JarBrain: Difference between revisions

From Gempunks
Extra cost is for what is essentially an Ability that bypasses limits. Even if they can't walk or hold guns, that's useful.
 
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{{Creature
{{Creature
|name=JarBrain |points=10 |tier=Common
|name=JarBrain |points=10 |tier=Common
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Souled]] ]
|classes=[[Bioport]]
|classes=[[Bioport]]
|ad=5 (0 factor) |gd=5 (1 factor) |will=1 (2 factor)
|ad=5 (0 factor) |gd=5 (1 factor) |will=1 (2 factor)

Revision as of 07:26, 17 December 2013

JarBrain

A JarBrain is a human brain in a jar, grown that way in vitro. It has no hands, and communicates with the outside world only through a Bioport. Having grown up with muscle control and sensory processing brain centers connected directly to the internet and/or a vehicle, each JarBrain gets either +1 to Hacking, a +1 to the GD of any vehicle they drive, or +1 to Perception with a sense other than visual or auditory.

JarBrains require the Advanced Neural Interfaces and Genetic Programming technologies.


JarBrain
Common   —   10 points
AD  5 (0 factor)     GD 5 (1 factor)     Will 1 (2 factor)     HP  1     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}     Hacking 0 (1 factor)
Stealth 0     Perception 2 (1 factor)     Agility {{{agility}}}
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Souled ]
Movement  None, and it can't gain any.
Size  0.25 meters     Reach None
Weight 2 Kilograms
Classes  Bioport
Skills  Insight -2
Advancement

The JarBrain may be given tier advancements, abilities, and classes as though it were a normal creature. It counts as already having the Bioport Augment.