Bioelectric generator: Difference between revisions

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|adf=4 |gdf=5 |willf=0
|adf=4 |gdf=5 |willf=0
|attackf=4 |stealthf=2 |perceptionf=1
|attackf=4 |stealthf=2 |perceptionf=1
|bonus1=You gain a [[TEMPEST]] sense. While active, your [[Detection|Visual Stealth]] becomes 2, before circumstance modifiers. Activating or deactivating the sense is a [[minor action]].
|bonus1=You gain a [[TEMPEST]] sense. While active, your [[Detection|Visual Stealth]] becomes 2, before circumstance modifiers, but after any stealth roll bonuses. Activating or deactivating the sense is a [[minor action]].
|bonus2=You gain +1 [[Power Regeneration]] and +2 [[Power Storage]].
|bonus2=You gain +1 [[Power Regeneration]] and +2 [[Power Storage]].
|bonus3=You gain a Shock Bolt weapon, with a range of 20m/40m, that deals 1d6+1 Electricity damage and [[stunned|stuns]] any creature it wounds for 1 round. Firing the Shock Bolt costs 1 [[Power]] per attack.
|bonus3=You gain a Shock Bolt weapon, with a range of 20m/40m, that deals 1d6+1 Electricity damage and [[stunned|stuns]] any creature it wounds for 1 round. Firing the Shock Bolt costs 1 [[Power]] per attack.
}}
}}

Revision as of 01:04, 20 October 2013

Bioelectric Generator
Paragon Tier Genomorph
Prerequisites  Body Electric
Technologies  Genetic Programming
Bonuses:
♦ You gain a TEMPEST sense. While active, your Visual Stealth becomes 2, before circumstance modifiers, but after any stealth roll bonuses. Activating or deactivating the sense is a minor action.
♦ You gain +1 Power Regeneration and +2 Power Storage.
♦ You gain a Shock Bolt weapon, with a range of 20m/40m, that deals 1d6+1 Electricity damage and stuns any creature it wounds for 1 round. Firing the Shock Bolt costs 1 Power per attack.