Difference between revisions of "JarBrain"
Foxwarrior (Talk | contribs) (→Base Stats) |
Foxwarrior (Talk | contribs) (→Forbidden Options) |
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===== Forbidden Options ===== | ===== Forbidden Options ===== | ||
− | The JarBrain cannot gain augments or genomorphs other than [[radar vision | + | The JarBrain cannot gain augments or genomorphs other than [[radar vision]], [[acid blood]], [[water adaptation]], [[thermophile]], [[TEMPEST vision]], [[reactor]], [[neural regulator]], [[acid spit]], [[body electric]], [[deathfrenzy spine]], [[recoil compensator]], [[integrated optics]], [[bioelectric generator]], and [[sonar adaptation]]. |
Revision as of 04:43, 7 October 2015
JarBrain
A JarBrain is a human brain in a jar, grown that way in vitro.
JarBrains require the Advanced Neural Interfaces and Genetic Programming technologies.
Base Stats
JarBrain Common — 9 points
| |
AD 5 GD 5 Will 2 HP 1 Toughness 4 | |
Accuracy 0 Save DC 6 Hacking 0 | |
Stealth 0 Perception 0 Agility 0 | |
Descriptors [ Blooded ], [ Living ] | |
Movement None, and it can't gain any. -3 meter sink distance. | |
Size 0.25 meters Reach None | |
Weight 2 Kilograms | |
Race JarBrain | |
Classes Bioport | |
Basic Specialties Stubborn | |
Skills Insight -2 |
The JarBrain has no hands, and communicates with the outside world only through a Bioport. Having grown up with muscle control and sensory processing brain centers connected directly to the internet and/or a vehicle, each JarBrain gets either +1 to Hacking, a +1 to the GD of any vehicle they drive, or +1 to Perception with a sense other than visual or auditory.
Forbidden Options
The JarBrain cannot gain augments or genomorphs other than radar vision, acid blood, water adaptation, thermophile, TEMPEST vision, reactor, neural regulator, acid spit, body electric, deathfrenzy spine, recoil compensator, integrated optics, bioelectric generator, and sonar adaptation.