Difference between revisions of "Slaughterpine"
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|basicspecialties=Stubborn, Offensive, Well-Rounded, Brutal, Sturdy | |basicspecialties=Stubborn, Offensive, Well-Rounded, Brutal, Sturdy | ||
|extras=Strong | |extras=Strong | ||
− | |ad= | + | |ad=1 |gd=2 |will=1 |
|accuracy=1 |agility=-2 |stealth=1 |perception=1 | |accuracy=1 |agility=-2 |stealth=1 |perception=1 | ||
|movement=None, and it can't gain any. | |movement=None, and it can't gain any. | ||
|hp=3 |toughness=5 | |hp=3 |toughness=5 | ||
− | |savedc= | + | |savedc=5 |muscle=2 |magic=0 |
|size=1 meter |reach=1 meter |weight=6000 [[Kilograms]] | |size=1 meter |reach=1 meter |weight=6000 [[Kilograms]] | ||
}} | }} | ||
− | The slaughterpine has a ranged [[Muscle-Damage]] '''Pine Cone Fling''' weapon, which deals 1d6+3 Physical damage ([[ | + | The slaughterpine has a ranged [[Muscle-Damage]] '''Pine Cone Fling''' weapon, which deals 1d6+3 Physical damage ([[Muscle]] included) and has a range of 80m/240m. If a creature is knocked unconscious by the slaughterpine's pine cone, the pine cone immediately begins to sprout from their body, dealing 1d6+3 Physical damage ([[Muscle]] included) to the creature each turn: after 1 week, the pine cone has grown into a full slaughterpine tree. While in sprout form, pine cones have 1 [[HP]], 5 [[AD]], and 5 [[Toughness]]. |
===== Advancement ===== | ===== Advancement ===== | ||
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If the slaughterpine is given either of the following advancements, it becomes Elite tier. | If the slaughterpine is given either of the following advancements, it becomes Elite tier. | ||
− | '''Ultrafast Sprouts (5 points):''' The slaughterpine gains | + | '''Ultrafast Sprouts (5 points):''' The slaughterpine gains an [[Advanced Specialty]], and its Pine cones only take 4 rounds to grow into full (unadvanced) slaughterpine trees. |
− | '''Wise Tree (5 points):''' The slaughterpine gains a longer, [[Heavy]] pine cone flinging attack which deals 1d6+3 Physical damage ([[ | + | '''Wise Tree (5 points):''' The slaughterpine gains a longer, [[Heavy]] pine cone flinging attack which deals 1d6+3 Physical damage ([[Muscle]] included) and has a range of 140m/420m. The slaughterpine can learn to speak, and gains an [[Advanced Specialty]]. |
Latest revision as of 22:22, 15 February 2018
Slaughterpine
A slaughterpine is a majestic evergreen tree, roughly 20 meters in height, with remarkably sharp pine cones, that looks like a more conventional tree as a Poor Disguise. It has no hands.
The slaughterpine is not particularly smart, and can only speak Vine languages.
Slaughterpine Common — 16 points
| |
AD 1 GD 2 Will 1 HP 3 Toughness 5 | |
Muscle 2 Accuracy 1 Save DC 5 Magic Power 0 | |
Stealth 1 Perception 1 Agility -2 | |
Descriptors [ Blooded ], [ Living ] | |
Movement None, and it can't gain any. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 40 kilograms Weight 6000 Kilograms | |
Basic Specialties Stubborn, Offensive, Well-Rounded, Brutal, Sturdy | |
Extras Strong |
The slaughterpine has a ranged Muscle-Damage Pine Cone Fling weapon, which deals 1d6+3 Physical damage (Muscle included) and has a range of 80m/240m. If a creature is knocked unconscious by the slaughterpine's pine cone, the pine cone immediately begins to sprout from their body, dealing 1d6+3 Physical damage (Muscle included) to the creature each turn: after 1 week, the pine cone has grown into a full slaughterpine tree. While in sprout form, pine cones have 1 HP, 5 AD, and 5 Toughness.
Advancement
If the slaughterpine is given either of the following advancements, it becomes Elite tier.
Ultrafast Sprouts (5 points): The slaughterpine gains an Advanced Specialty, and its Pine cones only take 4 rounds to grow into full (unadvanced) slaughterpine trees.
Wise Tree (5 points): The slaughterpine gains a longer, Heavy pine cone flinging attack which deals 1d6+3 Physical damage (Muscle included) and has a range of 140m/420m. The slaughterpine can learn to speak, and gains an Advanced Specialty.