Slaughterpine

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Slaughterpine

Slaughterpine.jpg

A slaughterpine is a majestic evergreen tree, roughly 20 meters in height, with remarkably sharp pine cones, that looks like a more conventional tree as a Poor Disguise. It has no hands.

The slaughterpine is not particularly smart, and can only speak Vine languages.

Slaughterpine
Common   —   16 points
AD  1     GD 2     Will 1     HP  3     Toughness 5
Muscle 2     Accuracy  1     Save DC 5     Magic Power 0
Stealth 1     Perception 1     Agility -2
Descriptors  [ Blooded ], [ Living ]
Movement  None, and it can't gain any.
Size  1 meter     Reach 1 meter
Carrying Capacity 40 kilograms      Weight 6000 Kilograms
Basic Specialties  Stubborn, Offensive, Well-Rounded, Brutal, Sturdy
Extras  Strong

The slaughterpine has a ranged Muscle-Damage Pine Cone Fling weapon, which deals 1d6+3 Physical damage (Muscle included) and has a range of 80m/240m. If a creature is knocked unconscious by the slaughterpine's pine cone, the pine cone immediately begins to sprout from their body, dealing 1d6+3 Physical damage (Muscle included) to the creature each turn: after 1 week, the pine cone has grown into a full slaughterpine tree. While in sprout form, pine cones have 1 HP, 5 AD, and 5 Toughness.

Advancement

If the slaughterpine is given either of the following advancements, it becomes Elite tier.

Ultrafast Sprouts (5 points): The slaughterpine gains an Advanced Specialty, and its Pine cones only take 4 rounds to grow into full (unadvanced) slaughterpine trees.

Wise Tree (5 points): The slaughterpine gains a longer, Heavy pine cone flinging attack which deals 1d6+3 Physical damage (Muscle included) and has a range of 140m/420m. The slaughterpine can learn to speak, and gains an Advanced Specialty.