Difference between revisions of "JarBrain"
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===== Advancement ===== | ===== Advancement ===== | ||
− | The JarBrain may be given tier advancements, abilities, and classes as though it were a normal creature. It counts as already having the [[Bioport]] Augment. | + | The JarBrain may be given tier advancements, abilities, and classes as though it were a normal creature. It counts as already having the [[Bioport]] Augment. It cannot gain augments or genomorphs other than [[radar vision]], [[battery pack]], [[acid blood]], [[water adaptation]], [[thermophile]], [[TEMPEST vision]], [[reactor]], [[neural regulator]], [[acid spit]], [[body electric]], [[deathfrenzy spine]], [[recoil compensator]], [[integrated optics]], [[bioelectric generator]], and [[sonar adaptation]]. |
Revision as of 02:39, 12 January 2014
JarBrain
A JarBrain is a human brain in a jar, grown that way in vitro. It has no hands, and communicates with the outside world only through a Bioport. Having grown up with muscle control and sensory processing brain centers connected directly to the internet and/or a vehicle, each JarBrain gets either +1 to Hacking, a +1 to the GD of any vehicle they drive, or +1 to Perception with a sense other than visual or auditory.
JarBrains require the Advanced Neural Interfaces and Genetic Programming technologies.
JarBrain Common — 10 points
| |
AD 5 (0 factor) GD 5 (1 factor) Will 1 (2 factor) HP 1 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} Hacking 0 (1 factor) | |
Stealth 0 Perception 4 (1 factor) Agility {{{agility}}} | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement None, and it can't gain any. | |
Size 0.25 meters Reach None | |
Weight 2 Kilograms | |
Classes Bioport | |
Skills Insight -2 |
Advancement
The JarBrain may be given tier advancements, abilities, and classes as though it were a normal creature. It counts as already having the Bioport Augment. It cannot gain augments or genomorphs other than radar vision, battery pack, acid blood, water adaptation, thermophile, TEMPEST vision, reactor, neural regulator, acid spit, body electric, deathfrenzy spine, recoil compensator, integrated optics, bioelectric generator, and sonar adaptation.