter jump. 7 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Carrying Capacity 20 kilograms      Weight 70 Kilograms
Race  Human
Classes  Script Samurai 2, Scout 1
Basic Specialties  Offensive, Hacker, Sturdy
Extras  Strong 1

Equipment (40 Coins): Baseball bat, assault rifle, stealth knife, adaptive camo


Heavy Weapons Expert
Elite   —   15 points
AD  3     GD 3     Will 0     HP  2     Toughness 5
Muscle 1     Accuracy  2     Save DC 4     Hacking 0
Stealth 1     Perception 0     Agility 1
Fear Response  Flee, Hide, Frenzy
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  19 meter land with 1 meter jump. 7 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Carrying Capacity 20 kilograms      Weight 70 Kilograms
Race  Human
Classes  Script Samurai 2, Scout 1, Sniper 1
Basic Specialties  Offensive, Brutal, Sturdy
Advanced Specialties  Aggressive
Extras  Destructive 2

Equipment (211 Coins): Machinegun with stand, sniper rifle with stand, silencer, and laser sight, missile launcher with stand, explosive device, burst hammer, personal computer

Extreme Cyborg.jpg


Extreme Cyborg
Elite   —   49 points
AD  5     GD 4     Will 0     HP  3     Toughness 5
Muscle 4     Accuracy  1     Save DC 5     Hacking 2
Stealth 1     Perception 1     Agility 2
Fear Response  Frenzy, Hide, Flee, Freeze
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  45 meter land with 7 meter jump. 28 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Carrying Capacity 160 kilograms      Weight 90 Kilograms
Power Storage  9     Power Regeneration 2
Race  Human
Classes  Script Samurai 4, Defender 1, Assassin 1, Combat Whirlwind 1, Sprinter 2
Basic Specialties  Physical Evasion, Offensive, Brutal, Sturdy, Hacker
Advanced Specialties  Avoider, Aggressive, Perceptive, Sturdy
Extras  Strong 2, Hopper 1

Equipment (190 Coins): Laser chaingun with stand, laser sight, and grenade underbarrel, 10 hand grenades: 2 each of high explosive warhead, napalm warhead, flash warhead, EM warhead, and smoke warhead. Radioplastic explosives, power adapter, megaphone, garotte, burst hammer.

Augments (270 Coins): Implanted Item (Power Cell) 3, radar vision, bioport, TEMPEST vision, Reactor, metal arms, metal legs

Master Hacker
Elite   —   42 points
AD  5     GD 5     Will 3     HP  2     Toughness 4
Muscle 0     Accuracy  1     Save DC 5     Hacking 4
Stealth 0     Perception 2     Agility 3
Fear Response  Flee, Frenzy, Freeze, Hide
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  43 meter land with 1 meter jump. 31 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Carrying Capacity 10 kilograms      Weight 85 Kilograms
Race  Human
Classes  Script Samurai 4, Turbo Pilot 1, Detective 3, Burglar 1, Skidmaster 1
Basic Specialties  Offensive, Hacker, Physical Evasion, Slippery Wit, Stubborn
Advanced Specialties  Hacker, Super-Hacker, Determined, Perceptive
Extras  Quick 3

Augments (210 Coins) :Radar vision, bioport, prosthetic body, TEMPEST vision, metal arms, neural regulator

Commando.jpg


Commando
Paragon   —   79 points
AD  5     GD 5     Will 0     HP  4     Toughness 5
Muscle 2     Accuracy  2     Save DC 5     Hacking 0
Stealth 3     Perception 1     Agility 3
Fear Response  Hide
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  53 meter land with 5 meter jump. 36 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Carrying Capacity 40 kilograms      Weight 80 Kilograms
Race  Human
Classes  Skirmisher 1, Scout 4, Sniper 1, Assassin 1, Combat Whirlwind 1, Infiltrator 2, Quickfoot 1, Saboteur 1
Basic Specialties  Offensive, Well-Rounded, Sturdy, Brutal, Physical Evasion
Advanced Specialties  Avoider, Ungrabbable, Stealthy 2, Aggressive 2, Sturdy
Extras  Destructive 2

Equipment (230 Coins): Sniper rifle with silencer, burst hammer, stealth knife, grapnel gun, 5 explosive devices with high explosive warheads, signal jammer

Augments (190 Coins): Bioport, prosthetic body, TEMPEST vision, metal legs, artificial lungs


Pilot
Elite   —   33 points
AD  5     GD 5     Will 2     HP  2     Toughness 4
Muscle 0     Accuracy  2     Save DC 4     Hacking 3
Stealth 1     Perception 2     Agility 1
Fear Response  Flee
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  49 meter land with 1 meter jump. 37 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Carrying Capacity 10 kilograms      Weight 70 Kilograms
Race  Human
Classes  Turbo Pilot 5, Burglar 1, Combat Whirlwind 1, Rapid Shooter 1, Skidmaster 1
Basic Specialties  Physical Evasion, Slippery Wit, Stubborn, Aggressive, Hacker
Advanced Specialties  Aggressive, Stealthy, Perceptive, Hacker
Extras  Quick 1
Stealth Saboteur.jpg


Stealth Saboteur
Elite   —   31 points
AD  4     GD 3     Will 1     HP  2     Toughness 5
Muscle 0     Accuracy  2     Save DC 5     Hacking 2
Stealth 2     Perception 2     Agility 4
Fear Response  Hide
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  55 meter land with 3 meter jump. 43 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Carrying Capacity 10 kilograms      Weight 65 Kilograms
Race  Human
Classes  Skirmisher 4, Infiltrator 2, Detective 1, Skidmaster 1,
Basic Specialties  Slippery Wit, Offensive, Well-Rounded, Hacker
Advanced Specialties  Aggressive, Stealthy, Perceptive, Sturdy
Extras  Hopper 1

Equipment (45 Coins): Pistol with silencer, 2 explosive devices with high explosive warheads, stealth knife, tightbeam communicator

Augments (70 Coins): Bioport, TEMPEST vision


Gunner
Elite   —   47 points
AD  6     GD 4     Will 1     HP  3     Toughness 5
Muscle 2     Accuracy  3     Save DC 4     Hacking 0
Stealth 0     Perception 1     Agility 4
Fear Response  Flee, Hide, Freeze, Frenzy
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  65 meter land with 5 meter jump. 48 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Carrying Capacity 40 kilograms      Weight 65 Kilograms
Power Storage  9     Power Regeneration 2
Race  Human
Classes  Script Samurai 3, Skirmisher 2, Sniper 1, Assassin 1, Combat Whirlwind 1, Rapid Shooter 2
Basic Specialties  Offensive, Brutal, Sturdy, Physical Evasion, Slippery Wit
Advanced Specialties  Avoider, Sturdy, Aggressive, Super-Aggressive
Extras  Fast 2, Strong 1

Augments (210 Coins): Implanted Item (Power Cell) 3, reactor, metal arms, metal legs

PMC.png


Private Military Contractor
Elite   —   17 points
AD  3 (After -1 Armor)     GD 5     Will 1     HP  2     Toughness 6
Muscle 1     Accuracy  1     Save DC 4     Hacking 0
Stealth 0     Perception 1     Agility 3
Fear Response  Flee
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  30 meter land with 1 meter jump. 18 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Carrying Capacity 20 kilograms      Weight 90 Kilograms
Race  Human
Classes  Skirmisher 3, Scout 1, Veteran 1
Basic Specialties  Physical Evasion, Stubborn, Offensive, Sturdy
Advanced Specialties  Sturdy
Extras  Strong 1

Equipment (36 Coins): Assault rifle, stealth knife, fibrous vest, hand grenade with flash warhead, hand grenade with napalm warhead, personal computer, binoculars. Some (maybe one in twenty) also carry a scanner or missile launcher with missiles.


Spotter
Elite   —   28 points
AD  6     GD 5     Will 2     HP  2     Toughness 5
Muscle 0     Accuracy  2     Save DC 4     Hacking 0
Stealth 0     Perception 2     Agility 4
Fear Response  Flee
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  26 meter land with 3 meter jump. 14 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Carrying Capacity 10 kilograms      Weight 75 Kilograms
Race  Human
Classes  Explorer 4, Defender 1, Veteran 1, Detective 1, Sniper 1
Basic Specialties  Physical Evasion, Slippery Wit, Stubborn, Offensive, Sturdy
Advanced Specialties  Avoider, Perceptive, Aggressive
Extras  Fast 1
Investigator Gewgaw.jpg


Investigator Gewgaw
Common   —   20 points
AD  4     GD 3     Will 1     HP  1     Toughness 5
Muscle 0     Accuracy  1     Save DC 4     Hacking 2
Stealth -1 (after -1 Armor)     Perception 1     Agility 0 (after -2 Armor)
Fear Response  Freeze
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  27 meter land with 2 meter jump. 15 meter swim with 5 meter sink. 35 meter fly with 30 meter aerobatics distance (downward only).
Size  1 meter     Reach 1 meter
Carrying Capacity 10 kilograms      Weight 80 Kilograms
Power Storage  3     Power Regeneration 0
Race  Human
Classes  Scout 2, Explorer 2
Basic Specialties  Offensive, Slippery Wit, Sturdy, Hacker
Extras  Strong 1, Fast 2

Augments (320 Coins, total weight 24.93 kg): Radar vision, bioport, telescoping arms, prosthetic body, Implanted Items: Power Cell, Dart Rifle, Grenade Launcher, Grapnel Gun, Stealth Knife, Parasuit, Power Adapter, Megaphone, and Tightbeam Communicator

Cloaked Vengeance.png


Cloaked Vengeance
Paragon   —   188 points
AD  6 (after -1 Armor)     GD 6     Will 1     HP  4     Toughness 4
Muscle 4     Accuracy  2     Save DC 5     Hacking 0
Stealth 3     Perception 2     Agility 10
Fear Response  Hide
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  56 meter land with 4 meter jump. 41 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Carrying Capacity 160 kilograms      Weight 75 Kilograms
Power Storage  6     Power Regeneration 0
Race  Human
Classes  Skirmisher 1, Scout 2, Explorer 2, Combat Whirlwind 1, Mountaineer 1, Detective 1, Ambusher 1, Burglar 1, Hyperenhanced Scent 1, Stunt Shooter 2, Opportunist 1, Quickfoot 1, Covert Operative 1, Sonar Adaptation 1
Basic Specialties  Physical Evasion, Slippery Wit, Offensive, Well-Rounded, Brutal
Advanced Specialties  Avoider 2, Ungrabbable 2, Sturdy, Stealthy 2, Perceptive, Aggressive 2
Extras  Strong 2, Quick 2

Equipment (241 Coins): Adaptive camo, personal computer, signal jammer, parachute, power adapter, 3 spinejammers, tazer, grapnel gun, 3 explosive devices with high explosive warheads, 9 hand grenades: 3 each of smoke warhead, EM warhead, flash warhead

Augments (360 Coins): Radar vision, Implanted Item (Power Cell) 2, TEMPEST vision, hydraulic legs, hydraulic arms

Combat Wombat.jpg


Combat Wombat
Elite   —   65 points
AD  5     GD 4     Will 2     HP  2     Toughness 4
Muscle 1     Accuracy  2     Save DC 6     Hacking 3
Stealth 1     Perception 1     Agility 4
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  35 meter land speed with 5 meter jump. 26 meter swim speed with 5 meter sink.
Size  0.5 meters     Reach 0.5 meters
Carrying Capacity 20 kilograms      Weight 10 Kilograms
Race  Sapient wombat
Classes  Script Samurai 4, Skirmisher 1, Sniper 1, Assassin 1, Brawler 1, Sapient Wombat Genomorphs (3 Common, 3 Elite)
Basic Specialties  Stubborn, Offensive, Hacker, Well-Rounded, Brutal
Advanced Specialties  Determined, Sturdy, Hacker, Aggressive, Avoider
Extras  Small, Strong 2

Equipment (100 Coins): Quivering palm, sound blaster.

Augments (100 Coins): Metal arms, metal legs


Personal Digital Assistant
Elite   —   16 points
AD  3     GD 4     Will 1     HP  2     Toughness 4
Muscle -4     Accuracy  1     Save DC 4     Magic Power 0     Hacking 3
Stealth 1     Perception 1     Agility 1
Fear Response  Freeze, Frenzy
Descriptors  [ Machine ]
Movement  None
Size  0.25 meters     Reach None
Carrying Capacity 0.625 kilograms      Weight 4 Kilograms
Power Storage  1     Power Regeneration 0
Race  Synthetic intelligence
Classes  Script Samurai 1, Turbo Pilot 2, Detective 1
Basic Specialties  Stubborn, Offensive, Hacker
Advanced Specialties  Aggressive, Hacker
Extras  Quick 1