Roaming cavern

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Roaming Cavern

Roaming Cavern.png

A roaming cavern is a small fat sack of flesh, with large reptilian eyes, and two green gems for teeth. It has two stubby little arms.

Roaming Caverns are quite smart, and can speak.

Roaming Cavern
Legend   —   365 points
AD  8     GD 8     Will 2     HP  1     Toughness 5
Muscle 0     Accuracy  4     Save DC 4     Magic Power 0
Stealth 3     Perception 2     Agility 9
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Green ]
Movement  95 meter fly speed with 6 meter aerobatics distance.
Size  1 meter     Reach 1 meter
Carrying Capacity 10 kilograms      Weight 60 Kilograms
Basic Specialties  Physical Evasion, Slippery Wit, Stubborn, Offensive, Sturdy
Advanced Specialties  Avoider 3, Ungrabbable 3, Aggressive 3, Stealthy 2, Perceptive 2
Extras  Quick

It has a melee Propulsion attack, which flings 2d6×5 meters instead of dealing damage. It can also drip ten cubic meters of toxic waste as a Standard AND Move action.

If it passes within 30 meters of an unattended object, that object is pushed until it is 30 meters away. Large or amorphous objects, like dirt or walls, may be shattered in this process. The grinding of terrain is audible from 300 meters away.

The Roaming Cavern loses the ability to fly while it is more than 60 meters from any objects that are connected to the ground.

Advancement

Crush (75 points): As a standard action, the Roaming Cavern can pull all unattended objects within 60 meters 25 meters towards itself. Creatures in the path of pulled objects take a Magic Power attack against AD for 1d6+1 Physical damage, and on a hit are pulled too; on a miss, the creature may still choose to be pulled. Using Crush suppresses the object-pushing effect for 1 round. The Roaming Cavern gains an Advanced Specialty.

Endless Bile (75 points): The Roaming Cavern can drip 2500 cubic meters of toxic waste as a Standard AND Move action. The Roaming Cavern gains an Advanced Specialty.