Pheromones: Difference between revisions
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|bonus1=You can release ''calming pheromones'' that soothe people as a [[standard action]]. Make a ranged attack against [[GD]] against all other creatures in a 5 meter [[blast]]: creatures you hit get a -3 penalty to [[Will Save|Will Saves]] and [[Insight]] and treat all [[Insight]] checks against them as being 3 points higher. This effect lasts for 5 rounds. | |bonus1=You can release ''calming pheromones'' that soothe people as a [[standard action]]. Make a ranged attack against [[GD]] against all other creatures in a 5 meter [[blast]]: creatures you hit get a -3 penalty to [[Will Save|Will Saves]] and [[Insight]] and treat all [[Insight]] checks against them as being 3 points higher. This effect lasts for 5 rounds. | ||
|bonus2=You can release ''intimidating pheromones'' that terrify people as a [[standard action]]. Creatures within 5 meters find you [[Fight or flight|Frightening | |bonus2=You can release ''intimidating pheromones'' that terrify people as a [[standard action]]. Creatures within 5 meters find you [[Fight or flight|Frightening]]. After 5 rounds, creatures who were still suffering from this fear automatically recover. | ||
|bonus3=You can suppress your [[scent]] as a [[standard action]]. This lasts until you use a ''pheromone'' ability, and gives you +4 to [[Scent]] Stealth. | |bonus3=You can suppress your [[scent]] as a [[standard action]]. This lasts until you use a ''pheromone'' ability, and gives you +4 to [[Scent]] Stealth. | ||
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Revision as of 04:30, 14 February 2014
| Pheromones Elite Tier Genomorph
| |
| Prerequisites None. | |
| Technologies Genetic Programming | |
| Bonuses: | |
| ♦ You can release calming pheromones that soothe people as a standard action. Make a ranged attack against GD against all other creatures in a 5 meter blast: creatures you hit get a -3 penalty to Will Saves and Insight and treat all Insight checks against them as being 3 points higher. This effect lasts for 5 rounds. | |
| ♦ You can release intimidating pheromones that terrify people as a standard action. Creatures within 5 meters find you Frightening. After 5 rounds, creatures who were still suffering from this fear automatically recover. | |
| ♦ You can suppress your scent as a standard action. This lasts until you use a pheromone ability, and gives you +4 to Scent Stealth. |
