Gargoyle
Gargoyle
The gargoyle resembles a grotesque stone gorilla with impressive fangs and claws.
The gargoyle is moderately intelligent, and can speak in simple sentences. It eats by swallowing at least three non-Harmless creatures per day, and keeping those creatures swallowed for at least 24 hours.
Gargoyle Elite — 27 points
| |
AD 4 GD 4 Will 1 HP 1 Toughness 7 | |
Muscle 3 Accuracy 1 Save DC 4 Magic Power 0 | |
Stealth 1 Perception 0 Agility -2 | |
Descriptors [ Blooded ], [ Bony ], [ Living ], [ Orange ] | |
Movement 30 meter land speed with 3 meter jump. 10 meter swim speed with 15 meter sink. | |
Size 2 meters Reach 1.5 meters | |
Carrying Capacity 80 kilograms Weight 1200 Kilograms | |
Basic Specialties Physical Evasion, Slippery Wit, Offensive, Sturdy, Brutal | |
Advanced Specialties Sturdy | |
Extras Big |
Gargoyles have two hands, and their unarmed attacks deal 1d6+4 Heat damage (Muscle included).
As a standard action AND move action, the gargoyle can harden its skin for 1 round, getting +1 to Toughness.
The gargoyle feasts on the temporal potentials of its victims: it can cast swallow whole on up to one unconscious victim per hour without needing charges.
Advancement
Angel of Alacrity (10 points): If no other non-Harmless creature can see the Gargoyle, and it can see itself, it gets +30 meters to its movement speeds. When the gargoyle hardens its skin, it gets another +1 to Toughness. It gains two Advanced Specialties.
Rock Form (5 points): While the gargoyle hardens its skin, it can disguise itself as a natural boulder or a sculpture with the same volume as itself. It gains an Advanced Specialties.
Troll (8 points): The gargoyle becomes undead, and regenerates 1 HP at the end of its turn if its skin is hard. It cannot control the hardening of its skin: its skin is hard while in bright light and soft otherwise. It cannot act while its skin is hard. It gains an Advanced Specialty and becomes [ White ].