Pheromones: Difference between revisions
From Gempunks
Foxwarrior (talk | contribs) No edit summary |
Foxwarrior (talk | contribs) m 10 revisions imported |
(No difference)
| |
Revision as of 18:27, 19 December 2015
| Pheromones Elite Tier Genomorph
| |
| Technologies Genetic Programming | |
| Bonuses: | |
| ♦ You can release calming pheromones that soothe people as a standard action. Make a ranged attack against GD against all other creatures in a 5 meter Muscle-Area blast: creatures you hit get a -3 penalty to Will Saves and Insight and treat all Insight checks against them as being 3 points higher. This effect lasts for 5 rounds. | |
| ♦ You can release intimidating pheromones that terrify people as a standard action. Creatures in a 5 meter Muscle-Area blast find you Frightening. After 5 rounds, creatures who were still suffering from this fear automatically recover. | |
| ♦ You can suppress your scent as a standard action. This lasts until you use a pheromone ability, and quarters the distance at which you can be smelled. |
