Bioelectric generator: Difference between revisions
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|adf=4 |gdf=5 |willf=0 | |adf=4 |gdf=5 |willf=0 | ||
|attackf=4 |stealthf=2 |perceptionf=1 | |attackf=4 |stealthf=2 |perceptionf=1 | ||
|bonus1=You gain a [[TEMPEST]] sense. While active, your [[Detection|Visual Stealth]] becomes 2, before circumstance modifiers, but after any stealth roll bonuses. Activating or deactivating the sense is a [[minor action]]. | |bonus1=You gain a [[TEMPEST]] sense. While active, your [[Detection|Visual Stealth]] becomes 2, before circumstance modifiers, but after any stealth roll bonuses. Activating or deactivating the sense is a [[minor action]]. If you already had this ability, you get +1 to the [[TEMPEST]] sense. | ||
|bonus2=You gain +1 [[Power Regeneration]] and +2 [[Power Storage]]. | |bonus2=You gain +1 [[Power Regeneration]] and +2 [[Power Storage]]. | ||
|bonus3=You gain a Shock Bolt weapon, with a range of 20m/40m, that deals 1d6+1 Electricity damage and [[stunned|stuns]] any creature it wounds for 1 round. Firing the Shock Bolt costs 1 [[Power]] per attack. | |bonus3=You gain a Shock Bolt weapon, with a range of 20m/40m, that deals 1d6+1 Electricity damage and [[stunned|stuns]] any creature it wounds for 1 round. Firing the Shock Bolt costs 1 [[Power]] per attack. If you already had this ability, its range increases by 30m/60m. | ||
|special=This class may be taken multiple times. | |||
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Revision as of 23:50, 22 February 2014
| Bioelectric Generator Paragon Tier Genomorph
| |
| Prerequisites Body Electric | |
| Technologies Genetic Programming | |
| Bonuses: | |
| ♦ You gain a TEMPEST sense. While active, your Visual Stealth becomes 2, before circumstance modifiers, but after any stealth roll bonuses. Activating or deactivating the sense is a minor action. If you already had this ability, you get +1 to the TEMPEST sense. | |
| ♦ You gain +1 Power Regeneration and +2 Power Storage. | |
| ♦ You gain a Shock Bolt weapon, with a range of 20m/40m, that deals 1d6+1 Electricity damage and stuns any creature it wounds for 1 round. Firing the Shock Bolt costs 1 Power per attack. If you already had this ability, its range increases by 30m/60m. | |
| Special: This class may be taken multiple times. |
