Gargoyle

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Gargoyle

Gargoyle.jpg

The gargoyle resembles a grotesque stone gorilla with impressive fangs and claws.

The gargoyle is moderately intelligent, and can speak in simple sentences. It eats by swallowing at least three non-Harmless creatures per day, and keeping those creatures swallowed for at least 24 hours.


Gargoyle
Elite   —   27 points
AD  4     GD 4     Will 1     HP  1     Toughness 7
Muscle 3     Accuracy  1     Save DC 4     Magic Power 0
Stealth 1     Perception 0     Agility -2
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Orange ]
Movement  30 meter land speed with 3 meter jump. 10 meter swim speed with 15 meter sink.
Size  2 meters     Reach 1.5 meters
Carrying Capacity 80 kilograms      Weight 1200 Kilograms
Basic Specialties  Physical Evasion, Slippery Wit, Offensive, Sturdy, Brutal
Advanced Specialties  Sturdy
Extras  Big

Gargoyles have two hands, and their unarmed attacks deal 1d6+4 Heat damage (Muscle included).

As a standard action AND move action, the gargoyle can harden its skin for 1 round, getting +1 to Toughness.

The gargoyle feasts on the temporal potentials of its victims: it can cast swallow whole on up to one unconscious victim per hour without needing charges.

Advancement

Angel of Alacrity (10 points): If no other non-Harmless creature can see the Gargoyle, and it can see itself, it gets +30 meters to its movement speeds. When the gargoyle hardens its skin, it gets another +1 to Toughness. It gains two Advanced Specialties.

Rock Form (5 points): While the gargoyle hardens its skin, it can disguise itself as a natural boulder or a sculpture with the same volume as itself. It gains an Advanced Specialties.

Troll (8 points): The gargoyle becomes undead, and regenerates 1 HP at the end of its turn if its skin is hard. It cannot control the hardening of its skin: its skin is hard while in bright light and soft otherwise. It cannot act while its skin is hard. It gains an Advanced Specialty and becomes [ White ].