Difference between revisions of "JarBrain"

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(JarBrain)
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===== Advancement =====
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===== Forbidden Options =====
  
The JarBrain may be given tier advancements, abilities, and classes as though it were a normal creature. It counts as already having the [[Bioport]] Augment. It cannot gain augments or genomorphs other than [[radar vision]], [[battery pack]], [[acid blood]], [[water adaptation]], [[thermophile]], [[TEMPEST vision]], [[reactor]], [[neural regulator]], [[acid spit]], [[body electric]], [[deathfrenzy spine]], [[recoil compensator]], [[integrated optics]], [[bioelectric generator]], and [[sonar adaptation]].
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The JarBrain cannot gain augments or genomorphs other than [[radar vision]], [[battery pack]], [[acid blood]], [[water adaptation]], [[thermophile]], [[TEMPEST vision]], [[reactor]], [[neural regulator]], [[acid spit]], [[body electric]], [[deathfrenzy spine]], [[recoil compensator]], [[integrated optics]], [[bioelectric generator]], and [[sonar adaptation]].

Revision as of 08:24, 2 March 2014

JarBrain

A JarBrain is a human brain in a jar, grown that way in vitro. It has no hands, and communicates with the outside world only through a Bioport. Having grown up with muscle control and sensory processing brain centers connected directly to the internet and/or a vehicle, each JarBrain gets either +1 to Hacking, a +1 to the GD of any vehicle they drive, or +1 to Perception with a sense other than visual or auditory.

JarBrains require the Advanced Neural Interfaces and Genetic Programming technologies.


JarBrain
Common   —   10 points
AD  5 (0 factor)     GD 5 (1 factor)     Will 1 (2 factor)     HP  1     Toughness 4
Accuracy  {{{accuracy}}}     Save DC 6     Hacking 0 (1 factor)
Stealth 0     Perception 4 (1 factor)     Agility {{{agility}}}
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  None, and it can't gain any.
Size  0.25 meters     Reach None
Weight 2 Kilograms
Classes  Bioport
Skills  Insight -2
Forbidden Options

The JarBrain cannot gain augments or genomorphs other than radar vision, battery pack, acid blood, water adaptation, thermophile, TEMPEST vision, reactor, neural regulator, acid spit, body electric, deathfrenzy spine, recoil compensator, integrated optics, bioelectric generator, and sonar adaptation.