Difference between revisions of "Fickle mercenary"

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(I don't think that's the ideal phrasing...)
 
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==== Fickle Mercenary ====
 
==== Fickle Mercenary ====
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{{Jpeg|Fickle Mercenary|300px}}
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A fickle mercenary is a four-legged, two-armed creature with silvery skin and golden eyes.
  
A fickle mercenary is a four-legged, two-armed creature with silvery skin and golden eyes. It has two hands, and its [[unarmed]] attacks deal +4 damage (Damage Bonus included).
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Fickle mercenaries are moderately smart, and can speak.
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{{Creature
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|name=Fickle Mercenary |points=98 |tier=Paragon
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|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Angel]] ], [ [[Black]] ]
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|basicspecialties=Stubborn, Offensive, Brutal, Powerful, Sturdy
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|advancedspecialties=Aggressive 2, Stealthy, Perceptive, Sturdy 2
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|extras=Big, Might & Magic 2
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|ad=2 |gd=4 |will=1
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|accuracy=1 |agility=0 |stealth=1 |perception=2
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|movement=24 meter [[land speed]] with 0.5 meter jump distance. 12 meter [[swim speed]] with 10 meter sink.
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|hp=2 |toughness=7
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|savedc=4 |muscle=5 |magic=3
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|size=2 meters |reach=1.5 meters |weight=1200 [[Kilograms]]
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}}
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Fickle mercenaries have two hands, and their [[unarmed]] attacks deal 1d6+5 damage ([[Muscle]] included).
  
The fickle mercenary has a [[Heavy]] '''Void Line''' weapon which it can project from either of its palms: it deals 1d6+2 Void damage (damage bonus included) to every hit target in a 40 meter line extending from the fickle mercenary. The line passes through obstacles without difficulty.
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The fickle mercenary has a [[Heavy]] [[Magic-Damage]] '''Void Line''' weapon which it can project from either of its palms: it deals 1d6+2 Void damage ([[Magic Power]] included) to every hit target in a 40 meter line extending from the fickle mercenary. The line passes through obstacles without difficulty.
  
Fickle mercenaries are easily bought: anyone with an implanted [[gray gem]] can demand the services of a specific fickle mercenary by taking a [[cheap actions|cheap action]] to ask for its allegiance while within its hearing and spending 4 [[Sacrifice Energy]]. Fickle mercenaries always serve their latest master fully and completely.
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Fickle mercenaries are easily bought: anyone can demand the services of a specific fickle mercenary by taking a [[lesser action]] to ask for its allegiance while within its hearing and spending 4 [[Sacrifice Energy]]. Fickle mercenaries always serve their latest master fully and completely.
  
 
When a character would project an [[Avatar]] of a member of its party, and it could choose to project an [[Avatar]] of a fickle mercenary if it had one in its party, it can choose to project any non-busy fickle mercenary. This does not confer the mercenary's allegiance.
 
When a character would project an [[Avatar]] of a member of its party, and it could choose to project an [[Avatar]] of a fickle mercenary if it had one in its party, it can choose to project any non-busy fickle mercenary. This does not confer the mercenary's allegiance.
  
Fickle mercenaries are moderately smart, and can speak.
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===== Advancement =====
{{Creature
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|name=Fickle Mercenary |points=77 |tier=Paragon
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'''Pact of Egalitarianism (20 points):''' The fickle mercenary gains an [[Advanced Specialty]], and can form a '''[[Pact]] of Egalitarianism''', which grants the other creature the mercenary's Void Line weapon (which deals 1d6-1 Void damage before [[Magic Power]] is applied), but requires them to offer their services to anyone willing to pay: anyone can ask for the creature's allegiance while within its hearing as a [[lesser action]] by spending 4 [[Sacrifice Energy]]. The creature is obliged to obey for 3 rounds or until someone else buys its allegiance, whichever comes first. The penalty for '''Breaking the Pact''' is a 6 energy [[Personal Sacrifice]].
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Angel]] ]
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|basicspecialties=Ungrabbable, Offensive, Brutal, Violent, Sturdy
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|advancedspecialties=Avoider, Ungrabbable 2, Determined, Aggressive 2, Violent 2, Stealthy, Perceptive, Sturdy 2
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|extras=Big
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|ad=6 |gd=9 |will=1
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|accuracy=2 |initiative=0 |stealth=1 |perception=2
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|movement=24 meter [[land speed]] with 0.5 meter jump distance. 12 meter [[swim speed]] with 10 meter sink.
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|hp=2 |toughness=6
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|attacks=5 |savedc=7 |damage=2
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|size=2 meters |reach=1.5 meters |carrying=256 [[Kilograms]] |strongman=8 |weight=1200 [[Kilograms]]
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}}
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Latest revision as of 20:03, 16 February 2018

Fickle Mercenary

Fickle Mercenary.jpg

A fickle mercenary is a four-legged, two-armed creature with silvery skin and golden eyes.

Fickle mercenaries are moderately smart, and can speak.

Fickle Mercenary
Paragon   —   98 points
AD  2     GD 4     Will 1     HP  2     Toughness 7
Muscle 5     Accuracy  1     Save DC 4     Magic Power 3
Stealth 1     Perception 2     Agility 0
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Angel ], [ Black ]
Movement  24 meter land speed with 0.5 meter jump distance. 12 meter swim speed with 10 meter sink.
Size  2 meters     Reach 1.5 meters
Carrying Capacity 320 kilograms      Weight 1200 Kilograms
Basic Specialties  Stubborn, Offensive, Brutal, Powerful, Sturdy
Advanced Specialties  Aggressive 2, Stealthy, Perceptive, Sturdy 2
Extras  Big, Might & Magic 2

Fickle mercenaries have two hands, and their unarmed attacks deal 1d6+5 damage (Muscle included).

The fickle mercenary has a Heavy Magic-Damage Void Line weapon which it can project from either of its palms: it deals 1d6+2 Void damage (Magic Power included) to every hit target in a 40 meter line extending from the fickle mercenary. The line passes through obstacles without difficulty.

Fickle mercenaries are easily bought: anyone can demand the services of a specific fickle mercenary by taking a lesser action to ask for its allegiance while within its hearing and spending 4 Sacrifice Energy. Fickle mercenaries always serve their latest master fully and completely.

When a character would project an Avatar of a member of its party, and it could choose to project an Avatar of a fickle mercenary if it had one in its party, it can choose to project any non-busy fickle mercenary. This does not confer the mercenary's allegiance.

Advancement

Pact of Egalitarianism (20 points): The fickle mercenary gains an Advanced Specialty, and can form a Pact of Egalitarianism, which grants the other creature the mercenary's Void Line weapon (which deals 1d6-1 Void damage before Magic Power is applied), but requires them to offer their services to anyone willing to pay: anyone can ask for the creature's allegiance while within its hearing as a lesser action by spending 4 Sacrifice Energy. The creature is obliged to obey for 3 rounds or until someone else buys its allegiance, whichever comes first. The penalty for Breaking the Pact is a 6 energy Personal Sacrifice.