Difference between revisions of "Fractalence"
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|basicspecialties=Stubborn, Defensive, Offensive, Powerful, Sturdy | |basicspecialties=Stubborn, Defensive, Offensive, Powerful, Sturdy | ||
|advancedspecialties=Avoider 2, Ungrabbable 2, Determined 2, Aggressive 2, Stealthy 2, Perceptive 1, Sturdy 2, Energetic 1, Super-Stealthy 1 | |advancedspecialties=Avoider 2, Ungrabbable 2, Determined 2, Aggressive 2, Stealthy 2, Perceptive 1, Sturdy 2, Energetic 1, Super-Stealthy 1 | ||
+ | |extras=Fast | ||
|ad=8 |gd=8 |will=4 | |ad=8 |gd=8 |will=4 | ||
|accuracy=0 |agility=6 |stealth=4 |perception=2 | |accuracy=0 |agility=6 |stealth=4 |perception=2 | ||
− | |movement= | + | |movement=32 meter [[swim speed]] with 0 meter sink. 32 meter [[fly speed]] with 6 meter aerobatics. |
|hp=4 |toughness=4 | |hp=4 |toughness=4 | ||
|savedc=8 |strongman=0 |magic=3 | |savedc=8 |strongman=0 |magic=3 |
Revision as of 07:22, 12 March 2015
Fractalence
A fractalence is an ever-shifting mass of colorful edges and lines, that on closer inspection have infinitely detailed waves and curves in them.
Fractalences are moderately smart, and can speak.
Fractalence Paragon — 98 points
| |
AD 8 GD 8 Will 4 HP 4 Toughness 4 | |
Accuracy 0 Save DC 8 Magic Power 3 | |
Stealth 4 Perception 2 Agility 6 | |
Descriptors [ Machine ], [ Angel ], [ Black ] | |
Movement 32 meter swim speed with 0 meter sink. 32 meter fly speed with 6 meter aerobatics. | |
Size 4 meters Reach 2.25 meters | |
Weight 2000 Kilograms | |
Basic Specialties Stubborn, Defensive, Offensive, Powerful, Sturdy | |
Advanced Specialties Avoider 2, Ungrabbable 2, Determined 2, Aggressive 2, Stealthy 2, Perceptive 1, Sturdy 2, Energetic 1, Super-Stealthy 1 | |
Extras Fast |
The fractalence has an infinite number of hands, and its unarmed attacks deal 1d6+2 Void damage (Magic Power included, its Unarmed attacks are Magic-Damage rather than Muscle-Damage).
As a Standard Action, the fractalence can hurtle through up to 200 meters of intervening objects and creatures, dealing 1d6+2 Void damage (Magic Power included) to anything it passes through. If it does not end its hurtle in an open space, it bounces back to the last open space it left during this travel, and takes 1d6+2 Void damage itself.
As a Standard Action, the fractalence can merge into the scenery, becoming nearly undetectable as a Decent Disguise. While in this state, it can do nothing other than observe its surroundings and use a Standard Action to unmerge and return to normal.
Advancement
Void Star (40 points): As a Standard Action, the fractalence can project an Avatar for a creature in its party into any empty space within reach. The Avatar lasts until the fractalence projects an Avatar for a different creature, or the Avatar leaves the fractalence's sight for more than 1 continuous round. The fractalence gains four Advanced Specialties.