JarBrain: Difference between revisions
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Foxwarrior (talk | contribs) Extra cost is for what is essentially an Ability that bypasses limits. Even if they can't walk or hold guns, that's useful. |
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{{Creature | {{Creature | ||
|name=JarBrain |points=10 |tier=Common | |name=JarBrain |points=10 |tier=Common | ||
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Souled]] ] | |||
|classes=[[Bioport]] | |classes=[[Bioport]] | ||
|ad=5 (0 factor) |gd=5 (1 factor) |will=1 (2 factor) | |ad=5 (0 factor) |gd=5 (1 factor) |will=1 (2 factor) | ||
Revision as of 07:26, 17 December 2013
JarBrain
A JarBrain is a human brain in a jar, grown that way in vitro. It has no hands, and communicates with the outside world only through a Bioport. Having grown up with muscle control and sensory processing brain centers connected directly to the internet and/or a vehicle, each JarBrain gets either +1 to Hacking, a +1 to the GD of any vehicle they drive, or +1 to Perception with a sense other than visual or auditory.
JarBrains require the Advanced Neural Interfaces and Genetic Programming technologies.
| JarBrain Common — 10 points
| |
| AD 5 (0 factor) GD 5 (1 factor) Will 1 (2 factor) HP 1 Toughness 4 | |
| Accuracy {{{accuracy}}} Save DC {{{savedc}}} Hacking 0 (1 factor) | |
| Stealth 0 Perception 2 (1 factor) Agility {{{agility}}} | |
| Descriptors [ Blooded ], [ Bony ], [ Living ], [ Souled ] | |
| Movement None, and it can't gain any. | |
| Size 0.25 meters Reach None | |
| Weight 2 Kilograms | |
| Classes Bioport | |
| Skills Insight -2 |
Advancement
The JarBrain may be given tier advancements, abilities, and classes as though it were a normal creature. It counts as already having the Bioport Augment.
